Frederiksberg
Deity
da_Vinci said:Feel free to point out what I have missed.
dV
Some ideas regarding new competitions derived from the basic GOTM has been presented. I put forward the idea of a (yearly) GOTM Championship and there has also been discussions on special challenge games, problems and QSC.
On the GOTM rating issue I have been thinking about the following model: Let's assume that a player each turn contributes a certain amount of skill, s, every turn and after T turns the accumulated skill exceeds the difficulty, D of the specific game and victory condition and results in a victory. This could be represented as a simple formula:
D=s*T
Given that all players are assigned a skill number (rating), s, the difficulty, D_est, of a GOTM can be estimated by averaging s*T over all players wining with a particular VC. Next step would then be to compute the skill performance, s_p, for each player using the formula once more, i.e.
s_p=D_est/T
Finally the new rating could be computed as something like this:
s=(1-x)*s+s_p*x
where x<1 is a forgetting factor weighting the most recent performance against previous ones.
There are, of course, a number of practical issues that still need to be solved:
- The rating system must be able to handle lost games.
- There should be some mechanism to ensure that in most cases it's better to submit a poor performance than none at all.
- The rating system should be checked for inflation/deflation if possible.
Lost games might enable the calculation of a rating for the AI as well, which is interesting for comparison.
Several people have suggested different sorts of training games and it gave me the following idea: Why not turn in into a competition? A number of "coaches" could be found among GOTM award winners and the "students" who have signed up for the game would then be somehow evenly distributed among the coaches. Each coach and students would then be given a thread where they can discuss the training game starting screenshot (like pre-game discussion) and also whatever tricks the coach would want to teach. The students would then independently play and submit the game. Best student would be found as in a normal GOTM and best coach would be found by some average of the student performances.