GOTM74 - Final Spoiler

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GOTM 74 Final Spoiler - Game Submitted

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Since a lot of people indicated they'd be trying a Jag rush, I'm combining the 2nd and 3rd spoilers into one. Tell us about the rest of your game, from the Middle Ages on!
 
Predator - domination victory in 70AD

Settled in place. Science pottery. Build 2 jags, granary, worker, settlers.
Researched pottery, TW, mathematics (to catch up), polytheism, monarchy and stopped research.
1300BC we are a monarchy.
Single scientist on literature and engineering didn't come through. Got the rest through trade (up to feudalism).
925BC entered MA.

Contacts:
3400 Babylon
3200 Egypt
3050 England
2850 France
2640 Iroquois
1870 America
1750 Spain

Got golden age in 2850 already :eek:. I just wanted to steal a worker from Egypt, but my jag got cornered and won against an archer.

First real war against Babylon. Embassy showed that they probably would get pyramids pretty early. A stack of elite jags and horses waited patiently outside. 1125BC captured Babylon with pyramids and colossus.
1050BC captured Ur with Oracle.
875BC the Iroquois took Niniveh and destroyed Babylon.

Just continued clockwise with America (510BC), Iroquois (300BC), France (70BC), Egypt (10BC) and a final RoP rape for England (50AD), just in time for domination in 70AD.
Horses and jags were used everywhere, just England also saw 2 MI (upgraded from elite* jags) fighting.

First leader jumped palace into Washington. 2 more build GLib (mainly for fast culture expansion on the front, but also gave republic later) and Sun Tsu.

klarius_g74_m.gif
 
Unreal - 70AD playing predator... not that I thought my 900 AD domination win would be competitive...but just... wow. Nicely done Klarius! :hatsoff:
 
After not playing Civ 3 for almost three years I decided to try again! I was rustier than I thought but I managed to get a victory. I went into this game without any practice games or brushing up on my facts, figures and strategy.

In the beginning I was my worst own enemy with very bad city placement. I was spread out far too wide. This hampered my development as much of my part of the world had gaps in the culture borders which resulted in huge barbarian uprisings. By the middle ages I had gotten as much as five techs behind the other civs. I played a peaceful game and used the many luxuries for trade. I had caught up in tech by the industrial age and I made a tech rush and managed to build the Hoover Dam and Theory of Evolution. This was a huge aid in ramping up production and getting ahead in tech (finally).

While I was piddling along Egypt had gotten very strong and through aggressive conquest had control of the entire northern half of the map, leaving only a small portion in the far north for the English and a few Babylonian cities to the west of the chokepoint. Lucky for me they left me alone until I was ready to take them on. They attacked me several times throughout the modern ages but I managed to hold them off. I was two turns away from completing the space ship when Egypt sent three nukes my way! I had an arsenal of six ICBMs plus three tactical nukes on nuclear submarines already in position for a devastating response but the damage was done.

After the nuclear exchange we had many tit for tat exchanges but it was mostly a war of attrition after that. Towards the end of the game I had 70 Mech Infanty, 73 Modern Armor, and 32 Artillery and Egypt had 171 Mech Infantry and 21 Modern Armor. I had also cleaned up all the pollution from the nukes and rebuilt all the infrastructure lost. I could have ramped up my production of military units and probably have eventually gained a domination win but by this time I had invested over 25 hours into this game and I just wanted it to be over. To this end I went back to building spaceship parts and finally launched in 2008AD.

Congrats to those of you with early domination wins. 70AD wow!
 
Welcome to CivFanatics and Game of the Month, Allston.
Bummer that your spaceship was destroyed first time round, but well done for recovery.

I managed a predator 100k victory in 1400AD. Stopped research after Education and spent the rest of the game squeezing in as many cities as possible between Babylon, Egypt and Spain, and and cash rushing temples, libraries and cathedrals.

Egypt became very powerful, annialating France and England(due to the MAs between me and Cleo). Towards the end of the game I started getting scared that Egypt(and to a lesser extent Spain) would invade me, so to keep them busy I signed alliances with them against the Americans, Babylonians, and Iroquois, capturing a few cities myself. In the end only the Iroquois survived on an island, but Egypt never DOWed me(I did have lots of trade agreements.

Annoyingly, CivAssistII was predicting my victory date for when I reached 80k culture, so I had to play 16 turns or so more than I had hoped. I enjoyed playing a culture game, though it does involve a whole lot of turns just founding cities and rushing buildings.

This game was perfect for 100k I think, because I never really needed much of an army, as there was so much land to peacefully expand into.
 
Damn that Super Spearman in Seville...

It's 880 AD and I had 5 Vet Knights vs 1 Vet Pike & 1 Vet Spear in the final Spanish city. The first knight bounced (1/4), the 2nd killed the pike (3/4). Then the first 2 Knights bounced (1/4 each) and the last one died to the (2/5) now Elite Spear. In 890 AD my 3/4 Knight died to the that same spear (again 2/5) then all three (1/4) knights died trying to finish the spear (got the 1st hit, then lost 3 in a row). By now 12 Vet Knights had arrived, but they couldn't reach the city, so in 900 AD the 4th Knight (2 bounce & 1 die) the final Spanish city fell and I completed my Conquest Win in 910 AD (Jason about 10K).

After seeing all these great domination dates, I'm quite glad to have chosen Conquest.

I'm hoping to steal a Conquest win in one of the next couple of games to leave me just a 20K & a Domination win from an Eptathlon Award.
 
I stuck with the plan of a jag rush the entire game. I don't think I built anything at all except barracks and jaguar warriors. I did no research on my own using all my gold for unit support, but I made it to the beginning of the Middle Ages anyway since PTW tribes are willing to give massive amounts for peace.

The worker went west to the cow, irrigated it, moved to the BG without roading, mined and roaded the BG, connected the incense, then merged into the capital.

Teno built 1 regular jag followed by a barracks. By then it was already at 5 spt producing 2 turn jags. In 2950 BC the worker was added to bring me to 10 spt, and it produced a jag every turn until the end of the game. Captured cities built a barracks (often :whipped:) followed by jags as often as they could (I skipped the barracks toward the end of the game). At my military's peak, I had over 100 jags running around. Now I remember I did build something other than jags - I :whipped: a few galleys before the end because I feared a settler on a boat somewhere, but they turned out to be unnecessary.

I was very cautious in attacking - I don't think I attacked a city with a spear on top with fewer than 10 jags. A pike or a spear on a hill required a minimum of 12 jags before I would move in. When I was abusing my RoP with Spain, investigation showed Madrid with something like 1 pike, 2 veteran spears, a veteran sword, and 1 regular spear. I loaded up 40 jags before attacking - #34 sealed the deal. I also went mostly clockwise around the continent. The AI's expiration dates:

-1725 - America (I started with Babylon first, but I couldn't find their last city, so I signed peace for all available techs and waited for peace to expire before finishing them).
-1400 - Babylon
-1300 - Iroquois
-610 - Egypt
-490 - France
10 AD – England. The final spear in the final Spanish city had 1 hp left when I ran out of attackers.
30 AD – Spain
50 AD – Conquest victory.
 
Open - domination in 50 AD

My game was very similair to that of Klarius (only big difference that I played open and didn't have to face pikeman!). I have no dates because I didn't take notes so this will be short and not very specific

Research went straight to monarchy as I was planning continuous war and a lot of units! First two cities build a granary, all others barracks and later temples to reach the domination limit. First build jags for scouting and being able to reach golden ages later on. After trading for horseback riding I shifted to horseman only.

I started warfaring against Babylon taking the pyramids and starting my golden age. After that I was in war with at least 1 civilization, often 2 or 3 going clock-wise. When I reached domination, England had 1 city left and Spain had 2.
 
swordsman_small.gif


Unlike my competitors i went for Republic. My guess was that a large amount of cities and the gold bonus would more than offset the unit support cost. It seems that i was right, since the money paid for units never went past 60 gpt and in the later turns, when i started disbanding units to rush temples around, it even dropped to zero.

In 1075 BC the Egyptians completed the Pyramids in Thebes. For the wonder cascade effect Babylon built the Oracle next turn and Memphis switched to the Great Lighthouse, that was completed in 875 BC. That would make an interesting scenario: Babylon is the obvious first target, since controlling the western part is paramount to achieve a fast domination. From there units may be sent to take over America, Iroquois, France and the rest of the enemies in a clockwise pattern. Moreover, New York is the ideal location for a capital jump and once established the new core more units may be trained and tossed quickly into the battlefield.

But Egypt is an important target as well, to be secured as soon as possible. Given that 1) we're in Republic and 2) we aim at domination and 3) we still have a vast land to fill, then settlers, workers and population are important at least as military units. The growth bonus given by the Pyramids would be too much of an advantage to be ignored.

What is clear now is that things are far from being obvious. An important strategic choice was to be made soon, and it will influence the whole game. Where to go first? Babylon or Egypt?

My choice was: both of them :D Here's how i dealt with it.

gotm74plan1.jpg


A stack of elite jags and horses is assembled at the gathering point. Once most of the roads will be built, it will be sent to strike at Babylon and Ur. Should one of the attack fail, or a city defect, fresh mounted units from the core will be quickly available for a second hit. Babylon is a culture monster, so in order to minimize the flip risk, the Iroquois will be drawn on the fight in hope they dispose quickly of the 3rd Babylonian city, Niniveh.

It is important to achieve at least a jaguar victory to start our golden age. Should we fail in it, we'll be in real trouble.

Once the primary target is secured we'll continue the offensive to New York. From there we'll take over Washington and the whole America. Iroquois and France will only have to wait for their turn.

gotm74plan2.jpg


To assimilate Egypt, we firstly upgrade to flails all the jaguar and swordsman units that are still in veteran status. Elite swordsmen will be kept as they are. Those units will form a second stack that will be shipped via galley chain in the dye colony to the north. From there, they will strike at Thebes, then capture Memphis and finally Heliopolis. Later in the game, the cities of Memphis and Heliopolis will provide useful basis to launch an offensive to England.

The drawback of this plan is the cost. Upgrading the jags and rushing the necessary galleys will cost us A LOT, that's why we need the golden age so much right now.

So we'll have a two-front war that will go on from the whole game. An army of fast units will secure the western part, then assimilate Iroquois and France, while a second army of slow but powerful units will take care of the smaller Egyptian and English part. Meanwhile, in the core the necessary workers and settlers will be trained to road the necessary tiles and claim the empty space.

I have written already a lot, so i will spare the details. There were some minors setback: first, the Iroquois weren't of any help in the capture of Babylon, so we had to sign a RoP with America and go to take over Niniveh by ourselves. Second, the city of Babylon flipped once, but the loss was small and it was recaptured immediately. Finally, a pair of serious SOURs (Strings Of Unlucky Rolls) costed us two failed attacks, one in Paris and one in the last Iroquois city, but fresh troops were quickly available and the captures were just delayed of one turn.

Apart from those minor glitches, everything went well. We also got the necessary leaders to jump the capital in New York and to rush Sun Tzu, and two more leaders that we used to rush the Great Library and the Great Wall, mainly for denial purposes. A fifth leader to rush the Hanging Gardens never came, so we failed to secure all the available wonders, but it's really of little importance. There was also a small war with Spain that netted us two spaniard cities and provided some useful extra tiles to achieve domination.

The military campaign started in 775 BC, and we've been in a constant state of war until 230 BC. At that point the game was essentially over, the temples i rushed in that turn and the 2 planned settlers would provide the necessary expansion to hit the domination limit without the need of any further offensive, but i went on just for fun.

The domination limit was hit in 130 BC, for a Firaxis score of 9829 and a Jason score of 12060. Here's the final minimap:

gotm74final.jpg
 
:goodjob:
A seriously well played game. If only tR1cKy could produce games to this quality every month, he'd be way up there in the GPR.

I like the two front war strategy. Sounds like shorter distance to Egypt really helped as it allowed the macemen to do so much. I liked the galleyt idea too. Reminded me of the way tR1cKy used galleys so well in winning GOTM 67(Rome).
 
Mwah hah, his result was good, but my favourite bit was this acronym:
tR1cKy said:
a pair of serious SOURs (Strings Of Unlucky Rolls)
Genius.
 
Thanks guys :D

the animated map: i cannot at the moment. it's done with CivAssist 2, that requires the .NET framework, that in my lame old windoze 98 box refuses to install properly no matter what. But i'm about to build a new "monster" with a fresh XP install (Vista SUXX - avoid it) where, hopefully, everything will work fine.

the game: i must say that playing this way is terribly time-consuming, to the point that it almost become a full-time job. To push things to the limits as i did this time it needs hours and hours of studying the map, picking notes, developing strategies, losing sleep... it simply cannot be done everytime, not for me at last. I do it when i can, and when i meet a map that inspires me, such as the roman conquest. That's the best i can do.
 
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