CdB
Warlord
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I decide to follow Sir Pleb advice and after moving my scout (S-S) and spotting nothing. I irrigate on the spot and move my settler SW.
The next turn, I spotted the Floodplains that would be a decent spot to build up population but it never occurred to me that I could move all the way south. In retrospect, I was better where I was. I decided on a RCP 5 because when you get a decent core cities can develop far better although the start can be difficult with cities so far apart.
I settled and produced another Scout, a warrior for MP and a settler to go after the floodplains.
Despite some scouting, I could not find a single hut so part of Sir Pleb (and mine now) plans was void. But I continue on 0% research.
Other Civs
I met England first in 3700 and Spain in 3550. Spanish were settling territory like a settler was at a worker cost (easter egg) and England was not settling much its territory.
In 2590, I spot some purple borders on the other island and I leave a scout there standing there to view someone but it is only in 1225 that I spot a new purple town and I move my scout in Spain territory to finally meet the Vikings by 1150. I gave them Masonry (!) for 115 GP.
Research & Trades
Started on Ceremonial Burial @ 0% hoping for scouting goody huts . None

In 3550, I have just met Spain, and I can trade : Ceremonial vs Pottery & 10 GP / England : Mysticism vs Masonry & 8 GP / Spain again: Alphabet vs Masonry.
I went then on a 40-turns gambit on writing. In 3100, I dealt Spain : Bronze working vs Mysticism.
Gambit paid off, but there was no much on offer so I hold on, checking every turn. 6 turns later I can make a trade Spain : IW & 71 GP vs Writing / England : Wheel & Warrior Code vs Writing & 2 GP. This reveals that I have only two sources of Iron. One already taken by Spain and the volcano one.
1790 I went after Map Making @ 100% because I wanted to surely get the Great LightHouse. My third city (in 1550) after building the initial warrior went after the pyramids as a pre-built for the lighthouse.
I owned MM I do not want to sell MM because I want to avoid to a maximum and wonder cascade or multiple builds.
925 BC : Spain now has MM thanks to Vikings. I sell IW to English for 109 GP because they do not have any iron anyhow
825 BC : Gambit successful at Mathematics. I have it but no one to exchange tech for it so I hold on to it. Searching Currency at 100% in 19 turns I will
Development
I played cats and mouse with Spain & England many times in order to block development. It first started in 1725 (with 2 towns) while I am blocking a Spanish settler-Warrior with 2 Warriors & 1 Scout as Spain was trying to settle on the coast by the sheep (what would be Boston, my third and light-house city). I played 8 turns before having my settler finally arriving. Thankfully, I had planned this spot in advance, moving warriors there

By 1000 BC, I have 6 Towns, 8 Warriors, 2 Workers, 2 Scouts, 2 Chariots. Infrastructure, I have 2 barracks, 2 granary & 1 Temple & 673 GP.
I finally the Settler factory ready in the floodplains but no much room to expand.
I have even one seafaring civ that settled on my continent. I will need to remove this city because it is not on my RCP 5 ring. I am moving a chariot to spot what is there. It is a very poor start

But England is also very poorly developed while Spain has 9 known towns.
I have embassies with everyone. So I can see where is the seafaring civ.
I will enter MA in 50 BC by leaning construction by myself. I will post the rest in the 2nd Spoiler as much activity involves one seafaring civ.