I think it's a rather direct way of saying it. You haven't done anything wrong, it is what it is.So is that your indirect way of saying if the save doesn't have it then you can't use it?
I think it's a rather direct way of saying it. You haven't done anything wrong, it is what it is.So is that your indirect way of saying if the save doesn't have it then you can't use it?
Like the save, I already said moving was a mistake.Thank you for uploading the 4000bc save.
Moving away from the plains hill was a mistake. 12 turn worker had you settled in place. You moved 1 tile so effectively 16 turn worker. Sampsa actually moved the settler back to where it had started from.
So do we all agree that worker first and BW first is better here, considering we settle capital on the hill?Like the save, I already said moving was a mistake.
I doubt Sampsa moved back as I had already uploaded 4k save before Sampsa did that run start, Sampsa probably used the 4k save file that was already available.
You keep on retreading stuff already covered as though you weren't reading all the posts fully
I absolutely agree that the start location on the hill is better, fresh water access as well. But I still say fishing first. I will run some test games with the two variants with that hill locationSo do we all agree that worker first and BW first is better here, considering we settle capital on the hill?
Overlap is good. Fresh water doesn't have that much value.Excessive overlap and not having fresh water are both problems.
Well, then you are redoing it wrong. Worker or two workers, you DO have the tech that allows a worker to create 6,67I have redone it over and over, I am sure Fishing tech first is better. Also having a second worker is pretty useless without the tech.
No you can't, because worker first is so much ahead in worker turns, which are chops, which generateBesides I question "full worker ahead" I can get a second worker pretty easily within the same time frame with fishing first if I want to.
Fishing first is absolutely better. I worked on a worker till I got fishing, then made a boat and then went back to finish the worker and then made another boat. As far as when I could get another city down and resource access, both versions were similar. But fishing first made for more research which meant getting LH faster which means more food.
Fresh water is 2 more health which absolutely does have value. I get your idea of access to fish earlier though.Overlap is good. Fresh water doesn't have that much value.
I am trying to learn, not just from other people but myself as I experiment with this and try different things.You are not exactly trying to learn here, so I don't think I'll contribute much to this thread anymore. Perhaps someone else gives it a shot, in vain obviously.
Why doesFresh water is 2 more health which absolutely does have value.
Oh it's because I have played this game for 15 years, tried a lot of stupid things and learned. I can easily see it without actually playing the turns, because I've tried it already dozens of times. It's not condescending or rude, it's a fact. You need to make your own mistakes of course, but you also should listen to more experienced players. I'm sorry for not knowing how to tell you that "decently".I have taken many pieces of advice and rechanged my strategy over and over. After all that testing, I say fishing first is better. You disagree, fine. Even though you admit to not even having tried it my way. Just please don't be condescending, it is rude. I don't need your patience, I need your consideration and decency.
you also should listen to more experienced players. I'm sorry for not knowing how to tell you that "decently".
In worker first, by the time you finish BW the pigs mine is done and the worker starts chopping the workboat.
The exact number of turns doesn't really matter, it comes down to the extra 20 production from chopping every 3 turns,
I am reading every word you write. Like I said, you need to make your own mistakes. I am telling you that your conclusion is wrong. You can choose to ignore it.I did listen to you, I just disagreed with you. I can listen to you and disagree with you. It's you who are not listening because you deem me too low to be worth listening to despite the great amount of effort I have spent exploring and experimenting with this; effort you spit at with your disregarding.
You can pre-chop, you can put a chop into a settler and so on. I don't remember how the timing was, but it certainly wasn't bad.No, I finish pig hill and I have a considerable number of turns left before I get fishing tech. I can not chop for workboats without the tech. So its like maybe 10 turns of pighill or 10 turns of clam with boat~ something like that. Like till the city gets to size 2 having more than one special improved tile doesn't even matter anyway. Clam means more tech which means LH earlier and other benefits. It also means trade route sooner which means more commerce sooner. Since you need sailing or roads for the trade route. Another benefit is that building the boats allows the city to grow to size 2 with two claims being worked which means faster worker and settler production along with even more research.
True, you are not chopping forests endlessly (and nobody claimed you should). You can see from my screenshot how I chopped.Literally not sustainable, I do not have endless forests to chop. I will want some forest to chop so I can say get GLH which I am told and does seem very powerful with also having all oceanside cities
Reading maybe, but not listening and especially not considering.I am reading every word you write.
No, I finish pig hill and I have a considerable number of turns left before I get fishing tech. I can not chop for workboats without the tech. So its like maybe 10 turns of pighill or 10 turns of clam with boat~ something like that. Like till the city gets to size 2 having more than one special improved tile doesn't even matter anyway and building one worker after another means no city growth. Clam means more tech which means LH earlier and other benefits. It also means trade route sooner which means more commerce sooner. Since you need sailing or roads for the trade route. Another benefit is that building the boats allows the city to grow to size 2 with two claims being worked which means faster worker and settler production along with even more research.
Literally not sustainable, I do not have endless forests to chop. I will want some forest to chop so I can say get GLH which I am told and does seem very powerful with also having all oceanside cities, maybe even pyramid as well.
Yeah I am unclear as to whether you build a second worker or a settler after your first worker with thisT50Spoiler :BW-fishing-sailing-hunting-AH-archery-(masonry). Mine pigs, chop settler, boats. 3rd city for intercontinental trade routes and to grab pigs. Defence is very light (1 archer and a fog buster up north), but no barb activity yet really.
Note how I'm making more income T50 than your T74, because I have expanded so I am working much more tiles and have trade routes. And the difference will grow very rapidly from here, when my cities will grow.
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