Preturn: Lock in citizens on tiles and set production focus, only Tomboucto will grow in 2 turns, as I changed the tiles there to get a
colloseum in 7 turns instead of 11t. We will be unhappy in 2 turns and noone has anything to trade, luxwise. But we gained 2 gpt, so only -4
now. Sell OB to Siam for 50g.
Move a farming worker from Jenne to improve some Sugar near Cap. A worker from Tombouctu starts a road towards York.
Next SP is in 13 turns and next General is at 107/200, so we will get one very soon.
Research is on Thelogy in 5 turns, Education is on after that if I don't take Fishing for a oneturner.
The scarcher moves to the barbcamp near Neapolis, it will take him some 8 turns to get there, but we need the horses at home. Move a pike and an archer closer to London borders, and move what mandus I can move closer to York and denounce Lizzy at the same time.
?
Turn1: As expected Lizzy frowns on our units next to her borders and we are at war. The she pings a mandu for little damage and send her
catapult next to our pike. Archer pings archer and pike kills catapult. Mandus kills chariot and an archer and we are near York.
Turn2: Hanging Gardens are build somewhere.
We start to attack York with 3 mandus:
York will be in resistance for 3 turns and our happiness is already at -7, this will be a rough ride when we take London. Our units need to
heal for a turn or two, hopefully we can get a medic soon.
With 2 extra cotton, I sell one to Siam for 159g, 1gpt and OB. Cathy and Hiawatha doesn't want cotton, so Greece gets it for 41g, 5gpt and shared OB's. Best I could do and at least we're back on zero gpt, but we have 874g saved.
Turn3: Lizzy have another catapult and it and an archer hurt our pike badly, I instaheal him so Lizzy have a weaker target and by killing an
archer we have our General, who is promptly sent to the front.
Erh, seems like I sent the wrong archer to the barbcamp, doesn't matter now.
Cap mandu -> horseman. Mandu to the front. Move a couple of mandus near Londons borders, the catapult will have to shoot at the pike
and I don't mind if we lose him.
Almost hit enter, but thought I give the tradetable another shot and yeah, Cathy has another incense, so we trade our only sugar for it.
In a turn or 2 it will make a difference.
Turn4: We kill a pike and a warrior, I send in slightly hurt mandus towards London, I want to take it fast. We'll have 4 mandus attacking next turn and with a little backup of 2 archers, will it be enough?
Speed up a worker and we have sugar again and we're at -3 happiness.
Turn5: We research Theology, 1 turn for Sailing I take it, I want a workboat in the Cap only for a couple of extra gold. York is out of resistance, we're at a healthy +6gpt right now, but we need more, much, much more.
Ok, Lizzy's still around? Yep with ONE HP left in London, damn it!!!!
Silly mandu declaring 8-2 win and only did 6, while another did better than the odds. Ah well, next turn.
Resell OB to Cathy for 50g. Suddenly Rammy of Siam thinks we are a warmongering menace of the world, just when he hooked up his second gem. But I sell our only gold and give 61g and 2 horses to get it, we'll have another gold next turn. How stupid this game is sometimes, this is exactly why I only finish 1 out of 30 games started.
Hurry another worker on a sugar-plantation and sell it to Hiawatha for 240g.
Turn6: Research Sailing -> Education
Cap horseman -> workboat.
London.
Well, we're deep into unhappiness now, will be a miracle to sort this out. A miracle like Notre Dame. London is in resistance for 6 turns.
Next on the list is Rome, I think we should keep our next neighbours as Cathy and Hiawatha to last, maybe Alex can go at any time. But
from here I have a plan. Everything fast goes west, the more the better. We annex York and buy those iron-tiles and build melee, best
would be longswordmen. We can take out the neighbouring area with those and kill the guys afar with what we have plus more.
I sell our cotton to Hiawatha and OB for 164g and 4gpt.
Sell another cotton to Cathy for 240g.
Sell last cotton to Darius for 52g and 4gpt plus OB.
We are NOT going to attack anyone of them soon anyways.
BUT, I did one thing that wasn't talked about, I bought Belgrade for 500g to get their wine. I discovered that my fav CS with whales is
landlocked, how will they ever improve those whales? We should take them over!
Nevermind, hang me if you can...
Turn7: Tombouctu finish colloseum -> stable.
Jenne water mill -> circus.
The barbcamp is empty and we walk in a collect 75g and we're now Friends with Vienna, next policy is now in 4 turns! I'm so tempted to
throw in 500g to make them allies, but once is enough. Next player might want to do so?
We will be in unhappiness forever if we don't annex cities, so I choose to annex York and buy a courthouse for 600g. York go from 50 turns
on a market to 8 turns to a monument. Did I do that right? Burn me if you don't think so, we're at +1 happy now.
Turn8: We meet Rio near Siam.
Starting to move units towards Rome, 7 mandus and a horse to be upgraded. Excitement for the next player, for sure!
Everyone but our friends Russia and Iroquois thinks we are a warmongering of a game decision, so they are all guarded.
Seriously, how warmongering have we been? Just total bullcrap!
Well then, let's show these disabled AI's how to run the show. Fukking it gives me almost a stroke, by seeing this all the time. I'm so
ANGRY!
"Now the non-playing moderators will jump in and give me a warning for swearing"
Lala
Turn9: Just moving stuff up NW, towards Neopolis, my not upgraded horse saw a pike there, bringing that horse back to be upgraded.
Wanted that horse to take out another camp, but someone else did it.
Turn10: Taghaza builds a circus, going colloseum. We're at 3+ now in happiness. Bloody good job there, gozpel!!!
As we talked about it before, all mandus are on route NW, to kill Ceasar.
If next player feels 6-7 mandus isn't enough, please change my builds aND GO FOR IT!!!!
We are NOT allowed to attack Russia or Iroquoius until the end. They are our only friends. For now.