Gotm 39 Final Spoiler - Game Submitted

original jeffa's post (in russian)
Spoiler :
Да вроде Нобль, ничего же необычного в Оксфорде в это время. Да и не до 1Ад, а в 20 или 35АД он у меня был, вроде. Приукрасил Смущение.
В начале был раш воинами, но, думаю альтернатив, познакомившись на 2 и 5 ходах с соседями, не было. Сперва Хан, он даже 2-го воина не успел построить, дальше Ваш. Дальше ГС Ораклом(в районе 15ххВС, здесь подвезло, выташил Бронзу из избы), быстро поставил ещё 3 города. На север(Рыба+Пшено+Слон+Железо), рядом с варваром, на ЮВ от Каракума(Медь и Рыба) и на В от Вашингтона(Рис и Коровы). Вот эти 6 городов для Универов. На Камне варварский город был с дубами, я его парой топоров взял. Ещё и восточней на Крабах варварский город был. В обоих городах рабы были. Пирамиды в районе 800ВС(В Карокуме лесом, без Камня). По науке подучил после ГС Матику и все нужные начальные техи и на Деньги-Литер. Дальше Бумага-Образование (где-то около 200ВС, ускорено ВУ). Во всех городах библы уже построенны были(в первых 3 вообще рано, первые постройки), Универы дешёвые, срубал лес-два и ускорял рабством. Ну и на Оксфорд лес держал у столицы подрубленный. Первый ВУ(около 2000ВС) - Академия, 2-й(1000ВС где-то) присоединён к столице..
А вообще в Оксфорде главное не темп науки, тем более на Нобле, а быстрое расширение до 6 городов минимум, причём городов с лесом и едой. Если после ГС(Альфы для обменов) идти сразу на Бумагу-Образование(ВУ), то даты Оксфорда можно намного ранние получать, были бы 6 городов, способных Универы строить.

До ГС. Животные-Письмо-Поли(основал религию Улыбка )-Масонство-Дух-СЗ-ГС(Оракул). Дальше Матика(рубка)-Железо(для алмазов в столице)-Фермы-Рыба-Колесо-Амбары-Альфа-Литер-Деньги-Бумага-Образование. Так, если правильно помню. Альфу учил для Литера, позже сменял Парус-Меди-Моно у компов, но на религию и ОР не спрыгивал, позже переходил, с Пациком. Суды активно рубил, в основном до Универов успел их сделать. А так смотрел по отстающему городу(у меня это был на Рыбе+Медь), под него и подгонял Образование, если бы его раньше поставил-развил, то и что-нибудь из Альфы-Литер-Деньги можно было отложить на после Образования.


Highlights:
1. warrior rush was used to kill both neighbors.
2. BW from a hut.
3. research: anim->wright->poly (found religion!)->mason->priest->CoL
4. Oracle (about 1500BC) -> CS -> Math -> IW ->farm ->Fish ->wheel -> pott -> alph -> liter -> curr -> paper (200BC) -> education (used GS)
5. 1-st GS in 2000BC -> academy, 2-d in 1000BC -> settled to the capital
6. Jeffa as me believe: only cities development limits Oxford date.
 
Thank you both Gosha and Jeffa!

I must give the warrior rush an other try. Did it once but failed and never tried it again :)



I put the russian text in an online translator:

Yes like the Noble, is also unusual in Oxford at this time. Yes and no to 1Ad, but in 20 or 35AD it I was like. Gloss embarrassment.
In the beginning was Rash warriors, but I think the alternatives for introducing at 2 and 5 moves to the neighborhood, it was not. First, Khan, he was even 2-nd they did not have time to build, then your. More HS Oracle (in the area 15hhVS here podvezlo, vytashil bronze fish), quickly put another 3 cities. North (Fish + millet + elephant + Iron), next to the barbarians, the SE of the Karakum (Copper and fish) and in Washington (Rice and cows). These 6 cities for Universal. On the stone was the barbarian city of oaks, I took a pair of axes. More and east to Krabi town was barbaric. Both cities were slaves. Pyramids in an area 800VS (Karokume In the forest, without a stone). Science poduchil after ToS topic and all the necessary initial tehi and the Money-Liter. More Paper-Education (somewhere around 200VS, accelerated WU). In all cities áèáë already been built (in the first 3 even sooner, the first built), Univer cheaper, cut down a forest or two, and accelerates slavery. And at Oxford Forest held at the capital podrublenny. The first WU (about 2000VS) - The Academy, 2 nd (1000VS somewhere) is attached to the capital ..
But in general, in Oxford is not the main rate of science, especially in the Noble, a rapid expansion until at least 6 cities, and urban forest and eating. If, after HS (Alpha for exchanges), go immediately to the paper-Education (VU), the date of Oxford, you can get much earlier, would have been 6 cities that can build Univer.

Prior to the TOS. Animals-Letter-Poly (founded religion smile)-Masonstvo-Spirit-NW-HS (Oracle). Next topic (cutting)-Iron (for diamonds in the capital), farm-Fish-Wheel-Granary-Alpha-Liter-Money-Paper-Education. So, if I remember correctly. Alpha taught for Litera later succeeds Sail-Copper-Mono with computers, but in religion, and OP did not jump off, and later transferred, with Patsikom. The courts are actively rubil, mostly to the University has managed to do. And looking at lagging behind the city (with me it was on fish + Copper), under its Education and adjust, if he had earlier put-developed, so that one of the Alpha-Liter-Money can be postponed to after the formation.
 
This sentence should looks like:
Oxford built before 1AD is a usual thing at noble :)

I thought that knowing that an automatic translation isn't that accurate.

Doing such a warrior rush, is it usual to build barracks first or is the initial build sequence warrior - warrior - warrior - warrior ... ?
From the translation I understand, that Jeffa faced only one warrior in Khans capital so I suppose he didn't build barracks.
 
From the translation I understand, that Jeffa faced only one warrior in Khans capital so I suppose he didn't build barracks.
correct

PS to build barrack or not to built? :confused: :D I think that depend on situation. But usually I did not.
 
I replayed the start of this game to test the warrior rush. Started to build a worker till I met Washington. Switched to warrior production. Met Khan. Attacked him with three warriors, faced one opponent warrior, lost two and captured with the third Khans capital.
Build three additional warriors and with the survivor from the Khan battle I attacked Washington. Also only one defending warrior and one worker. Nice.

Result of this start: 2 additonal cities and a worker. Indeed a nice start :D
 
I ended up losing the game. :( I flipped one of the barb cities but didn't' pay much attention to it and lost it to Spain late in the game. I took out the Mongols with 20 cavalry and was in second place behind America. I planned to get to industrialization and use my panzers to conquer America and take the time victory. But I dallied with my research since I'm a sucker for building monasteries and delaying scientific method. I had a nice stack of panzers on the American border but needed more - and Roosevelt attacked. He didn't wipe me out but he pretty much crushed me as he had gunships and all I had was panzers. Not even any artillery. Talk about snatching defeat from the jaws of victory. :cry:

Well, I think I am cured of the monastery affliction now.
 
Conquest win, 1850.

Yes, I sucked, but this was my first win by conquest in any version of Civ. At least I had fun doing it badly.

I flipped Saxon, captured Carib, and wiped out my half of the map. Some time around there my caravels ran into that second wall of ice, and I realized the astronomy/build a bunch of galleons conquest wasn't going to happen.

Instead, I captured a couple English cities, captured the rest of the English cities, and finally wiped out Spain, India, and France in that order. Spain and India were both Buddhist so there was no way I could soften them up by getting them to go to war against each other.

Cool stuff:

Combat:
I'm a peaceful builder at heart, so I learned a lot about AI combat tendencies (like putting large stacks of units into kill zones and attacking against suicidal odds) and the value of combined arms and siege weapons for collateral damage. I think I will be substantially better at military solutions to the problems I encounter in future games (but still don't think I would have the guts to try a warrior rush in a GOTM).

City Specialization:
Any cities I captured or flipped on the east side of the map were used pretty much exclusively as weapons factories. When not forced to specialize by circumstance, I tend to like to build too many pretty buildings in all my cities.


Things I could have done better:

Economy:
It probably wasn't a super map to try a Specialist Economy. After wiping out my opposition on the west side of the map, I had to convert to cottages to keep my research going forward at any speed faster than a crawl. Building the Pyramids would have helped a lot, but would have been tough without early access to stone.

City Razing:
In retrospect, I probably should have razed more cities on the western half of the map and rebuilt in more optimal locations as my expanding economy permitted. This probably contributed to the economic crash described above.

Managing Saxon after the flip:
It took me about 1500 years to realize I could build military units much faster if I would work the wheat tile from Saxon rather than Munich (the city I built to flip Saxon). :(I also should have built Heroic Epic there, but of course had no way to know that as I built it before finding the ice wall on the far side of the world.

Drafting/Rushing:
I really didn't do much of either. I'm sure I could have pumped out more units faster, which would have left me in a better position for...

Ordering my wars on the eastern half:
Napoleon wound up with most of the productive territory on his continent. I would have been able to finish faster by capturing a few French cities (but didn't want to DoW against Napoleon first because of the risk of losing my bases on that half). And then, I (mistakenly) thought he might be useful by attacking Spain to weaken Isabella while I invaded India. Didn't work, Napoleon got stalled and asked me for help, which I did (not wanting him to back out and then invade me). By the time I got around to war with Ashoka, he had riflemen... not an easy war.

Collateral damage:
It can take a LONG time for units to heal if they take significant damage attacking enemy cities. This is a particular penalty when one is razing any captured cities to avoid going meeting the conditions for a domination win--it's not like I need them to stay behind as a garrison, either. Next time I will definitely bring a few more catapaults and cannons to the party.

Overall, it was a fun game, and I learned a lot by doing a lot of things the hard way. :goodjob:
 
Collateral damage:
It can take a LONG time for units to heal if they take significant damage attacking enemy cities. This is a particular penalty when one is razing any captured cities to avoid going meeting the conditions for a domination win--it's not like I need them to stay behind as a garrison, either. Next time I will definitely bring a few more catapaults and cannons to the party.

One suggestion here: have you tried using a Great General to attach to a single unit and make a super-healer (+3 Medic)? Bring that along with your stack and your units heal completely in 1-2 turns every time. Don't promote him so high he will have to defend a counter-attack though... he's too precious to risk losing.

Edit: Oooops.... sorry. BtS thinking on my part.
 
I settled in place, and quickly found the 2nd Barb city, which - as in so many other people's games - constructed Stonehenge... however, flipping it was no problem at all...

...because, I remembered that the Parthenon appears really early in Vanilla, so I bee-lined to it... the culture from it flipped Carib. Then, a great Artist was born, so I culture-bombed my Northern city... just one turn later, Saxon (Stonehenge and all) was mine, all mine. Easy!

Exploration-wise, I sent a Scout walking westwards and met two AI rivals, and then sent a workboat from Carib exploring eastwards, and promptly contacted all AIs by 350BC. Until I read this thread a few minutes ago, I had absolutely no idea there was an ice barrier in the ocean, as I made no attempt to sail the ocean, given that everyone was readily reachable by Galley!! So, overall, my feedback on the map is very positive indeed - thanks, jesusin!

From then onwards, I could easily have played a straightforward Cultural victory strategy (Berlin already had Parthenon & Sistine at this point)... however, instead I tried a highly-experimental militaristic strategy - a diversion from anything I've attempted before. And, as a former winner of lowest scoring Cultural and lowest scoring Conquest, I thought... why not try for a lowest scoring Domination too! ;)

The western lands were captured very very quickly. I had a few great artists so culture bombed a few new cities to obtain control of every single square in the west.

In the East, myself, England and France were all at war with one another intermittently, with many, many cities changing hands a number of times. I could... SHOULD... have taken a domination win in 1571AD... I captured Paris... and when the 7 turns of revolt were complete, I would have had enough land for a Domination victory (I already had enough population). However, my army was weary, and Napoleon kept fighting back, and would not negotiate for peace... so he re-claimed Paris and denied me the victory at that point... :cry::cry:

And so, the wars continued, a couple more with Victoria... a couple more with Napoleon... Victoria defended well - she was building Longbowmen which had 2 or 3 defensive promotions... Napoleon only ever seemed to build War Elephants - he didn't care too much for defensive units!! So, eventually, I declared on Napoleon one last time, and finally broke his spirit, taking Paris and Lyons, to claim a Domination victory. Should have been 1571AD, but instead was a whole 332 years later, in 1903AD...
 
It can take a LONG time for units to heal if they take significant damage attacking enemy cities. This is a particular penalty when one is razing any captured cities...

Small hints. Things you might already know:

- Save a few promotions. Use these unpromoted units to attack the weaker tail-end of a city's defenders, then use the promotion and heal some damage (using a promotion heals half of a unit's damage, I believe).

- If you have a lot of damage to heal and you're still sitting in your enemy's cultural borders (can easily happen when razing) it might be worthwhile to step into some nearby neutral territory. You'll heal faster.

- Otherwise, be wary of moving. If you move one tile along a road in neutral territory, thus leaving some movement left, and the mouseover says "Fortify until healed (3 turns)" be advised: This is a lie. The unit won't heal that turn because of the partial move, and it will be four more turns before healing.

Next time I will definitely bring a few more catapaults and cannons to the party.

That helps, too.

If you have plenty of non-siege units, though, they can escort even two or three of the siege units to the next city and start bombarding it while you wait for everyone else to heal. Heck, I sometimes do this with damaged Catapults and Cannons. They can still bombard the walls/culture, your other units will protect them from harm, and when the bombarding is complete the rest of the siege should have arrived to do the direct-assault softening-up process.


Cheers,
J
 
...because, I remembered that the Parthenon appears really early in Vanilla, so I bee-lined to it... the culture from it flipped Carib. Then, a great Artist was born, so I culture-bombed my Northern city... just one turn later, Saxon (Stonehenge and all) was mine, all mine. Easy!
Well done!

I could... SHOULD... have taken a domination win in 1571AD... I captured Paris... and when the 7 turns of revolt were complete, I would have had enough land for a Domination victory (I already had enough population). However, my army was weary, and Napoleon kept fighting back, and would not negotiate for peace... so he re-claimed Paris and denied me the victory at that point... :cry::cry:

And so, the wars continued, a couple more with Victoria... a couple more with Napoleon... Victoria defended well - she was building Longbowmen which had 2 or 3 defensive promotions... Napoleon only ever seemed to build War Elephants - he didn't care too much for defensive units!! So, eventually, I declared on Napoleon one last time, and finally broke his spirit, taking Paris and Lyons, to claim a Domination victory. Should have been 1571AD, but instead was a whole 332 years later, in 1903AD...

If you were so close to the domination limit, why not just set the cultural slider to 100% and send a couple of settlers to empty space?
 
If you were so close to the domination limit, why not just set the cultural slider to 100% and send a couple of settlers to empty space?

you need all your homeland + all Nappy land for domination + a little Victoria lands. There were no space to settle.
 
Well done!

Thank you! I never thought the day would come when jesusin congratulated me on a cultural strategy!!

If you were so close to the domination limit, why not just set the cultural slider to 100% and send a couple of settlers to empty space?

I already held every single land tile in the western lands, plus ~40% of England, plus ~65% of France, and had already used 3 or 4 settlers to fill in the gaps in the Ice & Tundra to the far south-west of London... so, the only available space would have been created if I'd razed Paris, rather than capturing, and immediately re-settled. However, Napoleon would simply have razed that city immediately on his next turn, as my intimidating stack of doom had been reduced to just 5 or 6 massively-wounded units, whilst his massive stack of War Elephants was, bizarrely, sitting 1 square outside of Paris, rather than defending the city...
 
Space Race at a pitiful 1983. In my defence I have to say that I have been solely playing BtS since it came out and I've only been back to that after an 18 month break from Civ. My biggest cock-up was my early wars. I'm just not good enough to maintain those when I don't have the tech advantage. In the end I had to wait for Riflemen and Cavalry before I took care of the West side of the map.

As a map, however, I did enjoy it. I liked that I didn't have to worry about a navy or seaborne invasions in general (I'm lazy like that) and I'm impressed by those who managed to complete conquest and domination victories. I did flip Carib but got blase about it, leaving it with a sole Longbowman defender. That meant that Victoria got greedy and despite whipping some elephants and upgrading to Infantry her Knights had it for breakfast. There then followed the most amusing period of the game as I proceeded to nuke her back to the stone-age (the global warming later was less fun) and watched her increasingly outrageous demands for peace. At one point she demanded Physics, Hamburg (which was my production king) plus cash, eventually settling for 20 gold which I paid just to shut her up.
 
Small hints. Things you might already know:
Thanks for taking the time--I appreciate it!

- Save a few promotions. Use these unpromoted units to attack the weaker tail-end of a city's defenders, then use the promotion and heal some damage (using a promotion heals half of a unit's damage, I believe).
Nice tip, thanks!

- If you have a lot of damage to heal and you're still sitting in your enemy's cultural borders (can easily happen when razing) it might be worthwhile to step into some nearby neutral territory. You'll heal faster.
I did some of that. However, this was late in the game, so that even after razing cities my damaged units were often 2 or 3 tiles inside the cultural borders of the nearest enemy city. That's 4 or 6 turns to move out to neutral territory and back in (for units with 1 :move:) and at that point unless the unit is almost dead it's faster just to heal in place. Moving to neutral territory works much better for mounted units, obviously.

- Otherwise, be wary of moving. If you move one tile along a road in neutral territory, thus leaving some movement left, and the mouseover says "Fortify until healed (3 turns)" be advised: This is a lie. The unit won't heal that turn because of the partial move, and it will be four more turns before healing.
Thanks for the heads-up.

If you have plenty of non-siege units, though, they can escort even two or three of the siege units to the next city and start bombarding it while you wait for everyone else to heal. Heck, I sometimes do this with damaged Catapults and Cannons. They can still bombard the walls/culture, your other units will protect them from harm, and when the bombarding is complete the rest of the siege should have arrived to do the direct-assault softening-up process.
Another nice tip, thanks!
 
Diplo win 1556 AD, Roos, Khan and Napoleon all voted for me (they were friendly + 12/14/16 or something)
 
From the first spoiler ...

"After which I plan to immitate Columbus, and go east by sailing west ... beeline Galleons and ship this highly experienced army off to war."

:rotfl::rotfl::rotfl:

I can't complain, I should have guessed we'd have a second ice band! :lol:

Mongols fell 545 AD, two civs down ...

So ... I had flipped Saxon earlier ... had to slowly build troops, take Carib, and go after the weak France to build a base in the east.

Since this game was pretty much a waste for ranking or award purposes, though I would see if I could capture all the cities in a final turn to have 100 % of pop (but without razing many).

Invaded the Spain-India island, had to take cities from Asoka and gift to Izzy to stay below the dom limit (she was less advanced). Pushed in to England as well. But time got short, and the culture slider for happiness grew my land tiles in the homeland too fast ...

So I had to take what I could for an 1817 Dom with the land at 63.66% (need 64%) and London due to come out of revolt the next turn.

1817 Dom 49,334; 6853 base and 89.73% of pop.

Which leads me to a scoring question ... is the score from pop based on raw pop you have, % of the world's pop you have, or % or some theoretical pop that you have?

The practical implication is whether one gets more points from pop by growing own pop (even if world grows too and % does not change), or from destroying pop of others (your % goes up even if your raw pop does not)?

dV
 
Back
Top Bottom