Open class...
As with a lot of posters (some of which were surprising to me) this is my first deity game. I just won my first emperor game (GOTM42, too late to submit), so I'm happy to play this domination-style to see how I get on, working under the assumption that I will get conquered sooner or later.
Unaware of the hidden wheat, and mindful of the hill's defensive bonus, I settle in place. First build is a warrior of course, and the hut pops maps
Then in 3600bc, after only one session of GOTM43, something disastrous happens: my civ is attacked by Real Life! Virtual time stands still, while a Real week passes. Now I come back to the game after the QSC deadline, thinking how am I going to get this game done in time? There's only one answer. I'm going do the One City Challenge. First deity, first OCC
Now I figure there are two realistic ways of winning a OCC; 20k and Diplo, and one can play for both at the same time. So after I build my second explorer, I start on temple. When this is done (3150bc), Kyoto concentrates on growth, reaching pop 7 in 2310bc.
My explorers find Mongolia in 3200bc, but only meet the Koreans in 2430bc. The other AI contacts come shortly thereafter as a result of contact trading between the AI, apart from Persia who I meet in 1625bc.
Kyoto's build queue didn't include much culture for a long stretch, mainly because I didn't have any suitable techs. Using its food bonuses, it built 2-turn workers until the Oracle became buildable in 1750bc. These workers did enough improvements for a size 12 city and then joined back into Kyoto to bring it straight up to full size. The Ottomans complete Oracle so I switch to Pyramids, but Persia finishes these in 1500bc and I waste 120+ shields building a spear. It's the first big shield waste I've had in a 20k game. Ouch.
Meanwhile, tech trading goes fairly smoothly for me and I can keep up, helped in particular by getting the monopoly on Polytheism, which I used to trade all techs and almost all the continent's cash in 1325bc. The English arrive on my coastline in 1175bc. They trade my contact to their neighbours, and I make a bit more cash with my new, temporary contact monopoly. England settles north of Kyoto.
QSC stats...
1 city with 12 pop (all happy) claiming 35 tiles.
1 barracks, 1 granary, 1 temple, 1 courthouse.
Total stored food: 37, shields: 66, treasury: 491.
3 workers, 2 slaves, 2 warriors (1 veteran), 3 archers (2 veteran), 6 veteran spears, 3 catapults.
All contacts, no embassies.
All ancient techs except Construction, Currency, Literature, Republic and Monarchy (26 beakers contributed).
Firaxis score to date: 209.
QSC score estimated by MapStat: 4760

Frankly, that doesn't sound very likely, and (to quote Fish) "I'll never really know for sure / You never really gave me time"
In 950bc, the AIs reach medieval and trigger a massive uprising. They mostly spend their time sacking nearby English cities, and just after they are all dispatched, Kyoto completes The Wall (825bc). One could hardly think of a more pointless wonder for this game (although it does match one of my traits), but that's all there was available to me. I trade for the Currency (to enter the medieval) and Literature (to start the Glibrary) in 775bc. I'm still a despot, researching Monarchy at minimum, although the AI have it already.
Well, so far I'm more than happy to be alive and hanging onto the AI's coat-tails. Fingers crossed for the medieval era.