GOTM37_Open
*** Ancient Times ***
4000 BC - Worker1 W to Cattle. Scout1 W, S, looking for another food bonus in range of the Game, to be used by our second city, as we are planning to share the food from the Game between our capital and our second city. He doesn't find any, but he does spot another river further S. Salamanca founded, unveiling a second source of Fur. Salamanca starts Scout (5 turns, working the Cattle). Scientists start researching Mysticism at minimum rate (40 turns).
3950 BC - Scout1 S, S, and spots a wheat that is one tile too far away to be able to be worked by a town that is also working the Game. Worker1 is irrigating.
3900 BC - Scout1 S, S, reaching a desert and floodplains.
3850 BC - Scout1 S, S, finding Incense!
3800 BC - Scout1 S, S, finds Wheat on a floodplain.
3750 BC - We meet France. They have Masonry and Alphabet, but won't trade either of them for Pottery, Ceremonial Burial and all our 20 Gold. Salamanca completes Scout2, starts Worker. Scout2 N, NW to hilltop, sees another river. Scout1 turns W, W. Worker1 completes irrigation, starts road.
3700 BC - Scout1 W, SW, to a salt-water coast. Scout2, N, E, sees Wines and another salt-water coast. We are now planning a distance 4 RCP around Salamanca.
3650 BC - Scout1 N, W. Scout2 NE, N, sees another Wine and Cattle! This is a potential Worker factory location, but that would mess up the RCP. A distance 5 RCP and a Temple for cultural expansion would do the trick, but that would leave some nice tiles unworked for ages and would not allow for sharing the food from the Game. Building a tighter RCP and placing this city outside it, would surely give too much corruption to get the Worker factory going. Tricky...
3600 BC - Salamanca completes Worker2, starts Granary. Worker2 S to Game. Worker1 completes road, and also moves to Game. Scout 1 W, W, sees a Grey border - Indians? Scout2 N, W.
3550 BC - Both Workers start chopping Forest at Game. Scout1 SW, W, meeting the Indians, who have Alphabet. Scout2 NE, making sure that he is in fact on a peninsula, then he goes W. We give the French Ceremonial Burial, Pottery and 22 Gold for Masonry. Then we give the Indians Masonry for Alphabet and 10 Gold. I feel smart.
3500 BC - Border-expansion unveils nothing but Jungle. Scout1 SW, SW, hut! Scout2 SW, SW, another Cattle! We give India Pottery and 4 Gold for a slave Worker, nice! Slave1 moves N to BG.
3450 BC - Scout1 SW to hut only to find it's empty.
He continues NW. Scout2 S, SW, meeting a Carthaginian Warrior. They are actually backwards compared to us! Slave starts road, saving one Worker turn each for the other two Workers who will use this road in 8 turns.
3400 BC - Scout1 NW, NW. Scout2 W, W.
3350 BC - Scout1 N, N. Scout 2 W, NW, reaching Carthage. We give Carthage Potter and Ceremonial Burial for 10 Gold and Bronze Working.
3300 BC - Scout2 NW, W, popping a hut and getting Warrior Code. He also meets an Arab Warrior, but the Arabians turn out to be three techs behind us. Scout1 E, N. We give Warrior Code to India for 4 Gold and another Slave. Slave2 moves N, joining up with Slave1 at the BG. Workers complete forest-chopping, start irrigation.
3250 BC - Scout1 NW, N. Scout2 N, N, spots Incense.
3200 BC - The Carthaginian Warrior is fighting Barbarians just north of Salamanca! Scout1 NW, W. Scout2 N. our Workers have completed irrigation of Game.
At this point I stop recording unit-movements.
3000 BC - with the Granary complete in one turn, I make a decition on city placement. I will go for a multi-RCP. I will build an inner ring at distance 4 (yellow dots in the screenshot below). Outside this, will be a middle ring at distance 6 (blue dots). Finally, if I can claim the land in time (hardly likely, but I'll try) I am planning an outer ring at distance 9 (red). The main reason that I am going for a distace 4 inner ring rather than a distance 5 dito, is that in the latter case there would be no town in range with which Salamanca could share the Game (or the Cattle for that matter). I'm planning for Salamanca to become a 4-turn 4.6-6.6 Warrior+Settler factory, only using the Game every other turn, and maybe later a 5-turn 4.6-6.6 Chariot+Settler factory, only using the Game once every 5 turns. The reason that I am going for a distance 6 outer ring is mainly because the town 4N of Salamanca could then become a 2-turn Worker factory (as long as corruption is not too terrible out there) using both the Cattle tiles.
2950 BC - Granary completed, Scout started (2 turns).
2850 BC - Scout3 completed, Settler started (will be helped by the chopping of one of the Fur-forest to be completed in 4 turns).
2750 BC - Scout3 finds the E coast, like my fog-gazing suggested. He also finds a Barb camp. Looks like he will have to sneak past the camp and then walk through France to find the other half of this Pangaea world. But he will first check out the NE peninsula, to see if it is in fact a land bridge to the other side of the world.
2710 BC - First Settler completed. Next one will be ready in 4 turns.
2670 BC - The French were nice enough to kill the Barbarians SE of Salamanca, but now one of their Warriors is blocking the tile on which our Settler wants to found our second town!
2590 BC - Niagra Falls founded in the inner ring S, S, SE of Salamanca. We gie the Arabs Alphabet for Mysticism and start researching Polytheism at minimum rate. Scout3 finds that what we thought might be a peninsula in the NE is in fact a bridge to the other side of the continent!
2510 BC - A Barbarian crawls out of the fog N of Salamanca. We switch production from Settler to Archer, losing us three turns of production.
2470 BC - History repeats itself: The Arabs come in and kill the Barbarians (so we can switch back to Settler in Salamanca), but then manage to block our Settler. The Arabs are annoyed with us, and have four Warriors very close to our undefended capital. We treat them with a gift of 10 Gold, turning them into Cautious.
2390 BC - Grand River founded in the inner ring, NW, NW, NW, N of Salamanca.
2270 BC - Allegheny founded as part of the inner ring, W, W, NW of Salamanca. The brave Scout3 has managed to pass through the Barbarian-infested jungle, and makes contact with Rome! We give Rome Ceremonial Burial, Pottery, Masonry and Mysticism, for Iron Working and 85 Gold. Then we give Iron Working to France for Writing and 76 Gold and to Arabia for The Wheel and 15 Gold. Once again "we are technologically advanced!" More good news: We have Iron next to Allegheny and Horses on the land-bridge E, E, E of our capital. The bad news is that a Carthaginian town has claimed the Horses SW of Salamanca, which also disrupts our inner Ring and makes Allegheny in risk of flipping. We start a Temple in Allegheny, to reduce this risk. Maybe we can even get really lucy and have the town flip to us. Our newly created Settler sets off NW, dashing to claim the third Horse along the N coast.
2190 BC - Scout3 makes contact with the Persians. We also buy contact with Germany from Rome, so now we have contact with all rival civs. Persia are on par with Rome in science, but clearly superior in score and power, as the world leaders in both. Germany is backwards in science and have a mediocre score.
2150 BC - Barbarians kill some of our people in Niagra Falls. We give Writing to Rome for Horseback Riding and 127 Gold.
2030 BC - Carthage demands contact with the Persians. We of course give. There goes our scientific advantage... Salamanca completes Barracks for the Warrior+Settler factory.
At 1990 BC we have 4 towns, 11 pop. 1 Settler, 2 native Workers, 2 slave Workers, 3 Warriors, 3 Scout. 1 Granary, 1 Barracks.
1950 BC - Cattaraugus founded by the Horses in the outer "ring" 9 NW of Salamanca.
1910 BC - Salamanca completes Settler and starts its first 1-turn Warrior. Our glorious capital is now a proper 4-turn 4.6-6.6 Warrior+Settler factory.
1700 BC - Oil Springs founded in the inner ring by the Horses E, E, SE of Salamanca.
1675 BC - Tonawanda founded in the outer "ring" 6 SW, 2 S of Salamanca, next to the Iron.
1650 BC - Over the past few turns we have lost several Warriors to Barbarians in the north. We can't afford this, we need to do something NOW! To this end, Salamanca disrupts it's Settler factory for a 2-turn Spearman. Susa (Persia) completes The Colossus.
1600 BC - Orleans (France) completes The Oracle.
1550 BC - Mauch Chunk founded by the Wines in the inner ring, 4 NE or Salamanca.
1625 BC - Carthage completes Pyramids! More and more, it looks like Carthage will have to be the target for our Mounted Warriors. If only they didn't have that killer UU!
1425 BC - Iron connected. St. Regis founded in the middle (distance 6) "ring", 4 N of our capital.
1375 BC - Horses connected.
1350 BC - Wines conected.
1275 BC - We discover Polytheism, and trade it along with 25 Gold to the Romans, for... Code of Laws, Map Making, Mathematics and Philosophy! Then we give Polytheism to Germany for 179 Gold and their Territory map, and then to Persia for 118 Gold and their Territory map. This leaves us with 851 Gold in the coffin and once again "technologically advanced". We are now researching Literature at 100% (12 turns). Centralia, despite it's name, founded in the outer distance 9 "ring", 3 NE of St. Regis.
1225 BC - We buy a Slave from France for 104 Gold.
1200 BC - Akwesasne founded in the outer distance 9 "ring", E, SE, SE of Tonawanda, trying to culturally steal incense from the French.
1100 BC - Tyendenaga founded in the middle "ring", 2 W of Grand River. Kahnawake founded in the outer "ring", NW, NW, N of St. Regis.
1075 BC - "Stolen" incense connected!
1025 BC - Caughnawaga founded in the middle "ring", 4 S of Salamanca. Yes, it's crowded, but I think it will be alright.
1000 BC - Oka founded on the land bridge to Rome, as part of the middle "ring", mainly acting as a defensive outpost. We discover Literature, which we give to India along with 10 GPT and 438 Gold, for The Republic. We also give Literature to France along with Furs for Silks. We then give The Republic to Rome and Germany, for Currency, Construction, 40 Gold, both their World Maps and a Slave, and THIS LAUNCHES US INTO THE MIDDLE AGES! We instigate a revolution of course.
QSC stats:
15 Towns
30 Pop
13 native Workers
5 slave Workers
3 Swordsmen
2 Mounted Warriors
1 Spearman
1 Warrior
1 Galley
1 Scout
5 Barracks
5 Temples
1 Granary
3 Horses in our lands, two of them connected. 2 Irons, both connected.
2 Furs, 1 Wine, 1 Incense, all connected. Trading for Spices.
All ancient age techs except Monarchy.
Anarchy
All contacts
56 Gold
Score in game: 456 (6th). 4th place in the game in power and in culture. Tech parity (Persia have Monarchy and Engineering; Germany have Feudalism; Rome, Germany and Arabia do not have The Republic).
This is the earliest MA date ever for me!
(In the picture below, the yellow, blue and red dots correspond to the three different "rings" I have used - see 3000 BC screenshot.)
-- Roland