[PTW] GOTM 197 Carthage Regent

Hmm, I didn't pay that much attention. I was more worried about connecting horses, which took quite a bit of effort. Used mainly archers and a few catapults until I got horses.
Iron became important only in the middle ages, for upgrading to Knights. But by that time, I had secured a deposit.

Edit: ok, scrap the above comment, I was confusing GOTM197 and COTM170 here... In GOTM197, getting horses was of course easy... :)
 
Extended to April 22. This is getting silly!
 
I am all ok with having deadlines to be real deadlines (again) from now on.
Definitely, submitting an unfinished game or just abandoning a game are options that are still available then.

Personally, I would have always accepted that in the past, too. And here I out myself, that it was me who asked, and I very much hope: politely asked, about the extension for COTM170. If it hat be 'no', no worries from my side - then it´s no. That is what a deadline is, after all.
Even if we had not been very strict about it in quite a while now, I absolutely see how this can be perceived that we got this to be a (bad) habit... I sure did not mean to bug anyone by my request.

Having said that, what I personally really would like to avoid is, that we try to educate or lecture each other about their personal time management. We are in a (very) long-time, friendly competition here. I have been participating in the one role, or in the other, for much over a decade now. For a long time I only "consumed" this competition, for already quite a while now I also contribute designed games to it. There were times in these 15+ years, when I had a lot of playing time, when I even could compete in monthly games, as they then were. There were times, when I did not participate at all. With two kids and three jobs I have a situation today, that the length of a XOTM game regularly heavily exceeds my total spare time for Civ3 in a whole year´s quarter. I like to still participate, every now and then, if I can, but neither for myself nor for the competition it is a catastrophe if I cannot. But I am saying this, because each of us has his life and his own time limits - so, let us straigthen out the rules, ... and not judge how good or bad the time management of anyone is.

With my highest regards for everyone who (long-time) contributes to the XOTM,
t_x
 
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Thought will drop a quick note for the history.

Challenge

With lots of jungle around and coastal location it appeared we need a new palace location in order to get a more productive core: decided on a spot in Greek lands which would offer a good RCP at 5 ring. Having neighbours with strong defensive AA units did not help with that.

Attacked Rome with 7 swords, a horsemen and a 10 warriors in 975 BC. Rome had a couple of Legionnaries, so was lucky to conquer them I'd say. Peace with Rome in 690 BC leaving them with one town.
Attacked Greeks in 570 BC with a good set of Med Infs to make more room for my new core: the conquest was swift leaving them with 1 town and signing peace in 530 BC.

Palace

Initially build 1st ring at RCP 4. Forbidden Palace was completed in 950 BC at 3 SW, 1 S. Founded a town in 1225 BC that would become my new palace city in 630 BC after original capital is abandoned.

Research

Research Republic in 1375 BC getting 5 turn of anarchy. All costly AA techs were researched by me, excpet Polytheism with which ottomans showed up 3 turns before me completing it.
Enter MA in 975 BC - AIs get 2 unique techs which I trade for. Get all Middle Ages techs in 4 turns (except Montheism and Education which were done in 5).

AIs neglected Literature for some reason - I had prebuilds for libs for a long time wasting shields. Found couple of goody huts, which I planned to pop with workers in order to hopefully get Literature, but it did not come to that as AIs finally appeared with Literature in 70 BC.

Industrial Age reached in 70 AD: AIs nicely got Steam and Medicine as freebies.

Plan

Primary goal was Diplomatic victory: hoped for someone getting Fission for free - there's been a probability of 58% of at least one of the three Scientific civs rolling it.
If no one gets Fission, planned to switch to Spaceship if 3 unique techs rolled: there's been a probability of 38% of all 3 AIs getting different techs.
Unfortunately, AIs got 2 unique techs and no Fission. Decided to finish with Diplo to save time - finished in 680 AD
 

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