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1.21f
Spoiler1 Report
I'm skipping the 2nd spoiler this month. Entered Middle Ages in 320 AD after completeing the Great Library.
I'd already driven England down to 1 lonely city at the SW tip of her island. I'd taken 9 of 11 towns of civ#2, which I can now reveal as the .... Vikings!! Needless to say, they were gone by about 400 AD.
I'd established Logrono on the English Island to be my eventual palace. I'd gotten no GLs in either campaign (English or Viking), so I was setting up a Palace Jump. I completed the FP around 270 AD in Salamanca (closest city to Madrid), traded for Republic from America in 370 AD (them declared war to get out of high gpt payment) and jumped the palace in 390 AD. Started a Revolution. So I had a new palace and new government in 400 AD.
I built up quite a Navy in this game, and used lots of Swordsmen, and then MedInf. The combination, along with the Islands terrain, provided for very fast capture of enemy cities. The only significant disadvantage vs using Knights was the lack of a retreat capability and the capture of the occasional interior city.
Anyway, America and Korea (no Xman here!) were the leading researchers; I wanted to slow them down. So after a couple hundred years of taking over the 3 islands between me and Abe, then upgrading Swords to MedInf, I finally invaded America proper in 690 AD. I used 9 Galleys to land 16 Medinf, 1 archer and 1 Settler. Chicago fell the next turn, Washington the turn after. They had Spearmen defending!! (Should learn to check what resources they have; I probably could have attacked him 100 years earlier with Swordsmen and done pretty good!) They get Gunpowder during the campaign, and I face a total of 2 Muskets. Complete conquest of American continent in 840 AD, and gain 2 out of 6 remote cities in peace negotiations. America will not be a factor from here out.
I had been developing Barcelona as a possible 20K city. They had all the cultural buildings so far, along with GLight and GLib. I missed Hanging Gardens by 2 turns, so changed to Palace, then to Sistine's when available. Finally set of golden age when Sistine's completes in 730 AD. At that time I decide I need to research Chivalry, so go maximum and complete in 770. A GL generated by an Elite Sword in a far off side battle against the Koreans returns, and rushes Leo's, just in time for a mass upgrade of Horsemen to Knights (22) in 770 AD. These start heading for the Celtic lands.
Declare on Celts in 820 AD, landing Knights on Northern edge of continent. Tokugawa demand Gunpowder, I decline, and they declare war in 830 AD (same turn that an island city of their flips to me; I've wondered if the AI gets real aggresive right about the time a city is going to flip). Last original Celtic city on their first continent falls to me in 930 AD, and last Celtic city taken period in 960 AD. They join the Vikings.
I land 2 forces, 1 from America and 1 from the Viking continent, on Tokugawa's home continent in 890 AD. American force of MedInf's is unsuccessful and survivor (yup, only 1) is withdrawn. Combined MedInfs and a few Knights takes Yokkaichi, so I have a tenuous beachhead on the Tokugawa homeland. I face the occasional Samurai, which cause some problems. Finally, in 1040 AD, I pause after taking 3 more cities. The last city, Lida, a hill city in the North part of the continent, had only a 1 hp damaged Samurai survive my first assault in 1030 Ad. He fully heals to be a 5 hp Elite Samurai the next turn, and kills 6 Knights before he goes down! 1 lousy hp. This forces me to sign peace while I regroup (there really isn't any peace in this game; just pauses between Wars!!
At this point I decide to go for Conquest, while building up my 20K city. There are 3 one tile island cities. How to get their owners to give them up? Maybe by making them less valuable, they might do that. Only bombardment unit I have is the Galleass (and only as an added unit), so I start mass production of them! They start rushing down to the 3 cities in the Barbarian zone. I'd never built a Galleass before. Two cool things I learned: they get multiple bombardments, one for each movement; combine that with a firing rate of 3 and they can do some serious damage!! And, they have lethal bombardment against Galleys and Caravels! Those Barb galleys usually disappered with one bombardment! A bad point - man are they slow!!
Anyway, my Celtic Knights loaded up for Korea. They land in 1010 AD. An empty army is with them, and loads up with Knights, giving me my first army victory. Side battles with England eliminate them in 1050 AD. In 1060 AD, the entire Korean continent is mine!! I move mass amounts of Knight to the remaining Korean island (3 cities); they look very intimidating. I start a campaign to eradicated the remaining American cities. In 1100 AD Galleasses start bombading the hell out of Qitaiquon, Korea's only one tile island city. What do you know? They give it up in 1120 AD; I'd bombarded it from size 4 to size 1, destroyed its Temple, Library and Harbor, and reduced its defenders to 1 hp. Two more Han one tile islands left!! (I've been dropping off units on other one tile island spaces to prevent their use.)
Americans join Vikings, English and Celts in 1120 also. 1130 AD is declaration against Han; by 1230 AD I've taken their continent and several remote cities, but they'll only give up one of their island cities, Xinjian. Xinjian has culture and is closer to their continent, but they'll give it up but not Anyang. Fine, sign peace and stand down, for now.
1240 AD, declare on Tokugawa after Lida flips back to them. I've built up 26 Knights and take cities fairly quickly. Have taken their continent and start bombardments and landings on island to North West of their continent, when I realize there's another one tile island city that the Tokugawa have!! Yikes, sign peace and get it in 1285 AD.
1290 AD, redeclare on Koreans, they are gone in 1295 AD. (5 down and 2 to go)
1330 AD, have ramped up reseach quite a bit; starting to build Libraries and Universities; enter Industrial Age by trading Physics to Tokugawa for Metallurgy.
1340 AD, redeclare against Han (trying to meet 20 turn peace deals as they are made in hopes of getting last one tile city; didn't want to do too much damage against my reputation). I redeclare against the Tokugawa in 1380 AD. 1395 AD, Han down to Capital city (on Jungly island) and Anyang, which they still wont give up. 1410 AD, last Tokugawa city is taken. Six civs down, and the Han have only two cities, but it looks like Anyang will need Marines to take.
Sooo, I do a lot of research, get AmphibWarfare in 1585, rush marines, and Anyang and the Han Capital fall, giving me a Conquest Victory in 1600 AD, 6521 Firaxis score, and a bit over 8000 for Jason. (My 20K city hadn't quite reached 10000 by this time, even with all available cultural buildings,2 Ancient, 6 Middle Age, 1 Industrial wonder, and Heroic Epic.)
Anyang seemed very valuable to the Han. It is a Hills island, but Tokugawa, with only 4 cities left, gave up a Hills one tile island. Perhaps it holds Uranium. The replay showed that Anyang wasn't founded until about 500 AD. In retrospect, I should have thought a bit more about stashing units on these one tile islands sooner.
(Edit- Taking a closer look, Anyang had Incense on it. Probably why the Han would not give it up, even though the Incense had no real value to him.)
Really enjoyed this game! While I eventually went to Knights as my main attack units (and no one ever learned MilTrad, so no Cavalry), the island topology and lots of Galleys really extended the use of Swords and MedInf as offensive units. It was a lot of fun swooping down on civ after civ!
