QwertySoft said:Well, there's no point in chopping the forest to build a worker or warrior.
QwertySoft said:We're not industrious, are we? Current GOTM it's taking me 6 turns to build a road, and it takes longer to do it over forest. As much as an early second worker would be helpful, it delays the first settler since you have to wait an extra 7 turns minimum(unless you do irrigate the cows, but at most that saves 4 turns).
Can we know how many rivals there are?ainwood said:Just to confirm:
Standard world.
70% Ocean.
Normal Climate.
5 Billion years old.
Pangaea land form.
Cool temperature.
restless barbs.
Renata said:Those numbers are for a non-industrious civ. Industrious would be 1.5 turns to road (rounded up to 2), 2 turns to irrigate, 3 to mine and 5 to chop forest. Despostism has no effect on worker speed (except vis-a-vis democracy, of course).
Pardon, but I think you're the one who is getting worked up about the starting location here.QwertySoft said:Settling in place sorta wastes one forest tile that can be chopped early for extra shields towards a granary /.../ You're all so dazed by the start location that you haven't even started fog-gazing.
Of course I do not mean to waste shields, that should go without saying.QwertySoft said:.First off, building a worker first is a waste of either 2 or 5 turns of production. Working the cow gives +3 food per turn, meaning growth in 7, but at the same time, 2 spt, meaning the worker will finish 2 turns before the population to support it will be there.Hannabir said:Another option is to do no research at all. Also, this looks like a great location for an OCC game!![]()
7. Standard number for a standard map.Hannabir said:Can we know how many rivals there are?![]()
SirPleb said:BTW, I think that all the forest tiles visible at the start are on grassland but I'm not positive. Can anyone tell for sure what they're on? For planning initial development it is especially important for the four forests in the inner ring of the start position.
Sandman2003 said:After the chops:
1) If both are grassland, I will mine the game
The more I think about it, the more I am starting to agree with you, especially if there is at least one more BG. Then you could run a 4T warrior plus settler pump in the capital, and share the food at least once every four turns.Roland Ehnström said:I was thinking about this too, in terms of "what's the use of another food when you already have +5 fpt?". BUT there is something I have learned from reading about the top-scoring games in the spoiler-threads: Irrigating food-bouses ALWAYS pays off!
I think that's as close to an absolute rule as we have for Civ3!Roland Ehnström said:Irrigating food-bouses ALWAYS pays off!
Sandman2003 said:The more I think about it, the more I am starting to agree with you, especially if there is at least one more BG. Then you could run a 4T warrior plus settler pump in the capital, and share the food at least once every four turns.
krisk said:Given the fact that the AIs will be expanding rapidly, should Ring City Placement still be a priority? Or is it a better idea to just grab as much space as possible, and to grab luxuries and resources in particular, and then worry about mitigating corruption later on?
I don't know if this is a silly question or not. This will be my first Diety-level game. (I was only just getting comfortable with Emperor level!) I've tried a few Diety-level practice starts with random maps, and I just feel really claustrophobic with the unbelievaby fast rate of AI expansion.
How many cities can I realistically expect to build before we run out of space?
Any general advice on playing Diety level (beyond the oft-heard `trade tech instead of researching it yourself') would be greatly appreciated, especially any differences from Emperor-level strategy.