I don't quite understand which civs are not discussable since I'm pretty sure I met everyone before caravels. In the interest of erring on the side of caution, I won't discuss any of the civs I met until next time. It doesn't really matter in this case since I decided early on that I would not go to war unless attacked and that hasn't happened.
I moved around a bit before settling, finally founding Berlin E of the marble in about 3910 BC. I departed from my usual custom of beeling BW and stuck with Archers for most of the early BC years. Made a couple of Scouts and explored most of the continent before settling Hamburg to the NE taking the Ivory, Iron and Wheat. Since I needed culture to flip Saxon, I decided in the BC years to go for a cultural victory, which I haven't done in ages. That wasn't a bad decision but it was hampered by the fact that I chose Saxon as my 3rd cultural city, not realizing that the inability to transport GAs across the mountain range would be a severe handicap on keeping my cities at par. I took Carib with troops built in Saxon and founded two cities on the land mass to the E that were both food-poor. These were both built to put cultural pressure on existing AI cities in that region, but as of 500 AD no flips had occurred.
I also made the early decision not to go to war with anyone unless attacked. That made things interesting, but I neglected to account for the extreme passivity of Noble-level AIs. Even though I was worst enemy of at least 2 notoriously aggressive civs, they invariably attacked someone else. Ironically, they often invited me to join the battles and became even more annoyed when I refused but that still wasn't enough to make them DoW on me in later years. Also, their warfare was extremely indecisive. I believe only 2 cities changed hands and one was razed (which I promptly took advantage of by throwing a settler into the resulting cultural vacuum).
My program of flipping foreign cities was hampered by the lack of food and the consequent inability to throw GA-generated culture at the borders. I did getthe Sistine Chapel fairly early so that helped with the culture, but not as much as I would have liked.
I founded Confucianism with the Oracle-CoL slingshot. Later I founded Chritianity via a spare GP. I could have taken Taoism as well, but I decided to go for Optics so that I could transport GAs the long way around the globe.
Moderator Action - Deleted reference to events involving caravels - DS
By the early AD years, Confucianism dominated the West. I tried to use my second religion to incite some of my fellow Confucianists to take up the cross and attack me, but, as noted above, they uniformly attacked each other instead. Bloody crusaders!

At least I got a pile of gold from my various missionary activities.
Other religious conflicts in the trans-montain region prevented me from some early exploration but did not result in any useful wars there either. I think everyone on that side of the map founded a religion and eventually they all tried half-heartedly to kill each other with no net effect that I could discern.
Nothing else of great note happened before the Middle Ages except that I built a lot of wonders. Missed the Pyramids by 3 turns and didn't bother with Stonehenge, but got most of the other early ones.