GOTM75 - Spoiler #2

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GOTM 75 - second spoiler, The Middle Ages



Reading Requirements:

  1. Must have contact with All remaining Civs.
  2. Must be able to research an Industrial Age Technology.

Posting restrictions

  1. No maps showing Industrial or Modern resources.
  2. No discussion of Industrial Age (or later).
  3. Absolutely NO Discussion of any other active 'X'OTM contest!

The Middle Ages is when the Vikings UU is mostly unstoppable. However, the landmasses in this game are ... interesting. Did you use the Berzerk to good effect, or did you find other ways to show the AI who's in charge?
 
Predator - conquest in 630AD

Entering MA in 775BC. Could buy monotheism and feudalism.
Researched republic in 530BC (4 turns anarchy).
Engineering 290BC.
Invention 150BC.
Bought the rest of chivalry in 90BC.
That's it with research for this game.

Real wars started in 50BC only, when we captured Anjar and got our golden age. I did still a few more battles with Berserks (and even these were mostly not amphibious), but the majority of fights was done with knights.
Worked in parallel on Arabia, Russia and India then.
India is the first to leave in 260AD.
Arabia follows in 290AD.
Russia escaped to some islands so Germany came first in 400AD, while Russia lasted till 490AD.
Meanwhile we also started on Rome in 210AD. They sneaked out a settler and were finally destroyed by Greece (they settled 3 tiles away from Athens in Greek culture).
The Iroquois campaign was quick and dirty. RoP rape in 390AD and destruction in 430AD.
The logistics nightmares were Egypt and Aztecs. Jungles and mountains and very long ship chains. Egypt also got a settler out to still another island.
Aztecs were destroyed 520AD. Egypt 580AD.
Then a final effort to destroy Greece in 620AD for conquest in 630AD.
klarius_g75_m.gif
 
Wow, so this is as far off of Klarius's game as could be, with me still winning. This is my first xOTM, my second game with non-vanilla civs, and my 3rd Monarch game.

Last to MA in 300AD (ridiculous, I know). I loaded up on archers with the intent to upgrade to Berzerks, and got Leonardo's in 850. In 870AD India built Sun Tzu's, I turned my new army North instead of South. Berzerks are amazing :D . War with Arabia started in 890, and they finished two wonders in the next two turns. It helped that Arabia had no horses. War went well, but not fast, as virtually all fighting was with Berzerks on foot, protected by pikes. Picked up Bach's and Cop. Observatory from Arab cities. Almost all units were involved in Arabia, with only minimal defenses left in ex-Russian territory.

I took the lower path through the tech tree, allowing me to trade with mostly Greece and Egypt for most other techs. Made peace with Arabia in 1090. I let them keep Baghdad and Najran, since I was all but out of offensive units, and couldn't keep production up. The next turn Gracious India sneak attacked in the SW. They brought in a stack of elephants, got one win to start their GA and took one city, near dyes. I pulled all defensive units down towards India, and a couple of Berzerks pulled out very nice defensive stands against elephants to hold my towns. I got Germany involved and played defense against India while German units streamed through my land. Germany lacks saltpeter, so they took heavy losses. Took back my town and a few of theirs. Planned to stop there and consolidate, but India had Pyramids, SZ, AND Colossus all in Delhi, so I took that too. Russia is down to one town, defended by guys with sticks, and just declared war against me! They'll be out soon, but they'll be the first civ to go.

IA in 1300 AD (verrry late, but speeded up from late MA start). First to IA, with a leader stashed for either US or ToE. Have peace with India now, but building up. Need to get Germany out before Tanks come along, but with their lack of guns, that shouldn't be tough. Looking at late Domination or Space Victory. Egypt and Greece are the only serious rivals.

The game is far from over, but taking out Germany should decide things.
 
swordsman_small.gif

Predator - going for diplomatic victory.


As we make it into the Middle Ages, the easy part of the game is gone as well. Now some serious planning is necessary if we want to progress fast.


The plan

First, we have to establish our 2nd core as soon as possible (read: an enemy to conquer). The choosen target is the most troublesome of all: Arabia. Not only we're going to face the strongest civ, but we're also going to lose what could probably have been the best tech partner of the middle ages. Alas, their land is simply too good to be left alone: any other choice would have provided a far worse territory. Moreover, Mecca sports the Pyramids, a real must-have if someone wants to repopulate quickly a conquered land.

We need:
- no less than 6 galleys ready to be deployed in the operazion zone (the 2 boats exploring the sea won't be counted then);
- a minimum of 10 elite units (but the more the better) to be tossed into combat, supported by some veterans, a pair of pukemen and a few berserkers;
- a prebuild for the Forbidden Palace in... Nidaros :D

The elite status will be achieved by sending veteran units to the Barbarian Elite Training Camps located in the southern frozen landmass. Those two camps have just gone into uprising mode, so they'll provide plenty of foes to train properly our units :D

gotm75-ma1.jpg


In the core, Nidaros will start its prebuild, Sun Tzu. For when the 200 shields mark is reached the galley fleet must be already placed at the shores of eastern Arabia. Two stacks will disembark outside Damascus and Kufah, capture the towns (negating iron to the Arabs) then rejoin and strike at Mecca. From there, if the survivors are enough, the stack will split again and proceed for Baghdad and Yamama.

In this phase it is essential to get at least a leader to jump the palace into Mecca (and at the same time complete the FP in Nidaros). That's why i need the elite units so much.

A second smaller stack, made by berserkers, will follow soon and take over both Anjar and Najran. This way we'll start our golden age (much needed!) and secure one more luxury:

gotm75-ma2.jpg


The exploration of the coastlines is also very important. There are still 2 crucial areas of interest. One is the vast uncharted coastline south of Greece, likely to provide good maps to trade and barbarian camps to train units and rake money. The other is the northern sea between Aztecs and Germany:

gotm75-ma3.jpg


This area is the only one that could provide a coastal link between the two continents. Should the link be found, we could immediately exploit a third luxury in the southern tundra (first image) by settling on the incense and rushing a harbor.


The outcome

We stopped training at 8 elite units, or else the invasion would have been too delayed. By 10AD, Nidaros has built a temple, a library, a marketplace and is past 200 shields in Sun Tzu. The galleys are in place, ready to disembark their deadly cargo. Four berserks are ready to be embarked at the core, to be employed as planned.

War begins. Damascus, Kufah and Mecca fall as planned. Only elite units were employed in the attack and the leader doesn't wait too much before popping out. The palace in Mecca is rushed, in the same turn that the successful berserker attack on Anjar triggers our golden age.

As the turn ends the palace is completed. We skip through the screen, readjust the cities in the core (now totally corrupted!) and turn Nidaros to Forbidden Palace. The FP is immediately build and we cicle again to the cities to readjust them back. All in the interturn :D

Meanwhile, the exploration has been successful. The link has been found, the incense hill has been settled on and the harbor was rushed. Too bad the galley exploring south has been sunk by a massive stack of barbarian galleys, but a vast uncharted land has been exposed.

The timing of the action was also very precise. When Nidaros switched to FP it only lost 36 shields.

As reinforcements came, the attack on Arabia went on. Three more leaders were produced. The 1st rushed Sun Tzu in Mecca, the 2nd was used to build the Great Lighthouse in a coastal city and the 3rd was kept to rush Copernicus in Mecca once Astronomy was available.

By 320 AD the whole continental Arabia has been conquered and poor Abu Bakr ends up playing OCC in a far city near Rome.


The rest

With golden age on we could improve our core cities very quickly. Libraries, markets and aqueducts were built everywhere, followed by universities. No more leader came out and Nidaros turned its university into Palace to prebuild Newton's. Research went on smoothly, but we had very poor assistance by the AS and we could trade only 2 more compulsory techs. Those cretins were so fond on going for Printing Press and Music Theory that completely neglected Education and Banking, two usual picks for the AS. Despite that we managed to enter the Industrial Age in 480AD, thanks to many 4-turns researches.

This is a shot of our new core at the dawn of the industrials:

gotm75-endma.jpg


At this point all the non-scientific AS are gifted short of Magnetism. The reason is to have all the optional tech path open to them. If they follow different goals, then perhaps they'll be done with all that useless crap in time to research a pair on industrial techs. Perhaps.

Of course, Greece, Russia and Germany are gifted to tech parity. Here are the picks:
- Greece: Medicine;
- Russia: Steam Power;
- Germany: Steam Power;

Not too good, actually. All of them will waste valuable turns on Nationalism instead of something more useful... unless i research it myself quickly to avoid spending A LOT of gpt to buy the other two techs. Researching Nationalism would cost us 7 turns but will free the AS of an optional tech they'll research for sure. The other choice involves climbing the industrial tech tree with a hampered income for 20 turns and it could be even worse. I still have to decide how to proceed.

Finally, here's the medieval research log:

_610BC: Monotheism (trade, Germany); Feudalism (trade, Greece); Engineering (trade, Russia);
_250BC: Invention (research);
_210BC: Monarchy, Chivalry (trade, Egypt);
__30AD: Gunpowder (research);
__70AD: Theology (trade, Aztecs);
_190AD: Chemistry (research);
_260AD: Education (research);
_300AD: Astronomy (research);
_340AD: Physics (research);
_380AD: Theory of Gravity (research);
_430AD: Magnetism (research); Printing Press, Music Theory (trade, Germany);
_470AD: Banking (research);
_480AD: Metallurgy (trade, Egypt);

Stay tuned for the final part, on the "Final Spoiler" channel :D
 
When last we left our heroes, we were at about 330 BC, ekeing into the Middle Ages, somewhat behind the other civs in technology, but at least we had a few decent footholds on other lands.

I'll say this: Monarch's a lot harder than Warlord, especially when you're playing with an unfamiliar civ, and on a smaller map than I usually play. This whole game has felt like I'm sliding down the face of a sandy hill, but every so often I catch a branch and can pull myself back up for a while.

Notable events of the middle ages:

50AD: Arabia asks us to ally against the Romans. I chip in some cash and get Feudalism. Somehow I wasn't too worried about the Romans. During this time, I was running a pretty low research rate, gearing up for a war with the Russians for land, luxuries, and another reason you'll see shortly.

290 AD: With seven medieval infantry parked 2 squares outside of Kiev (and 3 squares from Moscow), I feel ready to go to war.

330 AD: Take Kiev, the medieval infantry doing a fine job. Remaining MIs take a right turn and are on the doorstep of Moscow.

340 AD: Take Moscow. This is probably a good time to mention that Moscow has a little something called the Great Library. I like it.

350 AD: Great Library spits out Monarchy, Republic, Engineering, and Monotheism.

360 AD: Took Smolensk.

380 AD: Took St. Petersburg, basically wiping out the Russians from their main area. I'll raze Minsk a bit later (at least I think that was me!), relegating the Russians to a life with the elves at the North Pole.

390 AD: Kiev culture flips... to the Indians. I'll deal with them later. I probably could/should have razed Kiev, but I really didn't have any settlers handy so decided to take the chance. Oops. Live and learn.

With the Russians basically out of the way, it's a good time to switch to Republic. Of course, that puts the economy in the crapper (research at minimum, and I'm STILL barely making a profit). Oops again. Maybe.

550: Invention from the Great Library. Chivalry follows at 630 AD. I'm able to crank out a few Berserks pretty quickly (though that depletes most of my cash reserve), which is good: I'm itching for another war, this one with India. (They're geographically convenient, plus they built a city on my island with Uppsala a couple turns before I popped a settler there. That annoyed me.)

650: War with India begins. I raze a couple of cities with Medieval Infantry. I don't have settlers RIGHT behind them, but those will come soon enough.

670: First Berserk gets the taste of battle, resulting in our Golden Age. Good thing--I was down to less than 10 gold, and barely breaking even. The boost was desperately needed.

The bad news is that I get a taste of an Indian war elephant the same turn--it tasted bad.

680: Got Education, boo. The Great Library did its thing though. And I traded it to Germany for Gunpowder plus some cash, discovering that I had saltpeter at Smolensk and that I'd just razed the Indians saltpeter site a few turns before. Niiiice.

710 AD: Screenshot of the war front and my main island:
710AD.JPG




710AD_mainisle.JPG


810 AD: Make peace with India in exchange for a few cities, including most of their tundra cities west of my starting island. (I'll clean that up later.) I'm hoping they settled there for a reason.

910: Gave Egypt some dyes and pocket change for Music Theory.

950: With a peace treaty with India, and me with berserks waving axes around angrily, I thought it might be a good time to finish off the Russians. 970 AD results in our first Great Leader as a berserk destroyed Yakutsk. I begin to load a couple galleys with Berserks and a couple medieval infantry for the journey to the tundra to finish off the Russians.

980 AD screen shot:
980AD.JPG


1020: Thinking that I was going to be putting together a largish emipre later on, I used the leader to rush Bach's Cathedral on the major continent. In retrospect, I probably should have done something else (Forbidden Palace?). I'd appreciate advice here.

1100: Egypt demands gems. I tell them where they can stick it. They declare war on me, saving the lives of countless Russians as my galleys head for Egypt's secondary island. One galley with berserks meanwhile takes out the last Indian city on the southwest island.

I raze a couple Egyptian cities on that island, and that's about it for that war. Meanwhile, Russia gives me Astronomy for peace in 1140. Also Navigation from Arabia (who has proved to be my best partner so far) for gems and horses. (I probably oughtn't have given them horses, in retrospect. But I felt like I was falling quite a ways behind in tech and wanted to stay in touch.)

1180: Greece gets dyes, gems, and 350 gold. I get Chemistry.

1260: The Aztecs wanted a little war. They got it; they're down to one city near the south pole on what appears to be a UN convention (tricky's Barbarian Camp). Meanwhile, peace with Egypt gets Printing Press & Banking in exchange for 3 gpt; hopefully that will keep them away for a while.

(exhales at work--I'll edit in the rest a bit later).
 
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