Originally posted by LKendter
I though I had a good game, but the score proves otherwise.
First of all, if you had fun then you had a good game. If the game was different and in some way memorable, then you had a good game.
I you look at the result in the big picture you have a unique opportunity here. The changes we have made to the scoring system and the increased emphasis on discussion and constructive comparison are beginning to provide you something that you just haven't had full access to in the past.
You have a the good fortune to have participated in a game where you have a number of excellent comparative references that can let you look at you game objectively and say that you did some things very well. You can also look at similar games and say that some players may have pursued the same or similar objectives and perhaps done things a bit differently and perhaps got to the objectives quicker and in a stronger position.
Don't look at the results table and be downtrodden just because you were not in one of the top 10 positions in the game. There are world class players in these games doing some near to perfect and highly precise things.
Here are the top 13 games in your peer victory group pulled out of the results table (plus Moonsinger's and Shillen's games):
Code:
Player Raw Date Jason QSC U/B+I
1 Moonsinger20k 14736 1758 AD 11879
2 Ribannah 9940 1250 AD 11450
8 Shillen 18335 2050 AD 9040
10 Ronald 8012 1520 AD 8703 715/1802
12 Yurian 8863 1620 AD 8520
18 Karasu 6245 1545 AD 7678 835/2178
20 Mad-Bax 6585 1605 AD 7485 875/1971
26 RufRydyr 8686 1792 AD 7065 660/1568
35 Offa 7418 1764 AD 6865 675/1526
40 civ_steve 4860 1620 AD 6547 710/1631
60 jeffelammar 4844 1768 AD 5534 730/1656
67 LKendter 5042 1794 AD 5238 690/1968
70 Pigumon 4676 1790 AD 5117 660/1804
71 Man of Kent 8007 1926 AD 5080 580/1534
73 Spencer Roff 5684 1830 AD 5048
(Shillen's game is in there as a reference but really does not belong in much of the comparative analysis because it is a significantly different approach)
Recognize this list of a dozen+ games for the true miracle that it is. You have a dozen very good players all pursuing a similar victory condition on the same map circumstances and all by independent choice.
The raw score number that you see in the second column is essentially an oversimplified reflection of the average productive population and territory that the player was able to sustain in the game up to the point of the victory condition.
Your victory date is almost the same as Offa's game but his raw score indicates that he was able to build a civilization that sustained 50% more population and territory than you were able to sustain by the same point in history.
Moonsinger's victory was by a different condition but her date is again almost identical to yours and Offa's and her average population/territory is double Offa's and nearly three times as high as yours.
Civ_Steve, Mad-Bax, and Yurian also provide an excellent comparative cluster because they all finish within the same 3 or 4 turns but again we see some indicators of strong performance differences in average productive population and territory as the measures of civilization strength. Players in this group were pursuing the same strategic objective that you pursued but they finished 50 turns earlier in the game and scored higher.
Ronald and Karasu also played strong culture games and they finished approximately 70 turns ahead of your date with larger average populations and territories.
How did these groups of players consistently get to the objective quicker and with more toys and party guests in a larger hot tub??
I also look over to the
Qsc18 Scoring Results and pull out the data that you see in the far right column for Units/Buildings+Infrastructure to see that you were right in the hunt with all the other players at the 1000BC mark. I believe that the difference in your game may reside in expanding too slowly in the mid-game and not slamming down every possible city to grab the cheap early temple and cathedral even when they would not be required just so you could grab more culture, more population, and more territory at an extreme pace.
If we pulled a special set of data for the culture games in the table and just graphed the cumulative data for temples and cathedrals (plus to a secondary extent Libraries and perhaps Universities) we would see that the earlier games are really slamming those improvements onto the map like Jesuit missionaries with a purpose.
In all of this, do not loose sight of the fact that for every player you see in the GOTM results table there are at least 200 other Civ3 players that will fill up lower sections of the results tables in an attempt to play a strong culture game. We know from the public comments and data that only approximately 30% of all the Civ3 players can regularly win Culture victories on Monarch or Emperor level games. So you are in select company and have the luxury of Monday Morning Quarterbacking to pick and choose the pieces of the other games in your peer group that you may wish to incorporate into your future games.