Jokemaster
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- Joined
- Nov 15, 2010
- Messages
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Before starting anything, let me state one single thing. I will not be submitting my GOTM 179 attempt to CFC this time around. GOTM179 was a scenario, and thus normal scenario rules were applied: you could play around a few turns aimlessly if you weren't familiar with the scenario, even as different nations. I was familiar with the scenario and remembered some specific cities having Coastal Fortresses, but was still a little rusty. I also wasn't careful enough with the definition of "aimlessly", as the playing-around ended up giving me defense-related information that had an impact on my decision-making in two very specific regions.
and
I thus don't feel comfortable submitting that one.
I will include my log for comparison's sake, but won't submit.
Spoilers below. (Added another round of spoiler buttons for safety's sake. Still, open at your own risk!)
Spoiler :
Vichy
Spoiler :
Egypt
I will include my log for comparison's sake, but won't submit.
Spoilers below. (Added another round of spoiler buttons for safety's sake. Still, open at your own risk!)
Spoiler :
Here are the different logs and different timelines.
Pre-game thoughts. Sometimes my analysis is correct, some times it's hilariously out-of-line. Fair warning: some of the stuff that's written here is based on my own memories, which may be different from yours. Again, do not recommend if you haven't played along a fair bit yet.
GOTM179.
World War 2, Germans, playing as Deity level. 32 cities for marginal, 54 for decisive. Dips/trade NOT disabled. We start with 22 cities, so marginal victory is going to be quick. Tech costs are HUGE. Already researching Rocketry: Espionage will be annoyingly late.
ANALYSIS TIME. We start with 5 engineers. 19 tanks. 8 bombers. More submarines than I have an use for. Need mostly engies and tanks. 11 cities have Barracks. Some cities w/o Barracks can produce Engineers. Still, not a whole lot of production bases on the mainland. Quite a few cities are offshore and/or don’t have Barracks. That shouldn’t be too hard to fix up once they’re properly railed up, even if their underdevelopment is properly jarring. Need to prioritize spending properly: maybe some bribes are going to be delayed. However, Belgrade still needs to be bribed IMMEDIATELY, since the road to the Turks cannot wait.
Also, we’re in Republic. Police Stations fix Republic unhappiness. Don’t switch to Demo. Rush Police stations when number of units outside from a conquered city is greater than two.
As a rule of thumb, cities with Barracks are going to rush something every 2 turns. Cities w/o Barracks and not much production will build engies.
INVASION STRATEGIES:
FRANCE/SPAIN: Need 2 engies to rail to Paris, and 2 to road to Stratsbourg via the Rhine. Stratsbourg has walls, so will need to use bombers (IIRC the tanks from the Maginot Line are supported by SB). Reminder that their Riflemen’s defence will be 12 instead of 14 on the first turn. (14 instead of 16 if vet.) Leftover troops from Paris can kill Cherbourg.
One problematic city could be Marseilles. The SW front is likely to be undermanned for a while, so Marseilles’ capture will be delayed. They have walls and river. The reason because this city is important is because it gives me a waterway towards Barcelona, Valencia and Spain’s cities. They will be collected using leftover troops from the French campaign. Seville is a huge objective, since it houses Mag’s. Afterwards, swoop through North Africa and Egypt afterwards, if you still have time. Libyan forces need to stay put as an assault now isn’t going to help at all.
GREAT BRITAIN/THE AMERICAS: After Amsterdam’s capture, I will need to make a decision. Do I rush a boat and immediately go for London on turn 2 (I remember they having lots of units guarding the London shoreline) or do I go for the more-easily-conquerable Southampton but let England arm up? All the English cities have walls. (Get a dip to check on the status of London’s defenses whilst the troops are getting ready?) An assault would most likely require lots of rushed barracks and replacement tanks. Either way, I’ll build a road for Belfast and get a transport for Scapa Flow. City’s on grassland, so it’s conquerable despite its Coastal fortress.
Afterwards, it’s a 3-turn ride (5 turns if Magellan’s is not conquered yet) for Washington and NY. An assault is probably going to be extra difficult since there is a river and most likely, Vet Alpine Troops. How many, I don’t have a clue. Actually, it’s probably going to fail since England will have quite the casualties and the AI can’t make an invasion from that far out (so they’ll stockpile random units near home) I’d need two full boats of diplomats to make it work! Yikes. Either way, if I do go for SB then I’m probably not attacking London anytime soon.
RUSSIA: Need a railroad from Prague to Krakow (2 engineer-turns) followed from Krakow to Warsaw. That way, I can transfer troops immediately once war breaks out (it will at some point). Short roads to connect to Kiev, Minsk and Riga. Can’t really afford to build a whole RR network in Russia since I won’t have the time before the scenario ends. Don’t know how many reserve troops will be waiting for the go-signal, but once it happens, I expect those cities to fall rapidly bc no walls and no vet status (IIRC there were few vets when I played before as Russians because of the purges of the 1930’s).
Will most likely focus my efforts on the Kiev-Kharkov quadrant at first. I wonder how many units they will have stockpiled up, or if they will have walls built before war breaks out. Moscow and Leningrad are walled, but no rivers. Probably vets tho. Hardest city to take will be Stalingrad. Of course. Only city on a river that has walls. Lack of roads will be ANNOYING.. could very well lose engies to their airforce. Need planes to shoot down the bombers. Also need some local station cities with barracks that will rush the tanks needed to keep up the offensive, in some conquered cities. Since shipping tanks from the mainland will take too long. I will need a TON of battle engies to build the necessary roads and fortresses. Kharkov, Moscow and Kubiyshev will be my “Rush tanks here” cities, and Voronezh/Stalingrad will most likely produce bombers. Subject to change, of course.
SCANDINAVIA: Engineer, then Diplomat in Oslo to bribe capital-less Stockholm. Leningrad will probably be left to the rearguard (fresh troops from the mainland perhaps?) They will head to Murmansk afterwards. A mass attack should be enough for Lenin.
BALKANS/TURKEY: At first, bribe Belgrade. Afterwards, wait a bit to supply efforts in GBR and Russia. Build some engies in the Balkanic cities and make a roadlink from Bucharest to Istanbul. Rail from Vienna to Budapest is also needed. Fortress outside Istanbul, then when the time is right, strike. Turkish cities through Antioch down to the French Lebanon and to Jerusalem. Antioch will probably have to be taken using Bombers from Istanbul since the terrain is most uninviting. An airport there will be good, as they can also be used for Odessa/Sebastopol/Athens. Then can then fly over to bomb Iraq. Hopefully I will have researched Combined Arms by then, will make my task easier. Finally, bribe Tehran and link up in Egypt.
CITY ANALYSIS: A few cities have Granaries that could be sold. Upkeep costs are very high, 50% taxes only gives 50gpt, but it doesn’t look at first glance that there is THAT much in the way of useless insfrastructure. Edinburgh is a huge objective, since Adam Smith’s is going to be of a massive help. Could save 108 gpt. We have 2 Cathedrals, one in Munich and one in Vienna, that can be sold since we have Mikes in Rome.
QUESTIONABLE INFRASTRUCTURE: (Notes: Sell Police Stations once Suffrage is conquered and Granaries once Pyramids is conquered. Like that’s ever gonna happen…
Coastal Fortress in Bergen. Maybe it’s not needed, maybe it is. Scapa Flow is nearby, but I don’t remember if an attack on Bergen is scripted or not (I usually go for it when playing as Allies, works out). We’ll play it safe.
Granaries in Berlin. More than 20 turns until the city grows. Not worth it IMO.
Bucharest: Granaries unjustified. City has a random Coastal Fortress even if it’s not near land.
Budapest: Granaries justified. Police Station not justified, since the city will be building engies.
Cologne: Granaries unjustified.
Dresden: Granaries justified.
Frankfurt: Granaries unjustified.
Helinski: Nothing to say.
Kiel: Granaries unjustified.
Konigsberg: Superhighways unjustified. Coastal fortress justified until Riga is taken out.
Krakow: Bank, University unjustified.
Milan: Granaries unjustified.
Munich: Granaries, Cathedrals, Aqueduct, Sewer System useless.
Oslo: Nothing to report.
Prague: Granaries,. City needs a Power Plant at some point.
Rome: Granaries unjustified. City needs a PowerPlant to stay over 10shields. Miniaturization is not a priority tech.
Taranto: Bank, granaries unjustified.
Tobruk: Police station unjustified. Build city walls instead.
Tripoli: Police station unjustified. Not enough action there. Granaries justified.
Venice: Granaries, university unjustified.
Vienna: Cathedral useless. Granaries justified.
Warsaw: University unjustified.
OK. Go-time!
Turns 1-5
Turns 6-10
Turns 11-18
February 1942 (Turn 11/45) Steal Combined Arms from Jerusalem. Kill the stack near Minsk at the cost of an airplane. Kill 2 units in Dneprotrovsk: city stormed for 45g. Kill 4 units in Kharkov: city stormed for 74g. Smolensk stormed for 57g after killing 4 defenders. So easy, holy… Up to 42/54 objectives for decisive victory. Kill 2 units in Saragosa: 14g plundered after the city is stormed. Kill unit in Barcelona: city stormed for 19g. Lisbon stormed for 28g. T8L1S1. Need cash to fund America’s invasion.
INterturn: Lose 3 !!! tanks in Smolensk. Big counteroffensive, but there are defences still. Going to have to dig down I guess, Russians will probably make their hold here since I’m getting closer to Moscow. Some tanks spotted on the American shores. Yeesh, that take’s gonna be hard.
April 1942: Counter-attack kills the 3 tanks near Smolensk: walls bought. Athens still undefended: paradrop in and plunder 81g. 3 Guerilla spawn in: I’m kinda overstretched… might lose the city. Kill 2 defenders in Jerusalem, but will hold off for now. Vigo stormed for 51g. Kill 3 units in Kursk: city stormed as well. Now up to 44/54 objectives.
Interturn: Now some artilleries are spotted near Washington. Lose a rifle in Riga to a Russian tank. No attack on Athens from the guerillas.
June 1942 (Turn 13/45) Bombers take off from England, near Iceland. There are a few convenient airbases across the Atlantic that allow planes manufactured from the Americas to reach GBR without the use of a carrier… they will be used against them. Kill 3 units in Odessa: city stormed for 38g. Most of my tank losses are cleaning up guerilla spots… Empty Jerusalem stormed for 115+160g. Kill Gibraltar’s English garrison. Kill Rifle in Tangiers: Tangiers stormed for 39g. SPANISH CIVILIZATION DESTROYED BY AXIS. Kill Rifle in French Casablanca: city stormed for 59g. Kill 2 defenders in Algiers, but can’t take the city yet. Need to clean up backline first.
Interturn: Repel French, Russian attacks. No casualties.
August 1942 (Turn 14/45) Lots of riots; as I get more cities, the less effective the Mikes JSB combo gets. T7L2S1, no patience anymore. Study Moscow: 7 defenders. Noticeable lack of Barracks. The go-ahead is given: kill 7 defenders of Moscow, losing one tank. Blinking red healthbars: they must have shipped in vets from another city? Doesn’t make sense otherwise. Kill a unit in Rostov, but MOSCOW STORMED FOR 144+60G. Russian gov’t escapes to Leningrad. I’ll leave that city be for a while. Kill 2 units in Sebastopol. 47/54.
Interturn: Guerilla attack on Athens repelled. No moves from the Russians.
October 1942 (Turn 15/45) Some cities celebrate, ironically enough. Konigsberg of course, but also Berlin and Kiel. Investigate Leningrad: 4 defenders and an airplane. The city lacks a Coastal Fortress! I have a Battleship in Helinski, easy pickings. Kill 2 more units in Sevastopol: city stormed for 43g. 4 defenders of Rostov killed: city stormed for 32g. All defenders of Leningrad killed. Looks like I’m going to achieve decisive victory in 2 turns at most. Kill defenders of Beirut, Damascus, Tunis, Algiers using Bombers. Cities are all conquered for 71, 65, 35, 34. FRENCH CIVILIZATION DESTROYED BY AXIS. Maybe I get get Baghdad in 2 turns? That would help. LENINGRAD SEIZED FOR 19G, Russian civ flees to Stalingrad. Next up: Khuruchev-grad! Or whatever. I’m not checking Wikipedia for this stuff.
Interturn: Big counterattack on Rostov. Lose 2 tanks, kill one. Tank and artillery outside the vicinity.
December 1942 (Turn 16/45) Attack Murmansk: kill defender, storm city, kill guerilla, yada yada. Kill 4 units in Maikop. Kill defenders in Vologda. Kill defenders in Gorky. Cities stormed for 3, 13, 8g. DECISIVE VICTORY ACHIEVED. 54/54 cities required. Blue star is most objectives, eh? Time to kamikaze for a bit. 2 Bombers kill cities defending Baghdad before running out of fuel: they were supposed to attack next turn but I got ahead of schedule. Paratroopers dropped on Baghdad: 55/54. Gênes built. Crête built. Vérone built. SAVE.
OVERTIME.
February 1943 (Turn 17/16) Build a bomber stack near NY. Kill 3 defenders in NY. NY seized: 696g plundered. Lose 2 Tanks putting down the ensuing guerilla, only have 4 left.
April 1943 (Turn 18/16) Washington defended by a single Rifleman. LUL.
POST-GAME THOUGHTS:
POST-GAME THOUGHTS: I wonder if any of you guys switched to Democracy when given the chance? How did you guys end up doing overall happiness-wise? I had some big struggles with happiness due to too many black hats (riot factor out of control) and corruption, but didn’t have to worry about troop unhappiness a whole lot either. I did raise my luxuries to 20% eventually, but didn’t really help in the conquered territories that much due to Republic corruption. Wonder how that would have affected your luxury rate and your overall decision-making. I stole the tech early (luck of the draw...) and decided to pass bc I was scared of having to build Police Stations to get semi-control instead of having total control: maybe that was a mistake. We’ll see.
Also, I never needed to research Rocketry… coulda hiked taxes from the get-go and I would have been fine.
Pre-game thoughts. Sometimes my analysis is correct, some times it's hilariously out-of-line. Fair warning: some of the stuff that's written here is based on my own memories, which may be different from yours. Again, do not recommend if you haven't played along a fair bit yet.
Spoiler :
GOTM179.
World War 2, Germans, playing as Deity level. 32 cities for marginal, 54 for decisive. Dips/trade NOT disabled. We start with 22 cities, so marginal victory is going to be quick. Tech costs are HUGE. Already researching Rocketry: Espionage will be annoyingly late.
ANALYSIS TIME. We start with 5 engineers. 19 tanks. 8 bombers. More submarines than I have an use for. Need mostly engies and tanks. 11 cities have Barracks. Some cities w/o Barracks can produce Engineers. Still, not a whole lot of production bases on the mainland. Quite a few cities are offshore and/or don’t have Barracks. That shouldn’t be too hard to fix up once they’re properly railed up, even if their underdevelopment is properly jarring. Need to prioritize spending properly: maybe some bribes are going to be delayed. However, Belgrade still needs to be bribed IMMEDIATELY, since the road to the Turks cannot wait.
Also, we’re in Republic. Police Stations fix Republic unhappiness. Don’t switch to Demo. Rush Police stations when number of units outside from a conquered city is greater than two.
As a rule of thumb, cities with Barracks are going to rush something every 2 turns. Cities w/o Barracks and not much production will build engies.
INVASION STRATEGIES:
FRANCE/SPAIN: Need 2 engies to rail to Paris, and 2 to road to Stratsbourg via the Rhine. Stratsbourg has walls, so will need to use bombers (IIRC the tanks from the Maginot Line are supported by SB). Reminder that their Riflemen’s defence will be 12 instead of 14 on the first turn. (14 instead of 16 if vet.) Leftover troops from Paris can kill Cherbourg.
One problematic city could be Marseilles. The SW front is likely to be undermanned for a while, so Marseilles’ capture will be delayed. They have walls and river. The reason because this city is important is because it gives me a waterway towards Barcelona, Valencia and Spain’s cities. They will be collected using leftover troops from the French campaign. Seville is a huge objective, since it houses Mag’s. Afterwards, swoop through North Africa and Egypt afterwards, if you still have time. Libyan forces need to stay put as an assault now isn’t going to help at all.
GREAT BRITAIN/THE AMERICAS: After Amsterdam’s capture, I will need to make a decision. Do I rush a boat and immediately go for London on turn 2 (I remember they having lots of units guarding the London shoreline) or do I go for the more-easily-conquerable Southampton but let England arm up? All the English cities have walls. (Get a dip to check on the status of London’s defenses whilst the troops are getting ready?) An assault would most likely require lots of rushed barracks and replacement tanks. Either way, I’ll build a road for Belfast and get a transport for Scapa Flow. City’s on grassland, so it’s conquerable despite its Coastal fortress.
Afterwards, it’s a 3-turn ride (5 turns if Magellan’s is not conquered yet) for Washington and NY. An assault is probably going to be extra difficult since there is a river and most likely, Vet Alpine Troops. How many, I don’t have a clue. Actually, it’s probably going to fail since England will have quite the casualties and the AI can’t make an invasion from that far out (so they’ll stockpile random units near home) I’d need two full boats of diplomats to make it work! Yikes. Either way, if I do go for SB then I’m probably not attacking London anytime soon.
RUSSIA: Need a railroad from Prague to Krakow (2 engineer-turns) followed from Krakow to Warsaw. That way, I can transfer troops immediately once war breaks out (it will at some point). Short roads to connect to Kiev, Minsk and Riga. Can’t really afford to build a whole RR network in Russia since I won’t have the time before the scenario ends. Don’t know how many reserve troops will be waiting for the go-signal, but once it happens, I expect those cities to fall rapidly bc no walls and no vet status (IIRC there were few vets when I played before as Russians because of the purges of the 1930’s).
Will most likely focus my efforts on the Kiev-Kharkov quadrant at first. I wonder how many units they will have stockpiled up, or if they will have walls built before war breaks out. Moscow and Leningrad are walled, but no rivers. Probably vets tho. Hardest city to take will be Stalingrad. Of course. Only city on a river that has walls. Lack of roads will be ANNOYING.. could very well lose engies to their airforce. Need planes to shoot down the bombers. Also need some local station cities with barracks that will rush the tanks needed to keep up the offensive, in some conquered cities. Since shipping tanks from the mainland will take too long. I will need a TON of battle engies to build the necessary roads and fortresses. Kharkov, Moscow and Kubiyshev will be my “Rush tanks here” cities, and Voronezh/Stalingrad will most likely produce bombers. Subject to change, of course.
SCANDINAVIA: Engineer, then Diplomat in Oslo to bribe capital-less Stockholm. Leningrad will probably be left to the rearguard (fresh troops from the mainland perhaps?) They will head to Murmansk afterwards. A mass attack should be enough for Lenin.
BALKANS/TURKEY: At first, bribe Belgrade. Afterwards, wait a bit to supply efforts in GBR and Russia. Build some engies in the Balkanic cities and make a roadlink from Bucharest to Istanbul. Rail from Vienna to Budapest is also needed. Fortress outside Istanbul, then when the time is right, strike. Turkish cities through Antioch down to the French Lebanon and to Jerusalem. Antioch will probably have to be taken using Bombers from Istanbul since the terrain is most uninviting. An airport there will be good, as they can also be used for Odessa/Sebastopol/Athens. Then can then fly over to bomb Iraq. Hopefully I will have researched Combined Arms by then, will make my task easier. Finally, bribe Tehran and link up in Egypt.
CITY ANALYSIS: A few cities have Granaries that could be sold. Upkeep costs are very high, 50% taxes only gives 50gpt, but it doesn’t look at first glance that there is THAT much in the way of useless insfrastructure. Edinburgh is a huge objective, since Adam Smith’s is going to be of a massive help. Could save 108 gpt. We have 2 Cathedrals, one in Munich and one in Vienna, that can be sold since we have Mikes in Rome.
QUESTIONABLE INFRASTRUCTURE: (Notes: Sell Police Stations once Suffrage is conquered and Granaries once Pyramids is conquered. Like that’s ever gonna happen…

Coastal Fortress in Bergen. Maybe it’s not needed, maybe it is. Scapa Flow is nearby, but I don’t remember if an attack on Bergen is scripted or not (I usually go for it when playing as Allies, works out). We’ll play it safe.
Granaries in Berlin. More than 20 turns until the city grows. Not worth it IMO.
Bucharest: Granaries unjustified. City has a random Coastal Fortress even if it’s not near land.
Budapest: Granaries justified. Police Station not justified, since the city will be building engies.
Cologne: Granaries unjustified.
Dresden: Granaries justified.
Frankfurt: Granaries unjustified.
Helinski: Nothing to say.
Kiel: Granaries unjustified.
Konigsberg: Superhighways unjustified. Coastal fortress justified until Riga is taken out.
Krakow: Bank, University unjustified.
Milan: Granaries unjustified.
Munich: Granaries, Cathedrals, Aqueduct, Sewer System useless.
Oslo: Nothing to report.
Prague: Granaries,. City needs a Power Plant at some point.
Rome: Granaries unjustified. City needs a PowerPlant to stay over 10shields. Miniaturization is not a priority tech.
Taranto: Bank, granaries unjustified.
Tobruk: Police station unjustified. Build city walls instead.
Tripoli: Police station unjustified. Not enough action there. Granaries justified.
Venice: Granaries, university unjustified.
Vienna: Cathedral useless. Granaries justified.
Warsaw: University unjustified.
OK. Go-time!
Turns 1-5
Spoiler :
June 1940 (Turn 1) Rail to Paris. Kill all units in Paris, losing an alpine troop. Paris stormed for 2000g+13citizens+6improvements+Eiffel Tower. Only 2 Guerilla units, oddly enough. No ground was covered whatsoever. Road to Stratsbourg. Stratsbourg stormed for 0g+9citizens+4improvements after killing 2 defenders. Kill defender in Amsterdam: city stormed for 1500g+4improvements+7 citizens. Kill 2 defenders in Cherbourg: city stormed for 0gold+5citizens+5 improvements. Lose a non-vet Armor to a guerilla unit. Kill defending unit in Saint Nazaire: city stormed for 0gold+10citizens+3improvements. I have to deal with very little guerilla, this is highly weird and highly beneficial. Can take a lot more cities at first swoop than I thought I could. Kill 4 units in Vichy using Bombers (2 of them get vet. The AI usually uses them against Paris’ airforce, but Paris no walls so it’s kinda suboptimal use): city stormed for 0gold+5citizens+3improvements. Rush a temple > granary > dip in Vichy so I can steal Mass Production from Marseilles next turn. Taranto will do the same from Athens. Allies have Miniaturization, I want that. T5L1S4. Sell some unnecessary city infrastructure. Treasury goes from 4k to 4.3K (some spending on Temples to pacify France) down to 4075. CostPerTurn goes from 552 to 509. Still more sales to be made next turn. I think I’ll use the outside-of-London units to vet my bombers safely by creating a bomber stack with a Vet Battleship nearby. If only I had AEGIS cruisers available… but alas. No luck.
INTERTURN: Allies develop Advanced Flight. Lose 2 Uboats to Allies. (Can RK one, but not the other)They lose some destroyers attacking Kiel/Cherbourg. Engineer disembarks near Kiel, ALL OF THEIR SCAPA FLOW NAVY IS NEAR BERGEN. No clue if they’re actually going to attack or not.
August 1940 (Turn 2): Unable to RK either of the destroyers, drat. Kill invading force near Kiel, Bomber and Armour vet. Rush Alpine in Bergen. Steal Mass Production from Marseille and… Democracy from Athens. Darnit. Kill 2 garrisonned Riflemen near London: both bombers vet. Oh dear, I hope there’s no Battleship in Southampton… otherwise that’s 400 shields lost. Kill defender in Bordeaux, city stormed for 9+80g+6citizens+5 improvements. Belgrade bribed for 736g – that’s more than I was hoping for – but I take it anyways. Get 7+80g back, 1 improvement and 7 citizens. Start selling again: Go from 2.7k to 3.1 k, and from 523 costperturn to 516 Cost per turn. Having second thoughts on selling some of my universities. I had originally written down CPT, but then I remembered that yeah… maaaaaybe not a very good idea to use that specific phrasing. Especially when playing as an Aryan nation! All in all, I’ll invade GBR in 2 turns, once the 2nd wave of reinforcements arrives. Need to rush from scratch another boat from Amsterdam tho.
Interturn: Kiel and Rome repel destroyer attacks. Fleet near Bergen seems uninterested. Russians tell us to leave Leningrad. No losses.
October 1940 (Turn 3): Kill 3 units in Marseille: city stormed for 30+60g+11citizens+2 improvements. That’s a LOT of guerilla spawning tho. Kill English Destroyer in the Atlantic. Taranto naval units are headed to Egypt, I’ll try an attack there. I vividly remember Athens having Coastal Fortress, so that city’s a no-go. Maybe Alexandria doesn’t have one? Steal Economy from London, but forget that I only have 1 1/3 movepoints available. RIP my other diplomat. Sink a 9-stack transport from the Americas. Other one unaccounted for.
Interturn: Lose some Uboats in the Atlantic, the English make an amphibious assault in Cherbourg. 5 units dead! They also have a tank near St. Nazaire. I’ll have to switch EXES, I need to see what’s going on (Getting some CIV2EXE IS NOT RESPONDING issues.) Going from AI-patched to non-AI-patched.
December 1940 (Turn 4) Kill U-boat and RK Battleship in Northern Sea, sink transport in English Channel (2 units killed) RK cruiser and destroyer in the Atlantic. Kill tank near St. Nazaire. Dip in London: London has 5 defenders. I have 13 tanks and enough bombers to conquer in 1 turn, I think. Here we go… 5 bombers, 5 kills. Here’s to the most anticlimactic invasion of all time! No RAF stationed where it was important. Dispatch remaining artillery, and LONDON CONQUERED FOR 242GOLD+21CITIZENS+LOTS OF IMPROVEMENTS (jk only five)+WONDERS THAT I DON’T REALLY CARE FOR A WHOLE LOT. Just remembered Konigsberg has Cope’s but the city is so underdeveloped/small I don’t really see a difference. Steal Miniaturization from Manchester, no other technology can be stolen. Manchester defended by only two units. Kill last defender of Stockholm: city conquered for 18g+5citizens+3 improvements. Down to 980 gold, need to be more frugal and/or sell some of the universities that I had earmarked earlier.
Interturn: English disembark near Bergen, kill one of my Alpine Troops with a tank. English Battleship kills a cruiser. English battleship assaults Marseilles? Where did that guy come from? (Post-game edit: Gibraltar troops include a battleship) I’m going to lose so many units!
February 1941 (Turn 5) Civil disorder in Marseilles, will delay the Spain invasion by 1 turn. Lose a tank-to-tank battle in Southampton: walled city is defended by 2 rifles, 1 RAF and 1 tank. I’ll need to wait a turn for my vet bombers to get movement points to attack, even if I could lose a couple. Lose a Vet Battleship attacking an English Fleet. They’re headed to… Oslo? City does have CF. Could attack Manchester, but I really don’t want to stretch myself too thin. Kill Riflemen in Alexandria using bomber: the other one kills my Battleship with a coastal fortress’ help, but I do conquer the city using the one paratrooper unit we started with. I will be getting the Pyramids out of it. Sell all granaries: back up to 1k gold. ALEXANDRIA STORMED FOR 68g+PYRAMIDS+8citizens+lots of improvements. Lose a half hp Vet Bomber trying to kill this dang battleship near Marseilles. Not gonna work… Rush a bank > Sumbarine. Try that.
Interturn: Mass Invasion on Bergen even if my Vet Rifle does kill the tank. Lose Alpine and Tank to the rampaging Marseilles battleship. RUSSIANS INTERRUPT CEASE-FIRE. They kill an engi and a rifleman. Tank guarding Southampton suicides on London’s walls. Pfew.
INTERTURN: Allies develop Advanced Flight. Lose 2 Uboats to Allies. (Can RK one, but not the other)They lose some destroyers attacking Kiel/Cherbourg. Engineer disembarks near Kiel, ALL OF THEIR SCAPA FLOW NAVY IS NEAR BERGEN. No clue if they’re actually going to attack or not.
August 1940 (Turn 2): Unable to RK either of the destroyers, drat. Kill invading force near Kiel, Bomber and Armour vet. Rush Alpine in Bergen. Steal Mass Production from Marseille and… Democracy from Athens. Darnit. Kill 2 garrisonned Riflemen near London: both bombers vet. Oh dear, I hope there’s no Battleship in Southampton… otherwise that’s 400 shields lost. Kill defender in Bordeaux, city stormed for 9+80g+6citizens+5 improvements. Belgrade bribed for 736g – that’s more than I was hoping for – but I take it anyways. Get 7+80g back, 1 improvement and 7 citizens. Start selling again: Go from 2.7k to 3.1 k, and from 523 costperturn to 516 Cost per turn. Having second thoughts on selling some of my universities. I had originally written down CPT, but then I remembered that yeah… maaaaaybe not a very good idea to use that specific phrasing. Especially when playing as an Aryan nation! All in all, I’ll invade GBR in 2 turns, once the 2nd wave of reinforcements arrives. Need to rush from scratch another boat from Amsterdam tho.
Interturn: Kiel and Rome repel destroyer attacks. Fleet near Bergen seems uninterested. Russians tell us to leave Leningrad. No losses.
October 1940 (Turn 3): Kill 3 units in Marseille: city stormed for 30+60g+11citizens+2 improvements. That’s a LOT of guerilla spawning tho. Kill English Destroyer in the Atlantic. Taranto naval units are headed to Egypt, I’ll try an attack there. I vividly remember Athens having Coastal Fortress, so that city’s a no-go. Maybe Alexandria doesn’t have one? Steal Economy from London, but forget that I only have 1 1/3 movepoints available. RIP my other diplomat. Sink a 9-stack transport from the Americas. Other one unaccounted for.
Interturn: Lose some Uboats in the Atlantic, the English make an amphibious assault in Cherbourg. 5 units dead! They also have a tank near St. Nazaire. I’ll have to switch EXES, I need to see what’s going on (Getting some CIV2EXE IS NOT RESPONDING issues.) Going from AI-patched to non-AI-patched.
December 1940 (Turn 4) Kill U-boat and RK Battleship in Northern Sea, sink transport in English Channel (2 units killed) RK cruiser and destroyer in the Atlantic. Kill tank near St. Nazaire. Dip in London: London has 5 defenders. I have 13 tanks and enough bombers to conquer in 1 turn, I think. Here we go… 5 bombers, 5 kills. Here’s to the most anticlimactic invasion of all time! No RAF stationed where it was important. Dispatch remaining artillery, and LONDON CONQUERED FOR 242GOLD+21CITIZENS+LOTS OF IMPROVEMENTS (jk only five)+WONDERS THAT I DON’T REALLY CARE FOR A WHOLE LOT. Just remembered Konigsberg has Cope’s but the city is so underdeveloped/small I don’t really see a difference. Steal Miniaturization from Manchester, no other technology can be stolen. Manchester defended by only two units. Kill last defender of Stockholm: city conquered for 18g+5citizens+3 improvements. Down to 980 gold, need to be more frugal and/or sell some of the universities that I had earmarked earlier.
Interturn: English disembark near Bergen, kill one of my Alpine Troops with a tank. English Battleship kills a cruiser. English battleship assaults Marseilles? Where did that guy come from? (Post-game edit: Gibraltar troops include a battleship) I’m going to lose so many units!
February 1941 (Turn 5) Civil disorder in Marseilles, will delay the Spain invasion by 1 turn. Lose a tank-to-tank battle in Southampton: walled city is defended by 2 rifles, 1 RAF and 1 tank. I’ll need to wait a turn for my vet bombers to get movement points to attack, even if I could lose a couple. Lose a Vet Battleship attacking an English Fleet. They’re headed to… Oslo? City does have CF. Could attack Manchester, but I really don’t want to stretch myself too thin. Kill Riflemen in Alexandria using bomber: the other one kills my Battleship with a coastal fortress’ help, but I do conquer the city using the one paratrooper unit we started with. I will be getting the Pyramids out of it. Sell all granaries: back up to 1k gold. ALEXANDRIA STORMED FOR 68g+PYRAMIDS+8citizens+lots of improvements. Lose a half hp Vet Bomber trying to kill this dang battleship near Marseilles. Not gonna work… Rush a bank > Sumbarine. Try that.
Interturn: Mass Invasion on Bergen even if my Vet Rifle does kill the tank. Lose Alpine and Tank to the rampaging Marseilles battleship. RUSSIANS INTERRUPT CEASE-FIRE. They kill an engi and a rifleman. Tank guarding Southampton suicides on London’s walls. Pfew.
Turns 6-10
Spoiler :
April 1941 (Turn 6) Finally kill the Marseilles battleship at the cost of the newly built sub. Kill a 2stack near Alexandria at the cost of a cruiser. With tank gone, kill 3 defenders of Southampton: city conquered for 154+80g+15citizens+big infrastructure. 3 defenders of Manchester killed at the cost of an artillery: city stormed for 175g as the gov’t escapes to Newcastle. Lose an airplane killing a guerilla unit, lose another because I accidentaly ran out of gas. Kill 4 units in Newcastle with red-blinking Bombers: city stormed for 36g. MARGINAL VICTORY ACHIEVED. Now the real struggle starts. Maybe I can use an aircraft carrier to send Bombers to assault America? Since a land assault ain’t gonna work.
Interturn: Battleship produced by New York!! Scary scary stuff.
June 1941: Edinburgh is built on a hill! Wow. That’s news to me. I’ll need my full hp Bombers to deal with that one. Attack is delayed by 2 turns then. Kill 3 units in Belfast at the cost of a single tank: 48g plundered. Only 278g left… After selling some stuff (ex: walls, coastal fortresses of cities no longer under threat) back up to 1k. Investigate Minsk: more units inside, but walls nowhere in sight, and no Barracks either for vets.
Interturn: Allies fly in troops in Suez. Allies sink a transport containing Bergen’s tank. Russians kill one of the units sieging Leningrad, but lose an artillery.
August 1941 (Turn 8/45): Konigsberg wine (d) to Newcastle: 77g. Don't ask me why. Lose a cruiser attacking Fortressed Suez. Economy is doing better: 823in, 626 out. Decide to sneak attack the Spanish on next turn. Sink a 7-stack transport from the Americas: that’s the other one. A lot of the remaining objectives are on Russian lands. Russia doesn’t seem to be building walls still. But I’m still losing too much time in GBR. I’ll try to attack Kiev next turn.
Interturn: Allies fly in troops in Suez. I’ll need more bombers. Lose a U-boat in the Atlantic, both a destroyer and a battleship. Lost of LOT of subs. Losing more units near Leningrad.
October 1941 (Turn 9/45): Investigate Edinburgh: 3 Rifles defending. Kill 3 units defending using the almighty Vet Bomber. Cost per turn: 624. Edinburgh stormed for Adam Smith’s+83g. Cost per turn: down to 517. Lose 2 Tanks killing guerilla units. Kill defender in Scapa Flow, but the last guerilla can slip by and reinforce on his next turn. Sink Destroyer in the Atlantic ocean, trying to zero out this battleship. Kill defenders in Athens, Suez using bombers. Down to 67g. Sneak attack the Spanish: kill a tank blocking the way to Madrid. Kill 2 defenders of Madrid using bombers. Kill 2 defenders of Valencia using tank: Valencia stormed for 2ctizens+19gold. Do they even have Guerilla Warfare? No, and they don’t even have Communism either. LOL. Madrid stormed for 49+60g. Seville stormed for MAGELLAN’S+30g. Kill 4 defenders in Kiev: Kiev stormed for 74g. Going to attack Riga next turn.
Interturn: Allies develop Combined Arms. Should I steal from Scapa? Delay the capture for 1 turn? Lose an engi to the Russians. Scapa Flow still undefended.
December 1941 (Turn 10/45) Rocketry > Espionage. I’ll steal from Jerusalem. Kill units in Suez. Suez stormed for 68g. Kill wounded Battleship in the Atlantic Ocean using Submarine. They are so much more easy to manoeuver with Magellan’s effects. Kill unit in Cadiz: city stormed for 24g. Kill 4 units in Riga: city stormed for 61g. Kill 4 units in Minsk: Minsk stormed for 52g. Scapa Flow stormed for 13g. Down to 14g after spending… sell some City Walls that are no longer needed. Back to 734g. Was worried about a bribe-back in Kiev, need not to stack all my army in a single city.
Interturn: Lose a tank in Minsk to a Russian counterattack. They have a stack inside city radius.
Interturn: Battleship produced by New York!! Scary scary stuff.
June 1941: Edinburgh is built on a hill! Wow. That’s news to me. I’ll need my full hp Bombers to deal with that one. Attack is delayed by 2 turns then. Kill 3 units in Belfast at the cost of a single tank: 48g plundered. Only 278g left… After selling some stuff (ex: walls, coastal fortresses of cities no longer under threat) back up to 1k. Investigate Minsk: more units inside, but walls nowhere in sight, and no Barracks either for vets.
Interturn: Allies fly in troops in Suez. Allies sink a transport containing Bergen’s tank. Russians kill one of the units sieging Leningrad, but lose an artillery.
August 1941 (Turn 8/45): Konigsberg wine (d) to Newcastle: 77g. Don't ask me why. Lose a cruiser attacking Fortressed Suez. Economy is doing better: 823in, 626 out. Decide to sneak attack the Spanish on next turn. Sink a 7-stack transport from the Americas: that’s the other one. A lot of the remaining objectives are on Russian lands. Russia doesn’t seem to be building walls still. But I’m still losing too much time in GBR. I’ll try to attack Kiev next turn.
Interturn: Allies fly in troops in Suez. I’ll need more bombers. Lose a U-boat in the Atlantic, both a destroyer and a battleship. Lost of LOT of subs. Losing more units near Leningrad.
October 1941 (Turn 9/45): Investigate Edinburgh: 3 Rifles defending. Kill 3 units defending using the almighty Vet Bomber. Cost per turn: 624. Edinburgh stormed for Adam Smith’s+83g. Cost per turn: down to 517. Lose 2 Tanks killing guerilla units. Kill defender in Scapa Flow, but the last guerilla can slip by and reinforce on his next turn. Sink Destroyer in the Atlantic ocean, trying to zero out this battleship. Kill defenders in Athens, Suez using bombers. Down to 67g. Sneak attack the Spanish: kill a tank blocking the way to Madrid. Kill 2 defenders of Madrid using bombers. Kill 2 defenders of Valencia using tank: Valencia stormed for 2ctizens+19gold. Do they even have Guerilla Warfare? No, and they don’t even have Communism either. LOL. Madrid stormed for 49+60g. Seville stormed for MAGELLAN’S+30g. Kill 4 defenders in Kiev: Kiev stormed for 74g. Going to attack Riga next turn.
Interturn: Allies develop Combined Arms. Should I steal from Scapa? Delay the capture for 1 turn? Lose an engi to the Russians. Scapa Flow still undefended.
December 1941 (Turn 10/45) Rocketry > Espionage. I’ll steal from Jerusalem. Kill units in Suez. Suez stormed for 68g. Kill wounded Battleship in the Atlantic Ocean using Submarine. They are so much more easy to manoeuver with Magellan’s effects. Kill unit in Cadiz: city stormed for 24g. Kill 4 units in Riga: city stormed for 61g. Kill 4 units in Minsk: Minsk stormed for 52g. Scapa Flow stormed for 13g. Down to 14g after spending… sell some City Walls that are no longer needed. Back to 734g. Was worried about a bribe-back in Kiev, need not to stack all my army in a single city.
Interturn: Lose a tank in Minsk to a Russian counterattack. They have a stack inside city radius.
Turns 11-18
Spoiler :
February 1942 (Turn 11/45) Steal Combined Arms from Jerusalem. Kill the stack near Minsk at the cost of an airplane. Kill 2 units in Dneprotrovsk: city stormed for 45g. Kill 4 units in Kharkov: city stormed for 74g. Smolensk stormed for 57g after killing 4 defenders. So easy, holy… Up to 42/54 objectives for decisive victory. Kill 2 units in Saragosa: 14g plundered after the city is stormed. Kill unit in Barcelona: city stormed for 19g. Lisbon stormed for 28g. T8L1S1. Need cash to fund America’s invasion.
INterturn: Lose 3 !!! tanks in Smolensk. Big counteroffensive, but there are defences still. Going to have to dig down I guess, Russians will probably make their hold here since I’m getting closer to Moscow. Some tanks spotted on the American shores. Yeesh, that take’s gonna be hard.
April 1942: Counter-attack kills the 3 tanks near Smolensk: walls bought. Athens still undefended: paradrop in and plunder 81g. 3 Guerilla spawn in: I’m kinda overstretched… might lose the city. Kill 2 defenders in Jerusalem, but will hold off for now. Vigo stormed for 51g. Kill 3 units in Kursk: city stormed as well. Now up to 44/54 objectives.
Interturn: Now some artilleries are spotted near Washington. Lose a rifle in Riga to a Russian tank. No attack on Athens from the guerillas.
June 1942 (Turn 13/45) Bombers take off from England, near Iceland. There are a few convenient airbases across the Atlantic that allow planes manufactured from the Americas to reach GBR without the use of a carrier… they will be used against them. Kill 3 units in Odessa: city stormed for 38g. Most of my tank losses are cleaning up guerilla spots… Empty Jerusalem stormed for 115+160g. Kill Gibraltar’s English garrison. Kill Rifle in Tangiers: Tangiers stormed for 39g. SPANISH CIVILIZATION DESTROYED BY AXIS. Kill Rifle in French Casablanca: city stormed for 59g. Kill 2 defenders in Algiers, but can’t take the city yet. Need to clean up backline first.
Interturn: Repel French, Russian attacks. No casualties.
August 1942 (Turn 14/45) Lots of riots; as I get more cities, the less effective the Mikes JSB combo gets. T7L2S1, no patience anymore. Study Moscow: 7 defenders. Noticeable lack of Barracks. The go-ahead is given: kill 7 defenders of Moscow, losing one tank. Blinking red healthbars: they must have shipped in vets from another city? Doesn’t make sense otherwise. Kill a unit in Rostov, but MOSCOW STORMED FOR 144+60G. Russian gov’t escapes to Leningrad. I’ll leave that city be for a while. Kill 2 units in Sebastopol. 47/54.
Interturn: Guerilla attack on Athens repelled. No moves from the Russians.
October 1942 (Turn 15/45) Some cities celebrate, ironically enough. Konigsberg of course, but also Berlin and Kiel. Investigate Leningrad: 4 defenders and an airplane. The city lacks a Coastal Fortress! I have a Battleship in Helinski, easy pickings. Kill 2 more units in Sevastopol: city stormed for 43g. 4 defenders of Rostov killed: city stormed for 32g. All defenders of Leningrad killed. Looks like I’m going to achieve decisive victory in 2 turns at most. Kill defenders of Beirut, Damascus, Tunis, Algiers using Bombers. Cities are all conquered for 71, 65, 35, 34. FRENCH CIVILIZATION DESTROYED BY AXIS. Maybe I get get Baghdad in 2 turns? That would help. LENINGRAD SEIZED FOR 19G, Russian civ flees to Stalingrad. Next up: Khuruchev-grad! Or whatever. I’m not checking Wikipedia for this stuff.
Interturn: Big counterattack on Rostov. Lose 2 tanks, kill one. Tank and artillery outside the vicinity.
December 1942 (Turn 16/45) Attack Murmansk: kill defender, storm city, kill guerilla, yada yada. Kill 4 units in Maikop. Kill defenders in Vologda. Kill defenders in Gorky. Cities stormed for 3, 13, 8g. DECISIVE VICTORY ACHIEVED. 54/54 cities required. Blue star is most objectives, eh? Time to kamikaze for a bit. 2 Bombers kill cities defending Baghdad before running out of fuel: they were supposed to attack next turn but I got ahead of schedule. Paratroopers dropped on Baghdad: 55/54. Gênes built. Crête built. Vérone built. SAVE.
OVERTIME.
February 1943 (Turn 17/16) Build a bomber stack near NY. Kill 3 defenders in NY. NY seized: 696g plundered. Lose 2 Tanks putting down the ensuing guerilla, only have 4 left.
April 1943 (Turn 18/16) Washington defended by a single Rifleman. LUL.
POST-GAME THOUGHTS:
Spoiler :
POST-GAME THOUGHTS: I wonder if any of you guys switched to Democracy when given the chance? How did you guys end up doing overall happiness-wise? I had some big struggles with happiness due to too many black hats (riot factor out of control) and corruption, but didn’t have to worry about troop unhappiness a whole lot either. I did raise my luxuries to 20% eventually, but didn’t really help in the conquered territories that much due to Republic corruption. Wonder how that would have affected your luxury rate and your overall decision-making. I stole the tech early (luck of the draw...) and decided to pass bc I was scared of having to build Police Stations to get semi-control instead of having total control: maybe that was a mistake. We’ll see.
Also, I never needed to research Rocketry… coulda hiked taxes from the get-go and I would have been fine.