GOTM115 - Final Spoiler

civ_steve

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GOTM 115 Final Spoiler - Germans, Game Submitted



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Any final spoiler information about how your Germans did?
 
Goal - Spaceship Launch

Things slowed down at this point. I finally decided to put France down and when it became clear the AI wasn't learning anything new or useful, I just started robbing them blind. Eventually they DOW on me and I nuked them. Seemed like a fair trade to me. 1550 AD Luanch, not bad but not spectacular either. After moving into the IA in 740 AD I had higher hopes. Plenty of GLs this time! One thing I need to remember is to build a few defenseive fighters when I get flight in a Space game. The AI always DOW on me eventually and they come with bombers and I play catch up for a few rounds before I can overpower their annoying (ant totally useless) bomber campaigns.

IA 740AD - 1285AD
MA 1290AD - 1550AD (Launch)


Summary IA
740 AD - Enter IA, draw steam. Coal already has a road. :D Trade Russia into IA and they draw Medicine. :D
750 AD - GL(6)
760 AD - Newtons builds (GL5). Build Cav Army (GL6). Medicine (trade). GL(7)
780 AD - build Smiths (GL7)
790 AD - Learn Electrictiy
830 AD - Learn SM. Peace with Zulu.
890 AD - Learn AT. Turn off Research. ToE due in 4t.
930 AD - ToE builds. Learn Electronics, Radio.
940 AD - GL(8).
950 AD - Build Hoovers (GL8)
990 AD - Learn RP.
1020 AD - Industrialization. Nationalism (trade)
1060 AD - Corporation
1090 AD - Communism (trade), start gifting out luxurires to help AI with research & gold production.
1110 AD- Learn Refining
1130 AD - GL(9)
1150 AD - Learn Steel
1160 AD - Build US. Build Army (GL9). Leave empty for now.
1190 AD - Learn Combustion
1230 AD - Learn Mass Production
1265 AD - Learn Motors
1285 AD - Sanitation (trade)

Summary MA
1290 AD - Enter MA - Draw Rocketry as Free tech. Load free army with panzers.
1305 AD - Gift Russia into MA - they Draw Fission. Fission (trade)
1310 AD - Zulu DOW Rome
1315 AD - Cature Pyramids in Paris
1320 AD - Build UN. There will be no vote this game!
1325 AD - Capture GW.
1340 AD - learn computers
1345 AD - Russia builds Shakespeare
1365 AD - Free Art (trade)
1370 AD - Build Battlefiled Med. Avignon flips to French. :crazyeye:
1375 AD - Learn Mini, Internet builds.
1390 AD - Orleans flips to French. :crazyeye:
1400 AD - Learn Space. DOW Zulu.
1405 AD - GL(10), French are dead.
1410 AD - SETI (GL10) and Apollo build.
1425 AD - Learn superconductors. GL(11). Zulu are dead.
Computer crashes*
1445 AD - Learn Satellites, build an army from unused Pre-build. Russia DOW on me.
1455 AD - Manhattan builds.
1460 AD - Rome DOW on me for all my generousity. :crazyeye:
1480 AD - Build army. Peace with Russia.
1485 AD - Pentagon builds. Lot of ICBM pre-builds.
1515 AD - Espionage (trade)
1525 AD - Drop first Nuke on Moscow. The Celts DOW on me. Guess I'll have to give up on a UN vote. :lol:
1530 AD - Rush an ICBM just for fun as I won't need it as a pre-build.
1535 AD - Grease Vladivostok & Kiev. I think that'll just about do it for the Russian self-research of techs!
1540 AD - Glass St Petersburg. Rome DOWs on me. :eek: :p
1550 AD - Launch.


* My computer seriously crashed at the 1425 AD point and the autosave from 1425 AD was corrupt. I had to reload from the 1420 AD save and replay. Everything went pretty much the same, even picking up GL(11). The only real difference is that my battleship promoted elite, which did not happen before.

As this was an undeserved promotion, I sent the elite battleship back to harbor and disbanded it. I then built a new vet battleship to replace the disbanded unit.

Turn Log
Spoiler :

Enter Industrial age. Draw steam as my free tech! Nice!
740 AD – hmm – I lose my army and my people reward me by building an addition to my palace. Hmm.
By luck I already have my coal roaded.
Bapedi: 4/5 MDI retreats, attacking a 2/2 French warrior on the way back – flawless win. He’ll probably die on the IBT by a nearby French knight – but then the knight will be left behind for me to kill.
Trade Russia Mag for Incense, Furs, WM, 4gpt, 20gp. That will also put them in the IA. Russia drew Medicine. Nice. Trade Mag to Rome for WM, 100gp, 34gpt. The Celts have nothing.
Build embassies – Rome is woefully under developed, 12spt, building a pike. Celts are better developed – 17st, market n 3t. Russia is 13spt, musket in 1t, nicely developed.
I’ve got plenty of money so I rush a market & a Library for some culture at the land bridge.
IBT – lose my MDI to French Knight has expected.
750 AD – use GL to rush Newtons at Berlin. 5/5 Cav vs 3/4 knight – flawless win. GL. Wow. Use Richtoffen to build an army. Load with 2 5/5* cav and a 4/4 cav.
IBT – Zulu land 1 LB by Berlin.
760 AD – Newtons builds in Berlin. Start Smiths. 4/4 cav vs 4/4 LB – win, -1hp. 5/5 Cav vs 4/4 LB – win, -1hp. GL. This is incredible. This will be used for Smiths. Advance 14/14 cav army on Intombe. 14/14 Army vs 5/5 Impi – win, - 5hp. What was that Impi made of?
Change my mind, convert Teo to Cav. Will rush Smiths there. Swap Berlin to the Academy as prebuild for TOE.
Trade Russia Steam for Medicine, Democracy, WM & 100gp. Rome will give 68gpt for Steam.
770 AD – rush smiths at Teo. Rails are starting to come in.
IBT – France drops 2 knights by Teno.
780 AD – Smiths builds. 5/5 cav vs 4/4 knight – win, -1hp. 4/4 cav vs 4/4 knight – win, -3hp, promote elite.
IBT – France advances 2 knights into no-man’s land.
790 AD – 4/5 cav vs 3/3 knight – flawless win. 4/4 cav vs 4/4 knight – lose, -2hp. 4/4 cav vs 2/4 knight – win, -2hp. Move army to cover exposed elite. Electricity came in, set to SM due in 4t.
810 AD – Battle for Intombe – 5/5 MDI vs 4/4 Impi – win, -1hp. 5/5 MDI vs 3/3 Impi – win, -3hp. 4/4 MDI vs 3/3 Impi – win, promote elite. Raze the city. Leave 4/5 MDI exposed. He’ll probably die to French Knights. 5/5 Cav vs 4/4 knight – win, -1hp.
IBT – MDI flawlessly retreats a French knight and survives!
830 AD – SM comes in, ToE due in 10t unless I get a GL first. Give Zulu peace for WM & 5gp. Set for AT due in 6t @ 100% research @ +51gpt. I’m getting 130gpt from other civs.
840 AD – gift silks to Russia. Give Rome Salt for 11gpt.
870 AD – France is back with a few knights. Only a single 3/3 knight is available. 5/5 cav vs 3/3 knight – lose, knight redlines. 5/5 cav vs 1/3 knight – win, -1hp.
IBT – more knights show up.
880 AD – 5/5 MDI vs 4/4 knight – win, -2hp. 5/5 MDI vs 4/4 knight – lose, -3hp. 5/5 MDI vs 2/3 knight – flawless win. 4/5 Cav vs 1/4 knight – win, -1hp. 4/4 cav vs 4/4 knight – flawless win.
890 AD – AT comes in. ToE due in 4t. Turn off research. +708 gpt. 4/4 cav vs 4/4 knight – win, -2hp, promote elite.
Give the celts horses for 11gpt.
IBT – France advances 1 knight. 5/5 cav vs 4/4 knight – win, -1hp.
920 AD – 5/5 MDI vs 4/4 knight – win, -1hp. 5/5 cav vs 4/4 knight – flawless win. 5/5 cav vs 4/4 knight – lose, redline knight. 4/4 cav vs 1/4 knight – flawless win.
930 AD – ToE builds. Learn Electronics & Radio. Start on RP @ 100%, due in 5t. Swap place prebuild for Hoovers, due in 26t before rails are in place. That’s okay because I don’t have factories yet anyway.
Give celts Dem for WM, 4gpt, 20gp.
IBT – France lands 2 knights outside Berlin.
940 AD – 5/5 cav vs 4/4 knight – win but redline. Start building cannons to even this out. 5/5 MDI vs 4/4 knight – win, -2hp, GL. Perfect. Change Hoover pre-build back to a palace. Move GL into Berlin to rush Hoovers. 4/4 cav vs 4/4 knight – flawless win.
950 AD – Hoovers builds. Start Academy as a prebuild in capital. 4/4 cav vs 4/4 knight – flawless win, promote elite. Give Rome Electricity for WM, 45gpt, 20gp. Pick up Incense, Furs, WM, 10gpt & 40gp from Russia. My people are happy again.
IBT – more French knights.
960 AD – Russia just came up with nationalism. Cannons are starting to take hp off invading knights. 5/5 cav vs 3/4 knight – win, -2hp. 5/5 cav vs 3/4 knight – win, -1hp.
IBT – between blocking army and cannon, musket in Bapedi flawlessly retreats a knight.
970 AD – 4/4 cav vs 1/4 knight – flawless win.
IBT – musket kills knight, promotes elite.
980 AD – RP in, start industrialization.
990 AD – upgrade all cannons to arty. 5/5 cav vs 4/4 knight – win, -1hp. 5/5 cav vs 3/3 knight – win, -1hp. Russia gives me WM, 87gpt, 110gp for SM.
IBT – Russia demands MT. That is an insane demand, but I give it to her. I’m not all that worried anymore.
1000 AD – upgrade some muskets to Infantry. Arty goes to work on French knights. 4/4 cav vs 1/4 knight – flawless, promote elite. That’s more like it. 4/4 cav vs 1/4 knight – flawless win, promote elite.
1020 AD – Industry comes in. Start Corp due in 4t. Change many builds over to factories.
Give Russia AT for nationalism, WM, 42gpt, 50gp. Give Rome SM for a trade embargo against France – but I make a mistake and get Rome to DOW on France. Oops. Give the Celts MT for a trade embargo.
1040 AD – Start US in Berlin.
1050 AD – Give Rome AT for wine, WM & worker.
1060 AD – pick up corp, start Refining due in 5t. Lots of WLTKDs.
1080 AD – Give Shaka PP for WM & 40gp.
1090 AD – Russia has communism now. Give Russia Electronics, Indust for Com, 180gp, 90gpt. On top of that I gift them silks. Give the Celts Steam for WM, 6gpt, 20gp.
IBT – continue to give celts horses for 11gpt. French Rifle appears.
1110 AD – gain refining. Start Steel, due in 4t.
IBT – France lands a knight by Berlin. Long way to go to die.
1130 AD – Give celts medicine for WM, 3gp, worker. Arty redlines knight, 5/5 cav vs 1/4 knight – flawless win. Arty redlines rifle – 5/5 cav vs 1/4 rifle – flawless win. GL. Decide to hold the leader for now.
1150 AD – pollution appears for the first time. Steel comes in, combustion in 5t.
IBT – France wants peace. Nope. I’m having fun.
1160 AD – US builds. Trade Russia Corp for Incense, Furs, WM, 44gpt, 130gp. Give Rome Iron and Horses. Arty redlines incoming French units. Use current leader to make an empty army. 5/5 cav vs 1/4 rifle – flawless win. 5/5 cav vs 1/4 LB – win, -1hp. 5/5 cav vs 1/4 rifle – win, -2hp.
1190 AD – Pick up combustion, go for mass production due in 4t.
1230 AD – mass production>Motors due in 4t. Wall Street builds.
1250 AD – Give Rome Corp for wines,WM, 4gp.
1265 AD – Motor arrive, start building panzers. Flight in 5t. Haven’t seen any French ground forces in a while.
IBT – France lands a single knight by Berlin.
1270 AD – arty redlines knight. 5/5 cav vs 1/4 knight – flawless win.
1275 AD – first panzers roll off the line.
1285 AD – Russia has sanitation – trade for Refining. Trade some builds to hospitals.


Enter MA in 1290 AD. Draw Rocketry as free tech. Could have been better. Start Fission due in 8t. Load army with Panzers.
1305 AD – Gift Russia into MA. Give steel for Incense, Furs, WM, 94gpt, 30gp. Russia get Fission. Russia will make a straight trade for Rocketry. Done. Swap my palace build over to UN, due in 3t. Set to Computers due in 7t.
1310 AD – Zulu declare on Romans. Decide to use my Panzers to thump France. Panzer army rolls up on Dijon and it has a pike guarding it. Army kills a pike. 4/4 panzer for 3/3 pike – flawless win, promote. Dijon belongs to Germany. Russia has free artistry. Great. WTH?
IBT – Russia demands Aluminum. Fine.
1315 AD – Paris is guarded by a rifle. Panzer Army vs 4/4 rifle – win, -2hp. 4/4 panzer vs 3/3 Rifle – lose, -2hp, promotes. Hmmm. Really? 4/4 panzer vs 2/2 rifle – win, -2hp. 4/4 panzer vs 2/4 rifle – flawless win. 4/4 panzer vs 3/3 pike – flawless win, promote elite. 5/5 panzer vs 3/3 pike – win, -1hp. 4/5 panzer vs 3/3 spear – flawless win. Paris falls. Capture pyramids.
IBT – one French rifle appears.
1320 AD – UN builds. Do not hold an election. Arty redlines rifle. 5/5 panzer vs 1/3 rifle – flawless victory. Fresh panzers and some save move into position to attack Tours.
IBT – a LB retreats a Panzer. Really?
1325 AD – Battle for Tours – 5/5 cav vs 4/4 pike – win, -3hp. 4/4 panzer vs 3/3 pike – win, -1hp, promote elite. 5/5 cav vs 3/4 LB – win, -1hp. Capture Tours and the GW.
Panzers roll on Lyons – 4/4 panzer vs 3/3 rifle – win -1hp. 4/4 panzer vs 3/3 pike – flawless win. Capture Lyons. Another stack moves on Grenoble.
Give Rome Sanitation for WM, 5gpt, 60gp. Give the same to the Celts for 20gp. Swap battlefield medicine for Manhattens so I can prebuild for SETI. Start a prebuild for the Internet. Rush a factory at Teo for 844gp. I still have 8609gp in my treasury.
1330 AD – Battle for Grenoble -5/5 panzer vs 3/3 pike – win, -3hp. 2/5 panzer vs 3/3 pike – win, -1hp. 5/5 cav vs 3/3 LB – win, -1hp. Capture Grenoble.
5/5 panzer vs 4/4 LB in the open – flawless win.
Give Zulu Banking for WM, 5gpt, 30gp.
IBT – a French LB tries to slip past my roadblock of panzers.
1335 AD – 5/5 panzer vs 2/3 LB – flawless win.
Advance on Marseilles – 5/5 Panzer vs 3/3 pike – flawless win. 5/5 panzer vs 3/3 pike – win, -1hp. Capture city. Rush a few settler. Plant some farming towns.
1340 AD – gain computers, start Mini. Russia still has nothing to offer. Give Russia silks, hoping to spur research.
1345 AD – use arty to redline defenders at Avignon. 5/5 cav vs 3/3 pike – lose, redline defender. Grr. 5/5 panzer vs 1/4 rifle – flawless win. 5/5 panzer vs 1/3 rifle – flawless win. 5/5 cav vs 1/3 pike – flawless win. Capture city.
5/5 panzer vs 3/3 LB in the open – flawless win.
MM SETI build to be due in 9t. Mini due in 8t. I’d rather have the Internet due first.
1345 AD – Battle for New Orleans – 5/5 Panzer vs 2/2 rifle – win, -1hp. 5/5 Panzer vs 3/3 pike – flawless win. 5/5 cav vs 3/3 spear – win, -2hp. 5/5 cav vs 3/3 LB – flawless win. Capture the city.
5/5 panzer vs 1/3 rifle in the open – win, -2hp.
IBT – Russia completes Shakespeare.
1355 AD – Battle for Rheims – 5/5 panzer vs 3/3 rifle – win, -2hp. 5/5 panzer vs 3/3 rifle – win, -1hp. 5/5 panzer vs 3/3 rifle – win, -1hp. Capture city.
5/5 cav vs 1/4 rifle in the open – flawless win.
1360 AD – Battle for Pisae – 4/5 panzer vs 1/3 rifle – flawless win. 5/5 cav vs 1/3 pike – flawless win. 5/5 cav vs 3/3 LB – flawless win. Capture city and dyes.
1365 AD – Battle for ??? – 5/5 panzer vs 3/3 rifle – win, redline. 5/5 cav vs 3/3 pike – win, -2hp. Capture Besancon.
5/5 panzer vs 1/4 rifle in the open – flawless win.
Managed to shave 1 turn of Mini.
Trade Rome Communism for Free Art, WM, Worker, 39gp.
1370 AD – Battlefield Med builds. I do not call the UN vote. Give Rome spices. Swap SETI build for Internet. 5/5 panzer vs 1/3 rifle in the open – flawless win.
IBT – Avignon flips to the French. That’s pretty ridiculous. The city was empty, at least.
1375 AD – arty redlines defending rifle at Avignon. 5/5 cav vs 1/3 rifle – flawless win. Show no mercy. Burn it to the ground. +1 slave.
Mini comes in. Start Space, due in 4t.
Internet builds. That makes things much easier. I’m back to 4t research. Start SETI.
Battle for Rouen – 5/5 panzer vs 4/4 rifle – flawless victory. 5/5 panzer vs 3/3 pike – flawless victory. Capture Rouen.
1385 AD – 5/5 panzer vs 1/5 rifle in the open – flawless win. 5/5 panzer vs 1/5 rifle in the open – flawless win.
1390 AD – Battle for Cumae – 5/5 panzer vs 1/3 rifle – win -1hp. Capture city. Move out units. Gift to Rome.
IBT – Orleans deposes me. Rome gives me the boot. That’s gratitude for you.
1395 AD – Arty redlines Orleans. 5/5 panzer vs 1/3 rifle – flawless win. No mercy. Burn Orleans to the ground. +2 slaves. Rush a few settlers from petty cash.
IBT – Zulu run in and seize Cumae.
1400 AD – Pick up space, start superconductor.
DOW on the Zulu for attacking my good friends, the Romans.
Battle for Cumae – 5/5 panzer vs 4/4 Impi – win, -1hp. Give Cumae back to Rome.
1405 AD – arty redlines defenders at Neapolis. 4/4 panzer vs 1/5 rifle – Capture city +2 slaves. Move units out. Gift to Rome.
Battle for Chartres – 5/5 panzer vs 3/3 rifle – win. GL. Send it back to Berlin, rush city. Swap prebuild for Apollo, due in 1t. 5/5 panzer vs 3/3 pike – flawless win. Capture Chartres.
The French are dead.
Give Russia Computers for fur, WM, 191gpt, 230gp.
Gift Rome 3 of its own workers. Also gift them Charters.
1410 AD – SETI and Apollo build.
1425 AD – Pick up superconductor; start building more SS parts. Start Satellites, due in 4t @ +26gpt. Still have 8512gp in the bank.
Battle for Mpondo – 5/5 panzer vs 4/4 Impi – win, -2hp. 5/5 panzer vs 4/4 impi – win, -2hp. GL. Put him aboard a transport – that’s why I only brought 11 units with me on 2 transports. Probably won’t need him anyway. 4/4 panzer vs 4/4 impi – win, -1hp. 3/4 panzer vs 4/4 impi – flawless win, promote elite. Put it on a ship. 4/4 panzer vs 3/4 impi – win, -1hp. Raze Mpondo. Zulu are dead. +1 slave. Evac my units from Russian and Roman land. Send transports back towards the mainland with covering naval units (battleship & destroyer; battleship parks over transport with the GL).
Give Rome Steel for Wine, WM. Let him keep the 3gpt & 11gp he offers. Happiness is not a problem.
Hurry an aqua because – why not?
Pollution is choking Russia.

Computer crashes.

I’m forced to reload at 1420 AD – Grrr.
1420 AD – try to follow the same steps.
1425 AD – Pick up superconductor; start building more SS parts. Start Satellites, due in 4t @ +26gpt. Still have 8512gp in the bank.
Something I didn’t mention above is that my battleship sinks a 3/3 galley off the coast of Xoc. Same results except the Battleship promotes to elite, which didn’t happen last time.
Battle for Mpondo – 5/5 panzer vs 4/4 impi – flawless win. Another change. 5/5 panzer vs 4/4 impi – win, -2hp. 5/5 panzer vs 4/4 impi – win, -2hp. GL. Almost the same. Evac all my elite units. 4/4 panzer vs 4/4 impi – win, -1hp. 3/4 panzer vs 3/4 impi – flawless, promote elite. Raze Mpondo. +1 slave.
Make same trade.
The only real difference I can see is that my battleship promoted this time. To even things out, I move it towards port and will disband it. Start building a replacement Battleship (I will not disband the current Battleship in the same port that is building the new ship).
1430 AD – do not call the UN. Disband elite battleship.
Give Celts Steel for WM, 2gpt, 40gp. Gift both Rome & the Celts into the Modern age.
1435 AD – SS Docking Bay.
Replacement battleship builds. Send it to assigned station.
1440 AD – the Celts have moved Ironclads into my waters. Tell them to beat it.
1445 AD – pick up satellites, start Nukes due in 4t @ +33gpt. Berlin builds an army. Start another Army as a prebuild. Start a palace build for the outer casing. Still have a GL for any last minute rushes.
Russia is also lining up to invade. Load panzers into my new army including my two elite* panzers.
Check Russia. No new techs. Russia has 12 turns on furs and 191gpt. They are going to break their deal. Oh well, the WW will equal the furs and I don’t need the money. I’ve got about 20 rounds of research left; I would need to spend 450gpt each of those turns to run out of money.
Tell Russia to get out. Catherine agrees but it doesn’t give her units the boot?
Tell the Celts to get out again but nothing happens.
IBT – the Russians predictably declare war on me. I'm not interested in destroying them so I’ll just mop up whatever units they send my way. Lose 1 tank to a Cossack. They lose a LB & Guerilla.
1450 AD – SS Cockpit complete. SS Fuel Cells complete.

My computer crashes on the stupid SS screen before I can escape. I’ve been saving at the end of every turn so it is easy to continue. Reboot.

1450 AD – SS Cockpit complete. SS Fuel Cells complete. Nuke now in 3t @ -162gpt. No problem.
4/4 panzer vs 1/4 Cossack – flawless win. Take the mountain tile. It is roman, so they’ll boot me next round. Of course they won’t boot the Russians. Move my arty stack and give them some work. Turn a lot of Russian units into goo. 4/4 panzer vs 1/3 infantry – lose. Grrr. 4/4 panzer vs 1/3 Infantry – flawless win. 4/4 panzer vs 1/3 guerilla – flawless win. Promote elite. 4/4 panzer vs 1/3 guerilla – win, -2hp. 2/4 panzer vs 1/4 Cossack – win, -1hp, promote elite. 4/4 panzer vs 1/4 Cossack – win, -1hp.
Move my 4/4 battleship to intercept 4/4 ironclad covering a galley. Flawlessly sink the ironclad.
Order the Celts to take a walk. Nothing.
IBT – Russia uses bombers against useless tiles and a tank destroys a panzer but redlines. Russia has a ROP with Rome, which is very annoying. Bombers sink a transport but it was empty.
1455 AD – Manhattan builds. 4/4 battleship vs 3/3 galley – win, -1hp, promote elite. Start building some jet fighters for air superiority. Move my armies to create bottlenecks for Russian units. Their Cossacks can still reach some cities with max moves but they are facing fortified mechs. Arty knocks around some units. Use GL to make an army. I won’t need it for a wonder build. 5/5 panzer vs 1/4 tank – flawless win. 5/5 panzer vs 1/4 Cossack – flawless win. Load new army with panzers.
IBT – lose an elite panzer that was left in old Zulu lands.
1460 AD – rebase a jet fighter. Move some units.
IBT - Rome declares against me. Really? Ungrateful SOBs.
1465 AD – Arty redlines everything in reach. 5/5 panzer vs 1/3 cav – flawless win. 4/4 panzer vs 1/4 mech – flawless loss.
Give the Celts the boot.
IBT – lose 3 panzers to bombers & other ground units.
1470 AD – SS Thrusters complete. 4/4 battleship vs 4/4 ironclad – win -2hp. 5/5 battleship vs 4/4 transport – win, -1hp.
IBT – Russian units invade and try to disconnect my dyes. Really? That’s their strategy?
1475 AD – SS Life Support System builds. Arty mashes everything within reach. 5/5 panzer vs 1/4 pillaging Cossack – flawless win. 5/5 panzer vs 1/4 roman cav – flawless win. 5/5 cav vs 1/3 russian spear – win, -1hp. 5/5 cav vs 1/3 russian LB – flawless win. May be a little ridiculous, but plant a mech on my dyes with a panzer, rail the tile again and build a fortress.
Battle for Cumae (again) – 12/12 army vs 3/3 rifle – flawless win. 12/12 army vs 4/4 musket – flawless win. Raze the city this time. +1 Roman slave. Now I have some breathing room.
IBT – units shuffle, not attacks.
1480 AD – new army builds in Berlin. Load with Panzers. 4/5 battleship vs 4/4 ironclad – win, -1hp.
Battle for Chartres - 13/13 Panzer Army vs 3/3 rifle – win, -6hp. What?!? 12/12 Panzer army vs 2/2 rifle – win, -1hp. Raze Chartres. +1 slave.
Make a straight deal for peace with Russia. Make a straight peace deal with Rome.
Give Rome Rocketry for Wine.
1485 AD – SS Engine builds. Pentagon builds. Prebuilding lots of ICBMs. I might even use a few on Russia before I launch. They’re being useless in the research area.
Do not call UN Vote.
Robotics in 5t @ -183gpt. Can’t get any better.
1490 AD – Command Russia out of my territory and the DOW again. Here we go again.
4/4 battleship vs 4/4 ironclad – flawless win. 5/5 battleship vs 4/4 caravel – flawless victory. Ship & cargo go to the bottom.
4/4 panzer vs 1/4 mech – flawless victory. 11/12 Panzer Army vs 1/4 mech – win, -5hp.
IBT – lose a panzer to a tank.
1500 AD SS Planetary Party Lounge builds. 5/5 Panzer vs 1/4 tank – win, -2hp.
IBT – jets shoot down 2 of 3 Russian Bombers.
1505 AD – arty tears up Russia tank formation. 5/5 panzer vs 1/4 tank – flawless win. 5/5 panzer vs 1/4 tank – win, redline.
1515 AD – destroy 3 mechs & 1 tank with armies & elite panzers. Trade Rocketry to Celts for espionage, WM, 3gpt, 20gp. Russia is losing about 2 bombers per turn to jet fighters. They’re just about out of bombers.
1525 AD – Russia still won’t talk. My first ICBM builds from an unused prebuild. Drop it on Moscow.
The Celts declare on me. I don’t know what I will do now. The Muscovites are having a really bad day. And that’s just nuke #1. 5/5 panzer vs 1/4 mech – win -2hp.
1530 AD – Hunt down some Celt Ironclads and sink them with battleships. Rush an ICBM. Might as well spend my money. I’ll have 2 more next round.
1535 AD – every time a Russian bomber shows up it is dropped from the sky. You would think they would give up already. Arty redlines some units. Russia invades me with a horseman. Now I should just give up! 5/5 Cav vs 4/4 horse – win, -1hp.
I decide to use one ICBM to grease Vladivostok as that is the major Russia highway. The other is used against Kiev.
1540 AD – SS Statis Chamber builds. I decline to hold a UN vote now that I’ve been lobbing ICBMs all over the map. An ICBM builds. That one is used to glass St Petersburg. Rome declares on me. I guess they’ve had enough nukes being tossed over their yard. Panzers take turns reducing Celtic stack to 1 redlined unit. It is left there to block up the square.
IBT – multiple Russian tanks try to attack mechs on mountains, fortified in fortresses. The all fail miserably to the 49.5 defense. Its like attacking a pike with a warrior.
1545 AD – Battleships sink Celtic invasion fleet.
1550 AD – SF comes in, break in to building sequence and swap waiting builds to remaining SS parts.
Achieve launch. 24hours, 5 minutes, 20 seconds. Firaxis: 4919. Jason: 7694.

1550 AD - Achieve launch. 24hours, 5 minutes, 20 seconds. Firaxis: 4919. Jason: 7694.
 
Trying to summarize the little I still know...

around 0bc my war against Rome starts. the FP was built in Tenochtitlan, with a RCP3 around it. not ideal, I know, but as good as this worked out. the single Roman legion i see is beaten, so no GA for Caesar. Entremont with TGLib is taken, and Sun Tzu´s is built, so I myself am in my GA! :-)
with everything fully improved, quite a few towns reach a good production, with 2-turn finishes of troops. the cap even manages 1-turn-horses.

Edit: the first MGL had built the FP, and the second TGLighthouse, when I realized that ships with a longer range could allow a second route of invasion to speed up the conquest. Due to lack of time I am still convinced that I used ships much too little for optimization of transport.

My invasion goes from the east and the west, and Celtia falters quickly. Russia puts up some resistance, Rome does ok. Everyone else was pathetic. I surely should have sent the workers even earlier (too much working in the core, around 0bc there is no jungle left) to build the tactical roads. however, in the end everything is connected well.

conquest victory in 340ad.

templar_x
 
swordsman_small.gif

Predator, spoiler to conquest.

First of all, mine is definitely NOT the fastest conquest here. I got plagued by many RNG bad whims, but even with everything gone right, i doubt i would have been able to beat templar's great final date (good job man).

In 800 BC war with Aztecs begins. Stacks move outside 2 enemy cities and the next turn they are captured, but with heavy casualties on my side. With no immediate reinforcements coming, the offensive is stalled until few turns into Republic. The capital city is finally captured in 650 BC, after another heavy blood bath. Without enough troops for a complete assimilation, Germany must sign peace and leave Aztecs play OCC for now.

War with Zulu starts in 530 BC. Once again, two cities at once are targeted. The first falls flawlessly, but the pikeman on the 2nd one takes a heavy toll on the german swordsmen. Meanwhile, Feudalism, Monarchy and Monotheism are bought via trade and reinforcements are sent to the Zulu front.

When the offensive restarts, in 350 BC, a few medinf are there for capturing Zimbabwe, but their performance is abysmal and the pikeman in Zimbabwe ends up in elite status after taking down all of them :mad: The city is captured anyway, but we're once again short of troops. As if it wasn't enough, the subsequent attack on Bapedi fails, as the last impi is victorious against a swordsman. Here you are, Shaka, a golden age courtesy of Germany.

Bapedi is finally captured in 290 BC. In the same turn, Rome beats Paris in building the Great Library :mad: So long to an early golden age. Next turn, another city "liberated" and, finally, the 1st leader comes. At least, the 2nd core in former Aztec land can be finally set up.

The struggle goes on as the Aztec OCC is captured and the remaining Zulu cities are traded for peace, leaving Shaka playing OCC in the island city of Mpondo, north of our core continent.

Next target is France. With the past score, i decide to wait until knights are available. The offensive begins in 50 AD. We capture Paris, with Pyramids and also obtain the 2nd leader, that is sent home to rush Sun Tzu. With granaries and barracks everywhere, things seems to be improving, at last. Not so fast, actually, since we start taking big casualties against french pikemen and have, once again, to slow down waiting for reinforcements. The RNG gods are not with me this time :( France is finally obliterated in 290 AD.

At this point we sign RoP with Rome and Russia (to be raped later), send reinforcement once again and penetrate in Roman territory. In 370 AD, five roman cities fall at once, including Rome with Great Library. At the same time, the 3rd leader is generated. Next turn, a flow of tecnologies come in, up to Navigation! Rome is left open, lost, and recaptured the same turn as our leader rushes Magellan in our core. Finally, golden age begins.

The last Roman city falls in 460 AD. At this point i'm just a few turns away from Military Tradition and, with Russia having knights and possibly muskets, i decide to wait until cavalries are available. Military Tradition is researched in 490 AD and knights are mass-upgraded immediately. In the same turn, Russia demands something, i tell them to fog off and they declare :)

The 1st Russian city falls in 500 AD, and the struggle is pretty much over. The RNG gods seem finally satisfied of german blood, and cavalry units overwhelm Russian and Celtic defenders almost too easily. The whole matter is set in 10 mere turns, as i score a conquest victory in 600 AD.

Firaxis score: 8964; Jason score: 10994.

It's been fun to be again into GotMs. Let's see if next month i can be a better competitor.
 
20K in 1852. I didn't expand quickly (or much), so I think I'll get a nice shield this time. I wasn't even the high score in-game.

I never caught up in tech, but the AI let me have a nice set of wonders.
AA: Colossus, Great Library, Hanging Gardens
MA: Bach's, Copernicus's, Newton's
IA: ToE, US, Hoover
MA: UN
Why all the AI decided not to build any of these useful for science or culture wonders, I can't imagine. Russia was the big civ - way ahead in size and techs - and she appeared to be heading for space, so I'd have thought she'd have picked up some of them.
 
Big disappointment. I aimed for diplo, setting just one 10 shield town aside for military (warriors then swords then, desperately, the guys with the maces) and one for The Great Library. I figured that with the high difficulty level the AI would keep a decent tech pace themselves but the first disappointment was that they didn't, probably because of the meagre map. With cash saved I financed an invasion of Aztecs but I had very bad RNG. Had my dedication been greater, I could perhaps have prepared for that. But my interest in this game is ebbing right now.

DNF.
 
@ tr1cky - it is incredible how different our spoilers read. your AIs really did some serious research there. :eek:

reading about your game, i feel quite lucky now what seemed to be a bit tough-going when i played myself. the Great Library was much closer for me, there was no settlement on islands (well, that may be minor, i had lots of galleys), i could get to the enemy early enough so that there was no need for better troops than horses/maces.

and of course you played predator. had i known you will i would have chosen predator myself. possibly quite much of the difference lied there.

i definitely did not believe i was especially fast. i used too few workers on the front and thus my units lost speed. that surely has cost me a few turns. otherwise things went quite ok.

great you decided to return for the same game i did.

templar_x
 
Yep! It surprised me too, but it's not the first time i see it happening.

My impression is that there's some pseudo-random factor in the behaviour of the AS that actually comes from what the human player does, even when there's no contact at all. Settle here instead of there, build or research this instead of that, and you have the AS doing slightly different things.

By consequence, different RNG rolls may be generated and different decisions may be taken because of them. In the long run, those subtle changes may either cancel out each other or add up until the general outcome diverge dramatically from what could have been if you had chosen a different opening strategy.

In my case, i had the AS never wage war each other - the only exception being Zulu after being reduced to a wandering settler somewhere that probably walked too much in foreign lands until it was killed a few turns later by someone. Moreover they went tech-frenzy, building libraries and universities everywhere and spending all they could in research, to the point that a diplo o space game could have taken quite an advantage of it.
 
I wonder if it something to do with barbs? The barbarian player, of course, has very great geographical reach early in the game. So on a turn when he sees only tR1cKy's units, his axes near e.g. the Zulus behave differently than they do on the same turn in Templar's game, when he does not see any human units. Then when the barbs and Zulus come into contact, they are in different relative positions, and react differently. Thus a non-RNG change in human actions has been transfered to a change in AI civ actions.
 
Well, I played predator and happened to trigger domination in 360 AD. I was thinking I'd do a ConDom, which would have been finished in 380 AD if all had gone well, but forgot about some cultural expansions taking place. I actually had been keeping Settlers on hold for two turns. Bummer.

I also forgot to send troops over west to the last peninsula from the first core after I had taken The Great Lighthouse in Entremont. I just didn't think of it.

I researched the last lap from Feudalism to Chivalry and short-rushed rather than disconnecting. I triggered the Golden Age by Leader-rushing Sun Tzu's Art of War after having captured The Great Library.
 
sounds like a very good game, Piu. can you tell us a bit more about it?

t_x
 
...perhaps I get a UN victory?!

As usual I was running out of time in the end. With just a few seconds left (or so I thought), I made a .sav and submitted an incomplete retired game. Then I played on and six turns later I got the UN. As the submission page was still open (even though according to my clock it was already 22min over the time) I submitted a second .sav with a UN victory at 1560AD. Perhaps Steve accepts that instead of the incomplete one from 1500AD?! :please:

As this game was lots of fun, and as I finally had a decent 20K game going, I finished the game tonight up to it's logical conclusion: 20K in 1776AD.
There were a few setbacks (Moscow snatching the Hanging Gardens a few turns before me, pollution delaying the finish of several wonders...), but it was a good 20K spot and for once I had enough luck with leaders. Originally I wanted to use the second town on the coast as 20K site, but it became obvious that none of the coastal spots would have enough shields, so I used Berlin. In the beginning I had been afraid that on Emperor this would be too risky, but the missing palace prebuild never was a problem.

Here's now my spoiler:

Originally I wanted to play the next COTM, but the Germans (an old favorite of mine...), an apparently pretty good start position and a small map were too good to pass by... Also my fingers were itching to try another 20K, and this position looks like a decent 20K start.

Pre-game thoughts:
First decision to be made: "Open" or "Predator"? I plan to use the militaristic trait and fish for MGLs, therefore this "obstacle" sounded quite useful to me:
The AI get 2 extra bonus Unit Support and an extra Bonus Unit per City (3 instead of 2).
The loss of Bronze Working is not so good for 20K, but hopefully I can trade for it by the time I can build the Colossus. So off we go: Predator!

I open the save and check my rivals. 4 of the 6 start with Warrior Code :( So probaply no early trade opportunity. Another difficult decision: what to research? The fastest way out of Despotism is probably a beeline to Monarchy. This would also open up some decent culture builds: early temple, Oracle, Hanging Gardens (all of which are useful to run the 20K city at size 12 without needing too much lux tax). But I don't like Monarchy, and the Alpha->Writing path gives faster access to a cheap library and to the GLib. I guess I do Pottery first and hope to have a clearer picture about my contacts later.

Worker moves to the cow. In order to open up a coastal spot for the 20K town, I move my settler 1W. Looks like this will at the same time allow for an RCP3 later. The tile that Megalou thought could be a floodplain, looks like coast now anyway.

BC builds in Berlin:
3950 Palace
3350 Settler
2750 Temple
1525 The Oracle
1450 Settler
0650 The Great Library
0590 Library
0430 Colosseum
Granary and a few 4-turn settlers
0070 Marketplace

AD builds in Berlin:
380 Leonardo's Workshop (triggers GA)
400 Cathedral
550 Sistine Chapel
560 University
630 Heroic Epic
780 Copernicus's Observatory
930 Shakespeare's Theater
940 JS Bach's Cathedral (MGL)
980 Courthouse
990 Newton's University (MGL)

1000 Smith's Trading Company (MGL)
1255 Universal Suffrage
1260 Factory
1265 Coal Plant (turned out I didn't need it...)
1280 Hospital
1285 Theory of Evolution (MGL)
1295 Bank
1300 Hoover Dam (MGL)
1320 Military Academy
1345 Intelligence Agency
Stock Exchange and two Armies
1425 Wall Street
1445 The Pentagon
1470 Battlefield Medicine
1555 The United Nations
1560 SETI program (MGL)
1565 Research Lab
1615 The Internet
1620 The Manhattan Project (MGL)
1625 Cure for Cancer (MGL)
1630 Longevity (MGL)
1655 Apollo Program
Airport and several Bombers
1715 SAM Missile Defense
1760 Strategic Missile Defense (MGL, surprisingly, this chops off another turn of the end date...!)

Once I had two fully improved cores, I was producing Cavalries and later Panzer and was practically able to generate a leader whenever I needed one...

Attached the final save and pretty detailed notes until 1355...
 
Given the many BGs including the one with the Cattle on it, it was
possible on the capital location (1W?) to have a 6x10 combo factory on
the small map where the 10th shield is corrupted. However, I settled
for a smaller Archer and Settler factory, since there was very little
land left over for the other cities. First builds were Archer, two MP
Warriors and a Granary.

For details of the Ancient Age, see spoiler #1.

3950 BC Found Berlin
2630 BC Found Leipzig
2350 BC Found Hamburg
1950 BC Found Konigsberg
1725 BC Found Frankfurt
1525 BC Found Munich
1525 BC Connect Iron
1075 BC Connect Silks
_950 BC Capture Tenochtitlan with The Oracle
_875 BC Found Heidelburg
_825 BC Found Nuremberg
_825 BC Connect Horses
_800 BC Found Cologne
_775 BC Connect Spices
_750 BC Connect Ivory
_730 BC Found Hannover
_690 BC Connect Gems
_630 BC Build Forbidden Palace
_450 BC Capture Paris with The Great Library​

Science:

4000 BC Discover Warrior Code
3400 BC Discover Pottery
2630 BC Discover The Wheel
1830 BC Learn Writing
1830 BC Learn Mysticism
1830 BC Learn Masonry
1830 BC Learn Iron Working Technological parity
1830 BC Learn Bronze Working
1830 BC Discover Horseback Riding
_950 BC Learn Polytheism
_950 BC Learn Mathematics
_950 BC Learn Map Making
_950 BC Learn Code of Laws
_730 BC Learn Literature
_570 BC Discover The Republic
_450 BC Learn Currency
_450 BC Learn Construction
_450 BC Discover Engineering Russia has discovered the same​

The initial Archer was eventually sent to deal with the little obstacle.

3200 BC Disperse Barbarian Encampment 1st
3050 BC Disperse Barbarian Encampment 2nd. Still no promotion.
2670 BC Disperse Barbarian Encampment 3rd
2630 BC Disperse Barbarian Encampment 4th. Archer finally Veteran.​

Once through, the game could develop.

2470 BC Meet Zululand
2430 BC Meet Aztecs
2310 BC Meet France They buy our contact
2070 BC Meet Russia They buy our contact
1910 BC Meet Celts
1830 BC Meet Rome
1275 BC War Aztecs
1000 BC War Russia War Happiness!
_950 BC Peace Aztecs
_875 BC War Zululand
_670 BC Emerge Great Leader Barbarossa
_670 BC Destroy Zululand
_570 BC Establish Anarchy
_510 BC Establish Republic
_450 BC Enter Middle Ages​

In the Middle Ages, I did start research towards Chivalry, thinking
the AI wouldn't contribute any more. On the same turn as I discovered
Feudalism, which I wanted also for the Medieval Infantry, Rome bought
it from Russia, so I would have gotten it the next turn from The Great
Library without any research.

430 BC Learn Monarchy
250 BC Discover Feudalism
_70 BC Discover Monotheism
10 AD Discover Chivalry​

After having taken most of the Aztecs with Archers and Zululand with
Swordsmen, I mixed in Horsemen when finishing off the French. As I was
preparing for attacking Rome -- I needed to found a coastal city in my
second, previously Aztec, core before I could rush Galleys and ship
troops over, and I also needed to mop up the Aztecs -- the Romans
finished The Great Wall. They were also protected by jungles in the
north. I shipped over Medieval Infantry on several Galleys, took a
coastal city as bridgehead and marched directly on Rome. I find that
is the best way to deal with The Great Wall. By that time Knights
started reinforcing the army. The rest was just moving troops, whereby
I oversaw the possibility to ship troops over directly to Celtic land
and the last peninsula.

After having rushed The Forbidden Palace, Sun Tzu's Art fo War and
Leonardo's Workshop, I used later Great Leaders to rush a Marketplace
and a Knight.

350 BC Destroy France
290 BC Emerge Great Leader Richtoffen
250 BC War Rome
250 BC Destroy Aztecs
230 BC Build Sun Tzu's Art of War
230 BC Enter Golden Age
150 BC Emerge Great Leader Hengest
_50 BC Emerge Great Leader Horsa
_50 AD Build Leonardo's Workshop
_70 AD Connect Dyes
_90 AD Capture Rome with The Pyramids and The Great Wall
170 AD Connect Wines
250 AD Capture Entremont with The Great Lighthouse
280 AD Capture Moscow with The Hanging Gardens
310 AD Flip Minsk
320 AD Flip Yakutsk
330 AD Connect Furs
150 AD Exit Golden Age
170 AD Peace Rome
170 AD War Celts
170 AD War Russia War Happiness!
250 AD Emerge Great Leader Barbarossa
330 AD Destroy Russia
340 AD Domination limit
360 AD Domination victory​
 
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