@Niklas,
It's understandable. Milking on a big map is evil. Unless there is a lurker as crazy as me it seems I'll get a cow. It's a lot of work for a small digital image on the Internet.
I bore it out until 1965. Then I became sloppy and strode over the limit. Strangely enough, MapStat didn't warn, neither before nor after the last turn. I should have looked at CivAssist, which says -1 when MapStat says zero.
Some silly facts:
Highest number of citizens: 3873
Cities: 228
195 hospitals and nearly as many Mass Transits (Many small cities are much better in the long run)
I didn't kill off all the other civs. The Ottomans were excellent funders. The downside was that they also researched pretty quickly. When they had only Robotics left and 8 spaceparts (mid 20th century) I revolted to monarchy and moved in with 7 MA armies. I nuked first and then razed with the armies; really messy. There was a culture balance at our common border so oddly enough I only razed towns behind the frontier.
This modern warfare gave me some new experiences. I killed off around 150 Ottoman units the first turn, getting 3leaders the same turn. I also got some use of the Strategic Missile Defense for the first time. It stopped 7 ICBMs on the very first turn! No nukes got through.
I estimated 2 more turns of war when I tripped over the limit.
Firaxis score was 19473.
Now for the looong story. But I've lost my notes for the last century; my computer often freezes when I exit civ3. I doubt anyone will actually read all this, but there are summaries every century (starting 1300 AD) that you may want to skim through:
What an ordeal! No way I'm doing this again, so I must say it's a bit of a relief that Niklas picked up another challenge. (Nicely played btw.)
I may vote green the rest of my life: pollution was awful. I learnt to find most of the older cities with unique names, but places like "New Najran 2" just don't stick. And if you automate you lose growth.
Glad this is over.
It's understandable. Milking on a big map is evil. Unless there is a lurker as crazy as me it seems I'll get a cow. It's a lot of work for a small digital image on the Internet.

I bore it out until 1965. Then I became sloppy and strode over the limit. Strangely enough, MapStat didn't warn, neither before nor after the last turn. I should have looked at CivAssist, which says -1 when MapStat says zero.
Some silly facts:
Highest number of citizens: 3873
Cities: 228
195 hospitals and nearly as many Mass Transits (Many small cities are much better in the long run)

I didn't kill off all the other civs. The Ottomans were excellent funders. The downside was that they also researched pretty quickly. When they had only Robotics left and 8 spaceparts (mid 20th century) I revolted to monarchy and moved in with 7 MA armies. I nuked first and then razed with the armies; really messy. There was a culture balance at our common border so oddly enough I only razed towns behind the frontier.
This modern warfare gave me some new experiences. I killed off around 150 Ottoman units the first turn, getting 3leaders the same turn. I also got some use of the Strategic Missile Defense for the first time. It stopped 7 ICBMs on the very first turn! No nukes got through.
I estimated 2 more turns of war when I tripped over the limit.
Firaxis score was 19473.
Now for the looong story. But I've lost my notes for the last century; my computer often freezes when I exit civ3. I doubt anyone will actually read all this, but there are summaries every century (starting 1300 AD) that you may want to skim through:
Spoiler :
MIDDLE AGES
50 BC - Chivalry discovered. Ottomans offer 53gpt for
it, plus 77g. We can't say no. We give it to Iroquois
(who have Great Lib) for better relations. One scientist
on Sistine Chapel. Support cost: 32gpt, gain: 175 gpt.
50 AD - Mecca & Medina reach riot size (8) as an Aztec
military unit enters our area. For some strange reason I
am not allowed to give them the ultimatum.
70 AD - This time we are allowed to kick them. After
some insulting propositions they declare. We have two
elite horsemen to attack the iron town. One dies.
130 AD - We get 11 ansar warriors (but lose no less than
3), and our GA starts. research is resumed at a
leisurely pace. We don't care about the Oracle being
obsolete. 10% luxury for score and easy management.
230 - Theology discovered.
260 - Disconnected iron.
290 - Education.
320 - "King Dave" produces the first Great Leader. He
hurries Leo's Workshop. FP is also completed.
330 - Aztecs destroyed.
340 - 5 luxes connected. Traded Gunpowder. We sell some
salpeter to Wacken. Music Theory discovered.
350 - We have built a road to Berlin in German territory
and can now trade spices. We envy their Pyramids but
first we will attack Persia.
Embassy with Carthage
360 - Destroyed trade route to Iroquois (=no harbour) to
stop their gems trade with Carthage. And so we can trade
gems and 8 gpt from Carthage for Education.
380 - First galley finished and heading for fish
southwest of Tenochtitlan. (I'm hoping for silks!) New
horsemen now head for Germany rather than Persia, where
I have 25 mounted units now.
390 - Chemistry researched. End of Golden Age. Trade
route reestablished, We are able to trade silks form
Ottomans on the interturn, because they lack salpeter.
400 - Ready to rape Persia, but unfortunately I forgot
to time the reconnection of iron.
420 - The fish was a red herring. Haven't seen those
since cracker's days.
450 - We kill a red-lined barb galley that was splatting
around inanely under Captain Whimsy. War with Persia.
Momentary loss of German spices is repaired as Tarsus
falls. (We were giving them furs as a part of the old
deal, and the furs were engulfed in Persia.)
Metallurgy discovered. MT: 6 turns
460 - Disconnected iron, worker starts roading it
instantly. One immortal appears, but loses agains ansar
warrior on mountain.
470 - Arbela, which was working on a hopeless wonder,
changed to a longbowman, but was still captured by us.
Pasargadae has one musketman, but we take it with one
and a half ansar to spare. That should be an important
crippling of Persia. Let's just hope Persepolis doesn't
give up its wonder build. We sacrifize some happiness yo
get MT in 5 turns; luxury tax lowered from 20% to 0%.
Hurry some markets in big corrupt towns.
490 - Persian settler shows up right next to an elite
ansar "ranger" and is - er... - happily captured. Upped
luxury again.
500 AD - Military Tradition. 18 cavalries outside
Germany.
510 AD - Persepolis completes Sun Tzu.
520 - Perspolis is captured.
540 - Captured the Pyramids of Berlin; spices regained.
Eliminated Persia. We also get a leader, MarkCutt, and
can finally hurry Bach and sell Music Theory. 10% tax.
550 - Troops from the Persian war assault Zulu. Military
count: 34 cavalries, 7 ansars (mainly elite.) First flip
occurs.
560 - Leader no. 3 appears. A good thing I started
researching Economics. I have 12 markets so far and 7
harbours.
570 - We trade Astronomy. End of Wonder Cascade.
580 - Germany Destroyed. Economics discovered.
590 - War on England. War on India: gandhi looks
positively "cute" in his polite mood, so this makes me
feel a bit bad.
610 - Peace be with Zulu.
650 - London, the brickest of walls, finally falls.
Nice: they are the first to have a marketplace ready for
me.
670 - India destroyed, after one turn of war weariness.
680 - ToG. Mistakenly hurried cavalry instead of
Newton's universlty.
700 - England is eliminated and we get our 4th leader.
710 - War on Korea. We enter the industrial age.
720 - Hurried Newton's University in Mecca.
Stats:
111 cities
1619 tiles
Score 1683
624 citizens
67 workers
73 slaves
780 - Korea destroyed. War on Iroquois. We capture 4
cities and 2 towns.
790 - We throw everything at Salamanca and Niagara Falls
but miss both by a hair's breadth. The Iroquois counter
is surprisingly strong and their GA is kicked off. But
they foolishly leave only archers in Niagara Falls. Soon
we will be able to attack Salamanca from two flanks. We
have only 43 cavalry, out of which 21 are in or near the
war.
Discover Sanitation -> Electricity.
800 - Trade Navigation from Zulu, which puts them one
tech from Nationalism and MT! Very strong Iroquois
counter.
810 - We fail to kill an important knight with odds 24
to 6.
We ally Ottomans against Iroquois for Sanitation to
relieve our troops and get over 100 gold to spare.
830 - Iroquois have MT and several cavalry already. We
revolt to Monarchy.
850 - Finally captured Salamanca.
860 - War with Zulu. We have only 17 cavalry attackers
but 13 are elite. Leader...8? He hurries Heroic Epic in
Zimbabwe.
870 - Leader 9 in Zulu war.
880 - Awful RNG. Electricity comes in. We sell it to
Ottomans.
890 - Leader 10, third army. First hospital is
completed.
910 - Leader 11. Makes empty army. Forced to hurry a
cavalry as intimidating Zulu galley appears. Start
building hospitals instead of cavalries. We trade coal
to Ottomans, reaching 360 gold per turn from them. 100th
& 101st workers are built.
930 - Akwesane has flipped; thanks to railroading we can
retake it.
940 - Tyendenaga has flipped back from Ottomans to
Iroquois, so we can take it. Iroquois and Zulu
eliminated. But we lack a leader, so Carthage is in
trouble. Plus there are still 155 tiles to domination
limit. Plus I can milk with one frontier maximum!
Milking plan:
Hurry order (corrupt towns)
1. Temple (fertile lands only)
2. Marketplaces (size 10-11, since all size 12 have
them)
Aquaducts
3. Hospitals
4. Courthouses (also in 95% towns?)
Harbours
Uncorrupted cities will build cathedrals to keep them
happy until courthouses are in place in corrupt cities
and luxury tax can be applied to provide happiness
there. Thus, irrigation of mined tiles should start in
the uncorrupt areas. There are currently 39 forest tiles
left. 7 jungle tiles are worked.
Current score increase per turn: 71 pts (2983-3054)
Marketplaces: 37
Hospitals: 1
Size 13 gives 1 content citizen, with temple. So,
marketplaces must be preferred to hospitals in all
cities. Leaders should be sought for TOE and Hoover Dam.
Half corrupted cities can benefit much from Hoover Dam
in ptw.
I do not have the stongest unit on the board. Soon,
Russia too will have a stronger one. Towns with
cathedrals must start pumping out some infantries soon.
940 - Traded Democracy to Russia for about 20 gpt. ROP
with Ottomans. Moving elite cavalries towards Carthage.
But I will spare their core.
960 - Discover Replaceable Parts. Revolt to Republic.
1000 - Leader war started against Carthage. And we
actually get leader no. 13. Ottomans declare war and
take one city. Discover Scientific Method. Research 0%.
Change some hospital builds to make 4 infantries.
1010 - Hurry ToE. We retake city and kill Ottoman
leader. <insane giggle> Next: Ally Russia to make
Ottomans stronger (better research partner in the
future)? We are 9 tiles from limit. I shall give
Tyendenaga to Russia after signing alliance...
1020 - We study Radio with lone scientist.
1050 - Abandoned tundra town. Revolution.
1100 - At 140 workers we reduce the prod.
1120 - The 14th leader finally appears. Peace with
Carthage and Ottomans. We sell Scientific Method to
Ottomans for 170gpt, 400 g. We also get Nationalism from
Carthage.
1140 - Revolt to go back to Republic.
1150 - Selling lots of temples, to avoid cultural
victory before 2050 and avoid later expansions.
1285 - Trade expires. Trade Industrialism +125gpt from
Ottomans for Atomic Theory. Trade coal to Ottomans for
47gpt. They still lack horses. Renegotiate peace with
Carthage.
1300 AD stats (Turn 250):
6258 pts (+85pt)
209 cities
2133 citizens - 2042 happy, 3 content, 22 sad, 65
taxmen, 1 scientist.
Income: 2367 gpt (243 from other civs)
Territory: Domination minus 1.
100K target date: 2129 AD
Industrial Techs: Nationalism, Steam Power, Medicine,
Industrialization, Electricity, Sanitation, Scientific
Method, Replaceable Parts, Atomic Theory, Electronics.
Radio 7 turns.
Relations: Ottomans (furious), MPP; Carthage (furious),
MPP; Russia (annoyed).
1 settler
149 workers
1 warrior
28 cavalries
13 infantries
13 artilleries
1 galleon
1 ironclad
4 armies
1 guerilla
Time: 78 h 45 min
Infrastructure:
25 temples
151 marketplaces
10 libraries
4 courthouse
16 banks
19 cathedrals
2 unis
2 colloseums
28 hospitals
22 harbours
1330 - Radio discovered. 4-turn research on The
Corporation (50%.)
1335 - Ottomans have claimed 2 tiles from us. We reclaim
3 tiles, now balancing exactly on the domination limit.
1350 - Corporation discovered. First hurrying of
hospital.
1355 - One scientist on Steel. Universal Suffrage
completed.
1360 - Wall Street completed.
1385 - Russia gives us Free Artistry for another World
Map
1400 - Abanoned two cities (one by mistake). A bit
unsure about future expansions. Is MapStat wrong in some
predictions?
1400 AD stats (Turn 270):
7969 pts (+84pt)
218 cities
2639 citizens (2370 happy, 268 tax collectors, 1
scientist)
Income: 3000 gpt (yes, exactly) (243 from other civs)
Territory: Domination minus 4.
100K target date: 2100 AD
Industrial Techs: Nationalism, Steam Power, Medicine,
Industrialization, Electricity, Sanitation, Scientific
Method, Replaceable Parts, Atomic Theory, Electronics,
Radio, Corporation, Communism
Relations: Ottomans (furious), MPP; Carthage (furious),
MPP; Russia (annoyed).
1 settler
147 workers
97 slaves
1 warrior
28 cavalries
17 infantries
19 artilleries
1 galleon
2 ironclads
4 armies
1 guerilla
Time: 95 h 41 min
Infrastructure:
29 temples
190 marketplaces
10 libraries
9 courthouse
27 banks
24 cathedrals
2 unis
3 colloseums
75 hospitals (oh, the pollution to come...)
33 harbours
13 stock exchanges
1425 - The last Jungle in our territory is chopped down.
1470 - Ottomans have learned Refining. We have 17 turns
left on Steel.
1475 - Battlefield Medicine completed.
1500 AD stats (Turn 290):
9649 pts (+82pt)
222 cities
3283 citizens (2434 happy, 3 sad, 845 tax collectors, 1
scientist)
Income: 3688 gpt (yes, exactly) (222 from other civs)
Territory: Domination minus 4.
100K target date: 2091 AD
Industrial Techs: No new ones.
Relations: Ottomans (furious), MPP; Carthage (furious),
MPP; Russia (annoyed).
1 settler
145 workers
59 slaves
1 warrior
30 cavalries
28 infantries
34 artilleries
1 galleon
1 ironclads
5 armies
1 guerilla
Time: 108 h 2 min
Infrastructure:
There shall be no counting of that.
1505 - Leptis Minor (size 19) flips to Carthage. Chance
was a half percent. An attack on Carthage is thereby
necessitated.
1510 - We retake Leptis Minor, Russia declares.
Apparently, we don't get any war happiness from this;
not sure why.
1520 - Leader #12 (I think.) We raze Oea. It hardly
affects Carthage territory. At least the leader can
retreat; he builds an army. We then get Leader #13
attacking Leptis Magna. Leptis Magna is razed and we get
another tile, now dangerously close to the limit. I hope
MapStat gives the right alerts. Looks right, though.
Carthage itself is reachable. We start on a highway
there. We should take it, and abandon some crap town
near India. Bangalore is good; it has no hospital and
cannot work all its tiles.
Carthage (Magellan's voyage) is ours. We abandon
Bangalore and also capture Hippo.
We break the 10000 point barrier. We also seem to break
the 1000 specialists barrier, but only because of 7
instances of pollution.
1525 - We bombard Utica to the Ancient Ages and are able
to eliminate Carthage.
1530 - All slaves now joined to towns, except Russians.
1535 - Pollution in 16 cities! Sick! We trade Refining
from Ottomans for Radio.
1540 - We apply 20% happiness.
1550 - We discover Steel and restart some research.
1600 AD stats (Turn 310):
11267 pts (+79pt)
226 cities
3715 citizens (2469 happy, 5 content, 2 sad, 1216 tax
collectors, 23 scientists)
Income: 3688 gpt (yes, exactly) (222 from other civs)
Territory: Domination minus 4.
100K target date: 2066 AD
Industrial Techs: All mandatory techs except Motorized
Transportation and Flight. Communism.
Relations: Ottomans (furious), MPP; Russia (furious).
1 settler
134 workers
5 slaves
1 warrior
27 cavalries
30 infantries
37 artilleries
1 galleon
1 ironclad
1 destroyer
7 armies
1 guerilla
Time: 123 h 55 min
Infrastructure:
There shall be no counting of that.
1630 - We enter the Modern Age.
1660 - We discover Ecology and hurry 52 Mass Transits,
roughly equal to all our 20+ metropoles.
1670 - Russia is destroyed.
1695 - No more improvements to make, all tiles fully
improved.
1700 AD stats (Turn 330):
12748 pts (+71pt)
227 cities
3843 citizens (2471 happy, 5 content, 4 sad, 1355 tax
collectors, 8 scientists)
Income: 1557 gpt (60 from other civs)
Territory: Domination minus 3.
100K target date: 2056 AD
Modern Techs: Ecology, 1 turn to Computers.
Relations: Ottomans (furious), MPP.
1 settler
110 workers
0 slaves
1 warrior
26 cavalries
31 infantries
10 tanks
37 artilleries
1 galleon
1 ironclad
1 destroyer
1 bomber
7 armies
1 privateer
1 guerilla
Time: 128 h 40 min
Infrastructure:
There shall be no counting of that.
1710 - SETI program completed.
1745 - Miniaturization.
1766 - Genetics.
1768 - Hurried Cure for Cancer.
1776 - Ottomans enter Modern Times and get Rocketry.
1780 - Synthetic Fibers.
1784 - Ottomans horses, we refuse and get away with it.
1800 AD stats (Turn 365):
14983 pts (+55pt)
227 cities
3855 citizens (2476 happy, 1 content, 5 sad, 1353 tax
collectors, 20 scientists)
Territory: Domination minus 3.
100K target date: 2035 AD
Modern Techs: Ecology, Computers, Miniat, Genetics,
Rocketry, SF, 1t to Fission.
Relations: Ottomans (furious), MPP.
1 settler
106 workers
0 slaves
1 explorer
1 warrior
25 cavalries
5 infantries
10 tanks
28 Mech inf
52 Mod Armour
37 artilleries
1 transport
1 ironclad
1 destroyer
2 battleships
5 bombers
1 jet fighter
9 armies
1 privateer
1 guerilla
Time: 132 h 41 min
Infrastructure:
There shall be no counting of that.
1800 - Longevity completed.
1812 - Nuclear Power.
1826 - Space Flight
1832 - All Size 14 metropoles have mass transit.
50 BC - Chivalry discovered. Ottomans offer 53gpt for
it, plus 77g. We can't say no. We give it to Iroquois
(who have Great Lib) for better relations. One scientist
on Sistine Chapel. Support cost: 32gpt, gain: 175 gpt.
50 AD - Mecca & Medina reach riot size (8) as an Aztec
military unit enters our area. For some strange reason I
am not allowed to give them the ultimatum.
70 AD - This time we are allowed to kick them. After
some insulting propositions they declare. We have two
elite horsemen to attack the iron town. One dies.
130 AD - We get 11 ansar warriors (but lose no less than
3), and our GA starts. research is resumed at a
leisurely pace. We don't care about the Oracle being
obsolete. 10% luxury for score and easy management.
230 - Theology discovered.
260 - Disconnected iron.
290 - Education.
320 - "King Dave" produces the first Great Leader. He
hurries Leo's Workshop. FP is also completed.
330 - Aztecs destroyed.
340 - 5 luxes connected. Traded Gunpowder. We sell some
salpeter to Wacken. Music Theory discovered.
350 - We have built a road to Berlin in German territory
and can now trade spices. We envy their Pyramids but
first we will attack Persia.
Embassy with Carthage
360 - Destroyed trade route to Iroquois (=no harbour) to
stop their gems trade with Carthage. And so we can trade
gems and 8 gpt from Carthage for Education.
380 - First galley finished and heading for fish
southwest of Tenochtitlan. (I'm hoping for silks!) New
horsemen now head for Germany rather than Persia, where
I have 25 mounted units now.
390 - Chemistry researched. End of Golden Age. Trade
route reestablished, We are able to trade silks form
Ottomans on the interturn, because they lack salpeter.
400 - Ready to rape Persia, but unfortunately I forgot
to time the reconnection of iron.
420 - The fish was a red herring. Haven't seen those
since cracker's days.
450 - We kill a red-lined barb galley that was splatting
around inanely under Captain Whimsy. War with Persia.
Momentary loss of German spices is repaired as Tarsus
falls. (We were giving them furs as a part of the old
deal, and the furs were engulfed in Persia.)
Metallurgy discovered. MT: 6 turns
460 - Disconnected iron, worker starts roading it
instantly. One immortal appears, but loses agains ansar
warrior on mountain.
470 - Arbela, which was working on a hopeless wonder,
changed to a longbowman, but was still captured by us.
Pasargadae has one musketman, but we take it with one
and a half ansar to spare. That should be an important
crippling of Persia. Let's just hope Persepolis doesn't
give up its wonder build. We sacrifize some happiness yo
get MT in 5 turns; luxury tax lowered from 20% to 0%.
Hurry some markets in big corrupt towns.
490 - Persian settler shows up right next to an elite
ansar "ranger" and is - er... - happily captured. Upped
luxury again.
500 AD - Military Tradition. 18 cavalries outside
Germany.
510 AD - Persepolis completes Sun Tzu.
520 - Perspolis is captured.
540 - Captured the Pyramids of Berlin; spices regained.
Eliminated Persia. We also get a leader, MarkCutt, and
can finally hurry Bach and sell Music Theory. 10% tax.
550 - Troops from the Persian war assault Zulu. Military
count: 34 cavalries, 7 ansars (mainly elite.) First flip
occurs.
560 - Leader no. 3 appears. A good thing I started
researching Economics. I have 12 markets so far and 7
harbours.
570 - We trade Astronomy. End of Wonder Cascade.
580 - Germany Destroyed. Economics discovered.
590 - War on England. War on India: gandhi looks
positively "cute" in his polite mood, so this makes me
feel a bit bad.
610 - Peace be with Zulu.
650 - London, the brickest of walls, finally falls.
Nice: they are the first to have a marketplace ready for
me.
670 - India destroyed, after one turn of war weariness.
680 - ToG. Mistakenly hurried cavalry instead of
Newton's universlty.
700 - England is eliminated and we get our 4th leader.
710 - War on Korea. We enter the industrial age.
720 - Hurried Newton's University in Mecca.
Stats:
111 cities
1619 tiles
Score 1683
624 citizens
67 workers
73 slaves
780 - Korea destroyed. War on Iroquois. We capture 4
cities and 2 towns.
790 - We throw everything at Salamanca and Niagara Falls
but miss both by a hair's breadth. The Iroquois counter
is surprisingly strong and their GA is kicked off. But
they foolishly leave only archers in Niagara Falls. Soon
we will be able to attack Salamanca from two flanks. We
have only 43 cavalry, out of which 21 are in or near the
war.
Discover Sanitation -> Electricity.
800 - Trade Navigation from Zulu, which puts them one
tech from Nationalism and MT! Very strong Iroquois
counter.
810 - We fail to kill an important knight with odds 24
to 6.
We ally Ottomans against Iroquois for Sanitation to
relieve our troops and get over 100 gold to spare.
830 - Iroquois have MT and several cavalry already. We
revolt to Monarchy.
850 - Finally captured Salamanca.
860 - War with Zulu. We have only 17 cavalry attackers
but 13 are elite. Leader...8? He hurries Heroic Epic in
Zimbabwe.
870 - Leader 9 in Zulu war.
880 - Awful RNG. Electricity comes in. We sell it to
Ottomans.
890 - Leader 10, third army. First hospital is
completed.
910 - Leader 11. Makes empty army. Forced to hurry a
cavalry as intimidating Zulu galley appears. Start
building hospitals instead of cavalries. We trade coal
to Ottomans, reaching 360 gold per turn from them. 100th
& 101st workers are built.
930 - Akwesane has flipped; thanks to railroading we can
retake it.
940 - Tyendenaga has flipped back from Ottomans to
Iroquois, so we can take it. Iroquois and Zulu
eliminated. But we lack a leader, so Carthage is in
trouble. Plus there are still 155 tiles to domination
limit. Plus I can milk with one frontier maximum!
Milking plan:
Hurry order (corrupt towns)
1. Temple (fertile lands only)
2. Marketplaces (size 10-11, since all size 12 have
them)
Aquaducts
3. Hospitals
4. Courthouses (also in 95% towns?)
Harbours
Uncorrupted cities will build cathedrals to keep them
happy until courthouses are in place in corrupt cities
and luxury tax can be applied to provide happiness
there. Thus, irrigation of mined tiles should start in
the uncorrupt areas. There are currently 39 forest tiles
left. 7 jungle tiles are worked.
Current score increase per turn: 71 pts (2983-3054)
Marketplaces: 37
Hospitals: 1
Size 13 gives 1 content citizen, with temple. So,
marketplaces must be preferred to hospitals in all
cities. Leaders should be sought for TOE and Hoover Dam.
Half corrupted cities can benefit much from Hoover Dam
in ptw.
I do not have the stongest unit on the board. Soon,
Russia too will have a stronger one. Towns with
cathedrals must start pumping out some infantries soon.
940 - Traded Democracy to Russia for about 20 gpt. ROP
with Ottomans. Moving elite cavalries towards Carthage.
But I will spare their core.
960 - Discover Replaceable Parts. Revolt to Republic.
1000 - Leader war started against Carthage. And we
actually get leader no. 13. Ottomans declare war and
take one city. Discover Scientific Method. Research 0%.
Change some hospital builds to make 4 infantries.
1010 - Hurry ToE. We retake city and kill Ottoman
leader. <insane giggle> Next: Ally Russia to make
Ottomans stronger (better research partner in the
future)? We are 9 tiles from limit. I shall give
Tyendenaga to Russia after signing alliance...
1020 - We study Radio with lone scientist.
1050 - Abandoned tundra town. Revolution.
1100 - At 140 workers we reduce the prod.
1120 - The 14th leader finally appears. Peace with
Carthage and Ottomans. We sell Scientific Method to
Ottomans for 170gpt, 400 g. We also get Nationalism from
Carthage.
1140 - Revolt to go back to Republic.
1150 - Selling lots of temples, to avoid cultural
victory before 2050 and avoid later expansions.
1285 - Trade expires. Trade Industrialism +125gpt from
Ottomans for Atomic Theory. Trade coal to Ottomans for
47gpt. They still lack horses. Renegotiate peace with
Carthage.
1300 AD stats (Turn 250):
6258 pts (+85pt)
209 cities
2133 citizens - 2042 happy, 3 content, 22 sad, 65
taxmen, 1 scientist.
Income: 2367 gpt (243 from other civs)
Territory: Domination minus 1.
100K target date: 2129 AD
Industrial Techs: Nationalism, Steam Power, Medicine,
Industrialization, Electricity, Sanitation, Scientific
Method, Replaceable Parts, Atomic Theory, Electronics.
Radio 7 turns.
Relations: Ottomans (furious), MPP; Carthage (furious),
MPP; Russia (annoyed).
1 settler
149 workers
1 warrior
28 cavalries
13 infantries
13 artilleries
1 galleon
1 ironclad
4 armies
1 guerilla
Time: 78 h 45 min
Infrastructure:
25 temples
151 marketplaces
10 libraries
4 courthouse
16 banks
19 cathedrals
2 unis
2 colloseums
28 hospitals
22 harbours
1330 - Radio discovered. 4-turn research on The
Corporation (50%.)
1335 - Ottomans have claimed 2 tiles from us. We reclaim
3 tiles, now balancing exactly on the domination limit.
1350 - Corporation discovered. First hurrying of
hospital.
1355 - One scientist on Steel. Universal Suffrage
completed.
1360 - Wall Street completed.
1385 - Russia gives us Free Artistry for another World
Map

1400 - Abanoned two cities (one by mistake). A bit
unsure about future expansions. Is MapStat wrong in some
predictions?
1400 AD stats (Turn 270):
7969 pts (+84pt)
218 cities
2639 citizens (2370 happy, 268 tax collectors, 1
scientist)
Income: 3000 gpt (yes, exactly) (243 from other civs)
Territory: Domination minus 4.
100K target date: 2100 AD
Industrial Techs: Nationalism, Steam Power, Medicine,
Industrialization, Electricity, Sanitation, Scientific
Method, Replaceable Parts, Atomic Theory, Electronics,
Radio, Corporation, Communism
Relations: Ottomans (furious), MPP; Carthage (furious),
MPP; Russia (annoyed).
1 settler
147 workers
97 slaves
1 warrior
28 cavalries
17 infantries
19 artilleries
1 galleon
2 ironclads
4 armies
1 guerilla
Time: 95 h 41 min
Infrastructure:
29 temples
190 marketplaces
10 libraries
9 courthouse
27 banks
24 cathedrals
2 unis
3 colloseums
75 hospitals (oh, the pollution to come...)
33 harbours
13 stock exchanges
1425 - The last Jungle in our territory is chopped down.
1470 - Ottomans have learned Refining. We have 17 turns
left on Steel.
1475 - Battlefield Medicine completed.
1500 AD stats (Turn 290):
9649 pts (+82pt)
222 cities
3283 citizens (2434 happy, 3 sad, 845 tax collectors, 1
scientist)
Income: 3688 gpt (yes, exactly) (222 from other civs)
Territory: Domination minus 4.
100K target date: 2091 AD
Industrial Techs: No new ones.
Relations: Ottomans (furious), MPP; Carthage (furious),
MPP; Russia (annoyed).
1 settler
145 workers
59 slaves
1 warrior
30 cavalries
28 infantries
34 artilleries
1 galleon
1 ironclads
5 armies
1 guerilla
Time: 108 h 2 min
Infrastructure:
There shall be no counting of that.
1505 - Leptis Minor (size 19) flips to Carthage. Chance
was a half percent. An attack on Carthage is thereby
necessitated.
1510 - We retake Leptis Minor, Russia declares.
Apparently, we don't get any war happiness from this;
not sure why.
1520 - Leader #12 (I think.) We raze Oea. It hardly
affects Carthage territory. At least the leader can
retreat; he builds an army. We then get Leader #13
attacking Leptis Magna. Leptis Magna is razed and we get
another tile, now dangerously close to the limit. I hope
MapStat gives the right alerts. Looks right, though.
Carthage itself is reachable. We start on a highway
there. We should take it, and abandon some crap town
near India. Bangalore is good; it has no hospital and
cannot work all its tiles.
Carthage (Magellan's voyage) is ours. We abandon
Bangalore and also capture Hippo.
We break the 10000 point barrier. We also seem to break
the 1000 specialists barrier, but only because of 7
instances of pollution.
1525 - We bombard Utica to the Ancient Ages and are able
to eliminate Carthage.
1530 - All slaves now joined to towns, except Russians.
1535 - Pollution in 16 cities! Sick! We trade Refining
from Ottomans for Radio.
1540 - We apply 20% happiness.
1550 - We discover Steel and restart some research.
1600 AD stats (Turn 310):
11267 pts (+79pt)
226 cities
3715 citizens (2469 happy, 5 content, 2 sad, 1216 tax
collectors, 23 scientists)
Income: 3688 gpt (yes, exactly) (222 from other civs)
Territory: Domination minus 4.
100K target date: 2066 AD
Industrial Techs: All mandatory techs except Motorized
Transportation and Flight. Communism.
Relations: Ottomans (furious), MPP; Russia (furious).
1 settler
134 workers
5 slaves
1 warrior
27 cavalries
30 infantries
37 artilleries
1 galleon
1 ironclad
1 destroyer
7 armies
1 guerilla
Time: 123 h 55 min
Infrastructure:
There shall be no counting of that.
1630 - We enter the Modern Age.
1660 - We discover Ecology and hurry 52 Mass Transits,
roughly equal to all our 20+ metropoles.
1670 - Russia is destroyed.
1695 - No more improvements to make, all tiles fully
improved.
1700 AD stats (Turn 330):
12748 pts (+71pt)
227 cities
3843 citizens (2471 happy, 5 content, 4 sad, 1355 tax
collectors, 8 scientists)
Income: 1557 gpt (60 from other civs)
Territory: Domination minus 3.
100K target date: 2056 AD
Modern Techs: Ecology, 1 turn to Computers.
Relations: Ottomans (furious), MPP.
1 settler
110 workers
0 slaves
1 warrior
26 cavalries
31 infantries
10 tanks
37 artilleries
1 galleon
1 ironclad
1 destroyer
1 bomber
7 armies
1 privateer
1 guerilla
Time: 128 h 40 min
Infrastructure:
There shall be no counting of that.
1710 - SETI program completed.
1745 - Miniaturization.
1766 - Genetics.
1768 - Hurried Cure for Cancer.
1776 - Ottomans enter Modern Times and get Rocketry.
1780 - Synthetic Fibers.
1784 - Ottomans horses, we refuse and get away with it.
1800 AD stats (Turn 365):
14983 pts (+55pt)
227 cities
3855 citizens (2476 happy, 1 content, 5 sad, 1353 tax
collectors, 20 scientists)
Territory: Domination minus 3.
100K target date: 2035 AD
Modern Techs: Ecology, Computers, Miniat, Genetics,
Rocketry, SF, 1t to Fission.
Relations: Ottomans (furious), MPP.
1 settler
106 workers
0 slaves
1 explorer
1 warrior
25 cavalries
5 infantries
10 tanks
28 Mech inf
52 Mod Armour
37 artilleries
1 transport
1 ironclad
1 destroyer
2 battleships
5 bombers
1 jet fighter
9 armies
1 privateer
1 guerilla
Time: 132 h 41 min
Infrastructure:
There shall be no counting of that.
1800 - Longevity completed.
1812 - Nuclear Power.
1826 - Space Flight
1832 - All Size 14 metropoles have mass transit.
What an ordeal! No way I'm doing this again, so I must say it's a bit of a relief that Niklas picked up another challenge. (Nicely played btw.)
I may vote green the rest of my life: pollution was awful. I learnt to find most of the older cities with unique names, but places like "New Najran 2" just don't stick. And if you automate you lose growth.
Glad this is over.