Più Freddo
From space, earth is blue
Last edited:
Some rule changes are used in 'Classic' GOTMs. Here is a list of all non-standard rules in use:
- The Great Wall Wonder: gives free walls in all your towns/cities on the continent
- Explorers and equivalent unique units have been moved from Navigation to Astronomy.
- Space Race - SS Stasis Chamber Has been moved from Synthetic Fibers to Robotics.
- Republic Government Unit maintenance cost is 2 gpt/unit with free unit support of 1/3/4 for town/city/metropolis.
- Archer/Bowmen added defensive freeshot at 1/0/1.
- Longbowmen added defensive freeshot at 2/0/1.
- Marines Increased attack strength from 8 to 12 and cost increased to 120 shields.
- Radar Artillery Movement increased to 2 and rate of fire increased to 3.
- Air Unit Operating Ranges most have been increased up to the maximum hardcoded limit in Civ3v1.29.
- Lethal Sea Bombardment for all air units that can bomb targets.
- Lethal Land Bombardment for all bombers and steath bombers.
- F-15 stats increase to 8/4/1 (range of 8) with bombard at 6/0/2 lethal land & sea
- Helicopter transport capacity has been increased to 3.
- Stealth Fighter stats increased to 8/6/1 with bombard at 6/0/2.
- Stealth Bomber stats increased to 0/5/1 with bombard at 18/0/3.
I know, and I did start by loading the bix-file into the editor in the first step.Well, you have to load gotm.bix into the editor before you start to design the game. If you forget and just start editing from scratch, the rule changes are not included. While creating the game, you don't really see whether you have pre-loaded gotm.bix or not. There is also no way known to me to apply the rule changes automatically on a designed game. It is a matter of discipline.
That is the discipline bit. You must do it right.Because it goes just like this: load the xotm.bix, nothing visible really changes, then save and create the world. correct?
And I still don´t understand the discipline bit.