1 AD > 500 AD 20: Chemistry > Astronomy (960). 7 new citizens. Completion of 21st and 22nd Trade Caravans and 9th Trireme. Running out of demanded Trades and would prefer to send most undemanded trades to Northia which will require a Midlands road from South to North and one or more Midlands cities on the North coast. In the meantime, will continue landing undemanded trades to the two most distant and highest trade Midlands cities as needed (which are North coast River Capitols Karakorum and Trondheim) to rush a unit per city every 2 or 3 turns and will primarily shift to prolific Settler building at this point as well as building and supporting a Trireme in each of my 12 cities. Have 2 current ship chains in operation, one to each river mouth. 15th Trade: Undemanded Cloth from size 12 city 03 to size 6 Karakorum: 352. 40: Completion of 4 Trade caravans, 3 Triremes and 3 Settlers. Population of 9,24 Million with 12 size 12's and 1 size 11. Population is anticipated to decrease before increasing further : ). 16th Trade: Undemanded Salt from size 12 city 04 to size 6 Trondheim: 312. L 80 > 30, T 20 > 70, Gold income: 148 > 345. Treasury: 434. 60: With newly completed units, currently have 25 trade caravans, 11 Triremes and 5 Settlers. Americans develop Astronomy and i am able to trade them for it. Gifted Astron to the Vikes and Mongols who were both researching it. Gifted Spain's tech in progress of Banking to them. 80: > Chivalry (667 / 924). With newly completed units, currently have 25 trade caravans, 11 Triremes and 10 Settlers. Gifted Feudalism to the 2 civs researching it and updated the 3 Midlands maps. 17th Trade: Undemanded Beads from size 11 city w08 to size 7 Karakorum: 264. Built 13, very 1st Midlands city, South Coast grass/river @ 14/60. 1st basic irrigation. Treasury: 191 Gold. 100: Chivalry > Economics (0 / 952). With newly completed units, currently have 26 trade caravans, 11 Triremes and 11 Settlers. Gifted Chivalry to those researching it. 18th Trade: Undemanded Salt from size 11 e08 to size 6 Trondheim: 244. Hoped to re-trigger previous Gem demand, but it didn't work : ). Will hold Gem back until the demand is re-triggered. 19th Trade: Undemanded Salt from size 12 e09 to size 7 Karakorum: 280. 20th Trade: Undemanded Salt from size 11 e05 to size 7 Karakorum: 280. Built 14, Midland grass/river @ 16/58. 100 ad Summary: Pyramids, Hanging Gardens, Marco's, Lighthouse, Michelangelo's. Republic with 14 cities. No wonders in progress. Buildings: 12 Harbors, 12 Aqueducts. Units: 23 Trade caravans (+ 3 in progress), 0 Wonder Caravans, 10 Settlers (+ 10 in progress), 11 Triremes (+ 1 in progress). 20 Trades landed. 35 techs and Econ @ 804 / 952. Completed projects: 7 deforested Plain city sites and 3 other irrigation squares, 9 roads, 0 mines. City Sizes: 2 size 12's, 10 size 11's, 2 size 1's. Population: 8.18 Million. Treasury: 682. 120: With newly completed units, currently have 26 trade caravans, 11 Triremes and 15 Settlers. 21st Trade: Undemanded Salt from size 11 w06 to size 6 Trondheim: 284. Gem demand remains untriggered. Treasury: 663. 140: Economics > Navigation (980). The only other choice was Invention. With newly completed units, currently have 25 trade caravans, 12 Triremes, 18 Settlers and 2 diplomats. Mongols begin Sun Tzu's which i want. Since they are on Midland and not on Northia making them far more accessible, will highly consider the cost effective plan of allowing them to build it and capturing it from them. Would prefer to build Magellan's and Leo's before Sun's and possibly Bach's too. Gifted the 2 civs researching Econ towards it. 22nd Trade: Undemanded Salt from size 10 w11 to size 7 Trondheim: 264. Gem demand in Trondheim remains untriggered and Gem remains undelivered. 23rd Trade: Demanded Wine from size 10 city 03 to size 4 Hladir: 630. Built 15, Midlands South Coast grass/river @ 28/60 with Pheasant. Treasury: 1006. 160: Updated unit count: 21 Trade Caravans, 5 Wonder caravans, 19 Settlers, 13 Triremes, 2 Diplomats. 24th Trade: Undemanded Salt from size 10 city w07 to size 7 Trondheim: 292. Fills beakers. Gem demand in Trond remains untriggered. Able to complete Navigation and would really like to have Magellan's as swiftly as possible, but choosing to hold back at least one turn to grow deeper in wealth first. Also as a result of delaying completion of Navigation, planning to build Bach's before Magellan's and to likely complete Navi once the next 6-8 wonder caravans are assembled. Bach's will make a big impact in being able to celebrate several cities @ 30-40% Lux instead of requiring 60-80. Built 16, Midlands grass/river @ 25/57. Built 17, Midlands grassland near South coast @ 14/56. Treas: 283. 180: Updated unit count: 20 Trade Caravans, 12 Wonder Caravans 17 Settlers, 13 Triremes, 2 Diplomats. 25th Trade: Undemanded Gold from size 11 city 12 to size 7 Trondheim: 344. This finally triggered the Gem to be demanded. 26th Trade: Demanded Gem from size 10 e09 to Trondheim: 653. 27th Trade: Undemanded Beads from size 11 e10 to Karakorum: 260. 28th Trade: Undemanded Salt from size 11 e10 to Karakorum: 260. 1500 Gold worth of trades this turn provides a suitable Gold cushion in which to move forward and a scientist is assigned. Built 18, Midlands Coastal grassland with shared Pheasant. 5 wonder caravans and 600 gold fill 400 shields for Bach's in city 12. Chose city 12 instead of 02 so that several cities have the opportunity to celebrate a turn early and Lux is set to 50% since 2 cities require this. Treasury: 1433. 200: Bach's . 12 celebrations initiated (in 4 size 11's and 8 size 10's, but only 9 have the food surplus to grow). Navigation > Invention (1008). Mongols completed Navi in the interim so it turns out that i did so unnecessarily. Updated unit count @ beginning of turn: 18 Trade Caravans, 10 Wonder caravans, 16 Settlers, 13 Triremes, 2 Diplomats. No Trades landed. 5 Wonder Caravans and 600 Gold fill 400 Shields. 200 ad Summary: Pyramids, Hanging Gardens, Marco's, Lighthouse, Michelangelo's, Bach's, (Magellan's next turn and Leo's likely in 3 turns). Republic with 18 cities. No wonders in progress. Buildings: 12 Harbors, 12 Aqueducts. Units: 18 Trade caravans (+ 8 in progress), 5 Wonder Caravans, 16 Settlers (+ 9 in progress), 13 Triremes, 2 Diplomats. 28 Trades landed. 37 techs. Completed projects: 7 deforested Plain city sites and 6 other irrigation squares, 16 roads, 0 mines, but Wheat is nearly mined to Silk, awaiting additional celebration growth first. City Sizes: 0 size 12's, 4 size 11's, 8 size 10's, 1 size 2, 5 size 1's. Population: 7.12 Million. Treasury: 517. 220: Magellan's . 9 New Citizens. Completion of 3 Trade Caravans (now have 21). 29th Trade: Demanded Gem from size 11 w06 to size 7 Trondheim: 378. 30th Trade: Undemanded Gold from size 11 w04 to size 7 Trondheim: 130. Re-triggers Gem demand. (Gold trades seem to re-trigger it whereas Salt trades don't). 31st Trade: Undemanded Salt from size 12 e05 to size 7 Karakorum: 146. 32nd Trade: Demanded Wine from size 10 w11 to size 4 Saint Pete's: 200. 33rd Trade: Undemanded Gold from size 10 e08 to size 7 Karakorum: 126. Built 19: Midland Grassland @ 16/52. Now have 980/1008 and City Science @ 10% will complete Invention. 240: Invention > Gunpowder (18 / 1036). Towards Explosives. 7 New Citizens (minus 3 via new settlers). Completion also of 3 Trade Caravans (now have 20 and have 18 Settlers). Irrigated Wheat > Silk on starting island. 34th Trade: Demanded Gems from size 11 w11 to size 7 Trondheim: 378. 35th Trade: Undemanded Cloth from size 12 city 02 to size 7 Karakorum: 184. Built 20, Midlands South Coast Grassland @ 31/61 with Fish. 4 wonder Caravans and 800 Gold fill 400 shields. Treas: 606. 260: Leo's . 13 trireme's become +1 movement and +1 passenger Caravels. 4 New Citizens (minus 3 via new settlers). Updated unit count @ beginning of turn: 20 Trade Caravans, 0 wonder caravans, 20 Settlers, 13 Triremes, 2 Diplomats. First bribe: None Archer for 75. 36th Trade: Demanded Gems from size 12 w10 to size 3 Tabriz: 318. Built 21: Midlands South Coast Grassland @ 34/60. 30% Sci to complete Gunpowder and hopefully be offered Explosives. L > 20, T 50. 280: Gunpowder > Explosives (16 / 1064). Updated unit count @ beginning of turn: 20 Trade Caravans, 22 Settlers, 13 Caravels, misc units. 37th Trade: Undemanded Gold from size 12 e10 Gold to Trondheim: 114. Landed this trade specifically in the hope it would re-trigger demand for the Gem that is ready to land, but instead it eliminated Gems altogether. I Have 2 demanded trades positioned to land next turn and of the remaining 11 trades on the Midland continent, none are demanded. Will have my first city on the Midlands North Coast in 2 turns providing access to Northia and given the low Midland bonuses for undemanded trades, will likely choose at this point to save all of them for Northia. Treasury: 106. 300: Completion of 2 Trade Caravans, 3 Settlers and also 1 Dip primarily for overcoming zone of control issues. Built 22, Midlands grass/river @ 15/47 near Trondheim. Built 23, Midlands South Coast Grassland @ 21/61 with Fish. Built 24, Midlands South Coast Grassland @ 18/60. 38th Trade: Demanded Wine from size 11 e05 to size 5 Kashgar: 255. 39th Trade: Demanded Bead from size 11 e09 to size 4 Aarhas: 180. With Beakers @ 723 / 1064 and with the next demanded trade 2 turns from being able to land, S > 70 to complete Explosives and to instantly gain 20+ Engineers. 300 ad Summary: Pyramids, Hanging Gardens, Marco's, Lighthouse, Michelangelo's, Bach's, Magellan's, Leo's. Republic with 24 cities (12 original Stc's and 12 young colonies on the Midland continent). No wonders in progress. Buildings: 12 Harbors, 12 Aqueducts. Units: 20 Trade caravans (+ 1 in progress, no other commodities are available to build at this moment in the original 12 cities), 0 Wonder Caravans, 22 Settlers (+ 23 in progress), 13 Caravels, 3 Diplomats, 1 Musketeer (none). 39 Trades landed. 39 techs plus Explosives next turn. Completed projects: 7 deforested Plain city sites and approximately 8 other irrigation squares, about 20 roads, 1 Wheat mined to Silk, and no other mines. City Sizes: 4 size 12's, 5 size 11's, 3 size 10's, 1 size 3, 4 size 2's, 7 size 1's. Population: 8.32 Million. Treasury: 29. 320: Explosives > Democracy (Oedo 460). Gifted Explosives to all 6 foreign civs to stimulate modernization of the road network on both continents as well as hastened city building. Completion of 1 Trade Caravan and 6 Settlers. Leo's upgrades 28 Settlers > Engineers. Cramming cities tight on Midland mostly on grass/no shield squares, laying many one turn roads and irrigating several squares work that was stored en route to new city sites. 5 new Cities built: 25, Midlands South Coast Pheasant @ 5/63. 26, Midlands South Coast Dateline Grassland @ 1/61. 27, First Midlands North Coast city, Grassland @ 17/45. 28, Midlands Grassland 19/57. 29, Midlands Wheat @ 12/48. Needing a bit of extra gold to rush my 1st Midlands North Coast Caravel from 0 > 15 > 40 starting with a disbanded Diplomat, so i landed 40th Trade: Undemanded Gold from size 12 Capitol to size 8 Trondheim: 150. T > 80, 430 gross income. Very little gold to rush units this turn. Treasury: 25. 340: Completion of 1 Engineer, 24th current. Also 1st North Coast Caravel which sets sail towards Northia with 3 demanded trades. 41st Trade: Demanded Wine from size 11 tundra city 12 to size 8 Trondheim: 375. 4 cities built: 30: Midlands grassland @ 22/56. 31, Midlands, 2nd North Coast city, grassland @ 10/46. 32, Midlands grass/river @ 19/51. 33, Midlands grassland @ 32/58. Also the highly efficient and productive corp of Engineers laid about 10 roads and irrigated about 7 squares. End of turn: 19 trade Caravans, 20 Engineers. Treasury: 23. 360: Completion of 4 Engineers (21st > 24th) and 1 North Coast Caravel (15th). Next 3 Trades set sail towards Northia. America builds Copernicus and they also have Great Library. Babylon has had Colossus for a while. Mongols have King Rick's. 4 Cities built: 34, Midlands North Coast grassland @ 23/45. 35, Midlands Grassland @ 14/50. 36, Midlands Grassland @ 28/54. 37, Midlands Grassland @ 31/55. Treasury: 179. 380: Completion of 2 Engineers (21st and 22nd). 4 Cities built: 38, Midlands Grassland 35/57. 39: Midlands grassland @ 12/54. 40, Midlands 4th North Coast city, Grassland @ 5/45. 41, Midlands Grassland @ 26/52. L 20 > 40 to initiate several celebrations. Treasury: 65. 400: Initiation of 12 celebrations including 4 size 3's in Midland. Completion of 4 Engineers (19th > 22nd). Completion of 16th and 17th Caravels, both on the North Coast of Midlands. 6 additional Trades set sail for Northia. Updated all maps as several times before. X Cities Built: 42, Midlands North Coast grassland @ 26/46. 43, Midlands grassland @ 9/57. 44, Midlands grass/river @ 23/51. English builders have laid about 60 roads at this point. 42nd Trade: Demanded Gem from 4 trade special size 11 city 02 to Northian size 8 Washington: 720. Overfills beakers, but the timing is too early by 2 turns early to complete Democracy. Will hold back additional trades until the 460 Democracy including a demanded Bead ready to land so they can contribute to the swift completion of new techs. Now that a few cities have reached size 3 and are able to celebrate, holding off on building Settlers in Midland until cities are size 4 or better. 400 ad Summary: Pyramids, Hanging Gardens, Marco's, Lighthouse, Michelangelo's, Bach's, Magellan's, Leo's. Republic with 44 cities (12 original Stc's and 32 young colonies on the Midland continent). No wonders in progress. Buildings: 12 Harbors, 12 Aqueducts. Units: 18 Trade caravans (+ 0 in progress since there are 0 available to build in the original 12), 19 Engineers, 17 Caravels, 2 Diplomats, 1 Musketeer (none). 42 Trades landed. 40 techs plus Democracy @ 1245 / 1092 and ready to complete in the 460 Oedo year. Completed projects: 7 deforested Plain city sites, approximately 18 other irrigation squares and about 60 or 70 roads. It's impossible to know an exact number since many cities are overlapping and the foreign civs have contributed as well. Also 1 Wheat mined to Silk, and no other mines. City Sizes: 1 size 12, 4 size 11's, 2 size 10's, 4 size 9's, 1 size 8, 5 size 3's, 3 size 2's, 24 size 1's. Population: 7.31 Million. Treasury: 628. Notes: Still planning to allow the Mongols to complete Sun Tzu's and to likely time any Midlands military maneuvers to coincide with this, meanwhile expanding as swiftly as possible with peace on all fronts. 420: 12 new Citizens. Completion of 3 Engineers (20th, 21st and 22nd) and 18th Caravel (North Coast). 6 Cities Built: 45: Midlands North Coast Dateline Grassland @ 2/46 with Spice. 46: Midlands Dateline Grassland @ 0/58 with Silk. 47: Midlands Dateline Grassland @ 39/55 with Silk. 48: Midlands Grassland @ 34/54. 49: Midlands Grassland @ 6/56. 50: Midlands Grassland @ 7/53. Holding trades back until 460. Population 8.14 Million. Treasury: 45. 440: 14 new Citizens. 18 Trade Caravans/ 16 Engineers /18 Caravels @ end of 420 > 19 / 22 / 20 @ beginning of 440. Mongols have nearly completed Sun Tzu's and i am inclined to keep the lucrative peace for a while since i want to enjoy the celebration benefits of Democracy and it will be difficult to maintain war with the Senate forcing peace. 3 Cities Built: 51, Midlands South Coast Grassland @ 10/62. 52, Midlands Dateline Grassland @ 3/57 with Silk. 53, Midlands Grassland @ 4/54. Enlistment of one Scientist in the Capitol. Population: 8.83 Million. Treasury: 87. 460: Democracy > Leadership (1200). Chosen between Leadership/Metallurgy/Theory of Gravity. Physics / Magnetism would be nice especially to aid in celebration. 4 civs are researching Physics and hopefully one of them will complete it asap. Elimination of corruption adds an average of about 33% to net Gold income, Lux and bonuses, but even the first Caravel away makes celebration more challenging in certain cities. 12 New Citizens (Gross). 4 New Engineers. 19 Trade Caravans/ 19 Engineers / 20 Caravels @ end of 440 > 19 / 23 / 20 @ beginning of 460. Mongols complete Sun Tzu's. Gifted Democracy to the Russians who were researching it and updated maps with them and certain others. 43rd Trade: Demanded Gold from size 12 city 02 to Northian size 4 Toledo: 800. 44th Trade: Demanded Silver from size 11 w11 to Northian size 9 Washington: 630. Fills beakers for Leadership and one scientist is enlisted. Holding back other trades that are positioned to land until next turn. 3 Cities Built: 54, Midlands Grassland @ 6/48. 55: Midlands Grassland @ 35/51. 56: Midlands Dateline Grassland @ 2/52. Population: 9.5 Million. Treasury: 737. 480: Leadership > Physics. Towards Magnetism and chosen over Metallurgy. Myself and 5 foreign civs are all researching Physics now and i will complete it in 1 turn then do my best to gift it to the 5 civs. About 12 new Citizens (gross and 3 net) through celebration. 2 New Trade Caravans + 9 New Engineers. 17 Trade Caravans/ 20 Engineers / 20 Caravels @ end of 460 > 19/29/20 @ beginning of 480. 4 Trades: 45th Trade: Demanded Bead from size 12 w11 to Northian size 4 Toledo: 506. No other demanded trades in position this turn, thus will land some trades that are not demanded anywhere. 46th Trade: Undemanded Oil from size 12 w07 to Northian size 8 America: 292. 47th Trade: Undemanded Oil from size 12 city 02 to Northian size 9 America: 274. 48th Trade: Undemanded Oil from size 12 Tundra city 12 to Northian size 9 America: 230. Fills beakers for Physics and one Scientist is enlisted. 2 Cities Built: 57, Midlands Grassland @ 9/49. 58, Midlands Grassland @ 32/52. First Engineer arrives upon Northian shores to build roads designed to help trades to reach their destinations as swiftly as possible. Updated all 6 maps. Population: 9.5 Million. Treasury: 2056. 500: Physics > Magnetism (1260). Gifted Physics to 4 the 5 civs researching it (and a tech towards it in the other). About 11 new Citizens through celebration growth (gross). 4 New Engineers. 15 Trade Caravans / 27 Engineers / 20 Caravels @ end of 480 > 15 / 31 / 20 @ beg of 500. 49th Trade: Demanded Gold from size 12 w06 to Northian size 4 Toledo: 780. 50th Trade: Demanded Beads from size 12 w07 to Northian size 5 Valencia: 572. Fills beakers and one scientist is enlisted. 2 Cities Built: 59, Midlands Grassland. 60, Midlands Dateline Grassland. 2nd and 3rd Engineers arrive upon Northia and begin laying roads. 500 AD Summary: Pyramids, Hanging Gardens, Marco's, Lighthouse, Michelangelo's, Bach's, Magellan's, Leo's. Democracy with 60 cities (12 original Stc's and 48 Midland colonies). No wonders in progress. Buildings: 12 Harbors, 12 Aqueducts. Units: 13 Trade caravans (+ 3 available to build and in progress in the original 12), 29 Engineers, 20 Caravels, 2 Diplomats, 1 Musketeer (none). 50 Trades landed. 43 techs plus Magnetism next turn. Completed projects: 7 deforested Plain city sites, approximately 40 additional irrigation squares and about 120 roads. Also 1 Wheat mined to Silk, and no other mines. City Sizes: 7 size 12's, 2 size 11's, 1 size 10, 1 size 9, 1 size 8, 1 size 7, 4 size 5's, 1 size 4, 2 size 3's, 14 size 2's, 26 size 1's. Population: 10.1 Million. Treasury: 2243.