@Dojoboy: You're probably the only one playing against the Mongols, as well
I did manage to play this game, but it all went by in a bit of a haze. Key points were:
- Predator PtW on my new Mac
- Domination victory in 740 AD
- Firaxis: 8440, Jason: 10892
I settled in place, built an RCP 4 partial ring, and other towns wherever seemed appropriate. I started on pottery, and researched and traded flat out through monarchy, chivalry, military tradition.
I started on the Arabs in 690 BC, when they gave me an opportunity to boot them out. Not the best timing in the world, as I was two turns into a 4-turn anarchy revolting to Monarchy at the time, and the first action against them was an Immortal victory, triggering my Golden Age. However, the resulting production boost gave me the required resources to go after them and Egypt, and to eliminate them from the home continent in 50 BC. By 70 AD they were both history.
Our first suicide galley had crossed the narrow straits east of the continent and found the other civs, and we worked out that the Great Lighthouse would give us a unilateral ticket to the rest of the world until Astronomy, so we completed it in 450 BC. In 130 BC, while mopping up the remnants of Egypt, we started on the Aztecs.
In 250 AD Babylon declared war. They proved to be a tough nut. and our knights and immortals were hard pressed to cope with a combination of large cities, the Great Wall, muskets, and frequent cuture flips. Having continued research at maximum rate, I was finally able to destroy them with a cavalry charge in 620 AD. The Aztecs were still clinging to existence in the northern archipelago, and now it was America's turn on the rack.
650 AD saw the first American cities captured, and our cavalry evicted them from their home continent three turns later. We pursued them and the Aztecs on the northern islands, and rushed settlers and libraries to reach domination.
Lessons:
- Micro-management seemed too much of a chore for me this time around, I could probably have managed the early growth phase far better. I had 11 towns at 1000 BC.
- I didn't really plan the military campaigns, or the logistics of getting troops from one front to the next, and tried to take down Babylon with a dribble of troops rather than building an overwhelming force to wipe them out in one hit.
- I should have started rushing settlers and libraries a little earlier to get to domination limit a few turns faster.
- I probably spent unnecessary shields on wonders - Hanging Gardens and Sun Tzu may have saved a bit of gpt, but I'm not sure they paid for themselves. They did at least deprive Hammie of yet more strength, however.
A fun game, CivSteve. Well done
