Shillen said:Why does this need to be dealt with? It's something Firaxis needs to fix in a patch, but it doesn't give you any advantage. It just means that pop rushing is weaker on slower speeds. Unless I'm misunderstanding the issue.
edit: After studying the table again I think I don't understand what the issue is. Clarification would be great.
bradleyfeanor said:It is actually a horrible bug ....
What a brilliant patching job this was.![]()
The latter point in the quote above didn't occur to me. That should be the case for a player that is doing a lot of pop rushing. If it isn't, then honing their micromanagement skills would be a more important issue than the bug.DaviddesJ said:This seems a bit of an exaggeration...Most people (I think) are going to tend to rush production at the earliest time, anyway, i.e., they are going to be in the case of needing 44 hammers (and collecting 60).
That is true, of course, but some people might find it a little misleading. I think it is more relevant to say "You get 60 hammers or you get 30."DaviddesJ said:You get 60 hammers when you should get 45.
bradleyfeanor said:I am actually not sure about one thing myself: how do production bonuses factor in (ie: stone when building pyramids, org. religion for buildings, etc.)? Do they change the breakpoints, or only the amount of hammers you recieve?
I rushed a lot in my subbmited game. And I didn't even notice this.AlanH said:Like Shillen, I read the thread and was still in need of a simple explanation of the issue, and so thanks, Bradley, for supplying it.
It doesn't look to me as though we can do anything about it for GOTMs. What would we say ... the Civequivalent of "Don't pop rush on alternate Thursdays when there's an 'R' in the month"?
Players will simply have to be aware of it, and presumably will then micro manage to make best use of it. Some day Firaxis may make it go away, but meanwhile it's part of the game for better or worse.
DaviddesJ said:Most people (I think) are going to tend to rush production at the earliest time, anyway, i.e., they are going to be in the case of needing 44 hammers (and collecting 60).
bradleyfeanor said:If they rushed an axeman, for instance, in a city generating 5 hammers, they would get 30 for the rush.
DaviddesJ said:I don't understand how you figured this
civ_steve said:At Epic speed, you can maximize your pop-rush by doing it when you have 31-44 shields left to build whatever it is you're building.