1.27f
Predator
Ancient Age Post
The Rest of the Story
The rest of this game seemed destined to prove the old saying, Knowledge is Power. In my Ancient Ages post, I referred to my anonymous friends, which I had made with the help of the Great Lighthouse. The Lighthouse completed in 950BC, and I (with the help of the whip) I had 3 galleys ready to go. Two headed east, one west, and two turns later, the one to the west made contact with
Carthage. I could see a red border, so I held off on trading for another turn until I met
Rome. Both had Iron working, Carthage had Math but was short Polytheism, and Rome had Code of Laws and Horseback, while short Mysticism! So in 875BC I traded Carthage Polytheism for
Mathematics, Iron Working and 10g, and traded Rome Mysticism for 35g, then Polytheism + Math for
Code of Laws, Horseback Riding and another 35g. Just in time, as Persia had declared on me in 1000BC, only to discover I have no iron either! But Persia does, I had already seen a regular Immortal by now. Still, Catapults would help, and now I knew where to go pillage.
My ships in the east had poked around a bit, then hopped from sea tile to sea tile and saw an orange border on an island. I met the
Ottomans in 800BC who were down Poly, then
Germany in 750,
Babylon in 730,
Vikings in 690,
Celts in 630 and finally the [/b]Greeks[/b] in 610BC. Everyone was short Poly, and all but the Greeks were also missing Math and Code of Laws. Vikings and Celts were really backwards, and didnt even have Map-Making yet.
Meanwhile, in 670BC the Ottomans discovered Construction, and Rome has Philosophy. Time for a 2-fer. I buy
Philosophy for 13gpt from Rome, then trade Philo, Poly, and 10gpt to the Ottomans for [/b]Construction[/b]. Unfortunately I am still paying monopoly prices, but I am still able to resell at monopoly because they dont know the other civs yet. I started a minimum research on Monarchy, hoping Currency would pop up soon (I dont know why, after the past few games, I still hope the AI will research the last tech in the era, it never works, whichever tech I need

).
Back to the front lines, I described in the AA post how I eventually conquered Persepolis (and the Pyramids) and took Monarchy for peace, so I could then research Literature, and finally Currency to get to the Middle Ages in 330BC. Since I had made all contacts by now, it was time to play a little Tech Lotto and see what my supposedly scientific friends could do for me:
Civ Getting them to MA Free Tech Missing
Ottomans Currency for 130, 1gpt Feudalism (Had Monarchy, -Lit)
Greeks Currency for 28g (Gave Const.) Feudalism (Missing Lit, Monarchy)
Germans Currency for 73g Engineering

(Missiong Lit, Monarchy)
Babylons Currency for 8g NOT Scientific

(again!)
Persia Currency for 14g Feudalism (Have Lit and Monarchy).
I hated to trade with Persia, as I didnt want them to get Feudalism/Pikes, but I wanted another shot at Monotheism. I gave this situation some thought. I have already seen how my knowledge of the other civs has given me power, now it was time to take advantage of their lack of knowledge! After buying an embassy to verify, Persia had no knowledge of any other civs. No one else had made it to our continent, and after studying the sea lanes, there looked to be only one path for a non-lighthouse or non-seafaring civ to make it across, from Rome/Carthage. I also reviewed the civilopedia, looking at every tech to see if they made special ships available (AKA the Odan junk at Monotheism last game), but nothing out of the ordinary. Therefore, as long as I parked a ship on that sea lane, no one would ever hear Xerxes scream.
Map of Sea Lane
(Note the wounded barb galley, apparently someone had tried to make contact, or Persia had a galley, but didnt survive!)
The Fall of Xerxes
So, now we pick up our story again, its 330BC, dawn of the Middle Ages. When I got the embassy, I also saw that Pasargadea was working on Hanging Gardens, due in 19 (same as me) and did not have their Iron city connected to the capital! Although it was connected to two other cities, through MY roads! But, after splurging a little more (knowledge is power!) and investigating, the cities with iron had no barracks, so no upgrades. Average of 2 spear garrison each. Time to pay Xerxes a visit. I buy
Feudalism and an ROP for Literature and 15gpt. (I dont like ROP rapes, but in this case I am going to take advantage of the lack of contacts, and I dont want him whipping any pikes, since I still have archers). Trade with Germany, getting
Engineering for Lit, Monarchy, Feudalism, and 6gpt (They would have gotten those techs from other civs anyway). Sell Rome Literature for 72g. Move troops (2 stacks of 4 archer, 2 spear each, and 5 cats total) adjacent to Antioch (Iron city) and Bactra. I also move 4 warriors into Persepolis, which rushes a barracks. Declare war, lose 2 archers but take both cities (including the iron), killing 4 spears and an archer. Two more archers moving in the open, but I have reinforcements en route. Upgrade the warriors for 4 Med. Infantry. (Never had a swordsman). Stack with Cats moves next to Arbela, 2 archers kill 2 spear, and its mine also. It takes a few more turns, but Pasargadae falls in 190BC, then Sidon in 150, and finally Persia is eliminated in 50BC, and no one will ever know they existed.
Dealing with Rome
Meanwhile, across the channel, Rome destroys Carthage in 210BC. I wasnt quite prepared, but reacted quickly, and landed a settler to found Dacca in 130BC, securing
Furs and Horses! A rushed library and harbor later, and I was in business. I get another bonus in 50BC, when Rome develops the
Republic, but still lack Currency or Construction. I debate whether I even want it, but decide it would be good to have the improved corruption before my imminent Golden Age. So I trade Construction, Currency, Ivory, Wool, and Spices (like I could trade them to anyone else) for Republic, an ROP, (uh oh), and Furs (I roaded the horses first, furs were still 10 turns away). I am then able to sell Republic to Germany for 140g+22gpt, and the Ottomans for 47g+7gpt, because, after all, Knowledge is Power, and they had no knowledge of Rome either. Besides, I also wanted to force them to research into the MA, not waste time on Republic.
An Optimized Golden Age
Probably because this was a scheduled Golden Age, I took more time than usual to prepare for it, making sure I would get maximum benefit. By now nearly every tile in my original empire was irrigated or mined, and roaded. I had 25+ workers running around, continuing to improve Persian tiles. I rushed 3 more settlers from Persian towns to fill in their cities a little denser, so they could get Temples during the GA. In 30BC, I revolted to Republic, both for the gold bonus, and for the corruption benefit. As it turned out, there wasnt much net benefit after all, as my unit support outgrew my income, but when I calculated it out, I was still coming out ahead by a little over 30gpt. 10AD was my final pre-GA turn, double checking everything was in place, and 30AD the
Golden Age kicks off, as I complete the Hanging Gardens. Forbidden Palace also completes the same turn in Madras (Central Mountains), I wanted that in place as well for the corruption benefit. We see a big boost in income, of course. I had 27 cities, and focused initially on completing infrastructure (Libraries/Markets where needed), and started research on Monotheism, due in 5.
I also worked to optimize production for horses. By 150AD Delhi was at 30spt, with Bombay a few turns later, and several other cities at 15spt.
I got Monotheism in 110AD, started now on Invention (due in 5), I didnt want to get Chivalry until I was done building horses. I wait a couple turns, then sell to my trading partners, getting 100+33gpt from the Ottomans and 90+23gpt from Germany. Invention comes in 250AD, and I get 80+48g from the Ottomans and 100+9gpt from the Germans. I will need a lot of cash soon. I upgrade my 4 remaining vet archers. Celts complete Great Library, which they needed, as they are a backwards people. 290AD I get Gunpowder (Gotta love 4-turn research in the Middle Ages!). I switch to Chivalry, but back off the pace, dragging it out to 6 turns. Good news is we have Saltpeter. GA ends in 330, and Leos is still due in 6, I didnt time that pre-build well enough, so I have to wait a few more turns.
Meanwhile, I notice another opportunity knocking. One of my scouting galleys notes the Vikings are down to OCC, and the Celts are moving in for the kill. Rush a settler and another galley, and head over the sea, then wait for the Celt MDIs to finish the job, and we have a foothold on their continent in 390AD.
I also settle Wine Island in 330AD, but by now I dont think the game will last long enough to use it. In fact, at this point (in RL) I realized that there werent enough days left in the month for the 100K Cultural, and I would be pushing it to get a victory at all by the 29th, as we had family in town. Domination looked like the quickest way to get a win, and I thought I could get a pretty good date.