GOTM 36 Pre-Game Discussion

I am still confused if i should move west to river or east to cows.
I really feel like a Buridan donkey now :lol: , but to avoid starvation like poor donkey did I probably should move SW to settle.
 
Mistfit said:
1.) No Iron on our island
2.) No horses on our island
3.) 3 furs all in the north (tundra)
4.) No other lux on our island
5.) 200 tile island
6.) We are not alone
7.) Biz and X-man share our little foothold on the planet
8.) All goodie huts will be behind #7
9.) Our island will be completely surrounded by Ocean no coast
10.) I will find a way to mess up the worlds easiest Settler factory

Ok Some of those sound a bit out there. But I will guess that 1 resourse will be missing and #10 will come true.

@Dianthus: How's that Over Water Trading tool coming?

I have never completed an Arch' game. I might just have to try this one.

The brightside is ofcourse that the X-man is quite harmles without iron
 
I've noticed Ainwood has a habit to put us near to civ with strong defensive unit...
So it will be Carthage or Greeks or Netherlands sharing our tiny island and we will have to storm their UUs with archers and warriors.
 
@ dmanakho
You could be right. I myself will not storm them, but do honourble thing: build a galley asap, disband my cities and sail to another island.
 
Mistfit said:
@Dianthus: How's that Over Water Trading tool coming?
I think it's all working (and air trade-routes too). I've ran the algorithm against all of the GOTM .savs I have (~4000!) and it doesn't crash, but I haven't done all that much testing to make sure it actually works, just looked at 6 or 7 .savs. Maybe you would like to test it? :)
 
btw the netherlands only live ib c3c, aren't they?
 
Ok and now on to some useful information from me:

England:

Expansionist - Gives Scout from the start. (EDIT)Goodie huts will not pop barbs (EVER)
Commercial - Gives one extra gold for your city center. Suposedly reduces corruption Empire wide.

Starting Techs: Alphabet and Pottery

UU = Man O' War:
MOW4.JPG

Becomes available with Magnetism. Same cost as Frigate

This to me seems to come at a bad time for a GA The following are wonders that can trigger the GA if we build them. Not if we capture them.

Will Trigger GA by themselves:
Great Lighthouse
Magellans Escapades
Colossus (Edited by popular demand :D )
Or you can build two of the following (one from each catagory)

One of these (Expansionist):
Copernicuis Look-out
Seti-Program

Plus one of these (Commercial):
Smith's Trading Co.
UN

Did I get this stuff right?
 
I think so, esp. the Great Lighthouse triggering the GA by itself is something to consider carefully. Usually it's the thing to go for on a 'pelago map, now we're going to be careful to time it just right.
 
Close. Expanionists never get barbs from huts. They also have a better chance of getting a settler/city than other tribes (if you don't have one already or are building one)
 
colossus and internet will trigger an GA by themselves also, I think
i thought an expan civ would never pop barbs from huts?
 
in my game colossus says expan, reli and commers
 
AlanH said:
Only if you have or build a second core near it. There was a discussion here when we decided to ban the "remote Palace in Hawaii" exploit.

You can see a list of expoits allowed and banned in GOTM here.

Well, I went through this discussion briefly (it is too long to read every post). And it seems to me that the rule sounds like this:

“You must not rebuild the palace in a location remote from the majority of your empire in order to gain a significant corruption advantage".

But this is very ambiguous :sad:
What is “location remote from the majority of your empire”? What distance it should be and how to measure it?
What is “significant corruption advantage”? Is 10% curruption reduction will be considered as significant? Or 5%?

You stated: Only if you have or build a second core near it. What is a core? 4, 5 or 7 cities?
I am truly confused and do not understand where I am allowed to jump my palace and where I am not. :hmm:
Is there any rule of thumb?
 
But this is very ambiguous
That's why you have to read the thread.:p

What is a core? 4, 5 or 7 cities?
The best rule of thumb I've seen was, I think, suggested by ainwood, though I don't know where it was. He suggested a core should be at least 50% of the Optimum City Number for the map. I think this means 8 cities on a standard map?
 
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