GOTM 54 Pre-Game Discussion

ainwood

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GOTM - 54: Egypt



Civilization: Egypt (Unique Unit = War Chariot 2,1,2).
Rivals: 5 pre-selected.
Barbarians: Raging.
Difficulty: Emperor.
Land Form: Pangea, 70% ocean, small map.
Geology: 3 billion years old, Wet, Warm.

gotm54large.jpg

gotm54mini.jpg


Conquest-Class Bonuses:
  1. War chariot attack strength increased to 3.
  2. Worker movement increased to 2.

Predator-Class Equalisers:
  1. Worker costs increased to 20.
 
I don't see any bonusses or river, and I would like them on emperor.
So perhaps settler to the hill would be in order.
 
And worker starts mining immediately?
Why not?
Settler NE is definitely the move I'm going to make if I'll play this one.
 
I think there's little chance of the worker seeing something that would change our plan to move the settler NE. On the other hand it's quite imaginable that after the settler moves NE we decide that settling on the hill would be in order. In that case the worker can start roading (or if you like mining) right away.
 
Redbad said:
I think there's little chance of the worker seeing something that would change our plan to move the settler NE. On the other hand it's quite imaginable that after the settler moves NE we decide that settling on the hill would be in order. In that case the worker can start roading (or if you like mining) right away.

I hoping that im right and everyone else is wrong then. :D
 
Pangea map and an UU which is an archer that moves as fast as a horse. And it can retreat when meeting the legendary invinceable spearman. The wheel will be high on my priority list. I sure hope there are horses in the vincinity. With only 20 shields for a warchariot I don't mind a despotic GA either.
 
ainwood said:
Geology: 3 billion years old, Wet, Warm.

I sense some jungles and swamps behind those hills... :scared:

Nice predator handycap btw. :eek: :D
I'll play open :blush:
 
I like the conquest-bonusses and predator equalisers too. Maybe I play predator just to experience it.

btw surely hope we're still a little to south to have jungles/swamps behind the hills.
 
It is tempting to try a war chariot conquest or domination :) But i'm afraid we'll have too many jungles and mountains with such a climate :(
 
ainwood said:
Predator-Class Equalisers:
  1. Worker costs increased to 20.

Very interesting. I can work that into my early game planning no problem, but after the ancient age, I rely almost exclusively on slavery, which means I build most of my workers at 1spt. That could be a problem.
20 shield workers also makes 1-turn cash-rushing more expensive, as we will have no 10 shield build after iron is hooked.
 
To give more room for rings? Yes, I considered it, but I see more hills in the fog. So it could be a long walk, with maybe just jungles after the hills, as people suggested earlier. Taking a long walk on a small pangaea may also mean walking right into our nearest neighbour. I won't be taking the chance, I think.

I wonder where there might be a good site for a 20k town? Hills are nice, but I would want fresh water, and preferably a bonus commerce source of some kind. I might try for a 20k using my Forbidden City then.
 
ionimplant said:
anyone considering moving the settler over the northern hills?

Certainly. When hill NE doesn't reveal anything worthwhile one surely could step N from there. But the things PaperBeetle stated must be considered: one can get close to the neighbours and of course delaying the capitol isn't helpful at emperor level.

PaperBeetle said:
I wonder where there might be a good site for a 20k town? Hills are nice, but I would want fresh water, and preferably a bonus commerce source of some kind. I might try for a 20k using my Forbidden City then.
PaperBeetle you are hopeless. Why on earth are you thinking about 20K ;) .
For 20K indeed a river would be handy, but a food-bonus is surely preferble then a commerce-bonus in this situation.

Obormot said:
It is tempting to try a war chariot conquest or domination But i'm afraid we'll have too many jungles and mountains with such a climate
When the amount of jungle/mountain isn't very high, a chariot-rush is doable. We can get some jungle-cities in peace deals and we're industrious, so building roads are relatively quick.
 
coole shaman said:
REDBAD can you it not see mear the settler sate to a bunnus:mad:

Yes, you're right. We are standing on a bonus, but I rather meant a food-bonus. And as Twonky stated: don't settle on a bg.
 
Redbad said:
PaperBeetle you are hopeless. Why on earth are you thinking about 20K ;) .
For 20K indeed a river would be handy, but a food-bonus is surely preferble then a commerce-bonus in this situation.
this exact reason is tempting me to try 20k again... i don't remember how many 20k games i've finished for gotm.. must be more than half of the games...
 
@Paper Beetle--quite right about not moving further, I'm still unhappy about the Carthage GOTM fiasco.
@Paul #42--judging by the minimap, we're too far south to be running into jungle right away.
 
Redbad said:
it's quite imaginable that after the settler moves NE we decide that settling on the hill would be in order. In that case the worker can start roading (or if you like mining) right away.

Settler NE and unless we take a really long hike immediately road the Beegee. No mine until after the despotic Golden Age.

The Wheel must be discovered or learned as fast as possible, before we've build too many useless Warriors and Cities in the wrong places.
 
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