GOTM120, Final Spoiler

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GOTM 120 Final Spoiler - India, Game Submitted



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You may only read this thread if:
  1. You have completed and submitted your game.


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  1. None! (for THIS contest) As long as its related to the GOTM, and within the forum rules!
[*]Absolutely NO Discussion of any other active 'X'OTM contest!

Due to the lower difficulty level (and the delay in posting the spoiler threads) we will only have 2 spoilers for GOTM120. Please post any and all details from your completed and submitted game! Did any of the AI on the other continent give you any problems? I tried to set up a couple of super starting positions, but that doesn't mean they made good advantage of them. :)
 
Predator Class
1300AD Build UN.
Hold Vote.

Gandhi votes for Gandhi.
Abu Bakr votes for Bismark.
Elizabeth votes for Gandhi.
Ragnar votes for Gandhi.
Bismark votes for Bismark.
Osman votes for Gandhi.

Diplomatic victory. 13 hours, 9 minutes, 9 seconds.
Firaxis Score: 3352
Jason Score: 8345

Middle Ages: 210BC
Industrial Age: 650AD
Modern Age: 1295AD

I never managed to pull a GL this time. I should have constructed the FP much earlier, that had a big impact on my final date. Rather frustrating. And my WE died endlessly against hoplites and I generated a pitiful number of elites.

I found the other continent via sucidie galley in 110AD when I meet the Vikings. Quickly trade around but no contacts. Pull the GLH in 250AD and stop contact until Mag. Trigger my GA with the Colossus in 250AD. The rest is pretty routine.

Full Log
Spoiler :

GOTM 120/Predator Class

Playing as India
India (Commercial/Religious) UU: War Elephant (replaces knight: 4/3/2 Shields: 70)

Rivals
Arabia (Expansionist/Religious) UU: Ansar Warrior (replaces knight: 4/2/3 Shields: 60)
Greece (Scientific/Commercial) UU: Hoplite (replaces spearman: 1/3/1 Shields: 20)
England (Seafaring/Commercial) UU: Man-o-War (replaces frigate: 4(4)/2/5 ROF:2 Shields: 65)
Mongols (Expansionist/Militaristic) UU: Keshik (replaces knight: 4/2/2 Shields: 60 *Ignores Terrain*)
Scandinavia (Militaristic/Seafaring) UU: Beserks (replaces longbowmen 6/2/1 Shields: 70 *amphibious*)
Germany (Scientific/Militaristic) UU: Panzer (replaces tank: 16/8/3 Shields: 100)
Ottomans (Scientific/Industrious) UU: Sipahi (replaces cavalry: 8/3/3 Shields: 100)


4000BC – no good reason to do otherwise, found city in place, start warrior. Move worker S to BG. See Ivory. Nice. Set for Writing, going straight for Republic.
3950BC – Worker starts road.
3800BC – Warrior=>Warrior. Worker finishes road start mine. Warrior heads to GH.
3750BC – Warrior to GH1= 3 angry barbs. Nice.
IBT – barb suicides on warrior, no loss of hp.
3700BC – 3/3 warrior vs 2/2 barb – flawless win.
IBT – barb runs away. Good riddance.
3650BC – give chase.
3600BC – warrior=>warrior. Send south. 3/3 warrior vs 2/2 barb – win -1hp. All barbs cleaned up.
3500BC – border expands, see GH2. Worker crosses river. Hate that.
3450BC – warrior=warrior.
3350BC – GH2=25gp.
3300BC – Warrior=Barracks
3250BC – see incense. Move worker to road next tile.
3200BC – change barracks to settler. See nice place to plant a city. :D
3100BC – see nice place for 2nd core.
2950BC – first settler. Ouch. Send towards wheat. Find send nice city site. Find fur.
2900BC – find GH3. See green boarders. Must be the Greek!
2850BC – Build 2nd city. Start worker. Greece is same size as us. They have BW & WC. I have nothing to give them but writing in 11t.
2800BC – GH3=angry barbs. Figures.
IBT – get preboot from Greece. 3/3 warrior flawlessly defends against 2 barbs.
2670BC – interesting I don’t get boot order when warrior steps next to Athens. Just keep on walking.
IBT – get the boot this time but I made it through.
2550BC – See GH4
2470BC – Learn writing, start phil. GH4=Pottery. Swap Bombay to a granary. Give Geece Writing & Pottery for WC & 35gp.
2230BC – see 1st barb camp.
2110BC – clean up barb camp for 25gp.
2070BC – Meet Arabia. List a worker and 35gp off them for alpha. Then pick p CB & BW for Contact with the Greeks. Their scout is way to close to miss that contact. Still up writing over them.
1910BC – Learn Phil, start CoL
1790BC – Arabia has myst but won’t trade for it.
1675BC – Settler #3. :sad:
1625BC – Settler #4.
1575BC – kill a barb camp for 25gp. Greece has IW but won’t trade.
1525BC – kill a barb camp for 25gp. Elite warrior. :woohoo:
1450BC – Phil gets me Masonry & 11gp from Arabia. Also myst & 14gp from Greece.
1400BC – CoL, start Republic due in 40t.
1300BC – Give Greece CoL for IW. Okay, no iron for me. Yet.
1250BC – win barb fight, 2nd elite warrior.
1225BC – Connect Ivory. Give Arabia IW & CoL for TW. I see horses!
775BC – Learn Republic.
750BC – India is a Republic. I feel the need to share, give Arabia Republic for WM & MM. Start GLH and some Galleys. Lit due in 4t.
730BC – Greece receives Republic for HBR & WM.
530BC – Give Greece Math for 21gp & WM. Give Arabia Math for 15gp & WM.
350BC – Arabia came up with poly, trade them Currency for Poly, WM & 11gp.

----

210BC - Enter Middle Ages. Start Engineering, Science 40%, due in 11t @ -8gpt. Greece & Arabia got there the same time. Greece is up engineering. Swap to mono, due in 12t.
10AD – Learn Mono. Give Geek Mono & 50gp for Engineering. Give Mono to Arabia for WM, 54gp & 2gpt.
50AD – See blue borders!
IBT – galley sinks. :cry:
110AD – Make contact with Scandinavia! They are WAY behind in techs. Poor guys!
1) Give Scandinavia CoL for contact with the Mongols, TM & 1gp. Wow, they have 3 whole cities.
2) Give Mongols Poly for contact with the English, TM 7 34gp. They have 2 whole cities!
3) Go back to Scandinavia and give them Poly for Contact with the Germans & 33gp.
4) Give Scandinavia Currency for contact with the Ottomans & 33gp.
5) Give Ottomans Republic for Feud, WM & 4gp. They are a large empire.
6) The Germans are rich. Nice! Give them republic for WM & 333gp. They are a large empire.
7) Go back to Arabia and give tem Feud & Engineering for Monarchy, WM & 12gp. It will make nice trade bait across the ocean.
I don’t see any sea routes, so even with the GLH there will be cross ocean contact until mag/nav. There might be one in the upper east area. Hmm.
150AD – Give England Poly for WM & 28gp.
210AD – miss a riot in Delhi. Grrr. Education in 6t @ -15gpt.
230AD – Arabia has a worker available – give the theo for WM, 10gp & worker.
Give Germany Monarchy for WM, 14gpt & 30gp.
250AD – Build Colossus in Bombay. That triggers my GA.
Build GLH in Calcutta.
260AD – Take a look around the other continent since I have all their maps – they’ve been at war. The Vikings were screwed in their opening position. The deck is definitely stacked in favor of the Ottomans. Mongols are practically gone. England is crushed and isolated. Vikings are just lingering, waiting for someone to kill them and put them out of their misery. Same for Arabia. Greece’s starting position was just so much better and locked them up in the crappy land up north.
IBT – Germany eliminates the Mongols. So much for that! More land for Germany. That’s good.
280AD – Learn Education, start universities all over. Astro in 4t @ -41gpt, start prebuild in Bombay for Cops. No problem.
320AD – Learn Astro, start cops, build for sistines or Bachs if it is researched. Start banking, due in 4t @ -16gpt.
360AD – Learn Banking, Start invention due in 4t.
400AD – Learn Invention. Start Gunpowder due in 4t @ +34gpt. Knossos overthrows Greece to join me. Bloodless victory number 1!
410AD – Time to dispose of the Greek and get a GL. DOW on Greece.
Capture 2 workers immediately. Go after Pharsalos first. 4/4 horse vs 3/3 hoplite – retreat, -1hp. 4/4 horse vs 2/3 hoplite – win -1hp. Capture city.
420AD – Battle for Mycenae – 5/5 archer vs 3/3 hoplite – lose, -2hp. 4/4 archer vs 3/3 hoplite – flawless loss. 4/4 horse vs 3/3 hoplite – flawless loss. 4/4 archer vs 4/4 hoplite – flawless loss.
430AD – Build Cops. Advance on Corinth as a build a new force to take Mycenae.
440AD – learn Gunpowder, start Chem due in 4t @ -3gpt but GA is about to end.
Battle for Cornith – 4/4 horse vs 3/3 hoplite – win, -3hp. 4/4 horse vs 3/3 hoplite – win, -1hp. Capture city. Hmm. That was too easy. Now I have furs but need to connect them. 4/4 horse vs 3/3 archer – flawless win.
Germany has chiv – give them Engineering for Chiv & 5gp.
Give Ottomans Engineering for WM & 43gp.
460AD – GA is over. Battle for Plebos - 4/4 horse vs 3/3 hoplite – lose, -1hp. 4/4 horse vs 3/3 hoplite – retreat, -1hp. 4/4 horse vs 2/3 hoplite – win, -2hp. 4/4 horse vs 2/3 hoplite – win, -3hp, promote elite. Capture city.
4/4 horse vs 3/3 archer – flawless win.
470AD – Defense of New Madras – 5/5 archer vs 3/3 archer – win, -2hp. 5/5 archer vs 3/3 archer – flawless win.
Greece will now talk peace. Just realized that they don’t have iron or horses.
480AD – Battle for Mycenae – it is very depressing. I lose 1 horse, 2 arches, 2 MDI but finally take the city with the final 5/5 archer. The only really good thing about this is that it takes Greece’s iron away for good.
490AD – Learn Chem, start Physics, due in 5t @ -56gpt.
500AD – furs are connected. Lux down to 20%, push science up, due in 3t @ -56gpt.
5/5 horse vs 3/3 archer – win -1hp. 4/4 horse vs 3/3 archer – win, -2hp.
Give Germany Invention for WM, 13gpt & 65gp.
510AD – first WE builds. Realize I have no salt.
520AD – need to build up some WE. Make peace with Greece for now. They give up WM, 125gp & Ephesus.
530AD – Learn physics, start ToG due in 4t @ -43gpt. Give Greece Education for WM, 4gpt & 15gp. That expires the GLB.
540AD – Build Sistines.
550AD – Greek finish leos. :D
560AD – Give Greece Banking for WM, 4gpt & 66gp.
570AD – Learn ToG, start Mag due in 4t @ -10gpt.
610AD – Learn Mag, start Metal, due in 4t @ +32gpt.
Give Arabia Education for WM, 2gpt & 13gp.
Wow, no one has a harbor built on the other continent. Sigh.

*******************

650AD – Learn Metal, start Steam due in 6t @ -59gpt. Enter IA.
Arabia receives Banking for WM, 1gpt & 47gp.
710AD – Learn Steam, start Electricity due in 7t @ -82gpt.
Already have coal roaded. Start rails.
720AD – Peace treaty has expired. DOW on Greece. Move my 7 WE & 1 elite horse to Athens.
730AD – Battle for Athens – 4/4 WE vs 3/3 hoplite – win, -3hp. 4/4 WE vs 3/3 hoplite – lose, -2hp. 4/4 WE vs 3/3 hoplite – win, -2hp. 4/4 WE vs 1/3 hoplite – win, -1hp. 5/5 horse vs 3/3 LB – win, -1hp. Capture city & 1 worker. Leos & GLB.
740AD – 4/5 horse vs 3/3 LB – win, -1hp. 4/4 WE vs 3/3 LB – win, -2hp. 4/4 WE vs 3/3 LB – flawless win. 4/4 WE vs 3/3 LB – flawless win.
760AD – Rail backbone in place.
770AD – need to gift Germany and Ottomans into the IA to get their tech and start them on Industrialization. Gift Germany up to IA and they pull medicine immediately. Nice! Trade them Steam for Medicine so I can start SM.
Battle for Sparta – 4/4 WE vs 3/3 hoplite – lose, -1hp. 4/4 WE vs 2/3 hoplite – lose, -1hp. 4/4 WE vs 2/4 Hoplite – win, -3hp. Grrr. Capture slave and city.
Can’t protect Ephesus, gift to Arabia.
790AD – Battle for Delphi – 5/5 horse vs 3/3 hoplite – lose, -1hp. 5/5 archer vs 3/3 hoplite – lose, -1hp. 5/5 archer vs 2/3 hoplite – win, -2hp. 4/4 WE vs 2/3 hoplite – flawless win.
800 AD – I need a port on the other continent so I DOW on England.
Battle for Canterbury – 4/4 WE vs 3/3 spear – retreat, -1hp. 4/4 WE vs 2/3 spear – win, -2hp. Capture city. Capture 1 slave. Start harbor.
Battle for Herakleia – 4/4 WE vs 3/3 hoplite – flawless win. 4/4 WE vs 3/3 hoplite – win, -2hp. Capture city & slave.
Battle for Thermoplyae – 4/4 WE vs 3/3 hoplite – lose -1hp. 4/4 WE vs 3/3 hoplite – win, -3hp, promote elite. Finally. 4/4 WE vs 3/3 hoplite – flawless retreat. 4/4 WE vs 3/3 hoplite – lose, -2hp. Whatever.
810AD – 5/5 archer vs 3/3 LB – win, -4hp.
Give Arabia Astrology for WM, 7gpt & 45gp.
820AD - Learn SM, Start AT due in 9t @ -95gpt. Ouch.
Newton’s builds.
2nd Battle for Thermoplyae – 4/4 WE vs 3/3 hoplite – win, -2hp. 4/4 WE vs 3/3 hoplite – lose, -2hp. 4/4 WE vs 3/3 hoplite – retreat, -1hp. 4/4 WE vs 2/3 hoplite – win, -1hp. 4/4 WE vs 1/3 hoplite – flawless win. Capture city & 2 slaves.
850AD – 5/5 archer vs 3/3 LB – lose. Of course. 5/5 WE vs 2/3 LB – flawless win.
Rush a harbor at Canterbury.
870AD – Ottomans finally have a port. Give them Astro for silks, WM & 1gp.
880A D- Give Germany Electricity for Music, WM, 14gpt & 33gp.
Start Bachs due in 23t but improvement of tiles w/rails will improve this.
890AD – 5/5 WE vs 3/3LB – flawless win.
910AD – Learn AT. Start Electronics due in 7t@ -113gpt.
920AD – Give Vikings Monarchy for WM & 34gp.
Decide I’ll just have to build the FP brick-by-brick.
Make peace with Greece for 1 city & 6gp.
980AD – Give Vikings Engineering, Mono, republic for WM, 14gp & wines.
990AD – Learn Electronics, start Radio due in 8t @ -5gpt.
1000AD – FP builds in Bengal. Not optimal, but that’s what I have.
Push Radio up to due in 5t@ -47gpt.
1050AD – Learn Radio, start Industrialization, due in 4t@ +31gpt.
1060AD – Osman demands Contact with the Arabs. I’m importing luxuries from them and I don’t care if they know the Arabs. Give them contact.
Build Bachs.
1070AD – Give Ottomans Chemistry & Incenses for silks.
DOW on Arabia. Move WE into attack position.
1080AD – Battle for Najran – 4/4 WE vs 3/3 spear – retreat, -1hp. 4/4 WE vs 3/3 spear – retreat, -1hp. 5/5 WE vs 2/3 spear – flawless win. 4/4 WE vs 2/3 spear – flawless win. Capture 1 slave & city.
Battle for Medina – 4/4 WE vs 3/3 spear – win, -1hp. 4/4 WE vs 3/3 LB – win, capture city & 4 slave.
1090AD – Learn Industrialization, start corp, due in 4t @ +198gpt.
4/4 WE vs 3/3 LB – flawless win. 4/4 WE vs 3/3 LB – win -2hp.
Germany has nationalism. I hope they pick up RP.
1100AD – Battle for Mecca – 4/4 WE vs 5/5 spear – retreat, -1hp. 4/4 WE vs 4/5 spear – flawless loss. 4/4 WE vs 4/5 spear – lose, -2hp. 4/4 WE vs 3/3 spear – win, -2hp. 4/4 WE vs 3/3 spear – win, -1hp.
Give Germany Industrialization for WM, 48gpt & 110gp.
IBT – 3/3 LB vs 4/4 WE – flawless retreat.
1110AD – 2nd Battle for Mecca – 5/5 WE vs 3/3 LB – flawless win. 4/4 WE vs 4/5 spear – retreat, -2hp. 4/4 WE vs 3/3 spear – flawless retreat. 4/4 WE vs 3/3 spear – lose, -2hp. 4/4 WE vs 3/3 spear – win, -3hp, promote elite. 4/4 WE vs 3/3 spear – flawless retreat. 4/4 WE vs 3/3 spear – win, -2hp. 4/4 WE vs 2/5 spear – flawless retreat. I can’t believe this.
IBT – lose a WE flawless to a LB. Then a LB dies flawlessly to a WE.
1120AD – 3rd Battle for Mecca. 4/4 WE vs 4/5 spear – win, -2hp. Finally! 4/4 WE vs 3/3 spear – win, -1hp. 5/5 WE vs 3/3 LB – win, -1hp. 4/4 WE vs 3/3 LB – flawless win, promote elite. Capture city, 2 slaves & HG. Mecca has no infrastructure other than the HG.
4/4 WE vs 3/3 LB – win, -1hp, promote elite. 4/4 WE vs 3/3 LB – win, -1hp. 4/4 WE vs 3/3 LB – flawless win. I think that’s about it for Arabia’s army.
1130AD – Learn Corp, start Refining, due in 4t@ -25gpt.
1150AD – Two attacking LB dies vs elite WE on the IBT.
Battle for Damascus – 5/5 WE vs 3/3 spear – win, -4hp. 4/4 WE vs 3/3 spear – lose -2hp. 4/4 WE vs 1/3 spear – Capture city & 2 slaves.
Advance on Basra.
1160AD – Battle for Basra – 4/4 WE vs 3/3 spear – win, -1hp. 4/4 WE vs 3/3 spear – win, -2hp. 4/4 WE vs 3/3 LB – win, -1hp. Capture city & 1 slave.
1170 AD – Arabia lands a spear by Delhi. Wow. Learn Refining. Start Steel, due in 4t @ +170gpt.
4/4 MDI vs 3/3 spear (near Delhi) – win -1hp.
1180AD – Give Vikings Gunpowder & Theo for Wines.
Battle for Baghdad – 5/5 WE vs 4/4 spear – win -2hp. 4/4 WE vs 3/3 spear – flawless win. 4/4 WE vs 3/3 spear – flawless win. Capture city & 1 slave.
Decide to end war against Arabia. They will give WM, 14gp, & 2 cities for peace. Okay.
1190AD – Ottoman DOW. What? Lose a WE to a horse.
I decide to Gift Canterbury to the English with the Harbor intact. The Ottomans can come land over here if they want to fight.
1200AD – DOW on Greece Again.
Battle for Brempalonica – 5/5 WE vs 3/3 hoplite – lose, -2hp. 4/4 WE vs 3/3 hoplite – lose -2hp. 4/4 WE vs 3/3 hoplite – win, -3hp. 4/4 WE vs 1/3 hoplite – flawless win. 4/4 WE vs 1/3 hoplite – flawless win. Capture city & 4 slaves.
1210AD – Learn Steel, start Combustion due in 4t @ +69gpt.
Battle for Argos – 4/4 WE vs 3/3 hoplite – lose, -1hp, promote vet. 4/4 WE vs 3/3 hoplite – win, -1hp. 4/4 WE vs 3/4 hoplite – win -2hp. Capture city.
1220AD – Give England Chem, Education for Spices. Ottomans land a 3/3 MDI. 5/5 archer vs 2/3 MDI - win, -2hp.
1230AD – 5/5 WE vs 1/3 hoplite – flawless win.
1240AD – Learn combustion, start flight, due in 4t @ -44gpt.
1250AD – Give Germany Corporation & ivory for Gems, WM, 76Gpt, 2gp.
Give England Physics for 40gp & 9gpt.
1260AD – Germany came up with RP! Give Germany Refining for RP, WM &30gp!
1265AD – Make peace with the Ottomans. Give Osman ToG & Ivory for WM. 7gp & silk.
Osman is now polite.
1270AD – Learn flight, start MP. I have ToE and UN prebuilds ready but my timing is off by 1 turn. :sad:
Give Vikings Iron for WM & 11gp. Gift them banking. Gift England ToG & Incense.
Build an Embassy with England for 69gp. London size 11 (11spt, 53gpt, building a colosseum).
Build an Embassy with the Vikings for 48gp. Bjoergvin size 6 (8spt, 18gpt, building library).
Build an Embassy with Germany for 88gp. Berlin size 12 (18spt, 67gpt, US in 28t).
Build an Embassy with Ottomans for 84gp. Sogut size 12 (19spt, 60gpt, temple in 2t).
Advance stack of 11 WE on last Greek city.
1275AD – Need to sign a ROP with Arabia to get to Greece. Grr. Advance 12 WE on last Greek city. Got to destroy the Greek before the vote.
1280AD – 4/4 WE vs 3/3 LB – Win, -2hp.
1285AD – Give Germany Steel for MT, WM, 33gpt, 50gp.
1290AD – Learn MP, start Motors due in 40t @ +931gpt.
Final battle with the greek – 4/4 WE vs 3/3 hoplite – flaweless win. 4/4 WE vs 3/3 hoplite – lose, -1hp. 4/4 WE vs 2/3 hoplite – lose, -1hp, promote vet. 4/4 WE vs 2/4 hoplite – win, -1hp. Capture city & 21gpt. Greek are dead.
Swap to ToE due in 1t. UN is due in 2t.
Give England Metal.
Vikings get Astro.
Give Germans salt.
1295AD – Built ToE. Learn MP & Fission. Start Computers due in 40t @ +819gpt.
Swap the palace to the UN due in 1t.
Not sure who my enemy will be???
Give Germany Combustion & SM. Give Germany AT & MP for Nationalism. Sign a MPP & ROP with Germany. Germany is Gracious.
Give England a MPP & ROP. They are Gracious.
Give Vikings a MPP &ROP. Give them Chemistry as well. Gift them Physics & Ivory.
Give Ottomans MPP & ROP. Give the Nationalism as well. Gift them industrialization & furs. Ottomans are Gracious. That’s the best I can do. Looks like this will hinge on the Vikings since I can’t make them more then polite.
1300AD Build UN.
Hold Vote.

Gandhi votes for Gandhi.
Abu Bakr votes for Bismark.
Elizabeth votes for Gandhi.
Ragnar votes for Gandhi.
Bismark votes for Bismark.
Osman votes for Gandhi.

Diplomatic victory. 13 hours, 9 minutes, 9 seconds.
Firaxis Score: 3352
Jason Score: 8345
 
Entry class: Open
Game status: Diplomatic Victory for India
Game date: 1240 AD
Firaxis score: 4148
Jason score: 9598
Time played: 11:36:57
Submitted save: Garvarg of the Indians, 1240 AD.SAV

More Details later.
 
I had a 20k win in 1595 AD and also just failed to reach 10k Jason.

I refused the UN votes a few times and had Domination and Conquest at my request. I failed at being ready with the Spacecraft on time, though. Just a few parts built.
 
a parallel win - very nice! :goodjob:

t_x
 


Another submission snatched at the very last moment. My initial goal was conquest but then i turned to domination in order to stay in the deadline. The end result suffers from some haste in the final phase (i had 3 failed attacks) and a less than optimal planning. Yet, the score was bigger than expected.

The game is a domination victory in 480 AD, with 5876 Firaxis points and 11547 Jasons.

I settled in place and went for the granary gambit, with the idea of setting up a 6-turns combo factory. After a sequence of granary -> worker -> settler -> worker -> worker -> warrior the combo was operational, producing a warrior and a settler every 6 turns until Republic, when it turned into a proper 4-turner.

Research as usual: Pottery at max -> Writing at min -> Map Making at max, followed by the canonical beeline to Republic. Cities were placed at RCP 3 and 6 from the capital. City 2 was built on ivory, city 3 on the coast NW, where a second 6-turner combo was set up. Not much came from huts: i popped the first with city expansion and i drew a conscript warrior that, curiously, climbed the ladder up to veteran mace and survived until the very end of the game. Two more huts were explored but they only produced barbs.

I met Greece and Arabia quite early and then realized than nobody else was in the main continent. As soon as Maps were known i sent galleys to explore the coast, but nothing interesting came from it, except for a large landmass still unsettled where barb camps were the only signs of life.

I reach the 1000 BC mark with 11 towns, 28 pop units and an army of 1 settler, 9 workers, 24 warriors, 3 spears, 2 galleys and one slave. I'm 8 turns to Republic, lacking Math, Poly, Currency, Construction and all the optional techs. There are 379 quids in the coffer, that will be used later on to upgrade a large part of those warriors. Here's the screenshot:



At this point, a core city is building the Great Lighthouse and Athens is quite ahead in the completition of the Oracle. This is the plan i devised: complete the Great Lighthouse, capture the Oracle (in this order, or else i would end up with a premature golden age), use a leader to build the Forbidden Palace in the middle of the central area (to fully exploit its insane food potential) and finally use the Great Wall, the cheapest wonder, to trigger a Golden Age at its full potential. It's a risky business to rely on leaders in a Regent game, but i expected barb uprisings to give a substantial help in the prior elite fishing.

In short, the plan was a complete success. The GL is completed, Athens build the Oracle and Athens is captured. One of my suicide galley survives the trip across ocean waters and makes contact with the AS oversea in 670 BC. By 430 BC i'm in the Middle Ages, the scientific AS provide Monotheism and Feudalism and, most importantly, a few untouched barb camps in the northwest area start popping out barbs. I send boats with swordsmen to meet them and a fairly large amount of elites is produced, enough to wage the Arabian campaign with an elite-only force.

The first leader comes. A boat chain transport it to the designated FP city and the Great Wall is started in a core city. Surprisingly, a second leader also emerges while attacking the very last arabian stronghold. The GW is turned into a library and the leader is used to rush a much more useful Sun Tzu in the former arabian capital. Mission accomplished :D

With all the research potential i have at this point, i decided to not pursue the suicide galley path and research up to Navigation instead. Meanwhile, i would further develop the core and build a massive army to take over the 2nd continent. By 150 AD, Navigation is known and two fleets of 10 caravels each set the sails to Mongolian and Viking lands.

The plan is to take over Mongolia and Scandinavia, then have those combined forces move to Germany. Meanwhile, the fleets would reposition themselves to invade the Ottomans. England would be left alone for the moment because it was the only civ to build a harbor and, therefore, a trade was in place. They would serve as a good passageway to invade the large Ottomans empire from three fronts (2 stacks + the units coming from the German campaign).

Alas, the execution wasn't perfect. I didn't send enough units to take over quickly Germany and so those units found themselves late to be of help in the Ottoman campaign. Moreover, the lack of roading between England and the Ottomans slowed down the passage, to the point that, probably, keeping the English alive wasn't worth it. At the end, domination was reached 5-6 turns later than my expectations and with the Ottomans still alive, but considering the lack of time i certainly can't complain.

Tech progress:

4000bc: Alphabet (prerequisite)
3350bc: Pottery (research)
2630bc: CB (trade, Greece)
1675bc: Writing (research); Mysticism, Masonry (trade, Arabia); War Code, Bronze (trade, Greece)
1400bc: Map Making (research); Iron Working, Wheel (trade, Arabia)
1225bc: Code of Laws (research)
1200bc: Philosophy (trade, Arabia)
1150bc: Horse Riding (trade, Greece)
_825bc: Republic (research); Math (trade, Arabia);
_610bc: Literature (trade, Arabia); Currency (trade, Ottomans);
_490bc: Construction (trade, Vikings);
_430bc: Polytheism (trade, Germany);

_430bc: Feudalism (trade, Germany); Monotheism (trade, Greece);
_230bc: Theology (research);
__90bc: Education (research);
__10ad: Monarchy (trade, Ottomans);
__30ad: Astronomy (research);
_150ad: Navigation (research);
_230ad: Engineering (research);
_310ad: Chivalry (trade, Ottomans);



Cities till 1000 bc:

4000bc: Delhi
2670bc: Bombay
2150bc: Madras
1870bc: Bangalore
1675bc: Calcutta
1525bc: Lahore
1375bc: Kolhapur
1375bc: Karachi
1200bc: Jaipur
1050bc: Hydebarad (incense)
1000bc: Bengal (iron)


Meetings

2630bc: Greece
2030bc: Arabia
_610bc: Mongols, Ottomans, Germany, England, Scandinavia


Kills

_430bc: Greece
_130bc: Arabia
_290ad: Mongols
_350ad: Vikings
_420ad: Germany
 

Attachments

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Più Freddo;11498442 said:
I had a 20k win in 1295 AD and also just failed to reach 10k Jason.

I refused the UN votes a few times and had Domination and Conquest at my request. I failed at being ready with the Spacecraft on time, though. Just a few parts built.

20k win in 1295 AD?? Is that technically possible?
 
Unfortunately didnt get finished in time, went for predator and was in the late industrial ages around 100ad, but real life got in the way, could probably have acheived diplomatic around 1240ad though inital plan was space, but not sure whether before or after, (didnt actaully get GA (Magellans built) till late industrial which meant a 4 turn research was just about maintained through industrial age.
 
1595 AD is very good anyway. I got a 1792 culture 20K victory in a mad push to make the deadline. It was a sloppy game from the very beginning. When I realized that I hadn't placed the capital on the coast, I lost a bit of inspiration. I also got only two leaders and stupidly spent both of them on wonders, one of which would have taken only 10 turns to complete, instead of building an army to gain access to Heroic Epic. Horrible.
 
As soon as I could, I started making war. It was pretty late, I thought.

My first two Leaders, however, came in the age of Horsemen, and I didn't fancy a PTW Army of Horsemen. It would have been like An Army of Lovers. So they built Sistine Chapel and Copernicus' Observatory, respectively, each time waiting out the ongoing Wonder build for three and six turns, respectively.

The third Leader formed an Army, and the next build was Heroic Epic. The fourth had a long way to trek, so I built a Marketplace and a Courthouse in the mean time, then Newton's University.

The fifth Leader waited eight turns and then built Universal Suffrage. The sixth, here my notes are getting sloppy, six hundred shields, six turns, went somewhere, and the Leader built United Nations in 1350 AD.

The seventh and last Leader emerged in 1365 AD, while I was building a Research Lab. I let the Lab finish in 1370 AD and then rushed The Internet in 1380 AD. Don't ask me why, but probably I needed the turns for moving the Leader.

At this time I was close to Conquest and had no targets more for my troops, so no more Leaders could emerge.
 
3400bc: temple
1575bc: Colossus & despoGA
1050bc: Pyramids
0950bc: library
0650bc: revolt to republic
0530bc: G Lib
0430bc: colosseum
0270bc: G Wall
0050bc: Lighthouse
0010ad: cathedral
0230ad: Gardens
0300ad: university
0470ad: Shakespeare
0620ad: Copernicus
0770ad: Newton
0840-0870ad: factory, coal plant, hospital
0960ad: Suffrage
1030ad: Bach
1030ad: 1st leader > army of dumbos tramples some unfortunate redline
1050ad: Epic
1090ad: Magellan
1160ad: Smith
1250ad: Darwin
1255ad: Hoover (rush)
1270ad: Wall Street
1290ad: Academy
1315ad: Red Cross
1335ad: Pentagon
1360ad: UN (rush)
1375ad: SETI (rush)
1395ad: Internet (rush)
1445ad: Longevity (rush)
1450ad: Cure (rush)
1475ad: The Bomb (rush, with a 2nd leader gained after accidentally making an army with a leader)
1490ad: CIA
1505ad: Apollo (rush)
1580ad: Star Wars
1645ad: 20k.

Tempting to replay this to see what can be squeezed out of this juicy start with the benefit of hindsight. Maybe if there's no new game up after I'm done with the Japanese.
 
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