This flat map has one big continent, without much ocean to speak of. That may slow down early-conquerers, who cannot take good advantage of ship chains and coastal invasions. I guess trade will not pay off too well either (I didn't even try). The plus side is access to huts, and fairly easy tribute from 6 AI's. So, my game plan involved seafaring ASAP for explorers, with hopes that huts would provide for most English needs: science, gold and outposts. It's worked OK, but I was very slow getting to Trade (for vans, for WoWs) and barbs from the huts have caused serious trouble.
Probably, I should've done some map analysis and/or black-clicking, but was too lazy this time. And it's probably more fun to just play.
4000-2000BC (40t); Size 1 trick. My 2nd settler went west, but couldn't find a good site on the rivers, which really cramped my fast-growth style. York(2) in 2950BC. Nott(3) in 2850BC. Hast(4) in 2300BC. Cant(5) in 2150BC. Huts gave 0, 50g, 50g, 0, arc, AT (tribe) = Cov(6) in 2100BC. Techs = alp/cb/maps/cl
2000BC: 6 cities, despotism, 1adv/9t
2000BC-1000BC (20t): Monarchy in 1650. Meet the Sioux, war. I give them cer.bur for a cease fire (I'm weak). They declare war again in 1000BC. Huts = 50g, seaf (lucky - I was working on that), ele, arc. Techs = moy/pots/seaf.
1000BC: 13 cities, monarchy.
1000BC-500BC (20t): The Sioux raze Coventry, then offer a cease fire, which I accept. They declare war again in 850bc, peace in 725BC (and I get curr for math). The Zulus give 100g for peace in 650bc, plus 150g in tribute, and we trade maps. I must have passed the AI in power around 700BC, since tribute became the norm after that.
An English warrior defeats a wounded barb horseman near Newcastle. An Archer does the same. A settler on forest defends OK. An explorer loses. I sent out about 7 explorers in this period to pop huts - my game plan. The results look OK on paper, but I was not getting the techs I wanted, and the AT's came at a bad time (before HG, to control riots). Also, barbarian horsemen from huts became a chronic headache in this game; I probably lost 3-4 important cities and several explorers to them (not all recorded here). They wiped out both my colonies in Florida, which would have really helped me get into the Gulf coast later on.
I chose Chivalry before Poly in this game (and then got it from a hut), which is unusual for me. But the English armies will have to travel mostly by land. That's always risky for ellies and crusaders, less so for knights.
Huts = 50g, 8barbs, ele, w.code, ele, mas, 2nomads, math, 50g, cons, nomad, arc, barbs, mys, 8barbs, AT, arc, astro, feud, nomad, AT, 8barbs, chiv, AT, leg, kni, 50g, leg, kni, i.w, 8barbs.
Other Techs = bw/cu/trade
500BC: 27 cities, monarchy.
500-1AD (20t): Finally built HG in 450BC to relieve massive rioting. Built MPE in 325BC, which led to about 1500g in quick tribute from the new neighbors; also a couple of useful techs (poly, wri), and 6 maps (and therefore a plan for conquest). Built Pyr in 250BC, and Mike's in 1AD. Getting trade and HG
seemed to unleash the power in my cities, which were stunted by riots (and no vans) until then. I had hoped for this to happen earlier, but the hut results and AI contact just didn't help my plans.
I wiped out most of the Sioux nation in 1AD, and have goaded the Zulu into a war, which hasn't really begun yet. I have several good outposts (mostly from huts) and am ready for a war with Russia and/or France. Russia + barbs (not mine) have worn the Chinese down to one city, but I still need to get a diplomat there. I have built San Francisco on the West coast, plus a boat, mainly for that. Too bad I lost my Florida outposts to barbs, or I could reach the Aztecs sooner - but I am sending a boat around the tip of Florida towards them now.
Still popping huts, and getting lots of barbs. In 20AD, a barb horseman actually lost attacking my explorer (but the next barb won, of course).
As usual, I've built no temples, markets, etc (just some barracks). No irrigation or mines. My eastern cities are mostly connected by roads or rivers. A central group, too - these two regions are where I build my wonders, and a few settlers and troops, of course.
1AD: 50 cities, pop 1.7m, Mfg178, monarchy, approx 700g, 32 adv. 5 WoWs + 1 AI WoW (GL in France). Units = 20S, 22cru/kni, 7 boats, 6exp, 3vans(for WoWs), 45 misc, 20 lost.
I can probably conquer by 500AD. I'm curious if anyone will conquer much earlier. My luck wasn't terribly bad, but some events just didn't click; my 2nd settler, getting to monarchy and trade, hut results, barb attacks ...
Probably, I should've done some map analysis and/or black-clicking, but was too lazy this time. And it's probably more fun to just play.
4000-2000BC (40t); Size 1 trick. My 2nd settler went west, but couldn't find a good site on the rivers, which really cramped my fast-growth style. York(2) in 2950BC. Nott(3) in 2850BC. Hast(4) in 2300BC. Cant(5) in 2150BC. Huts gave 0, 50g, 50g, 0, arc, AT (tribe) = Cov(6) in 2100BC. Techs = alp/cb/maps/cl
2000BC: 6 cities, despotism, 1adv/9t
2000BC-1000BC (20t): Monarchy in 1650. Meet the Sioux, war. I give them cer.bur for a cease fire (I'm weak). They declare war again in 1000BC. Huts = 50g, seaf (lucky - I was working on that), ele, arc. Techs = moy/pots/seaf.
1000BC: 13 cities, monarchy.
1000BC-500BC (20t): The Sioux raze Coventry, then offer a cease fire, which I accept. They declare war again in 850bc, peace in 725BC (and I get curr for math). The Zulus give 100g for peace in 650bc, plus 150g in tribute, and we trade maps. I must have passed the AI in power around 700BC, since tribute became the norm after that.
An English warrior defeats a wounded barb horseman near Newcastle. An Archer does the same. A settler on forest defends OK. An explorer loses. I sent out about 7 explorers in this period to pop huts - my game plan. The results look OK on paper, but I was not getting the techs I wanted, and the AT's came at a bad time (before HG, to control riots). Also, barbarian horsemen from huts became a chronic headache in this game; I probably lost 3-4 important cities and several explorers to them (not all recorded here). They wiped out both my colonies in Florida, which would have really helped me get into the Gulf coast later on.
I chose Chivalry before Poly in this game (and then got it from a hut), which is unusual for me. But the English armies will have to travel mostly by land. That's always risky for ellies and crusaders, less so for knights.
Huts = 50g, 8barbs, ele, w.code, ele, mas, 2nomads, math, 50g, cons, nomad, arc, barbs, mys, 8barbs, AT, arc, astro, feud, nomad, AT, 8barbs, chiv, AT, leg, kni, 50g, leg, kni, i.w, 8barbs.
Other Techs = bw/cu/trade
500BC: 27 cities, monarchy.
500-1AD (20t): Finally built HG in 450BC to relieve massive rioting. Built MPE in 325BC, which led to about 1500g in quick tribute from the new neighbors; also a couple of useful techs (poly, wri), and 6 maps (and therefore a plan for conquest). Built Pyr in 250BC, and Mike's in 1AD. Getting trade and HG
seemed to unleash the power in my cities, which were stunted by riots (and no vans) until then. I had hoped for this to happen earlier, but the hut results and AI contact just didn't help my plans.
I wiped out most of the Sioux nation in 1AD, and have goaded the Zulu into a war, which hasn't really begun yet. I have several good outposts (mostly from huts) and am ready for a war with Russia and/or France. Russia + barbs (not mine) have worn the Chinese down to one city, but I still need to get a diplomat there. I have built San Francisco on the West coast, plus a boat, mainly for that. Too bad I lost my Florida outposts to barbs, or I could reach the Aztecs sooner - but I am sending a boat around the tip of Florida towards them now.
Still popping huts, and getting lots of barbs. In 20AD, a barb horseman actually lost attacking my explorer (but the next barb won, of course).
As usual, I've built no temples, markets, etc (just some barracks). No irrigation or mines. My eastern cities are mostly connected by roads or rivers. A central group, too - these two regions are where I build my wonders, and a few settlers and troops, of course.
1AD: 50 cities, pop 1.7m, Mfg178, monarchy, approx 700g, 32 adv. 5 WoWs + 1 AI WoW (GL in France). Units = 20S, 22cru/kni, 7 boats, 6exp, 3vans(for WoWs), 45 misc, 20 lost.
I can probably conquer by 500AD. I'm curious if anyone will conquer much earlier. My luck wasn't terribly bad, but some events just didn't click; my 2nd settler, getting to monarchy and trade, hut results, barb attacks ...