I'll cover this in a bullet-style format.
Items of note:
- For me, this GOTM literally dragged on, and simply was not fun after Sep 11th. I played it to 1 AD on the 15th in order to post the timeline & .SAVs for folks in the Forum, but didn't touch the game again until the end of the month (when I "had" to, to get it done).
- I experimented with trying to just end the game quick by skipping turns (See log). That does not work, as Engineers don't do their job if you skip the whole turn.
- The SS made the game drag on far longer than needed. Ironically, this is my earliest SS landing ever, yearwise. By far, it was not, turnwise... it landed in turn 266 or so... but Cheiftain has such a slow year progression, with 570 turns in this particular game.
- I often let the science rate just idle along at 30% to 40%. It could have been about 30 more FT advances, esp. if I had built more Freight from the smaller cities (PRB). By the 0050's, I pretty much quit using valuable Freight to carry the science research. I never had a triple or a quad advance, but those were possible at times.
- Trade commodities: Uranium appeared only 3 times... usually I see much more of it. Oil was by far the most valuable resouce, getting up to about 2,000 gold and science for M01-X12 trade vectors. The single most valuable trade was in 0047AD: Uranium C07-N05, 2086 gold.
- Pollution was very minor in this game, due to the Warlord level. At Deity, I would have been swamped in pollution if the Mass Transits, Recycling, and Solar Plants were put off for so long!! Probably less than 20 polluted tiles occurred in the whole game.
- My Ally (Sioux) used his engineer(s) to help build roads and Railroads in MY empire!!
- Only 128 cities were built, with no minor (smaller than size 12) cities. The two biggest were size 34's.
Scoring Notes & Point Analysis:
- The score progression is misleading... it could have been greatly increased sooner, buy building the wonders, starting the cities quicker, and not messing around with RR's & toying with the AI's after the 0020's.
- Engineers were disbanded, not joined (recovered about 150 points).
- City plans were for large, powerful cities (e.g., only one big city on an island, not two with more area).
- 27 planned major cities were discarded in the 0050's to end the darned game (could gain Approx 720 points).
- No minor cities (less than 12) were used, even at the end (could gain Approx. 340 points).
- No FCT was used.
- No overlap growth was used (could gain Approx 400 points).
- No terrain transformations were used (could gain over 2,000 points).
- All forests were not eliminated (lost about 100 points).
- The poles were not populated very much (points already accounted for).
- The SS was 102 points (lost 298 points), but more growth occurred enroute.
- In 1 AD, I decided to launch 1-turn SS for 2 reasons: Land the SS before 100 AD, and grow while the SS was enroute. I had the resources to build either 40 year, 70 point SS or a 60 year, 100 point SS (a full SS was not possible at the time). The final Civilization growth would have still been about the same at the end of 40 or 60 years. I did the 60-year SS, but in retrospect, the 40-year SS would have been far far better!
- Peace Dividend: I should have killed off the Celts, but the Senate would not go along. Eventually, I quit needling the Celts, since I did not want to lose the peace points if they attacked. Leaving Democracy to start a war was never considered, LOL.
TIMELINE
YEAR - Popluation, Score, Advances, Notes
========================================
0084 - SS LANDS (SS=102 points, Score=6096)
0083 - 320.0,5966; FT113,114; 100%Lux=5994 (Sioux SS = 11-3-3-1-1-0)
0082 - 320.0,5894; FT112; 0 Engineers
0081 - Speed Turn
0080 - 320.0,5894; FT108,109; 33 Engineers left...
0079 - Speed Turn
0078 - 320.0,5810; FT104,105; Killing Engineers... (No Little Cities)
0077 - Speed Turn
0076 - 320.0,5760; FT100,101;
0075 - Speed Turn
0074 - 320.0,5682; FT097; 10 years to land! Science very expensive; Killed 30 engs; Almost all improvements done.
0073 - Speed Turn
0072 - Speed Turn
0071 - Speed Turn
0070 - 320.0,5576; FT089,90; ...
0069 - Speed Turn
0068 - Speed Turn
0067 - Speed Turn
0066 - 320.0,5402; FT081; 82 (No more big freight shuffle...)
0065 - 313.2,5345; FT079, 80 Civ score flattens out, as cities reach their max size. (Normally, this would continue for longer, providing more cities were founded and comine online, terrain cleared, and small cities wedged/packed in).
0064 - Speed Turn, LOL
0063 - 299.5,5207; FT075;76; Try to end quick now
0062 - 291.4,5104; FT073,74; WOMENS SUFFERAGE
0061 - 284.1,4960; FT071,72; (128 cities)
0060 - 277.3,4886; FT069,70;
0059 - 267.0,3715; FT067,68; SKIP Part of turn; Convert 50% of cities to Capitalism. Note: "skipping" your turn causes all remaining work (on that turn) to go undone. I lost 3 turns of work from most of my Engineers Corps before I realized my stupid Engineers were not doing their jobs!!!
0058 - Skip Turn, for the slower sutff.
0057 - 176.2,3500; FT063; EXPERIMENT: For SPEED to end the game: SKIP last part of turn (70% sci)
0056 - 249.1,4523; FT061; 62
0055 - 241.7,4420; FT050; 60
0054 - 234.1,4315; FT057,58; STOPPED ADDING CITIES, with about 27 size 12+ cities left to found.
0053 - 226.4,4205; FT055;56;
0052 - 217.4,4103; FT053,54;
0051 - 209.7,4001; FT051,52;
0050 - 201.2,3878; FT049,50; 121 cities; 102engineers; MANHATTAN; SUN TZU; GREAT LIBRARY
0049 - 192.5,3715; FT047,48;
0048 - 183.9,3602; FT045,46;
0047 - 176.2,3500; FT043,44; Science 40%; Uranium C07-N05(2086-RECORD!)
0046 - 168.9,3396; FT042; Science 20%; Oil-X12-M01-1834g(record!)
0045 - 163.1,3276; FT041; Reduce Science, 10%!
0044 - 155.1,3181; FT039,40; (362); Killed all fanatics with stealth
0043 - 146.0,3063; FT038; Temp. Reduce Science to Exand!
0042 - 090.4,2043; FT036,37;
0041 - 132.0,2879; FT0034,35;
0040 - 125.6,2724; FT0032,33; (107cities/109eng)Sioux-Component#2; C14-g05-Uranium-(1510-Record) Oil-M01-X12-1792!-(Record) (Sci-40%[1T]~4,000cost)
0039 - 120.2,2635/2666; FT0030,31;
0038 - 114.3,2529; FT028,29; 97 cities; 115 eng/18 in prod_URAN-C07-Wi2-1440g
0037 - 110.2,2458; FT026,27; 2nd uranium()
0036 - 106.3,2336; FT024,25; FIRST URANIUM!(C14)
0035 - 103.3,2276; FT022,23; Sioux-Build SS Component!!!
0034 - 098.9,2213; FT020,21; 89 eng(14 prod); Senate won't allow killing of Celts.
0033 - 095.1,2126; FT018,19; (244) STATUE OF LIBERTY; Barb Fanatics attacking
0032 - 090.4,2043; FT016,17; (S-40%-2850b); Barb Fanatics
0031 - 087.4,1953; FT014,15; UNITED NATIONS (79 eng, 13 per turn)
0030 - 084.6,1869; FT012,13; (69 Cities now); Sci-40(1T,cost~2600)
0029 - 081.0,1803; FT010,11; MAGELLANS
0028 - 077.9,1685; FT08, 9,10; CURE-FOR-CANCER; Oil-M01-X11-1487g(record)
0027 - 074.9,1593; FT06 , 7; S-FT008 Killed Barbs-Stealth; Leader
0026 - 071.9,1527; FT04 , 5; S-FT006 ; Subvert Japs(148x8; SpyCapt); JAPS-Dead; Barbs Pillage
0025 - 070.2,1475; FT03; S-FT004 ;SETI; Killed barb ldr with Stealth; 4Partisans; Sci-40(1T)
0024 - 069.0,1411; FT02, S-FT003; (Will do no No Terraforming)
0023 - 067.6,1388; FT01; S-FT002
0022 - 065.4,1354; Fundy; S-FT001; Spice-M01-X11-1114g
0021 - 062.1,1313; S-Fundy; Japs-Sneak Attack! (Archer to my Rifleman!); Took Satsuma(got 168g; Senate CeaseFire); C02Wine-984g; Insist Celts Withdraw-Yes
0020 - 059.4,1290; Tax-70%, Sci-0%, Lux-30%; Japs-War; Took Edo, Bribed Kyoto; Senate CeaseFire;-----LAUNCH SS ------
WONDERS
Ancient: Pyramids (Captured from Japs), HG, Colossus, Lighthouse (captured from English)
Renaissance: KRC, Marco Polo, Michelangelos Chapel, Copernicus, Shakespeare's Theatre
Industrial: Leonardo's Workshop, JS Bach, Isaac Newton, Adam Smith, Darwin's Voyage
Modern: Hoover Dam, Apollo Program
Making: None
DEMOGRAPHICS: 44 cities; 55.96 million; 70%T-3278g/915g; 0%S(cost~1500); 30%L; 1198MTons/440pollution
0001 - (Score-1244, Turn 200); Stealth; S-Labor Union; APOLLO; Ameins Junk Freight - 508g; Amiens-Orl oil 1038g; Amien-Besancon Spice 803g; SS-23-1-1-2-2-2(63 years; Disbanded even Settlers to make it)