1080 AD Start building banks. Dont need more military. Pull medicine as my free tech. Start Steam due in 9t. Trade Russia Mag for WM, 5gpt & 20gp. Give spain physics for WM, 5gpt & 20gp.
Battle for Vasteras 5/5 knight vs 3/3 spear win, -1hp. 4/4 MI vs 3/3 spear flawless victory, Vasteras is captured.
5/5 sword vs 3/3 archer in the open win, redline.
At the moment Ive got LOTS of happiness.
Give Russia Banking for 3gp to put them in the IA. Russia got Medicine too. That sucks.
1100 AD 5/5 knight vs 3/3 horse win, -1hp.
IBT I missed a landing by a Viking archer it loses to a MI but it is close. I almost lost Jonkoping.
1110 AD stage elites for attack on Vikings.
IBT a Viking archer steps out into the open. Thanks!
1120 AD Battle for ??? 5/5 MI vs 3/3 spear win, -3hp. 4/4 knight vs 3/3 spear win, redline. 4/4 knight vs 3/3 spear win, -2hp. Malmo falls; capture city. Darn. I was hoping for another archer for my elite. 5/5 sword vs 3/3 archer in the open win, -1hp. Start routing some MI back south.
Give Arabia Theo for WM, 5gpt & 8gp. Give Russia Iron for WM, 28gpt & 100gp.
Start upgrading galleys to Galleons. Change some builds for frigates.
1130 AD continue to upgrade navy. Almost broke. Move army towards DaveMcWorgbog.
IBT Vikings land an archer by my 3/3 MI in Jonkoping
1140 AD - Defense of Jonkoping 3/3 MI vs 3/3 archer win but redline.
1150 pull in steam, start electricity. Make peace with France straight up. Trade Russia Steam for Navigation, WM, 110gp & 65gpt. Give France Steam for WM & spices.
1160 AD the people put a dome on my cave. Its good to be king.
Laying rails.
IBT Zulu land Cav by Jonkoping.
1170 AD 4/4 knight vs 4/4 cav flawlessly loss. Of course. Offer Zulu peace if they give me 29gp & 6gpt. I also import 3 sipahi to take care of the cav if needed. Offer the Zulu Medicine and wine for ivory.
1180 AD Battle for DaveMcWorgborg 5/5 knight vs 3/3 spear win, -2hp. 5/5 sword vs 3/3 spear win, -3hp. Capture city & 2 slaves. 5/5 sword vs 3/3 archer in the open win, -1hp.
Make peace with the Vikings until I can get all my elites back in place.
1190 AD give Vikings Theo for MW, 3gp & 3gpt.
1220 AD electricity comes in, start SM, due in 4t @ -40gpt. France will offer all they have WM, 19gpt, 42gp for electricity. Ah, nope. Youve already played that game once. Ill wait until you have something concrete to offer. Start prebuilds for ToE & Hoovers.
Need to fish for leaders so DOW on Arabia. I have elites nearby to attack advancing units.
1230 AD abandon Emanopidu into a worker.
1240 AD Give spain Metal & Nav for Furs, 15gp & WM.
1255 AD Battle for Bukhara 5/5 MI vs 3/3 spear win, -1hp. 5/5 MI vs 3/3 spear win, -1hp. Raze city. +1 slave.
Demand the zulu leave immediately. They decline and DOW. 5/5 knight vs 4/4 cav win, -3hp.
1260 AD Trade Russia Coal for 20gpt.
1275 AD Battle for Basra 5/5 MI vs 4/4 spear lose -2hp. 5/5 MI vs 3/3 spear win, -2hp. 5/5 MI vs 2/4 spear win, capture Basra. Arabs are no more.
1280 AD Zulu invade with 2 MI 4/4 knight vs 4/4 MI win, -2hp. 4/4 knight vs /4 MI flawless retreat. 4/4 MI vs 4/4 MI win, -2hp.
Trade Russia Industrialization for WM, 26gpt, 68gp. Trade France Industrialization for 101gp & WM.
1300 AD pull in corp, start replaceable parts.
Trade corp to France for spices, WM, 45gpt, 70gp. Russia gives up WM, 19gpt, 13gp. Give Spain ToG for WM, 18gpt, 40gp.
1315 AD give Spain Mag for WM, 3gpt, 20gp.
1320 AD build Magellans Voyage.
1325 AD replaceable parts => refining. Trade France Electricity for Nationalism, WM, 42gpt, 160gp. Turn off research ToE due in 4t. Set for AT.
IBT Give Spain Nationalism & Medicine for Democracy, 26gp, WM. Zulu drop a cav, knight & MI.
1330 A D- 4/4 knight vs 4/4 knight win, -1hp. 5/5 sword vs 4/4 MI lose, -2hp. 5/5 knight vs 3/5 MI win, -3hp. 5/5 sword vs 2/4 Cav win -1hp. Give Russia Democracy for WM, 3gpt, 18gp.
1340 AD DOW on Vikings. Land 8 units next to last city.
1345 AD Build ToE and it starts my GA. Hmmm. Pick up AT & Electronics.
Battle for Snagarst: 5/5 knight vs 3/3 spear flawless win. 5/5 MI vs 3/3 spear win, -2hp.
Give Spain Steam for WM, 19gpt, 20gp.
IBT archer suicides against 5/5 musket.
1350 AD 2nd Battle for Snagarst 5/5 knight vs 3/3 spear win, -1hp. 5/5 horse vs 3/3 spear flawless loss. 5/5 sword vs 3/3 spear win, -2hp. Capture city. The Vikings are gone.
1365 AD Give Russia electricity for WM, 36gpt, 50gp. France receives SM for WM, 35gpt, 50gp.
1370 AD US builds.
1385 AD Give France AT for WM, 77gpt, 120gp.
1395 AD invade Zulu with 12 units.
1400 AD Give France Electronics for Spices, WM, 78gpt, 20gp. Give Russia SM for 11gpt, 10gp. Zulu pound on my landing party infantry but I take no losses, so far. 4/4 Sipahi vs 3/3 rifle win, redline. 4/4 Sipahi vs 3/3 rifle win, -1hp. 4/4 Sipahi vs 2/2 rifle win, redline. 4/4 Sipahi vs 4/4 cav flawless win. Raze Intombe. +4 slaves. Settle New Bingol, disband slave, rush walls. 5/5 knight vs 1/4 cav flawless loss. Whatever. 4/4 knight vs 1/4 cav flawless win, of course.
IBT lose 1 infantry & 1 knight to Cav attacks.
1405 AD - Need to get reinforcements on site. Walls build, disband worker, rush barracks. 4/4 Sipahi vs 3/4 cav win, -2hp. 5/5 MI vs 4/4 MI win, -1hp. 3/3 Sipahi vs 2/5 cav win, redline. No GL, no promotions.
Give Spain Electricity for WM, 6gpt, 20gp.
IBT Infantry have a much easier time behind walls.
1410 AD Barracks build. Start harbor. Disband slave & rush. That will bring in Ivory. 4/4 Sipahi vs 4/4 MI send ships full of 12 fresh reinforcements towards the Zulu.
IBT No counterattack.
1415 AD Harbor builds, set to library.
IBT invaded by a pike and a warrior of all things.
1420 AD Hoovers builds. 4/4 Sipahi vs 4/4 pike win, redline.
Spain has economics and Sanitation buy both for atomic theory. Sell Russia AT for WM, 34gpt, 40gp. Swap Sogut over to smiths, due in 8t.
1425 AD second wave lands. Upgrade galleons to transports. Sipahi raid and destroy Holbane. Need to destroy Ulundi as well to relieve cultural pressure. 5/5 MI vs 3/3 warrior flawless win.
Ive lots of units in the open. Cross my fingers and press enter . . .
IBT nothing. I guess the Zulu are about out of steam. Oddly, my Galleon loaded with troops does not get a boot order from Russia.
1430 AD Now that Ive got enough units at the Zulu landing, my plan is to decrease the cultural pressure and then hold tight. I dont want to destroy the Zulu, I want to leader fish. Next I will establish a beachhead in spain and do the same there.
Give France Refining for Communism & 18gp. Give Russia Refining for WM, 14gpt & 20gp.
IBT 4/4 cav redlines against Infantry behind walls.
1435 AD 5/5 sipahi vs 1/4 cav flawless win and . . .GL! Rush him towards old Viking homeland and prepared 2nd core. Establish New Riza on Zulu lands.
1440 AD Battle for Ngome 4/4 Sipahi vs 4/4 rifle retreat, 1hp. 4/4 Sipahi vs 3/3 rifle win, -1hp. 4/4 Sipahi vs 3/4 rifle lose, -1hp. 4/4 Sipahi vs 2/2 rifle lose, -1hp, promotes. 4/4 Sipahi vs 3/4 rifle flawless win. 4/4 Sipahi vs 2/2 rifle flawless retreat. What is with these odds? 4/4 Sipahi vs 2/4 rifle win, -1hp. 3/3 Sipahi vs 4/4 cav win, -2hp, promotes. Raze Ngome. +3 slaves. Rush market at New Sogut.
IBT zzz
1445 AD GA ends just in time for my 2nd core to build. Great timing. Rush FP in New Sogut 2nd core. Battle for Ulundi 4/4 Sipahi vs 3/3 Rifle win, redline. 4/4 Sipahi vs 3/3 rifle flawless retreat. 5/5* Sipahi vs 3/3 rifle win, -3hp. 4/4 sipahi vs 3/3 rifle lose, -1hp, promotes. 4/4 Sipahi vs 3/4 rifle lose, -2hp. 4/4 Sipahi vs 2/2 rifle win, -2hp. 4/4 sipahi vs 1/4 rifle win, -1hp. Capture Ulundi and Sistines. Consider razing it but capture instead. For now.
1450 AD second core is building. Flight in 4t @ -29gpt. 6224gp in the bank. Tanks are now building. Collecting old units to disband in 2nd core to hurry builds. Looks like Spain might be thinking about staging an attack.
IBT Russia finally gives me the boot. Too late, though. Nothing short of a serious flip can endanger the landing now.
1455 AD Shuffle units. Consider destroy the Zulu. Could destroy them and hand the land to France for a trading partner? Also looks like Spain is planning an invasion, which is crazy.
After consideration, see that Zulu still does not have RP. Decide to put an end to them. France and Russia will be my trading partners.
Sipahi go on the attack at Zimbabwe 4/4 Sipahi vs 4/4 rifle lose but redline rifle. 4/4 sipahi vs 4/4 rifle flawless retreat. 4/4 sipahi vs 4/4 rifle retreat, -2hp. 4/4 sipahi vs 3/3 rifle win, -1hp. 4/4 Sipahi vs 3/3 rifle lose, -2hp, promote. 4/4 sipahi vs 3/3 rifle win, -3hp. 4/4 sipahi vs 3/3 rifle win, -1hp. Reveal wounded rifle. Thats good. 4/4 sipahi vs 2/4 rifle win, redline. 4/4 sipahi vs 2/4 rifle win, -2hp. 3/3 sipahi vs 4/4 cav lose, -2hp, promote. 3/3 sipahi vs 3/5 cav flawless win. 4/4 sipahi vs 1/4 rifle win, redline. Zimbabwe falls. Raze the city and the oracle, colossus and GLB. +5 slaves.
Send 3/3 sipahi to pillage horses. Not really necessary but I dont need them.
Hurry library at New Bingol to (hopefully) reduce cultural pressure on my main port city.
IBT French start building Shakespeare. Really, the decided to research Free Artistry? Umm, best of luck? Spain invades my territory. Zulu sends a galley out of new capital. Settler on a boat?
1460 AD Give Spain the boot. They agree but dont leave. Send 3 newly formed tank divisions to 2nd core to prevent any funny Spanish ideas from forming.
IBT Spain invades with 1 MI. Now that it the biggest example of optimism Ive seen in a long time.
1465 AD pick up smiths. Maintenance is WAY down. People add a skyway to my palaces east wing. First battleship rolls out of drydock. The sea belongs to the Ottomans. Tell Spain to leave. I give them the boot but dont get a declare message. That darn MI is just standing there! Miss a few riots.
IBT Spanish MI takes a walk in my lands.
1470 AD build some temples for cathedrals to control happiness now that I have Sistines. Tell Spain to GET OUT! Naturally they DOW. Crazy. To illustrate that point - 4/4 battleship vs 4/4 galley flawless win. Send Battleship to cover transport from mainland to Spain. Arty redlines invading MI. 5/5 MI vs 1/4 MI flawless win.
Land 2 infantry, 5 tanks, 4 sipahi and 1 combat settler in Spain by Zaragoza. I see a worker and pike/LB combination standing around.
IBT There is no Spainish Counterattack
1475 AD build New Karabuk for my invasion point.
Battle for Zaragoza 4/4 tank vs 4/4 rifle flawless retreat. Yep, that makes sense. 4/4 tank vs 4/4 rifle flawless win. 4/4 tank vs 3/3 pike flawless win. 4/4 tank vs 3/3 spear (gulp) flawless win. Raze Zaragoza. 4/4 sipahi vs 3/3 pike in the open win, -2hp. Disband slave in New Karabuk, rush harbor. I dont think walls or barracks will be necessary.
Battle for Bapedi 4/4 sipahi vs 4/4 rifle lose, -2hp, promotes. 5/5* sipahi vs 3/3 rifle win, redline. 4/4 sipahi vs 3/5 rifle flawless win. 4/4 sipahi vs 2/2 rifle flawless win. 4/4 sipahi vs 4/4 LB win, -1hp. Raze Bapedi. +2 slaves.
Give Russia Electronics for Free Artistry, WM, 15tp & worker. Give France Steel for WM, 15gpt & 49gp. Join a worker to Uskudar.
IBT a 5/5 MI attacks a 4/4 tank actually manages to redline it before dying but tank promotes to elite from battle.
1480 AD Defense of New Karabuk 4/4 sipahi vs 3/3 pike win, -2hp. 4/4 sipahi vs 3/3 MI flawless win. 3/3 sipahi vs 3/3 LB flawless win. 4/4 tank vs 4/4 MI flawless win. 4/4 tank vs 3/3 spear flawless win, promote elite. 4/4 tank vs 3/3 MI win, -2hp. See a 3/3 musket covering a 4/4 MI. Drop reinforcements 3 tanks, 2 sipahi and a combat settler. 4/4 sipahi vs 3/3 musket flawless win. 4/4 sipahi vs 4/4 MI win, -1hp. Send two tanks towards Salamanca.
On the Zulu front send sipahi towards Isandhlwana and its dyes. Also send scouts towards Mpondo. The uncleared woods are slowing me down. Send more sipahi just healed from the last battle to assist with the Mpondo scouts (scouts are 3/3 sipahi).
IBT a zulu LB attacks a 4/4 sipahi loses, -2hp. A spainish LB attacks a 4/4 tanks loses but redlines the tank.
1485 AD Battlefield Medicine builds. Battle for Isandhlwana 4/4 sipahi vs 3/3 rifle retreat, -1hp. 4/4 sipahi vs 3/3 rifle lose, -2hp. 4/4 sipahi vs 2/3 rifle win, redline. 4/4 sipahi vs 1/3 rifle win, -1hp. Capture Isandhlwana. Scouting tank rolls up on Salamanca and finds a 3/3 infantry. Things just got a little harder. Change my mind about barracks in New Karabuk, rush barracks.
Trade France Steel for WM, 157gpt, 90gp even though it looks like France might stage an attack on me. Stupid Joan.
IBT Zulu drop a 4/4 cav behind my lines.
1490 AD turn a sipahi around to confront the Zulu cav 4/4 sipahi vs 4/4 cav flawless victory. Battle for Mpondo 4/4 sipahi vs 4/4 rifle cannon hits sipahi, retreat, -2hp. 4/4 sipahi vs 3/3 rifle win, redline. 4/4 sipahi vs 2/4 rifle win, -1hp. Capture cannon. Raze the city. Battle for ??? 4/4 sipahi vs 4/4 rifle lose, -2hp. 4/4 sipahi vs 3/3 rifle flawless retreat. 5/5* sipahi vs 3/3 rifle win, -2hp. 4/4 sipahi vs 2/4 rifle win, -1hp. 3/3 sipahi vs 4/4 LB flawless win. Raze the city. +1 slave. The Zulu are gone.
Send more tanks towards Salamanca. 4/4 sipahi vs 4/4 MI in the open flawless win.
France has espionage.
IBT Spanish conquistador kills a sipahi in the open. If Spain hasnt had a GA, theyre getting it now. Too Ill be reducing their core to rubble in a moment.
*****
1495 AD enter the modern era. Draw computers as my free tech perfect! Start Miniaturization but even at 100% research it is still 7t away. People love me so they build a walkway above my west wing walkway, just in case I dont want to walk down the stairs to cross from each level of my cave.
Settle New Iskenderum to complete my internal lines of the old Zulu lands. Russia can have the rest. Ive captured all the luxuries and the oil/rubber resources.
Battle for Salamanca 4/4 tank vs 3/3 infantry win, -2hp. 4/4 tank vs 3/3 infantry win, -2hp. 4/4 tank vs 3/3 infantry win -2hp, promote. Raze Salamanca. +6 slaves. 5/5 tank vs 1/4 conquistador flawless win. Send sipahi w/tank escorts deeper into Spanish lands. Drop reinforcements in Spain 5 tanks & 1 sipahi.
Set a prebuild for the internet palace due in 14t.
IBT Spain wants peace now. No thanks. Need my source of furs. France has landed a settler in old Spanish lands already. That settler on a boat must have been just sailing around waiting for an opportunity.
1500 AD give France combustion for Espionage, WM, 87gp & 20gpt. Give Russia Steel for WM. France offers 134gpt for Flight. I back it off to 130gpt to give her some room. Build an embassy with France how is possible I havent done that yet? Costs 73gp. Pocket change. Start building the intelligence agency.
Build New Tunceli to capture fur and rubber. Start walls. 5/5 tank vs 3/4 conquistador in the open win, -1hp. Send units towards Valencia. Land 4 more tanks as reinforcements. Current attacking force is comprised of 9 tanks and 5 sipahi.
IBT Spanish cav suicides against a 4/4 tank flawless loss, tank goes elite. French settler/knight pair wander away will found a city between my two cities. Im already preparing libraries.
1505 AD people love me; the complete my cave by putting some trimming up around the doors and windows. Upgrade infantry to mechs. By running at 100% Science I shaved the research time from 7t to 6t. Miniaturization now due in 4t.
Battle for Valencia 4/4 tank vs 4/4 rifle retreat, -1hp. 4/4 tank vs 3/4 rifle flawless win. 4/4 tank vs 3/3 spear flawless win, promote elite. 4/4 tank vs 3/3 spear flawless win. Raze city. +4 slaves.
Split my attack force and send the tanks after Seville and the sipahi for Ciudad de la Luna.
IBT Spanish cav dies attacking sipahi; Infantry retreats a sipahi.
1510 AD Battle for Seville 4/4 tank vs 3/3 rifle flawless win. 5/5 tank vs 3/3 pike flawless win. 4/4 tank vs 3/3 spear win, -1hp. Raze Seville. +4 slaves. Retreat remaining sipahi dont think they have the power to carry the attack with infantry roaming around. Drop reinforcements 5 tanks, 1 sipahi. Sipahi will be relegated to border patrol and defense. Main tank columns are advancing through Spanish lands Ciudad de la Lunas placement makes it hard to get to. It will be a few rounds before both that and Madrid are managed.
Barb camp surfaces in old Zulu lands. Sipahi make short work of the barbs and barb camp. Collect 25gp for free.
IBT lose a tank to two attacking infantry.
1515 AD Battle for Ciudad de la Luna 4/4 tank vs 4/4 infantry flawless loss. 4/4 tank vs 4/4 infantry win, redline. 4/4 tank vs 4/4 rifle retreat, -2hp. 4/4 tank vs 2/4 rifle win, -1hp. 5/5 tank vs 3/3 pike flawless win. 3/4 tank vs 3/3 pike flawless win, promote elite. Raze the city. +3 slaves. 5/5 tank vs 2/4 infantry in the open flawless win. Pillage salt for the heck of it.
Battle for Madrid 4/4 tank vs 4/4 rifle win, -2hp. 4/4 tank vs 4/4 rifle lose, -3hp, promote. 4/4 tank vs 4/4 rifle win, -2hp. 4/4 tank vs 3/3 rifle flawless win. 5/5 tank vs 2/5 rifle flawless win, GL (will save for UN build/denial). Madrid razed. +7 slaves. Spains heart was just crushed. 4/4 tank vs 2/4 infantry in the open flawless win. Land reinforcements and move GL back to 1st core. Move 6 tanks against Toledo.
Time to get the AI into the modern era. Give France Mass Production for WM, 11gpt & 30gp. Russia receives combustion for WM & 1gpt. Russia is gifted everything else and pulls ecology. Great! Gift France into the Modern Era as well. Hope that they make some headway into other techs.
IBT barbs attack from old Zulu lands.
1525 AD use GL to rush the Internet. Will use old Internet prebuild for UN. SETI due in 6t. Start a new intelligence agency build.
Battle for Toledo 4/4 tank vs 4/4 infantry flawless win. 4/4 tank vs 3/3 rifle win, -2hp. 4/4 tank vs 2/2 infantry flawless win. 5/5 tank vs 3/3 pike win, -1hp. 5/5 tank vs 3/3 spear win, -2hp. Raze Toledo. +5 slaves. Route tanks towards Barcelona.
Hunt down barb camp and - wow- there are nine barbs in there. Barb uprising anyone? Send a few tanks and Sipahi to clear them out. Also see that the barbs have killed a Russian settler protected by a horseman (really, protected by a horse when we are all in the Modern Age?). Change my mind; Ill leave the barbs. Not like they are a threat to my mech infantry.
Send 6 tanks towards Barcelona, 4 tanks covered by a mech make their way through the forest of Murcia.
IBT barbs attack one of my tanks in old Zulu, kill 5 horsemen, tank is 3/5.
1530 AD battle for Barcelona 4/4 tank vs 3/3 rifle win, -2hp. 4/4 tank vs 3/3 rifle win, redline. 4/4 tank vs 2/2 infantry flawless win. Raze Barcelona. +3 slaves. 4/4 battleship vs 4/4 IC flawless win, promote elite.
Land a mech, 4 tanks & 1 sipahi by Pamplona. Top defender is a 3/3 spear. Overkill? Maybe. Just a little.
IBT barb run for new Russian city.
1535 AD Battle for Pamplona 4/4 tank vs 3/3 spear flawless win. 4/4 tank vs 3/3 spear flawless win. Capture city.
Battle for Murcia 4/4 tank vs 3/3 pike win, -2hp. 4/4 tank vs 3/3 spear flawless win. Raze city. +2 slaves.
Units converge on Santiago. Destroy barb camp and pick up 25gp. 5/5 tank vs 4/4 conquistador invading by sea at New Tunceli win -2hp.
IBT barb move.
1540 AD Battle for Santiago 4/4 tank vs 4/4 rifle lose, -2hp. 4/4 tank vs 2/4 rifle flawless win. 5/5 tank vs 3/3 spear flawless win. Raze Santiago. Spain is destroyed. +1 slave.
1555 AD SETI builds.
1560 AD UN & Intelligence Agency build. Do not call a vote at the UN.
1565 AD Give Russia fission & espionage for ecology. Give France Fission for Amphibious War.
1575 AD try to plant a spy on Russia and they DOW. Immediately move on their source of coal the island city of Qitaijorg the city I took from the Vikings. Aside from this, I dont plan to destroy any other cities. Ill fight a defensive war only. I want them back as a trading partner later. I am hoping they will pick up synthetic fibers for me maybe Rocketry.
1580 AD Battle for Qitaimjorg 5/5 tank vs 3/3 spear flawless win. Raze city.
1585 AD successful plant a spy on the Russians.
1590 AD Russia is using bombers send a few fighters for air superiority. Lasers come in, start Robotics.
1595 AD set 2 fighters to air superiority- 3 more arrive on base.
1600 AD Give France Ecology for spices, WM & 118gpt. Intercept one bomber. 1 fighter on base. 2 more fighters set to air superiority.
1610 AD Gain robotics, start rocketry.
1615 AD make peace with the Russians. Trade Russians computers for incense, WM & 16gp. Dont really need the lux. Give France Wine & Silk for 37gpt. Give wine & silk to Russia.
1620 AD Give France Computers for WM, 58gpt, 230gp & a worker.
1650 AD pick up space flight. Start Apollo. Satellites in 4t.
1665 AD Start building many tactical nukes as prebuilds for space parts.
1670 AD Pick up satellites. Start Superconductors. Disband Pamplona to ensure I dont trip the domination limit. Swap nukes for ICBMs.
Computer crashes because of stupid spaceship screen. Reload. This is the end of the game, so taking the same steps is easy. Crash occurred on the 1685 AD city cycling. Reload from 1680 AD auto-save.
1680 AD change builds to SS parts. Keep ICBM builds going. Swap one city to Palace to pick up the exterior casing in 1t when SF is researched.
1685 AD use escape this time to immediately close all spaceship windows.
1690 AD Superconductor arrives, SF in 4t.
1700 AD Give France Miniaturization for spices, WM, 90gpt, 40gp. Offer the same to Russia for WM, 2gpt, 220gp.Build and ICBM. That should keep the French and Russians in line.
1705 AD Build a 2nd ICBM.
1710 AD SF researched. Stop research. Convert Palace prebuild to casing, ICBM to Storage/Supply. Both due next turn.
1715 AD Launch.
I am Osman the magnificent.
Firaxis: 4829
Jason: 7138