I didn't manage to finish in time
. Only had time to play until 1100AD. Russians dragged me into an interesting war which was fun but ultimately annihilated any chance of submitting on time.
I explore South and find Russians near. Decide to go for horseman->knights upgrade and then attack in the medium term.
I settle most of the good land available, reducing need for granaries. AI manages to grab some jungle/desert land near my cities which I figure will not be productive and which I try to culture flip. Have enough cities to build solely cultural improvements (libraries!) in border cities which surprisingly is sufficient to maintain par on culture.
Goody huts not particularly lucrative: map, warrior, barb, map, 50g, map, barb
I don't expand near English cities due to their slightly higher culture, until I have enough cash to rush improvements.
Decided to forego wonders for quick expansion. Out-expanded everyone else, but France built Pyramids which turned many of their cities into powerhouses and led to many other wonders for them and runaway culture.
Improved cash flow in monarchy/republic by keeping cities small by expanding (produced settlers, not workers!) to avoid using military police (in monarchy). Used luxuries instead.
Map at 630AD:
Got 1 Russian city by culture and 2 more militarily. No one discovers chivalry and I am unable to buy it for the knight upgrade to attack Russia.
900AD:
Russians declare war after I discover banking and when my economy starts to take off! Wanted to rush banks before attacking but will now do the upgrades first. Russian cities fall slowly as I lay siege to Moscow. Citizens become happier and WLTKDs trigger off with the corresponding palace upgrades.
It feels like playing chess at this point due to detailed planning required for war without railroads. Fun but it cost me my submission.
Map at 1100AD:
Initial Build Order (R=Rushed):
1 Berlin: Warrior, warrior, settler, warrior, settler, spearman, settler, barracks, settler, spearman, settler,
library, spearman, spearman, settler, marketplace, horseman, horseman, horseman, granary
2 Leipzig: warrior, warrior, granary, worker, spearman, spearman, marketplace(R), barracks, horseman
3 Hamburg: spearman, granary, settler, settler, marketplace, horseman, horseman, horseman
4 Konigsberg: spearman, spearman, settler, worker, spearman, settler, settler, courthouse
5 Frankfurt: spearman, settler, spearman, settler, library(R)
6 Munich: spearman, spearman, spearman, spearman, spearman, marketplace, worker, pikeman
7 Heidelburg: pikeman(R), settler(R)
8 Nuremberg: spearman, worker, pikeman, settler, settler
9 Cologne: library(R),worker, temple
10 Hannover: library(R), worker, temple
11 Bremen: spearman, worker, library(R)
12 Stuttgart: library(R), spearman, settler
13 Bonn: spearman, worker
14 Salzburg: library(R), temple
15 Dortmund: spearman, worker
16 Brandenburg: spearman
17 New Berlin: library(R)
18 New Leipzig: library(R)
19 New Hamburg: library(R),
20 New Konisberg: galley(R)
Defensive/expansion strategy with long-term offensive (horses) and culture rush in borders.
Any ideas on speeding up gameplay with minimal strategic tradeoffs are greatly appreciated! I need to speed up play in real-time by 30-50% with any hope of finishing GOTM on time.
I already automate all workers and exploration after the initial phase. Is it worth it to use governors? They seem to make awfully stupid builds IMO.