Redbad
should have shaved
PTW open
I didn't make notes this time, so only some thoughts and actions from memory.
Considering the starting situation (lots of coastal positons, fish, river) and the Greek treats (commercial and scientific), I get visions of gold and science. And ofcourse gold = science and science = diplomatic goal. (science also could mean space goal, but space also requires shields and I did space in the German GOTM). So it will be diplo.
Settle 1NW. Building orders granary, settler, warrior, colossus.
Research <pottery> <writing> <mapmaking> <code of law> <philosophy> <republic>
Desired wonders: Colossus, G-light, Copernicus, Newton, Adam S, ToE and UN.
Everything went smoothly, building 4 towns on the starting continent (AINWOOD), and then colonising the surrounding islands. Buiding orders for the island-cities were harbour, library and aquaduct.
In the 6th century BC G-light was build and I was certain there was no easy way to the neighbours. I was researching republic at the time which was still some 6 or 8 turns away.
Three galleys set sail from ... on a ... course. ... one galley sank but two made it to save waters. And I met the good old X-man, the one who taught me fear in the Iroquois-deity-game. Xerxes already knows republic and is up on mathematics and some minor techs also. He knows the Romans, Carthagians and Arabs, hes annoyed and not interested in anything I have or suggest.
However I do spot a possible city-site at the coast between two of his cities. Xerxes being this advanced on Regent would mean he must have very reasonable land. Of his neighbours I dont think that the Romans or Arabs are good scolars, so I estimate that only Hannibal would be of use in the research-business. Thats why I think Xerxes will have done a fair deal of research himself and thus will have reasonable land. So a second core in Persia could be a good choice.
Thats in the long run, right now ofcourse the X-man wont trade so Ill go looking for his neighbours. One galley to the right and one to the left, ofcourse swimming the sea to avoid barbarian attacks. ... galley meets a neighbour, but to my surprise, it isnt one of Xerxes neighbours, but Shaka. Zulu knows Egypt and Babs but is quite backwards himself. I trade for all the techs, communications, maps and gold there is from Shaka, Cleo and Hammi. And that includes, to my joy, also polytheism, a tech the X-man hasnt got.
Xerxes is willing to trade mathematics and the last turn on republic for polytheism, but no communications. I go for it (and get a three turn anarchy). From the maps of the ZEB-continent I know I have to sail back to meet Xerxes friends.
Next turn I spot a wounded Arab warrior just outside the culture of Persia. To my surprise the Arabs are up on currency but down on philosophy, polytheism and ofcourse republic. Being wounded and not having traded with Xerxes I suppose there could be a war between them. I dont want to pay monopoly prices for currency, so I buy communications with the Romans and Carthagians for philosophy. And then I cant believe what Im seeing. The Carthagians not only know currency but also construction. The Romans add nothing, as expected.
The Carthagians want all for construction: communications with ZEB and all the techs I have, but Im more then happy to pay. Now its easy to get currency from the Arabs.
I enter MA and get a free Feudalism. I immediatly introduce Hammi to the MA. He gets monotheism, and is willing to sell it for feudalism and republic. Next one to tell the good news is Xerxes. He gets engineering and trades it for monotheism and feudalism.
So in just two or three turns Im from less than half the AA techs now having three MA techs. Time for some strategic decisions. To further increase the science I need strong partners. Xerxes and Hannibal are doing just fine, but Hammurabi isnt. He has good lands but needs more cities. It would be best if he took over the Egyptian lands. So I dow on Cleo and bring in Hammurabi for engineering, and Shaka for a minor tech. I gift Hannibal the three MA techs I know. I start researching on theology and hope one of the others might research invention before Im done with banking/astronomy.
I didn't make notes this time, so only some thoughts and actions from memory.
Considering the starting situation (lots of coastal positons, fish, river) and the Greek treats (commercial and scientific), I get visions of gold and science. And ofcourse gold = science and science = diplomatic goal. (science also could mean space goal, but space also requires shields and I did space in the German GOTM). So it will be diplo.
Settle 1NW. Building orders granary, settler, warrior, colossus.
Research <pottery> <writing> <mapmaking> <code of law> <philosophy> <republic>
Desired wonders: Colossus, G-light, Copernicus, Newton, Adam S, ToE and UN.
Everything went smoothly, building 4 towns on the starting continent (AINWOOD), and then colonising the surrounding islands. Buiding orders for the island-cities were harbour, library and aquaduct.
In the 6th century BC G-light was build and I was certain there was no easy way to the neighbours. I was researching republic at the time which was still some 6 or 8 turns away.
Three galleys set sail from ... on a ... course. ... one galley sank but two made it to save waters. And I met the good old X-man, the one who taught me fear in the Iroquois-deity-game. Xerxes already knows republic and is up on mathematics and some minor techs also. He knows the Romans, Carthagians and Arabs, hes annoyed and not interested in anything I have or suggest.
However I do spot a possible city-site at the coast between two of his cities. Xerxes being this advanced on Regent would mean he must have very reasonable land. Of his neighbours I dont think that the Romans or Arabs are good scolars, so I estimate that only Hannibal would be of use in the research-business. Thats why I think Xerxes will have done a fair deal of research himself and thus will have reasonable land. So a second core in Persia could be a good choice.
Thats in the long run, right now ofcourse the X-man wont trade so Ill go looking for his neighbours. One galley to the right and one to the left, ofcourse swimming the sea to avoid barbarian attacks. ... galley meets a neighbour, but to my surprise, it isnt one of Xerxes neighbours, but Shaka. Zulu knows Egypt and Babs but is quite backwards himself. I trade for all the techs, communications, maps and gold there is from Shaka, Cleo and Hammi. And that includes, to my joy, also polytheism, a tech the X-man hasnt got.
Xerxes is willing to trade mathematics and the last turn on republic for polytheism, but no communications. I go for it (and get a three turn anarchy). From the maps of the ZEB-continent I know I have to sail back to meet Xerxes friends.
Next turn I spot a wounded Arab warrior just outside the culture of Persia. To my surprise the Arabs are up on currency but down on philosophy, polytheism and ofcourse republic. Being wounded and not having traded with Xerxes I suppose there could be a war between them. I dont want to pay monopoly prices for currency, so I buy communications with the Romans and Carthagians for philosophy. And then I cant believe what Im seeing. The Carthagians not only know currency but also construction. The Romans add nothing, as expected.
The Carthagians want all for construction: communications with ZEB and all the techs I have, but Im more then happy to pay. Now its easy to get currency from the Arabs.
I enter MA and get a free Feudalism. I immediatly introduce Hammi to the MA. He gets monotheism, and is willing to sell it for feudalism and republic. Next one to tell the good news is Xerxes. He gets engineering and trades it for monotheism and feudalism.
So in just two or three turns Im from less than half the AA techs now having three MA techs. Time for some strategic decisions. To further increase the science I need strong partners. Xerxes and Hannibal are doing just fine, but Hammurabi isnt. He has good lands but needs more cities. It would be best if he took over the Egyptian lands. So I dow on Cleo and bring in Hammurabi for engineering, and Shaka for a minor tech. I gift Hannibal the three MA techs I know. I start researching on theology and hope one of the others might research invention before Im done with banking/astronomy.