GOTM122 - Final Spoiler

civ_steve

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GOTM 122 Final Spoiler - Celts, Game Submitted



Reading Requirements:
You may only read this thread if:
  1. You have completed and submitted your game.


Posting Restrictions:
  1. None! (for THIS contest) As long as its related to the GOTM, and within the forum rules!
[*]Absolutely NO Discussion of any other active 'X'OTM contest!

In the future, I will have to open a spoiler when the game starts. My apologies on this very late spoiler thread, and thank you AlanH for opening a spoiler for COTM93.

Please post any and all details regarding your GOTM122 Celts game. This is the only spoiler for GOTM122; any specific details from the early game that got you ahead are always welcome, but any comments from any stage of your game have a place here.
 
Doh! No submission from me as the world turned against me courtesy of a MPP with Hannibal who decided to take on a strong America-Ottoman MPP.

I played a little too fast and carefree, declaring war on Babylon to stop his expansion and get 2 Workers. His 2/3 warrior managed to kill my Veteran Warrior. Then they brought in the Iroquois with those helpful Mounted Warriors. I was able to keep Babylon at bay but at the cost of losing expansion and falling behind in tech. I also had to gift a city to Hiawatha, though I got that back later. I was able to work my way back by 1100AD, having captured TGL in Babylon and eliminating them, then DOW'd the Iroquois. I was in the process of rolling them up when Hannibal decided to feed me to the wolves.

Lesson learned - my MPP with Carthage was a trade for Horses. When he attacked America, I used my cavalry to wipe out most of the American Troops in my territory without thinking to first cut my MPP by pillaging the Horses. This was key because 2 turns later, the Ottomans attacked Carthage and I was bound to DOW. Sepahi showed up and every other Civ DOW'd me and I was being pushed back to my lair. I might have been able to keep alive, but what kind of life would it have been?

Probably, (for me anyhow) Conquest/Domination was way too long and difficult to try. Makes me wonder why I did. :hammer2:

A replay was much better focusing on expansion, then conquest.
 
Hi,
I have achieved Conquest victory in 1725 and score is 6825 but I could not save it after conquest victory. Every time the program crashed. I spend a lot of efford and played different saved game before, but I could not save after victory. I like this game (GOTM 122), therefore I played it a lot of time.
 
Just tell civ_steve or AlanH, I'm sure they'll accept an auto-save from the last turn in this case. (Provided it's your first attempt, and not one of the other ones...)
 
oops! i just realized i forgot to post the spoiler for this GotM :crazyeye:

swordsman_small.gif

predator, peaceful victory (well, sort of)
variant: gallic swordsmen only - that is, no Feudalism, no Great Library, no Sun Tzu unless captured.

This variant would be almost a no-brainer in a stardard pangea of normal difficulty, but in a large map at Emperor level it can became quite daunting in the middle-to-late game, because of the likeness to face knights, muskets or even worse stuff. It will be important to cripple / destroy the scientific civs as fast as possible. Besides that, the recipe is lots and lots and lots of attackers.

Another downside is that i won't be able to rushbuild Sun Tzu. Therefore, slower healing and no ability to rushbuild veteran units at the battlefront.

---

Worker moves on mountain SE and see the hut and the bonanza. Entremont is founded on the spot and research is set to Ceremonial Burial at zero. Next turn, the worker steps on the hut and fishes Pottery :D Research turns to Alphabet at minimum and, once again, granary gambit it is.

Pretty soon a babylonese pukeman shows up to the west, while in fact they were located eastward. How did it manage to go that far that soon?

Cities are placed at RCP 4 and 7, then i proceed to fill up the northern area and the rest of the landmass. Barbs weren't much of a concern actually, probably that wandering pukeman destroyed quite a number of camps, since it showed up at elite status later. Other huts gave a conscript and then only barbs. Some veteran promotions were achieved by defending on mountains and hills.

A few turns after the meeting, Babylon knows Alphabet (D'UH!) but what they ask is simply too much, so i stick to min-research and collect money for the future mass-upgrade of warriors. Once Alphabet is known i go for Writing at min, expecting to be beaten to it, and so it was: after a few turns, the accursed Babylonese know it, and i find myself in contact with a bunch of civs. I buy Writing from Babylon for gpt and haggle my way through all the remaining contacts and a partial tech parity.

Realizing that probably i would be beaten to the other techs as well, i go on Polytheism, the least favoured by the AS and therefore the tech with the highest chance of being obtained as monopoly. As all the AS go to Map Making, Philosophy and Code of Laws, the plan seems to succeed, but in 1025 BC Babylon beat me into it for one turn (aaargh!). Fortunately, that tech didn't spread out like locusts, only 2 other civs got knowledge of it, and this was enough for me to rake in all the known techs, a complete map of the world and a fair amount of cash. Research is resumed to Republic at max speed.

I hit the QSC mark with 11 cities, 21 pop units, 8 workers, 2 slaves, 17 warriors and 9 gallic swordsmen. Missing techs are Currency, Construction and governments. The only present buildings are a granary in Entremont and 6 barracks around.

Here's a shot of my empire at 1000 BC:

attachment.php


Nothing much happens until Republic is researched and established, in 550 BC. I get all the remaining AA techs plus Monarchy and use the govt techs to trade for Monotheism and Engineering. At this point, research stops completely until the very end of the game and war begins. A load of gallics is tossed against Babylon.

Once again Babylon had gone culture-frenzy and its cities flipped back like flies. Moreover, i gave them the courtesy of a golden age thanks of a dud gallic losing against a bowman in open lands. Anyway, they are gone in 350 BC, a leader has emerged and Forbidden Palace is rushed in Babylon, where a second RCP 4/7 is established.

Next target is the Iroquois nation. A swarm of gallics is tossed against them and they're gone in 110 BC. Meanwhile, some workers have built a road to connect Indian cities and war with India start immediately. The whole Indian nation is destroyed by 30 BC.

I'm skipping America because of Washington sporting the Great Library. Therefore i restore my forces and launch an all-out attack against Ottomans. By 170 AD, they are obliterated. Meanwhile a force of workers is connecting an isolated Iroquois city located between America and Carthage, with a pair of settlers building outposts in strategic places, to have a useful beachead for the successive invasion.

Once Ottomans are gone, war goes on on two fronts, with the bulk of my army tossed against Korea and a smaller force sent to conquer Japan. Not many issues on the Japanese front, but Korea is another story: they've learned Gunpowder and their musketmen causes heavy losses among the gallic horde. Anyway, they're both gone in 330 AD.

Veterans of the Korean campaign are sent immediately against Arabia while the rest go down the previously mentioned corridor to invade both Carthage and Mongolia. Both of them sport musketmen, but at this point my forces are so huge that it doesn't matter anymore. In the final turns, fresh reinforcements are placed outside the American cities for a final RoP-rape. Carthage is gone in 460 AD. The last Mongolian city falls in 480 AD and, at the same time, my forces take over the whole of America in a single turn.

Conquest is achieved in 490 AD. By destroying every other civilization present, peace is guaranteed to last forever on the whole planet :D

Tech log:

4000bc: Warrior Code (prerequisite)
3950bc: Pottery (hut)
2110bc: Alphabet (research)
1725bc: Writing (trade, Babylon); Ceremonial Burial (trade, Japan); Masonry, Mysticism (trade, Korea); Bronze Working, Wheel (trade, Iroquois)
1700bc: Horse Riding (trade, Iroquois); Iron Working (trade, Carthage)
1025bc: Polytheism (research, bought last turn from Babylon); Code of Laws (trade, America); Map Making (trade, Carthage); Literature, Philosophy (trade, Ottomans); Mathematics (trade, Iroquois);
_550bc: Republic (research); Monarchy, Currency, Construction (trade, Arabia); Engineering (trade, Babylon); Monotheism (trade, Korea);


Cities till 1000 bc:

4000bc: Entremont
2710bc: Mohacs (NE)
2270bc: Lugdunum
1750bc: Camulodunum
1575bc: Richborough

1425bc: Verulamium (spices)
1325bc: Gergovia
1300bc: Augustodorum
1175bc: Agedincum
1075bc: Eboracum

1050bc: Burdigala


Meetings:

2670bc: Babylon
1725bc: everyone else


Kills:

_350bc: Babylon
_110bc: Iroquois
__30ad: India
_170ad: Ottomans
_330ad: Korea
_330ad: Japan
_430ad: Arabia
_460ad: Carthage
_480ad: Mongols
_480ad: America
 

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