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[PTW] GOTM 182 Greece Monarch -- Discussion and Spoilers

Discussion in 'Civ3 - Game of the Month' started by Più Freddo, Mar 24, 2021.

  1. Più Freddo

    Più Freddo From space, earth is blue

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    GOTM 182 Greece

    gotm_182_illu.jpg
     
  2. Più Freddo

    Più Freddo From space, earth is blue

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    In this game, you will rule over the Greek, who are Commercial and Scientific and start the game with the knowledge of Alphabet and Bronze Working. This is a Monarch-level game. The Greek Unique Unit is the Hoplite, an early Pikeman.

    The crack Greek defensive troop was the Hoplite and they would typically fight in an organized phalanx, with spear and shield. The Greek empire consisted of over 6,000 islands, over 200 of which are inhabited in the present day. Hoplites can be used to colonize and defend islands and peninsulas in a way that an inferior unit may fail to hold off from natives and competitors alike.

    The map is designed in order to challenge your ability to:

    • Identify and prioritize areas for colonization
    • Subdue the native 'barbarian' populations
    • Make effective use of a navy to both expand and defend your empire
    • Repel any attempt from the naval Viking hordes to claim your lands
    • Meddle in the diplomatic affairs of far away empires to prevent one of them from becoming a dominant rival that may threaten your existence

    This game was created by Fergei.

    Starting Position

    GOTM 182 Greece Screenprint.jpg

    Scope of the Game

    Normal Map
    Archipelago, 60% water, 4 billion years old, temperate
    Roaming Barbarians
    AI Civs: Scandinavia, America, Russia, Rome, Egypt, Arabia, Mongols

    Time Plan

    The game is released on April 1, 2021.
    Submissions are due by June 30, 2021.

    PLEASE NOTE THE DATE!

    Game Release Page

    Game release page

    Spoiler Limit

    Industrial Times or Game Submitted

    Spoilers are allowed covering the game up until reaching Industrial Time or having submitted the game. The results of getting and trading bonus technologies at this stage are a permissible topic as well.

    No spoiler information from after fulfilling the spoiler requirement is allowed!

    (This limit will be changed as the game progresses.)
     
    Last edited: May 18, 2021
  3. Più Freddo

    Più Freddo From space, earth is blue

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    I wonder. Is there more land to the east or just another coastline?

    I will start with a few Warriors and explore eastward and if there is land there build two fast Settlers jumping the Capital to that Lake. So first mine those Beegees. If we're on an narrow isthmus or small island, then the Capital can stay and it will need a Granary.
     
  4. Captain_Jack

    Captain_Jack Warlord Supporter

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    I will settle in place for sure and also head east when I have a settler ready. But what is the long term strategy? For me I am thinking a cultural victory. With Alphabet we have a headstart towards Philosophy and the slingshot. We are probably on an island that can be more easily defended when the neighbors get restless in later years. With a coastal location perhaps my first city can one day build the Colossus. I don't think 20k is good for the capital in that location -- too much water and not enough land? -- but the home island could be a nucleus of creative genius generating a 100k victory, or at least glory for my people.
    Everything seems so possible when the map is first unveiled. Then troubles come.
     
  5. Più Freddo

    Più Freddo From space, earth is blue

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    There's no slingshot in Play the World.

    But on an island, always go scientific, so Writing -- Map Making -- Literature -- The Republic makes sense. The rest can be acquired through trade once we have Galleys.
     
  6. Captain_Jack

    Captain_Jack Warlord Supporter

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    Thanks! Several times now I have worked towards that bonus in PTW and then, What? Where's Republic?, it's not available. Come game time I will have a sheet by the computer listing the many differences and special tactics for PTW vs. Conquests, but I really should know that by now.
     
  7. Più Freddo

    Più Freddo From space, earth is blue

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    Don't forget RPC [edit: RCP] and the second core around the FP.
     
    Last edited: Mar 30, 2021
  8. Captain_Jack

    Captain_Jack Warlord Supporter

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    What is RPC?
    A really big one for me is lethal bombardment in C3C that is not present in PTW.
     
  9. CKS

    CKS Deity

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    It is a typo. He means RCP, or ring city placement.

    In PTW, putting rings of cities around the capital at the same distance away minimizes corruption.
    Here is a good thread about it:
    https://forums.civfanatics.com/threads/ring-city-placement.57026/

    (Note that they don't get around to discussing that distances of n and n+.5 are the same for ring purposes until several pages in.)
     
    Last edited: Mar 29, 2021
  10. Più Freddo

    Più Freddo From space, earth is blue

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    Thanks, CKS! I find CivAssist II very useful for RCP.

    What you do is build the FP in the first Core and then jump the Palace to a conquered AI Core using a Leader. The AI Cores are generally (but probably not on this map with small landmasses) RCP5, which makes all cities in the old Core within 5.5 tiles from the FP have minimum Corruption and Waste. I call that DCP5 for Disc City Placement 5. So if you are very clever, you consider this when placing cities in the first place. For this purpose, I like to use a tight RCP3 placement in the first Core, since most of these cities then fall within 5.5 tiles from each other and thus from the FP city. The new, expanded original Core after the Jump moves slightly in a direction of your choice expressed by selecting what RCP3 city builds the FP. This gives you some extra flexibility.

    So when I place cities in the original Core, I consider RCP3 and RCP6 around the Capital and DCP5 (disc city placement, see above) around the Forbidden Palace city, all taken together.

    But on small islands, this scheme generally falls apart.
     
  11. Più Freddo

    Più Freddo From space, earth is blue

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    Please note that the Hoplite in PTW is a Spearman with stronger defence, i. e. it costs only 20 shields!
     
  12. Più Freddo

    Più Freddo From space, earth is blue

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    Middle Ages

    Spoilers are allowed covering the game up until reaching the Middle Ages. The results of getting and trading bonus technologies at this stage are a permissible topic as well.

    No spoiler information from after fulfilling the spoiler requirement is allowed!
     
  13. Più Freddo

    Più Freddo From space, earth is blue

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    Industrial Times or Game Submitted

    Spoilers are allowed covering the game up until reaching Industrial Time or having submitted the game. The results of getting and trading bonus technologies at this stage are a permissible topic as well.

    No spoiler information from after fulfilling the spoiler requirement is allowed!
     
  14. Lanzelot

    Lanzelot Moderator Moderator

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    Ok, this turned out to be a difficult game. I founded Athens on the spot, then found a much nicer location with wheat and river to the north and decided to jump the capital there right away. So Athens was disbanded by building two early settlers. I never experimented with such an early palace jump before, and I'm not sure, whether it worked out ok. It took for ever to get the new capital up and running and to fill my island.

    Also I missed the Great Lighthouse by a few turns (there were too many AI capitals on the coast... :( ). It went to Memphis, Egypt (not Tennessee...), which is as far away from Greece as possible on this map. :cry: I was able to capture it only towards the end of the game, when it no longer made a difference. This also delayed victory by a couple of centuries, I ended up reaching domination in 1120 AD.
     

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