GOTM 39 First Spoiler

Can't be Gilga, its vanilla. :p

:blush:
I wondered why I wasn't getting any nice random events...:lol:

One Vanilla game a month and I still haven't got used to all the subtle differences.:cringe:
 
I Settled 1NW. Built a worker, then chopped another and two Settlers. By this time I had explored enough to meet Roos and Genghis and to see all of the empty space on the other side of them. Decided to kill them both, so I built cities in the best two spots: Hamburg to the West of Berlin on the hill south of the horses and Munich in the North 1SW of the fish. I searched IW right after settling Munich and was quite pleased to see Iron in my FC. I hooked it up and started pumping Axemen to add to my small chariot stack. I build the Oracle and get Code of Laws because I need religion for happiness and judging by the map, I am going to need to run some specialists stat. Confucianism founds in Hamburg.

It is 600 BC: a small stack of Axes and Chariot move south towards Genghis who has yet to hook up his Iron (b/c he doesn't know it is there). Axe rush becomes a Sword rush.

5AD: Genghis is dead. All his cities except Karakorum have been raised. Karakorum will be heavily cottaged. A GP has built the Kong Miao in Hamburg and a group of Northern Barbarians who call themselves Saxons have decided to join my civilization. I now have five cities.

125AD: Roos is dead. His two remaining cities, Washington and New York have become German. Washington is being cottaged. New York will become a production city with the ability to also run some specialists. It is rich in cows and bananas. It also contains an odd stone circle.

300AD: Bulbed Philosophy. Daoism founds in Saxon. DOH!

500AD: Frederick has decided to settle the distant west coast. 2 settlers are on their way already. One will settle a northern location famous for its clams and corn. Many Great People will be born there. The other heads a little further south after hearing tales of cows and fish. However, their leader is a drunk and they get lost and settle near cows without ever finding the legendary cod. I was really pissed at myself after this. Frederick's 7 cities will soon be 9.

I am now teching towards Optics to go find a way to carry my Maces around the
around the eastern wall.
 
Am I allowed to tell you? Caravel's aren't necessary to reach them IF you flip barbarians, but, still am not sure.

I'd prefer you didn't.

As you say, it is not clearly against the written rule.
However, it is against the spirit of the rule: if he kept playing without reading here he wouldn't know. So it is spoilerish info for him. Let him play on and discover by himself, please.
 
I agree 100% with jesusin. But this piece of info is already mentioned by someone else in the thread. Maybe delete that part - or even this very post which highlights such availability?
 
I settled Berlin in place, and got to exploring, quickly realizing we were probably cut off from the other side. So, started trying to get in position to flip the barb cities. I got Hinduism, and that also helped with culture. Still, boy, it took a long time.

And, like at least one other said here, Saxon built Stonehenge. That was new for me, from a barb city. So, I couldn't flip that and had to bring up troops from the southern city that took past 1AD to flip.

No matter, as I wasn't planning any conquer or domination win. My Hinduism was spreading like wildfire. Both the American and Mongols had it. Nevertheless, Genghis attacked. Such a jerk..... I had bigger priorities at the time, so I only taught him a lesson and took Ning-Shia.

My religion also spread to the English and French. I was the guy with the most buddies in the world. Diplomatic Victory, here I come.

More to come on how well that worked.

I guess I probably had 6 cities, plus the 2 barb cities(one being Ning-Shia), by 500 AD. Land area on my beginning side was not all that plentiful.
 
Appreciate jesusin trying something different, and encourage him to continue to do so, but I am not as enamored of this game as other posters seem to be. (Might be related to missing the Oracle by one turn.) The map is illogical, even deliberately deceptive, and therefore unpredictable. Sound play becomes wasted and is thus penalized.
 
Appreciate jesusin trying something different, and encourage him to continue to do so, but I am not as enamored of this game as other posters seem to be. (Might be related to missing the Oracle by one turn.) The map is illogical, even deliberately deceptive, and therefore unpredictable. Sound play becomes wasted and is thus penalized.

I knew not everybody would like such a 'different' map. I am sorry you didn't enjoy as much as I'd have liked.

I appreciate your sincerity. And also your encouraging me to do it again.


Now, there are some comments here that I don't understand. I would like to talk about it, but not in this thread. Will you bear with me and delay a discussion about the map until the second spoiler? Please?
 
I think it's worth discussing some general ideas inspired Cactus Pete's comment, though some details might best wait for the 2nd spoiler.

I was a little discouraged by my failing to recognize that settling in place might be a good idea despite the mountains, but to someone who understands culture flips better than me it might have been obvious that settling in place might be important given the easily-visible barbarian territory over the mountains.

The issue of "illogical" maps and penalizing "sound play" might be worth discussing, though. I don't mind, but I'm not that great at "sound play" in the first place. ISTM it's sometimes interesting to see how to adapt basic ideas to new and unusual conditions, but is that the right thing to do in a GOTM? At least one poster in another recent thread seemed incensed by this map, and CP isn't too happy either.

Maybe the issue is "proper warning": I accept that some games are too difficult for me to have fun with, knowing they're fun for a lot of other people, and that the difficulty level or options like "always war" give me fair warning in advance about what's happening. So should others have to accept that strange maps are fun for some people, and how often should the map be "strange"?

For an even more extreme example: would it ever be appropriate to set up an "always peace" xOTM where cultural domination a la Passive Aggressive Hatty was an effective way to win?
 
I'd prefer you didn't.

As you say, it is not clearly against the written rule.
However, it is against the spirit of the rule: if he kept playing without reading here he wouldn't know. So it is spoilerish info for him. Let him play on and discover by himself, please.
Thanks to Carib's flip and to my WB (and to your map set-up.) i have contact with all the AIs in the BCs.
I placed hamburg (my 6th city... well my 2nd self-built) exactly where DS placed it, but no way to flip that barb city... took it in the old, good way with maces and cats.
Carib build queue? WB-worker-HE. Then units.
And more units.
When i said Kara was my engineer city, i meant Pyramids, HG and HS.
Hamburg was my merchant city, with GLH and colossus.
GLib in Wash.
Berlin was mixed with Oracle and Parthenon.

Moderator Action - do not discuss caravels in first spoiler - DS the AIs were so backwards...

Never revolted to caste, nor slavery: no food in this map, it doesn't worth the lost turn. Moderator Action - deleted comment about something that could not possibly have happened before 500AD - DS
But revolted to OR/Confu (the main religion, over 30 cities), definitely a builder game.
Frst Gman? a GP... for the shrine, from the Oracle.
 
I like unorthodox maps like this. As long as they remain the exception rather than the rule I think they are a great way to present interesting new challenges and keep the game from becoming too formulaic. That said, I surely won't be posting anything close to competitive this round... :rolleyes:

At 500 AD I've taken out the Americans and with Karakorum I've got Khan on the ropes too, but they obviously aren't the main problem this game. Want to say more, but don't feel I can without saying too much so will wait until the next spoiler. Also, my vote would be for the staff to clean up some of what has been said already (JMHO)... :hmm:
 
I moved away from the mountains and settled to the NW.

An early hut gave me a map of the Mongols and I quickly found the Americans.

I decided that this looked good for an early war of aggression. My second city was near the horses and I began chopping and whipping chariots. America fell 1st and the mongols soon their after.

My plan was to build a specialist economy and try for an early conquest victory. I built the pyramids and the Great Library (don't recall if i did a CS sling - maybe). The SE idea was probably not the greatest as there was not that much food on the map. However my demographics put me far ahead of the competition.

I forget where I was at 500 AD so I will save the rest for later.
 
Did I have so much luck taking down my neighbors with warriors before 2300BC, or was I just brilliant?

It only took me 5 warriors for Kara and 6 for Washington... Washington had 2 hardy warriors defending, with some culture, Kara also had two, but less culture.

It turned out it didn't hinder me in my research as I had paper in the BC's, allowing me to know the whole world layout... (Nice when aiming for high scoring conquest).

At 500AD my first stack of maces were warring on French soil, while researching Nationalism for militairy science by Liberalism (knights are nice, cavalry is nicer)
 
Very funny map. I really enjoyed playing it.

Although I read the pre-game discussion, I didn't take the culture flipping idea seriously. So I founded my two first cities at the same sites as DS, and Saxon but not Carib flipped. Having missed Carib and its copper, I panicked when I saw where the copper was. Preparing for an archer rush, sending a long-range expedition down to the southern coast to grab the copper before Genghis and researching IW. Also abandoning any idea on the Oracle in favour of my war efforts. Later seeing where the iron was, this was of course completely unnecessary.

Any way, by 500 AD Washington was gone and Genghis down to tundra cities. Science only slightly better than the AI. But my huge and victorious army was now completely useless. Further conquest will have to be done from one tiny little city (Saxon). Interesting problem - if the aggressive AI realize how weak this city is, it will soon be razed.
 
After moving the scout I settled 1NW for more workable tiles. When I saw how boxed in we were I decided an early rush was essential.

Unfortunately I didn't take enough chariots against Roosevelt's capital. In fact I took 5 against 2 archers which I expected to be enough but the last one lost at good odds. Ironically I normally delay war too long and build too many units. After the initial debacle I teched to Construction and took the Americans with catapults. At 500AD I was probably at war with Genghis.
 
my aim was fat domi (I mean gold medal)

Terrible map! :mad: Philosophical leader has no food in his capital.. and in other cities by the way too!!! :blush:

Settled in the place. Met Khan and (hmm who was the second? :lol:). Killed both before 1000BC by chariots. Oracle was built in 940BC -> CS. In 600BC I got barbarian city SE to the capital by culture. GL, NE in my capital was built after 400BC.

Pyrs was built far away - 2-3 turns before me :mad: So I lost a lot of science potential = 3 bulbs per scientist :blush:

Oxford was built too late in around 400AD. I got only 300 bulbs per turn in 500AD at 100%. And miserable value at zero science slider.

GPersons: 1-st GS -> academy (around 1100BC). Next GS -> philo aroun 600BC (I adopted pacifism). Then 3 and 4 ... (devil!) 2 GA in a row :mad:. Then GE in a city where I planned build PYRs :lol:. 6 - GS for speeding Education(125AD). 7 - GS for PPr(560AD).

Machinery - 260AD, 500AD engineering moderator action. deleted post-500AD info - DS.

I remember only 1 happy events: I got Construction from a hut covered by capital culture.

I got galley... but I forgot to scout AI lands :lol:

Now I know Victoria, Napoleon and Izza. All of them are cautions to me due to tech trading.

moderator action. deleted post-500AD info - DS

I see 2 weak AI near my bourders but I can not build troops. Now barbarian city are building NE (18 turns!!! - Thanks DS :( )
 
Don't you mean you're building HE for faster unit production?

Oh, wait... 'are building'... not 'is building'... What's NE then?
 
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