Grrr
I tried game of the month for the first time this month; and started off having a good time, but then as I began to explore eastward I was very much disapointed to see one of the biggest jungle areas Iv'e ever seen; and even worse, right i my natural area of expansion- that meant either expanding NW and letting russia take the jungle (not a good idea cos the AI make good use of a natural barrier like that to wage unending war against you) or building a million workers and getting down to some serious Gardening.
So I thought, theres plenty of luxuries around, Why don't I try doing a peacefull game (something Iv'e not done since the first time I played Civ III; and lost, my first loss in the Civ series in about 4 years), Unfortuanetly the map conspired with my usual stratagies to land me an apalling position; By the time the other civs had reached the industrial era I was behind in techs, culture cash and population, with no wonders at all; My capital had given me the ability to build more cities than any other civ, but as the were all almost surrounded by Jungle, they were all about size 2-5.
I ended up retiring cos I had fallen way behind in culture and although I had the biggest army of any civ, I couldn't win any battles cos the others all had reached nationalism and had built their border cities on hills. I had two great leaders, but couldn't doa anything with them cos my armies would be hopelessly out dated and unable to take the Drafting mania that filled my opponents, and when I finaly did take a major city or two they flipped right back
. Denying me the oppertunity to cath up in techs by negotiating peace.
I have to say it is possible to come back from almost anything apart from a deficiency in culture; Cos the other civs will have 1000/2000 year old+ cultural improvements that bring in twice what yours can and you can't capture any wonders, cos if you do the city just flips right back.
For this reason alone I like the cultural addition to Civ III, but on some maps, bad tactics can leave you in an unrecoverable possition.
(My usual early trade tactic, for militant games, is to produce loads of cash, and then use military supremacy and cultural advantage to sweat techs out of the other civs, But when playing a peacefull/gardening game, where 70-90% of you army is workers/setlers You cant follow up your threats, and you end up getting realy bad deals for your money).
But despit my failure and my moaning, it was actualy quite fun playing the GOTM, I'll try again next month, Hopefully there will be less jungle.