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1.27f
Just loaded the game for the first time on 1/3, and reached Middle Ages on 1/6. Only have 12 days to play the game, so it will have to be a fast one. My initial thought was 20K culture, possibly off-loading to a Diplo if time is running out, so this colors some of my initial decisions.
Founded Beijing in place and started Irrigating Cattles and putting roads in. Only saw one Commercial civ in F10 display, so started on Alphabet at Max right away (learned in 2800 BC). Sent 3 Warriors out scouting (using LuxTax to keep city productive, of course) and became suspicious rather quickly that we were all ALONE! Of course. Research to Map-Making was a high priority, so focused on commerce development. Next build was a Settler and Shanghai was founded to the SE on river and coastal. A 3.x Ring seems the most convenient spacing; 4 of my 6 city sites match SirPleb's and others, but I did place Canton to the NW of the Gold Hill; I wanted to use my Capital for Wonder building, so this city site allows Canton access to both Food bonuses, and Canton eventually built a Granary to produce Settlers.
Beijing had initial Settler duty, and built most of the 3.x ring without a Granary. Eventually started on Pyramids, was beaten to it by Babylon, but was able to switch to Great Library (finished in 710 BC); then built a Temple and Library. Started on Hanging Gardens.
After Alphabet came Pottery, Writing and MapMaking (1475 BC.) My Warrior outposts had already noted Green culture on a land just visible across a strait, so my first Galleys headed off and met Greece and Babylon just before the QSC period ended. Trading for Maps revealed no obvious other lands to contact, so my Galleys turned back and awaited the invevitable Invasion orders.

I researched Literature next (for Great Library switch), then Code-of-Laws in 950 BC (traded for Wheel, BronzeWorking, CerBurial, IronWorking and I could see I had 2 sources of Iron and 0 sources of Horses - but Greece had some!). Next was Philosophy in 850 BC, traded for Mysticism. Then it was off for Polytheism and Monarchy to gain access to Hanging Gardens.
My core cities (other than Beijing which was working on Pyramids/Great Library and Canton which was building Granary/Settlers) built Barracks and started on Warriors, for MP and barb duty. I timed Map-Making well and had 2 Galleys in the Water on that turn; 2 more followed for exploration duty. Just about the time I was thinking my Military was a bit big, I learned Literature and all the core cities could build Libraries. Once Iron was connected (and their library finished), the core started building Swordsmen and preparing for Greece.
The Coastal cities started forming a Galley stack of 'volunteers' that finally set sail to discover far off lands. They were eventually successful in 470 BC, but just barely. The last 2 Galleys made it to culture, but were still in a Sea space. Fortunately they could see a city and made contact (Whew!), but they sank at the end of the turn! (This is a mystery I've pondered from time to time - how does the communication get back to the capital?!?? Message in a bottle? Carrier Pigeon? Smoke signals? Psychic channeling?

) I traded for Communications and maps, and came to know all other peoples. The Great Library was poised to provide me with new Technologies. I soon knew about Republic, started a Revolution, and a mere 7 turns later

I were one. Construction was learned from the GreatLibrary during the Anarchy period, and Currency shortly after, propelling me into the MidAges. I usually save the Game at key points (partly for documentation), but I blew it and forgot to do that, so I'm guessing it was in the 300 BC to 250 BC time period.
The RNG has been excessively streaky in this game! I attacked a Greek city defended by 2 Regular Hoplites with a Stack of 6 Vet Swordsmen, and lost 5 of them (leaving 1 1hp Sword behind.) Then, when I eventually attack Athens with 9 Swordsmen (1 Elite and 8 Vet) vs 3 Hoplites (1 Vet and 2 Reg), I win the first 3 attacks taking NO losses! I send the 6 remaining Swords against Corinth, and the Following turn, against 2 Hoplites (1 Vet, 1 Reg), again lose 5 Swords. While I was losing, I counted one period of 13 random results with 12 'losses' and 1 'win'; when I won against Athens, I got 10 'wins' and 2 'losses' during that RNG streak. I calculate a Sword vs Fortified Hoplite with no other defensive benefits to be roughly a 43% win/ 57% lose per random result, and in all cases I'm facing Hoplites fortified in a city on Grassland. I don't know if there's a game setting that affects the deviation within the RNG, but if there is I'd much rather prefer a more benign setting - it's very difficult to set up and plan battles when 6 on 2 loses, but 3 on 3 wins!
At 1000 BC I had 1 city and 9 towns, total # of citizens was 33. Military was 1 Settler, 7 Workers (much rather have 25!), 19 Warriors and 4 Galleys. Had 1 Granary, 1 Harbor, 1 Library and 4 Barracks. Techs I know - 1st tier: Masonry, Alpha, Pott, WarCode and Wheel; 2nd Tier: Writing; 3rd tier: Map-Making and Literature. Two turns away from Code-of-Laws and 12 turns from Great Library (but it actually took 14 because I'd use one of the food bonuses in Beijing on alternating turns.)
Here's my empire at 470 BC, the turn I made remote contact: