GOTM 54 Pre-Game Discussion

Più Freddo said:
Settler NE and unless we take a really long hike immediately road the Beegee. No mine until after the despotic Golden Age.

Why would you not mine until after the Golden Age?:confused: After all this time I am still trying to learn new things?

Other than that, I'm with most people I am going to settle NE and hope for not too many hills, mtns, or jungles and then come out blood-thirsty. I have got to learn to stop trying to build everything in every city.
 
I'll give it a go. My PtW is rusty though. Remind me please, I keep forgetting:

- For RCP diagonal move = 1.5, lateral move = 1 and the total is rounded down?
- Do armies get additional movement and/or attack bonus?
 
Crakie said:
- For RCP diagonal move = 1.5, lateral move = 1 and the total is rounded down?
- Do armies get additional movement and/or attack bonus?
Yes on the first, and No, neither on the second.
 
Vegasgustan said:
Why would you not mine until after the Golden Age?

Because I hope to get the Golden Age early.

During a despotism Golden Age, a mine on a BG doesn't give any additional shields due to the reduction of one for every tile production (food, shields or commerce) higher than two.

Better spend the worker turns mining a normal grassland tile.
 
Più Freddo said:
Because I hope to get the Golden Age early.

During a despotism Golden Age, a mine on a BG doesn't give any additional shields due to the reduction of one for every tile production (food, shields or commerce) higher than two.

Better spend the worker turns mining a normal grassland tile.

I see, thanks. However, if you get all the other stuff done it would be nice to start off Republic already with the Bonus...right?:)
 
PaperBeetle said:
Very interesting. I can work that into my early game planning no problem, but after the ancient age, I rely almost exclusively on slavery, which means I build most of my workers at 1spt. That could be a problem.
20 shield workers also makes 1-turn cash-rushing more expensive, as we will have no 10 shield build after iron is hooked.

I don't know what some of this means: "1spt"? and "1-turn cash-rushing"?

Can you (or someone) explain?
 
1spt means one shield per turn. If a town is producing one shield per turn then it will produce a normal worker in ten turns. But if workers cost 20 shield then they will take 20 turns to build. I think the reference to slavery means he builds his (slave) workers in captured cities where corruption limits productivity to one shield per turn.

Cash rushing is where you are in Republic, Monarchy or Democracy and you rush units using gold. If your production box is empty it costs 8 gold per shield to rush a unit. If you have one or more shields in the box it only costs 4 gold per shield to complete it. So a 100 shield tank for example, would cost 800 gold if you want to make one every turn.

To reduce this cost you can either delay rushing it for one turn to reduce the cost per shield, which means you don't get one unit per turn, or you can rush a cheap unit like a 10-shield worker at 8 gold per shield, to get some shields in the box, and then switch to a tank and rush the rest of unit at 4 gold per shield. PaperBeetle is complaining that he'll have to pay extra gold to put shields into his box if his cheapest unit is a 20-shield worker. So his cost per tank goes up from (10 x 8) + (90 x 4) = 440 gold to (20 x 8) + (80 x 4) = 480 gold. This 40 gold per unit cost penalty is a higher percentage for cheaper units.
 
Thanks a lot Alan for the detailed explanation given.
Plechazunga: Thanks for asking. :-)

NE for settler, worker roads, then we see from there.

Lethal
 
Right on. Couldn't have explained it better myself.
Of course, the one-turn rushing is only really an issue for 20k games, where you would want to get regular buildings up as fast as you possibly can. And it's probably not much of a problem, as there are plenty of other ways of getting shields in the box, like disbanding obsolete units and Extreme Forestry.
And before you ask ;) Extreme Forestry is my term for the practice of having a small army of workers (by which I mean slaves :) ) who rush around foresting tiles, chopping the forest, then replacing the original tile improvement, all in one turn. 20k is micromanagement heaven.
 
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