TruePurple
Civ wanna B
- Joined
- May 18, 2005
- Messages
- 1,367
Reading Beginner help - the basics thread it talked about building worker first. But let's consider the following. First finding huts.
I find huts to be very valuable. You get gold, you get free tech sometimes, very nice. But you got to be quick to get those huts. Thus I will build a warrior first, this allows me to start exploring and finding those huts and learning the layout of the land (I am big on exploring) If I am near water with fish or clams I will research fishing first. Otherwise I might research Hunting. Since scouts die to barbs too easily I have my explorers come behind my warriors to pop the villages, even if it means no hostiles, that's still a nice improvement. And of course I build fishing ships to match the amount of fish/clams near my cap. After that I build a worker and then a settler. Depending on things I might get two workers first. Since I like playing indians I can also use workers for exploring when they have nothing else to do. With three moves they can go carefully and never risk being killed. (like move onto a forest or hill and you still got a move to retreat if a barb is there)
I of course get road in the mean time and have my worker road to new settler spots reducing travel time for the settler and making sure the cities are connected for trade immediately.
So it's "slower" in a way, but since I'm getting more hut stuff, that could compensate.
Thoughts?
I find huts to be very valuable. You get gold, you get free tech sometimes, very nice. But you got to be quick to get those huts. Thus I will build a warrior first, this allows me to start exploring and finding those huts and learning the layout of the land (I am big on exploring) If I am near water with fish or clams I will research fishing first. Otherwise I might research Hunting. Since scouts die to barbs too easily I have my explorers come behind my warriors to pop the villages, even if it means no hostiles, that's still a nice improvement. And of course I build fishing ships to match the amount of fish/clams near my cap. After that I build a worker and then a settler. Depending on things I might get two workers first. Since I like playing indians I can also use workers for exploring when they have nothing else to do. With three moves they can go carefully and never risk being killed. (like move onto a forest or hill and you still got a move to retreat if a barb is there)
I of course get road in the mean time and have my worker road to new settler spots reducing travel time for the settler and making sure the cities are connected for trade immediately.
So it's "slower" in a way, but since I'm getting more hut stuff, that could compensate.
Thoughts?