As your average gotm newbie and peaceful vanilla civ player I was quite confused by the game anouncement - therefore I dived straight into the dusty manual, the civopedia and most importantly the scenario editor. My focus was on the special units.
Although I read one or two confusing and probably false statements about bombarding stats in this thread, most people seem to agree that "archery barrage ability of A/B/C" refers to a bombardement ability with
A = attack value (=6 except Ordu=4)
B = range (always =1 = adjacent squares)
C = RoF, rate of fire (=1 except Ordu=2).
Korchins have single lethal shots, able to kill via bombardement. A successful bombardement in Civ3 can either kill a city's PP, destroy a building or do exactly *one* damage to a defending unit. So far so good.
But I wondered how the blitz ability (= multiple attacks pt) would affect bombardement, since at least in vanilla civ there is NO such unit. I made a test scenario and gave my civ a starting land unit with ADM(1/30/3), RoF=2 and blitz ability. The result was - at least to me - astonishing: The unit can REDLINE a regular defender (due to RoF=2) THRICE PER TURN (due to M3).
Now, SirPleb...either you didn't know that (what I doubt

), or you didn't read the anouncement carefully - but both the Ordu Archer and the Bagatur Horde will have blitz. This means Ordus cannot attack twice per turn at strength 4, but

SIX TIMES

!
EDIT: Yes you apparently got that by now before I was able to post this post
What raises the question, do we need the other attackers? Sure, as Ordus can hardly finish off any D2+. Both Khorchins and Bagaturs can do that task, depending on the defender bonus. Probably lethal shots at Pike-/Musketmen, and the Horde will roll over any D1 stuff left. The Bagatur Horde Arrows might even prove more effective against Musketmen than Ordu Arrows due to their higher attack rating - I'll have to read the bombing math thread again...
All UUs will have a Zone of Control. Not sure if this can get important, probably depends on how many UUs we can raise at all, and of course what the enemies will build (perhaps even something unique?!)
Still there are some important unanswered questions:
1. Can bombardement result in promotion?
2. Can elite bombardement result in GLs?
3. Will all 4 UUs be GA triggers?
4. What does the Turghaut's "defensive archery" mean? I can only think of a bomb-rating for the ZoC, but without the active bomb-ability. If that's the case, how do we (and cracker!) know which attack value will be taken?! The editor doesn't reveal the slightest hint.
And finally: Am I right in assuming the Mongols traits in the Civ1.29f version will be Militaristic and Expansionist?
