GOTM 50 - Final Spoiler

@Niklas,
It's understandable. Milking on a big map is evil. Unless there is a lurker as crazy as me it seems I'll get a cow. It's a lot of work for a small digital image on the Internet. :crazyeye:

I bore it out until 1965. Then I became sloppy and strode over the limit. Strangely enough, MapStat didn't warn, neither before nor after the last turn. I should have looked at CivAssist, which says -1 when MapStat says zero.

Some silly facts:

Highest number of citizens: 3873
Cities: 228
195 hospitals and nearly as many Mass Transits (Many small cities are much better in the long run) :sad:

I didn't kill off all the other civs. The Ottomans were excellent funders. The downside was that they also researched pretty quickly. When they had only Robotics left and 8 spaceparts (mid 20th century) I revolted to monarchy and moved in with 7 MA armies. I nuked first and then razed with the armies; really messy. There was a culture balance at our common border so oddly enough I only razed towns behind the frontier.

This modern warfare gave me some new experiences. I killed off around 150 Ottoman units the first turn, getting 3leaders the same turn. I also got some use of the Strategic Missile Defense for the first time. It stopped 7 ICBMs on the very first turn! No nukes got through.

I estimated 2 more turns of war when I tripped over the limit.

Firaxis score was 19473.

Now for the looong story. But I've lost my notes for the last century; my computer often freezes when I exit civ3. I doubt anyone will actually read all this, but there are summaries every century (starting 1300 AD) that you may want to skim through:

Spoiler :
MIDDLE AGES

50 BC - Chivalry discovered. Ottomans offer 53gpt for

it, plus 77g. We can't say no. We give it to Iroquois

(who have Great Lib) for better relations. One scientist

on Sistine Chapel. Support cost: 32gpt, gain: 175 gpt.

50 AD - Mecca & Medina reach riot size (8) as an Aztec

military unit enters our area. For some strange reason I

am not allowed to give them the ultimatum.

70 AD - This time we are allowed to kick them. After

some insulting propositions they declare. We have two

elite horsemen to attack the iron town. One dies.

130 AD - We get 11 ansar warriors (but lose no less than

3), and our GA starts. research is resumed at a

leisurely pace. We don't care about the Oracle being

obsolete. 10% luxury for score and easy management.

230 - Theology discovered.

260 - Disconnected iron.

290 - Education.

320 - "King Dave" produces the first Great Leader. He

hurries Leo's Workshop. FP is also completed.

330 - Aztecs destroyed.

340 - 5 luxes connected. Traded Gunpowder. We sell some

salpeter to Wacken. Music Theory discovered.

350 - We have built a road to Berlin in German territory

and can now trade spices. We envy their Pyramids but

first we will attack Persia.

Embassy with Carthage

360 - Destroyed trade route to Iroquois (=no harbour) to

stop their gems trade with Carthage. And so we can trade

gems and 8 gpt from Carthage for Education.

380 - First galley finished and heading for fish

southwest of Tenochtitlan. (I'm hoping for silks!) New

horsemen now head for Germany rather than Persia, where

I have 25 mounted units now.

390 - Chemistry researched. End of Golden Age. Trade

route reestablished, We are able to trade silks form

Ottomans on the interturn, because they lack salpeter.

400 - Ready to rape Persia, but unfortunately I forgot

to time the reconnection of iron.

420 - The fish was a red herring. Haven't seen those

since cracker's days.

450 - We kill a red-lined barb galley that was splatting

around inanely under Captain Whimsy. War with Persia.

Momentary loss of German spices is repaired as Tarsus

falls. (We were giving them furs as a part of the old

deal, and the furs were engulfed in Persia.)

Metallurgy discovered. MT: 6 turns

460 - Disconnected iron, worker starts roading it

instantly. One immortal appears, but loses agains ansar

warrior on mountain.

470 - Arbela, which was working on a hopeless wonder,

changed to a longbowman, but was still captured by us.

Pasargadae has one musketman, but we take it with one

and a half ansar to spare. That should be an important

crippling of Persia. Let's just hope Persepolis doesn't

give up its wonder build. We sacrifize some happiness yo

get MT in 5 turns; luxury tax lowered from 20% to 0%.

Hurry some markets in big corrupt towns.

490 - Persian settler shows up right next to an elite

ansar "ranger" and is - er... - happily captured. Upped

luxury again.

500 AD - Military Tradition. 18 cavalries outside

Germany.

510 AD - Persepolis completes Sun Tzu.

520 - Perspolis is captured.

540 - Captured the Pyramids of Berlin; spices regained.

Eliminated Persia. We also get a leader, MarkCutt, and

can finally hurry Bach and sell Music Theory. 10% tax.

550 - Troops from the Persian war assault Zulu. Military

count: 34 cavalries, 7 ansars (mainly elite.) First flip

occurs.

560 - Leader no. 3 appears. A good thing I started

researching Economics. I have 12 markets so far and 7

harbours.

570 - We trade Astronomy. End of Wonder Cascade.

580 - Germany Destroyed. Economics discovered.

590 - War on England. War on India: gandhi looks

positively "cute" in his polite mood, so this makes me

feel a bit bad.

610 - Peace be with Zulu.

650 - London, the brickest of walls, finally falls.

Nice: they are the first to have a marketplace ready for

me.

670 - India destroyed, after one turn of war weariness.

680 - ToG. Mistakenly hurried cavalry instead of

Newton's universlty.

700 - England is eliminated and we get our 4th leader.

710 - War on Korea. We enter the industrial age.

720 - Hurried Newton's University in Mecca.

Stats:

111 cities
1619 tiles
Score 1683
624 citizens
67 workers
73 slaves

780 - Korea destroyed. War on Iroquois. We capture 4

cities and 2 towns.

790 - We throw everything at Salamanca and Niagara Falls

but miss both by a hair's breadth. The Iroquois counter

is surprisingly strong and their GA is kicked off. But

they foolishly leave only archers in Niagara Falls. Soon

we will be able to attack Salamanca from two flanks. We

have only 43 cavalry, out of which 21 are in or near the

war.

Discover Sanitation -> Electricity.

800 - Trade Navigation from Zulu, which puts them one

tech from Nationalism and MT! Very strong Iroquois

counter.

810 - We fail to kill an important knight with odds 24

to 6.

We ally Ottomans against Iroquois for Sanitation to

relieve our troops and get over 100 gold to spare.

830 - Iroquois have MT and several cavalry already. We

revolt to Monarchy.

850 - Finally captured Salamanca.

860 - War with Zulu. We have only 17 cavalry attackers

but 13 are elite. Leader...8? He hurries Heroic Epic in

Zimbabwe.

870 - Leader 9 in Zulu war.

880 - Awful RNG. Electricity comes in. We sell it to

Ottomans.

890 - Leader 10, third army. First hospital is

completed.

910 - Leader 11. Makes empty army. Forced to hurry a

cavalry as intimidating Zulu galley appears. Start

building hospitals instead of cavalries. We trade coal

to Ottomans, reaching 360 gold per turn from them. 100th

& 101st workers are built.

930 - Akwesane has flipped; thanks to railroading we can

retake it.

940 - Tyendenaga has flipped back from Ottomans to

Iroquois, so we can take it. Iroquois and Zulu

eliminated. But we lack a leader, so Carthage is in

trouble. Plus there are still 155 tiles to domination

limit. Plus I can milk with one frontier maximum!

Milking plan:
Hurry order (corrupt towns)
1. Temple (fertile lands only)
2. Marketplaces (size 10-11, since all size 12 have

them)
Aquaducts
3. Hospitals
4. Courthouses (also in 95% towns?)
Harbours

Uncorrupted cities will build cathedrals to keep them

happy until courthouses are in place in corrupt cities

and luxury tax can be applied to provide happiness

there. Thus, irrigation of mined tiles should start in

the uncorrupt areas. There are currently 39 forest tiles

left. 7 jungle tiles are worked.

Current score increase per turn: 71 pts (2983-3054)

Marketplaces: 37

Hospitals: 1
Size 13 gives 1 content citizen, with temple. So,

marketplaces must be preferred to hospitals in all

cities. Leaders should be sought for TOE and Hoover Dam.

Half corrupted cities can benefit much from Hoover Dam

in ptw.

I do not have the stongest unit on the board. Soon,

Russia too will have a stronger one. Towns with

cathedrals must start pumping out some infantries soon.

940 - Traded Democracy to Russia for about 20 gpt. ROP

with Ottomans. Moving elite cavalries towards Carthage.

But I will spare their core.

960 - Discover Replaceable Parts. Revolt to Republic.

1000 - Leader war started against Carthage. And we

actually get leader no. 13. Ottomans declare war and

take one city. Discover Scientific Method. Research 0%.

Change some hospital builds to make 4 infantries.

1010 - Hurry ToE. We retake city and kill Ottoman

leader. <insane giggle> Next: Ally Russia to make

Ottomans stronger (better research partner in the

future)? We are 9 tiles from limit. I shall give

Tyendenaga to Russia after signing alliance...

1020 - We study Radio with lone scientist.

1050 - Abandoned tundra town. Revolution.

1100 - At 140 workers we reduce the prod.

1120 - The 14th leader finally appears. Peace with

Carthage and Ottomans. We sell Scientific Method to

Ottomans for 170gpt, 400 g. We also get Nationalism from

Carthage.

1140 - Revolt to go back to Republic.

1150 - Selling lots of temples, to avoid cultural

victory before 2050 and avoid later expansions.

1285 - Trade expires. Trade Industrialism +125gpt from

Ottomans for Atomic Theory. Trade coal to Ottomans for

47gpt. They still lack horses. Renegotiate peace with

Carthage.

1300 AD stats (Turn 250):
6258 pts (+85pt)
209 cities
2133 citizens - 2042 happy, 3 content, 22 sad, 65

taxmen, 1 scientist.
Income: 2367 gpt (243 from other civs)
Territory: Domination minus 1.
100K target date: 2129 AD
Industrial Techs: Nationalism, Steam Power, Medicine,

Industrialization, Electricity, Sanitation, Scientific

Method, Replaceable Parts, Atomic Theory, Electronics.

Radio 7 turns.

Relations: Ottomans (furious), MPP; Carthage (furious),

MPP; Russia (annoyed).

1 settler
149 workers
1 warrior
28 cavalries
13 infantries
13 artilleries
1 galleon
1 ironclad
4 armies
1 guerilla

Time: 78 h 45 min

Infrastructure:
25 temples
151 marketplaces
10 libraries
4 courthouse
16 banks
19 cathedrals
2 unis
2 colloseums
28 hospitals
22 harbours


1330 - Radio discovered. 4-turn research on The

Corporation (50%.)

1335 - Ottomans have claimed 2 tiles from us. We reclaim

3 tiles, now balancing exactly on the domination limit.

1350 - Corporation discovered. First hurrying of

hospital.

1355 - One scientist on Steel. Universal Suffrage

completed.

1360 - Wall Street completed.

1385 - Russia gives us Free Artistry for another World

Map :o

1400 - Abanoned two cities (one by mistake). A bit

unsure about future expansions. Is MapStat wrong in some

predictions?

1400 AD stats (Turn 270):
7969 pts (+84pt)
218 cities
2639 citizens (2370 happy, 268 tax collectors, 1

scientist)
Income: 3000 gpt (yes, exactly) (243 from other civs)

Territory: Domination minus 4.
100K target date: 2100 AD
Industrial Techs: Nationalism, Steam Power, Medicine,

Industrialization, Electricity, Sanitation, Scientific

Method, Replaceable Parts, Atomic Theory, Electronics,

Radio, Corporation, Communism

Relations: Ottomans (furious), MPP; Carthage (furious),

MPP; Russia (annoyed).

1 settler
147 workers
97 slaves
1 warrior
28 cavalries
17 infantries
19 artilleries
1 galleon
2 ironclads
4 armies
1 guerilla

Time: 95 h 41 min

Infrastructure:
29 temples
190 marketplaces
10 libraries
9 courthouse
27 banks
24 cathedrals
2 unis
3 colloseums
75 hospitals (oh, the pollution to come...)
33 harbours
13 stock exchanges

1425 - The last Jungle in our territory is chopped down.

1470 - Ottomans have learned Refining. We have 17 turns

left on Steel.

1475 - Battlefield Medicine completed.

1500 AD stats (Turn 290):
9649 pts (+82pt)
222 cities
3283 citizens (2434 happy, 3 sad, 845 tax collectors, 1

scientist)
Income: 3688 gpt (yes, exactly) (222 from other civs)

Territory: Domination minus 4.
100K target date: 2091 AD
Industrial Techs: No new ones.

Relations: Ottomans (furious), MPP; Carthage (furious),

MPP; Russia (annoyed).

1 settler
145 workers
59 slaves
1 warrior
30 cavalries
28 infantries
34 artilleries
1 galleon
1 ironclads
5 armies
1 guerilla

Time: 108 h 2 min

Infrastructure:
There shall be no counting of that.

1505 - Leptis Minor (size 19) flips to Carthage. Chance

was a half percent. An attack on Carthage is thereby

necessitated.

1510 - We retake Leptis Minor, Russia declares.

Apparently, we don't get any war happiness from this;

not sure why.

1520 - Leader #12 (I think.) We raze Oea. It hardly

affects Carthage territory. At least the leader can

retreat; he builds an army. We then get Leader #13

attacking Leptis Magna. Leptis Magna is razed and we get

another tile, now dangerously close to the limit. I hope

MapStat gives the right alerts. Looks right, though.

Carthage itself is reachable. We start on a highway

there. We should take it, and abandon some crap town

near India. Bangalore is good; it has no hospital and

cannot work all its tiles.

Carthage (Magellan's voyage) is ours. We abandon

Bangalore and also capture Hippo.

We break the 10000 point barrier. We also seem to break

the 1000 specialists barrier, but only because of 7

instances of pollution.

1525 - We bombard Utica to the Ancient Ages and are able

to eliminate Carthage.

1530 - All slaves now joined to towns, except Russians.

1535 - Pollution in 16 cities! Sick! We trade Refining

from Ottomans for Radio.

1540 - We apply 20% happiness.

1550 - We discover Steel and restart some research.

1600 AD stats (Turn 310):
11267 pts (+79pt)
226 cities
3715 citizens (2469 happy, 5 content, 2 sad, 1216 tax

collectors, 23 scientists)
Income: 3688 gpt (yes, exactly) (222 from other civs)

Territory: Domination minus 4.
100K target date: 2066 AD
Industrial Techs: All mandatory techs except Motorized

Transportation and Flight. Communism.

Relations: Ottomans (furious), MPP; Russia (furious).

1 settler
134 workers
5 slaves
1 warrior
27 cavalries
30 infantries
37 artilleries
1 galleon
1 ironclad
1 destroyer
7 armies
1 guerilla

Time: 123 h 55 min

Infrastructure:
There shall be no counting of that.

1630 - We enter the Modern Age.

1660 - We discover Ecology and hurry 52 Mass Transits,

roughly equal to all our 20+ metropoles.

1670 - Russia is destroyed.

1695 - No more improvements to make, all tiles fully

improved.

1700 AD stats (Turn 330):
12748 pts (+71pt)
227 cities
3843 citizens (2471 happy, 5 content, 4 sad, 1355 tax

collectors, 8 scientists)
Income: 1557 gpt (60 from other civs)

Territory: Domination minus 3.
100K target date: 2056 AD
Modern Techs: Ecology, 1 turn to Computers.

Relations: Ottomans (furious), MPP.

1 settler
110 workers
0 slaves
1 warrior
26 cavalries
31 infantries
10 tanks
37 artilleries
1 galleon
1 ironclad
1 destroyer
1 bomber
7 armies
1 privateer
1 guerilla

Time: 128 h 40 min

Infrastructure:
There shall be no counting of that.

1710 - SETI program completed.

1745 - Miniaturization.

1766 - Genetics.

1768 - Hurried Cure for Cancer.

1776 - Ottomans enter Modern Times and get Rocketry.

1780 - Synthetic Fibers.

1784 - Ottomans horses, we refuse and get away with it.

1800 AD stats (Turn 365):
14983 pts (+55pt)
227 cities
3855 citizens (2476 happy, 1 content, 5 sad, 1353 tax

collectors, 20 scientists)

Territory: Domination minus 3.
100K target date: 2035 AD
Modern Techs: Ecology, Computers, Miniat, Genetics,

Rocketry, SF, 1t to Fission.

Relations: Ottomans (furious), MPP.

1 settler
106 workers
0 slaves
1 explorer
1 warrior
25 cavalries
5 infantries
10 tanks
28 Mech inf
52 Mod Armour
37 artilleries
1 transport
1 ironclad
1 destroyer
2 battleships
5 bombers
1 jet fighter
9 armies
1 privateer
1 guerilla

Time: 132 h 41 min

Infrastructure:
There shall be no counting of that.

1800 - Longevity completed.

1812 - Nuclear Power.

1826 - Space Flight

1832 - All Size 14 metropoles have mass transit.


What an ordeal! No way I'm doing this again, so I must say it's a bit of a relief that Niklas picked up another challenge. (Nicely played btw.)

I may vote green the rest of my life: pollution was awful. I learnt to find most of the older cities with unique names, but places like "New Najran 2" just don't stick. And if you automate you lose growth.

Glad this is over.
 
@Megalou: This may be a bit premature, after all Mwoimp said he'd join the cow challenge. Haven't seen any spoilers from him though, so here goes: Let me be the first to congratulate you on your new shiny Eptathlon. :worship:

Megalou said:
I may vote green the rest of my life: pollution was awful.
Just like in the real world then - don't you already? :eek: ;) Appologies for the political angle, couldn't resist it. :mischief:

I found this to be a really fun map to play, in particular with all the back-references. And despite all, it didn't really deter me from a milking game. Hopefully GotM52 is a small map though... but first, Conquest vs Redbad in GotM51! That's a challenge I should be able to stick with to the end! :crazyeye:
 
Megalou said:
I may vote green the rest of my life: pollution was awful. I learnt to find most of the older cities with unique names, but places like "New Najran 2" just don't stick. And if you automate you lose growth.

Sounds like you had trouble locating poluted tiles?
I used the alert message of CivAssist2 to clean up:

Had a worker of a cleaning squad ready, clicked on the number in CivAssist2 Alertview which directed me to the tile, pressed 'j' to move the cleaning squad there and 6(-18)x <shift-c> - done. Of course that's no fun with more than 5 polluted tiles per turn... :(
 
Thanks Niklas.

Paul 42, But if you don't enter the city screen and click the tile, it is left unworked after the clean-up! The whole procedure is not quite as simple as one would want, to put it mildly. I had up to 16 pollutions before mass transits, with no factories.
 
You guys are giving me some hope! Domination in 720 AD. Submitted with just 1 hour to go, and at this point, I'm glad I made the effort.
 
Predator
To bad no detailed notes. Ansars are really fast units. Although I started a bit late conquest went smoothly. No need for Cavalry AI defences were so thin.

190AD minimap and military forces.
gotm50_kuningas_190ad.JPG


The year of destruction following civs:
Aztecs 10AD With Swords
Germans 250AD With Ansar Warriors
Indians 280AD With Ansar Warriors
Persians 310AD With Ansar Warriors
English 440AD With Ansar Warriors
Koreans 500AD With Ansar Warriors
Ottomans 510AD With Ansar Warriors
Russians 540AD With Ansar Warriors
Iroquois 540AD With Ansar Warriors
Zulus 550AD With Ansar Warriors
Carthagians 550AD With Ansar Warriors

Conquest win in 560AD. Jason 10500.
 
Megalou said:
Paul 42, But if you don't enter the city screen and click the tile, it is left unworked after the clean-up! The whole procedure is not quite as simple as one would want, to put it mildly. I had up to 16 pollutions before mass transits, with no factories.

For that issue you could have a spare worker on the cleaning squad which stays focused after clean-up so you can go to the city screen immediately. If you do not juggle the group, this could also be a slave (or warrior, whatever)... ;)
 
Whoa, there goes my hopes of a medal in two swift strikes! :eek: :lol: Looks like I'm headed for another honorable fourth place...

@civ_steve: Great work! I was afraid you would beat me with that great start of yours. Care to share your score? In any case let me be the first to congratulate you too on your new eptathlon! :worship: Wow, two new eptathletes in the same game. :)
 
Paul#42 said:
For that issue you could have a spare worker on the cleaning squad which stays focused after clean-up so you can go to the city screen immediately. If you do not juggle the group, this could also be a slave (or warrior, whatever)... ;)
I think I may know what you are talking about, although I think I would need to try the CivAssist alert. It's all academic, I assure you: I have wiped my last goo.
 
Thanks, Niklas! That's a rather close shave ;) The early conquest victories by Klarius and Kuningas are very impressive, especially considering the length of crappy terrain to go over! And :goodjob: to Megalou for a great milk run! (I agree, the pollution due to population is a killer with no good counter; you could set the governer up to reset the citizen but he's real stupid about your specialists and will cost you several %'s of score!)

Early on my plan was to occupy the territory of 8 of the 12 civs in the game (me and 7 other) and build Temples for cultural expansion, then capture several cities of a 9th civ to get me to Domination. The civs untouched would be Korea, Carthage and England, and the Zulu were planned to be my last civ, primarily because they hadn't connected Iron while the English had Iron and Horses for a long time.

I have to thank the Iroqouis for putting me on a good path. They started an early war, which allowed me to gain Horses and allies against him; that got his GA started and allowed him to complete Pyramids. I knew I had to get that ASAP, so as soon as I had enough horsemen to take Salamanca I redeclared (my only early agreement that I broke). By 150 BC when I entered the MidAges, I had also gained a GL (DaveMcW) that I stashed away for a future SunTzu's.

The AI was terrible at connecting resources. Since I had also started a few side wars (Germany allied vs India; Koreans and Zulu vs England and the aforementioned Ottomans and Aztecs vs Iroqouis) I felt most AI would be really weak, which would extend the usefulness of Horsemen against them. After taking the Iroqouis down to just 1 city, I started on the Ottomans.

I learned Feudalism in 70 AD, traded with Persia for Monotheism, revolted back to Despotism, then researched to Chivalry, learned in 260 AD; after that Taxes were 100%. By that time my offensive against the Ottomans had stalled (they got their Iron connected, and Pikemen started showing up), so I piled up Horsmen nearby, connected Iron by forming a colony, upgraded about 10 of them and rekindled the offensive, kicking off my GA. I had already GL built SunTzu's, and after upgrading most of my existing Horsemen, I pillaged my colony and used Despotism (and Pyramids) to pop-rush Veteran Horsemen whenever I could. When I reconnected Iron in 460 AD, I had 46 Horsemen and 65 Ansars. I was able to upgrade 3 horsemen to Ansars per turn for most of the game; first because of the GA and then later when I used a GL to build my FP.

With Ansars the Ottoman war went better, and I was able to sign peace gaining a couple Western cities. I continued on with the Russians, who had been weakened earlier by war with the Ottomans. Meanwhile, I used a mostly Horsemen army to start taking on the Germans; gradually Ansars joined the force. Once Germany was down to 3 cities, I signed Peace for one of them.

India was interesting. They were at war with England, and since I had occupied most of the Jungly territory between me and India, I could watch both armies advance on each other. India was going down the East coast, while England was moving West to go up between the 2 Lakes - this wouldn't do! So I used workers to block off the more westernly approach; amazing how the AI knew I'd done this ;) and England retreated to head directly North, along the coast, and right into the Indian army :lol: With most of the Indian forces occupied this way, I found the time ripe to race through their homeland capturing all their cities; somewhere an Indian settler survived, so I never quite got rid of Gandhi. One other interesting note - several of the Indian units avoided the English and made an end run at the nearest English city; all of a sudden this small force, unable to make much of a dent, caused their main force to retreat backwards! I could see that the additional forces that England was moving this way were already more than enough to handle this threat - Silly AI!! This is right around 500 AD.

By 500 AD I had also taken Russia down to a few cities, rekindled the Ottoman war and nearly finished them, and started my main push into Persia. At this point, other than breaking a couple of peace treaties, I had played fairly cleanly and maintained ROP's with the Aztecs and Zulus. I was able to renegotiate these deals by throwing in some luxuries and a 1 gpt payment to the Zulu. After cleaning up a few more loose ends, I ROP-raped the Aztecs in roughly 550 AD, and the Zulu in 630 AD. In 630 I was down to 23 Horsemen, and had 94 Ansars in the field.

That was mostly that. I would use large stacks of Ansars to quash the rebellions in the cities, then do a pop-rush to complete the Temples. I switched to Monarchy for the last couple of turns to cash rush items where I didn't have the population. Didn't handle that the best I could; in 700 AD I was 109 tiles from Domination and rushed/Ansar-disbanded several Settlers, in 710 AD just 34 and after founding several cities and gaining a few cultural expansions, I was 70 ish tiles over the limit in 720 AD. Getting those settlers a turn earlier was possible to take a shot at shaving a turn off.

I got 2 other GL's in the game - MarkCutt built my FP in Sogut, and donsig was used to build a Temple in a remote captured Persian city. The AI had all the other Great Wonders; they never learned Gunpowder (at least the ones I attacked!), and while they had Invention, none of them cared to share it with me.

Here are the stats from the submittal log:


Your name: civ_steve
Software Version: PtW 1.27f for Windows
Entry class: Predator
Game status: Domination Victory for Arabia
Game date: 720 AD
Firaxis score: 7610
Jason score: 9908
Time played: 24:16:24

So your Jason score is slightly higher Niklas. (Probably from all the pop-rushes I was doing!)
 
Nice results, Niklas! You too, tR1cKy. I took the challenge, I got whupped, I guess there's still more for me to learn about domination...
 
Interesting to see that there were a lot of predator domination entries submitted with surprisingly similar end dates: civ_steve (turn 187), me (188), tR1cKy (192), I. Larkin (194), Pi&#249; Freddo (196), Redbad (197), Jove (200). That's what a challenge game should be like, thanks tR1cKy for the initiative! :thumbsup:
It is also interesting to see the different strategies used. Me and Redbad both went for cavalry, while the rest of you (Jove?) used Ansars. civ_steve's pop-rushing tactics is also nice, and perhaps the most impressive of all is that I. Larkin got his really nice end date with his reputation intact! :eek:

@civ_steve: Your turn to give me hope then! When I switched focus from milking to domination, I didn't care for an award, I wanted a medal. With your lower score, I might be in for the bronze after all. :)

@Jove: Thanks :). Sure you were beaten, but hardly whupped, although you lost the challenge ;).
 
As things stand now (excepting lurkers) I think Niklas has a chance for bronze, while Kuningas and klarius battle for the gold. I must say that I prefer not knowing the final results until they are final. The interest is better maintained.

As for my own score I realized that ainwood and AlanH have been right that milking doesn't pay off unless combined with an awareness of the jason early victory bonus. I ended up in the low 9Ks. True, I only reached the domination limit in the 800s, but I had 37 marketplaces in 940 AD.
 
Niklas said:
Interesting to see that there were a lot of predator domination entries submitted with surprisingly similar end dates: civ_steve (turn 187), me (188), tR1cKy (192), I. Larkin (194), Pi&#249; Freddo (196), Redbad (197), Jove (200). That's what a challenge game should be like, thanks tR1cKy for the initiative! :thumbsup:
2) It is also interesting to see the different strategies used. Me and Redbad both went for cavalry, while the rest of you (Jove?) used Ansars. civ_steve's pop-rushing tactics is also nice,
3) and perhaps the most impressive of all is that I. Larkin got his really nice end date with his reputation intact! :eek:
1) I played "open", as it was my first GOTM.
But I think it will be a little difference.
I wish to come to Industrial, but "failed".
2) I went to Cavs. Not sure that it was fastest way for domination.
3) Nobody had Tech/Money to borrow otherwise I'd broke it. Probably RoP rape may give end faster.
 
Niklas said:
That's what a challenge game should be like, thanks tR1cKy for the initiative! :thumbsup:
You're welcome, dude :hatsoff: Awesome challenge, indeed! I didn't expect so much success. And submissions are up again. Anyway, since i *lost* it, a further dominator challenge is likely to be tossed again in game 52, unless i see the map best fitting for a different type of game.

@Jove: you didn't score that bad.

I went for Ansars too, and quite late in the game (my fault, i was expecting the AS to research it). Probably i'm the only one to have revolted to Monarchy instead of Republic, but it was due to the particular situation i was on - sneak-attacked by the Aztecs and lost a city in the very beginning of the MA. I revolted again later, after the Aztecs were gone and 4 luxuries were secured. Actually, an amazing number of things went wrong during the game, but i always managed to get around them... sort of. At the end, those negative events didn't cost me more than a pair of turns.
 
And submissions are up again.
Submissions dip every year around holiday time - check the statistics pages on the gotm site. Obviously Civ4 has had an additional effect, but don't write off Civ3 just yet. There may also be a whole new batch of Mac players injected as a result of the release of the Mac version of C3C and PtW.
 
Back
Top Bottom