The AI undoubtely will cross your borders, it's called the 'Deity AI Right of Passage'. It's a permanent arrangement I'm afraid... (...to be used to the humans advantage ultimately.
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Yep. That is exactly what I had decided to do. With a fast research pace, the governments are likely to be available while many of our cities are still small, plus with the number of workers we may want around the capital to chop some forests, and launching a campaign against deity opponents with mounted warriors the unit support of monarchy has to be preferable over republic. As religious, mid-late MA we can change to republic without much anarchy penalty.Renata said:anyone consider the Monarchy route for tech research? Mysticism at min, Poly at max, then Monarchy at best possible? Or maybe even better -- buy mysticism as soon as it comes available, then go Poly at min & Monarchy at best possible. We can easily afford more than one government shift as a religious civ, and having Monarchy earlier than Republic would probably be available would be sweet. Poly might even be a monopoly, if we get lucky with AI research paths.
QwertySoft said:First off, building a worker first is a waste of either 2 or 5 turns of production.
QwertySoft said:Worker to furs. 3900 BC: 3/20 food, +3pt. Warrior 2/10 shields, +2pt. Worker begins road, 9? turns to complete.
I have no qualms about using *any* amount on the luxury slider in the early game, up to 100% if I see value in it. (Generally though I'd have 90% as my limit while doing 40 turn research.)QwertySoft said:Well, you're not gonna be able to get past size 2 without building a couple of warriors unless you touch the lux slider...which I _might_ do once the city can support a 10% lux tax
Offa said:With this great start spot I suppose everyone will go down the settler factory path. The iroquois aren't really ideal for very early wars.