Dominator Challenge
After being asskicked to death in gotm 49, the proud Arabs seeks their due revenge. They will build a great empire, that will shine as a blinding light in a world of darkness. The other inferior people will see it, envy it, desire it. At this point, we will come with our cataphract, remove their sorry excuses of rulers from power and assimilate those weaklings into our magnificent empire, for their own good of course.
Ancient age spoiler (finally!)
Settled Mecca in place. The explorer goes westward, exploring what looks like the best spot for city 2, and the worker starts to improve the 2 bonus grassland tiles. Research is set to Mysticism at 10% science, enough to earn a significative discount when the tech is bought later.
The building queue for Mecca is scout -> scout -> scout -> settler -> granary. Scouts are sent in the opposite directions, trying to meet as many people as possible in order to make some tech brokering, and to pop as many hut as possible. The Iroquois are met very early (3600 BC) but they have the same starting tech as Arabia, so no trade is possible. The same scout get into the Ottoman borders in 3100 BC, and this time it is possible to get Masonry. Next turn, we are partying with
Obormot of the Aztecs: they sell us Mysticism, then a trade round with
WackenOpenAir and
Zamint3 is called and we get away with Bronze Working and some useful quids.
City 2 (Medina) is founded in 2850 BC in a position NW-NW-NW-N of Mecca. Thanx to the cultural expansion of Mecca, the BG cow (mythical!) is exploitable from the very beginning. The queue for Medina will be warrior -> worker -> warrior -> settler -> granary.
Our army of scouts is busy exploring. We get abysmal results with huts: only 5 of them discovered. Two techs (Warrior Code and the Wheel) are learned, then we got a map, a worker and a deserted village

The civ hunt is more successful and we gain a fair number of early contacts:
Ronald of Persia (2710),
Durkz of Russia (2590) and
MiniMe of Germany (2470). But nothing can be traded with them.
When we finally meet
Drazek of the Zulu (1990), a few more techs are gained. We buy Alphabet, the tech we were researching, for a measley 100 quids, then traded it around with everyone with a tech or a few money. Iron Working and Horse Riding are mastered this way. Surprise, no horses and no iron on our territory. In the Aztec land, Obormot has already seized both the resources. There are horses near Salamanca, in an undisputed territory, but the Iroquois beat us in claiming the resource, by putting a city in a position that makes impossible cramming a city to hook up the tile. Well, at this point iron and horses must be gained with the pointy-stick. No problem.
Research is set to Writing at max. Meanwhile, more cities are founded at RCP 4.5 from Mecca. Incense and wines are secured. The explorers continue their trips: in 1650
SirPleb of the Indians is met, another backward civilization with nothing to trade. Then, in 1625 BC, Writing is completed and we sell it to the Iroquois for Mathematics, contact with the remaining civilizations and some quids. And so we finally meet
klarius of neoCarthage,
EsatP of Korea and
Dynamic of England. All of them are backward with no techs to sell.
We start researching Currency at bare minimum. Embassies are slowly established. All the capitals have weak defenses and no buildings except for the palace. Luxuries and resources are for the most part unconnected. Our empire completes the 1st ring, then a partial RCP 9 ring is built, with 3 cities at lower rank, but in good positions. The weak Germans dare to demand something i don't remember. We send them packing and they declare. India is immediately drawn into an alliance, for a backward tech and a contact. We never saw a German invader, and when later peace is signed they are happy to give us a city
We hit the QSC mark with 11 cities, 15 pop units, 9 workers, 4 scouts and a military composed only of 7 units, 4 of them being regular warrior. Needless to say that we are weak compared to everyone, but our empire is rich of food and money, and a wide extension of land is still open for colonization. In 1000 BC, someone has finally researched Map Making and our scout exploring finally pays off: we get the tech from the English for our world map + 90 quids, a price more than affordable. Then we trade around with everyone, gaining Polytheism, Code of Laws, a complete world map and a whopping 256 quids. Not bad at all. At 1000 BC, we have almost 600 quids in our coffers and are 3 techs away from the Middle Ages. Scary.
Here's a shot at 1000 BC:
Little happens later. We get Philosophy from the Aztecs, build a few more cities, then try to amass the max money possible and keep the competitors nice. Maps are traded continuously, the remaining contacts are sold as soon as they have some quids to pay. In 850 BC, peace is signed with Germany and the city of Munich is extorted. Then we manage to beat the Aztecs in building a city on a favourable spot. In 730 BC, the Iroquois master Construction and we're 4 turns away from Currency. We start to trade maps every turn to keep track of possible barb camp.
A camp is spotted and destroyed, then another one is seen and a warrior is sent to dispatch it. In 650 BC Currency is mastered and we start on Republic at max. Trade is delayed to not trigger a barb uprising before killing the dreaded camp, but we're 1 turn too late. In 630 BC someone has maded into the middle ages, and 24 barb horses are popped out from the camp in question, with our warrior 1 turn away from destroying it

The horses kills some units around (included the warrior and a scout) then head for our northern cities. With more than 1000 quids in our coffer, it's necessary to repel them without having them sack a city, and so our stationing troops near the Aztec border are recalled.
At this point there's no reason to stay in the AA, so we buy Construction from the Iroquois and make it into the Middle ages. Here's the 630 BC shot:
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AA stats
14 cities, 31 pop units, 1 settler, 13 workers, 3 scouts, 4 warriors, 6 archers, 4 spears, 2 catapults. Lacking Literature, Monarchy and Republic. We're 1st in population, 2nd in land area and 3rd in score. We have only 2 cultural buildings, the Palace of Mecca and the temple of Damascus, but more will follow. We're peaceful with everyone, and all except for Germany (annoyed) are polite with us. No gpt deals are active at the moment.
City sequence:
4000BC: Mecca;
2850BC: Medina;
1910BC: Damascus;
1750BC: Baghdad;
1350BC: Najran;
1300BC: Kufah;
1200BC: Basra;
1025BC: Khurasan;
1025BC: Anjar;
1025BC: Fustat;
1000BC: Aden;
850BC: Munich (extorted);
750BC: Yamama;
710BC: Muscat;
Contacts:
3600BC: Iroquois;
3100BC: Ottomans;
3050BC: Aztecs;
2710BC: Persia;
2590BC: Russia;
2470BC: Germany;
1990BC: Zululand;
1650BC: India;
1625BC: Carthage;
1625BC: Korea;
1625BC: England;
Tech progress:
4000BC: Pottery, Ceremonial Burial (prerequisites);
3050BC: Mysticism (trade, Aztecs), Bronze Working (trade, Iroquois);
2950BC: Warrior Code (barb hut);
2750BC: Wheel (barb hut);
1990BC: Alphabet (trade, Zulu), Iron Working (trade, Iroquois), Horse Riding (trade, Aztecs);
1625BC: Writing (self research), Mathematics (trade, Iroquois);
1000BC: Map Making (trade, English), Code of Laws (trade, Persia), Polytheism (trade, Aztecs);
975BC: Philosophy (trade, Aztecs);
650BC: Currency (self research)
630BC: Construction (trade, Iroquois);
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This time it's a close race. The hut hunt went horribly wrong, and an even nastier surprise still has to come. There's Più Freddo slightly ahead of me, and Randy slightly backwards, but closing the gap. And probably there will be someone who performed even better than that. My only hope to win the challenge is to gain terrain in the upcoming wars, something that i'm quite familiar with.