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Alraun

Warlord
Joined
May 27, 2006
Messages
222
If you win a game with two different victory conditions on the same turn, are you:

A. Forced to use the one the game arbitrarily assigns you?

B. Allowed to choose?

C. Get credit for both?

I have a feeling I know the answer to this question and if so that answer is extremely frustrating, but I figured I'd ask. :-\
 
A: Yes. The game arbitrarily chooses the victory condition and you can't do anything about it.

B: Try to have only one condition fulfilled. Don't forget that you can't replay it.

C: i don't think so, as the game chooses only one.
 
Kalid is correct. This is one of the more obvious reasons for using the Civ4lerts feature in the HoF Mod, to warn you of impending Domination.
 
AlanH said:
Kalid is correct. This is one of the more obvious reasons for using the Civ4lerts feature in the HoF Mod, to warn you of impending Domination.

Oh, I saw the warning, there was simply nothing I could do to stop it. Any other victory condition I could stop, but not Domination. :(
 
Khalid said:
You can gift it to another civ. It's probably the only thing if you want to avoid domination.

Can't gift cities to vassals and no one else would take my cities. :(
 
What about "gifting" a city to barbs?

What about dowing an AI and leaving a frontier city undefended?
 
jesusin said:
What about "gifting" a city to barbs?

What about dowing an AI and leaving a frontier city undefended?

No AI on my landmass/s except vassals.
 
How much lead time does the warning give? Enough to switch to slavery and whip/starve down your pop (although you probably passed the pop limit long ago and it is too far away to go back)?

Sounds like if that is an issue, need to hold pop near the limit so you can whip/starve under it in an emergency.

dV
 
da_Vinci said:
How much lead time does the warning give? Enough to switch to slavery and whip/starve down your pop (although you probably passed the pop limit long ago and it is too far away to go back)?

Sounds like if that is an issue, need to hold pop near the limit so you can whip/starve under it in an emergency.

dV

My population was *way* over the limit. It's culture I needed to get rid of. Also, the warning doesn't even bother with population, only culture.
 
da_Vinci said:
How much lead time does the warning give? Enough to switch to slavery and whip/starve down your pop (although you probably passed the pop limit long ago and it is too far away to go back)?

Sounds like if that is an issue, need to hold pop near the limit so you can whip/starve under it in an emergency.

dV
You can configure the Civ4lerts threshold for the domination warning from 0.01% up to 50% and options in between, separately for pop and land.
 
Khalid said:
That's really hard to look at the inevitable what is comming and you can't do anything to stop it. :cry:

It's not really the inevitable unless you don't look until it's too late. If I'm trying to avoid a domination victory then I tend to check the victory conditions screen every so often. If I see that I'm hovering around the 50% mark for land area (or even less if I have specific areas I still want to conquer) then I start becoming very careful about conquering more cities, and paying very close attention to the land area as I do.
 
jesusin said:
What about dowing an AI and leaving a frontier city undefended?

I've thought about that sometimes, but the trouble is, it's very hard to predict where the AI is going to attack. I guess if you don't mind which city goes and you're prepared to just evacuate your forces from near whichever city they do attack, then it could work.

By that stage in the game you probably have spare workers too so you could probably even set up a worker-trail-of-breadcrumbs to lead your enemy to the undefended city.
 
DynamicSpirit said:
It's not really the inevitable unless you don't look until it's too late. If I'm trying to avoid a domination victory then I tend to check the victory conditions screen every so often. If I see that I'm hovering around the 50% mark for land area (or even less if I have specific areas I still want to conquer) then I start becoming very careful about conquering more cities, and paying very close attention to the land area as I do.

That's absolutely right. But I'm not sure how the vassals count. maybe it's just that you force another civ into vassal and you suddenly become on the edge of the limit.
 
Alraun said:
If you win a game with two different victory conditions on the same turn ...
In some games, you might be considered lucky to have a single VC to worry about, let alone having a choice of two :p
 
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