Gotm22-Vikings Speculation Thread

I'm hoping its Archipelago. I haven't played a good Archipelago game in a while, and I'm looking foward to one. And I've never used the Berserker to its full potential.

Plus I want to get into the GOTM. :)
 
Originally posted by DaviddesJ
What kind of arguments? I'd certarinly like to see some games on tiny maps.
I'm not sure, but I am guessing that there are reasons held by those who have really thought this through.
So would I. Just to get the complete view of all options.
 
Why a tiny map is not good for a gotm? Probably because it would be over so quickly. Which is great if you don't have much time to spare but not besides that.
 
Originally posted by flexo
Why a tiny map is not good for a gotm? Probably because it would be over so quickly. Which is great if you don't have much time to spare but not besides that.

I think most of us have plenty of opportunity to play better if we had more time. You can make fewer moves but think about each one more.

Also, with two games a month (counting the tournament games starting on the 15th), as well as other sites (such as Realms Beyond), there are certainly plenty of games to keep anyone busy.

No one is asking for every game to be a smaller map, just like we don't need every game to be at a particular difficulty level. But varying the sizes as well as the dfificulty and other factors, can create more opportunities to appeal to everyone.
 
i think cracker and the gotm team may throw us a curve ball this month. my first guess would be like most of you in saying it will be a continents/archipeligo map. but i think it will be a pangea map with a large inner sea, kinda like a doughnut. there will be 'river' channels that snake off of this inner sea that will give you sea access to all civs. in the center, of the inner sea, there will be a number of 1-tile islands. there will be one of the AI starting there which will encourage us to use the UU.
 
Originally posted by DaviddesJ
Also, with two games a month (counting the tournament games starting on the 15th), as well as other sites (such as Realms Beyond), there are certainly plenty of games to keep anyone busy.

As a newbie here in gotmland I don't know anything about these monthly tournament games. They could fill in some dead time after gotm submissions :)

Where do I find out more please? I had a look around but came up blank...

TIA.
 
Originally posted by danchamp


As a newbie here in gotmland I don't know anything about these monthly tournament games. They could fill in some dead time after gotm submissions :)

Where do I find out more please? I had a look around but came up blank...

TIA.

Maybe cracker should change The Expanded Medal Play thread name to include the word Tournament. This is like the third time I've posted the link.:)
 
Thanks for the link, but I'm confused now. Is the medal game separate to the GOTM, or is it the same game but for those who wish to pursue the specified goal?

The post above mentioning tournament games starting on the 15th led me to think it was the former (so I could play the GOTM and then play the tourney game) but now I'm not sure. :confused:
 
There is one GOTM per month. There are 2 Tournament games per month (one that also happens to be the GOTM). You can submit your one GOTM game to the Tourney also, but that forces you to do the victory condition required by the tournament. Does that clear it up or make you even more confused?
 
Thanks ControlFreak, crystal clear now, I'm a bit slow today :rolleyes:

I'll certainly give the tournament only games a go, but for now will play gotm without heed of the targeted victory condition. If it turns out to be the same then bonus!
 
Back to speculation.

I have a feeling that coastal pillaging raids will be the way cracker goes. You can never hold a city for very long with berserkers, so you will have to disband straight away.

The strategy I will be holding is that of coastal slave-raids. Get 2-3 galleys filled with berserks, plus a couple empty. Raid a coastal city, disband it, and load up the workers. That way I will never pay for my worker force.

Also, I will try bombarding cities from ships. I know, the ships are weak bombarders. But if I had 20 frigates instead of 15 catapults, it may work. I will need more frigates, but it will also mean that no matter what coastal city I attack, I can only lose a maximum of one unit to counter-attack, being the berserk that captured and razed the city.
 
A lot of topics have been discussed already. Still, here's my go at it :

I'm guessing a standard continents map with quite a lot of chokepoints, on emperor level. Russia could be set up as a weak neighbour, while the Ottomans would be jump-started to represent the older and superior civ.

Earlier gotm's were focused on early expansion, but this changed in gotm21, where the focus was more on making the most of poorer terrain. If this trend is continued, we could see a starting position in woody terrain, with sea in one direction and tundra (with enough fish, rivers, irrigatable deer, perhaps coastal rocks, ...) in another.

Since choosing when to build scouts and when to stop is an essential strategic factor, I don't think any hut will be pre-popped.

Opponents... hmmm.... if Ottomans are indeed the superior civ, then Russia would have it's traits changed from scientific to something else. Same for Germany, but I think they won't be in. Let's add England, France and Celts as historic opponents, and then Iroquois, Americans and Spain to balance the civ traits. that would set up a non-agressive world focusing on building and trading - a perfect target ! :D

If (big 'if') the AI goes for building wonders that can trigger their golden age, we'd have a bigger chance for building militaristic/expansionist wonders in this peaceful world.

tourny-goal domination seems logical.
Predator-penalty could be a more expensive settler. Conquest-bonus would be a cheaper one (but in any case just one to start with).

As always I'm curious whether history will judge this piece of proza as visionary or delusional. :)
 
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