Pre-flight 1000 AD Change several builds to caravels and rush them. Our armies have three units in them. They wont be transportable until galleons. Carthage is the next logical target. Especially since we dont have any deals with them.
I buy Physics from Bismark for 952G, furs & incense. Bismark is just magnetism from the IA. Thats OK.
1. 1010 AD Upgrade an elite* knight.
IBT Germans build Smiths.
2. 1020 AD Hurry two more caravels.
3. 1030 AD Declare war on Carthage. Capture Nora at the loss of an elite* sword.
IBT We lose a caravel, a musket and a Sip. Kill several MDI, two horses, and sink three galleys.
4. 1040 AD - @ Rusicade Kill the defenders and capture the city. Kill several troublemakers just outside the city.
IBT 23 Carthaginians move next to Rusicade.
5. 1050 AD Kill four invaders. Well have 15 defenders and there will be eight level 4 attackers.
I steal magnetism from the Germans. Hurry two galleons to get the armies across.
IBT - Rusicade holds. We lost five units. Germans build Bachs.
6. 1060 AD Kill several invaders. Get an army across.
IBT Kill several attackers without losing a single unit. GA ends.
7. 1070 AD Killing invaders we get a leader. Form a army, load it with Sips. Keep killing invaders.
IBT Nora flips. We lose a musket.
8. 1080 AD Nora is autorazed. Change St Pete to a settler and hurry it.
@ Leptis Magna Lose one sip. Capture the city. Hurry Rusicades library
9. 1090 AD - @ Hippo Generate another leader. Load it with Sips and capture the city.
@ Theveste We lose a Sip army. 12 straight to a redlined musket.
Ferry some workers over to Rusicade and set them loose.
IBT A Carthaginian MDI is dropped off in India.
10. 1100 AD Kill the invader.
@ Carthage Kill the defenders and capture the city.
@Theveste Get another leader. Capture the City. The Leader creates a Sip army.
After Action We should be able to wrap up the Carthaginian island within the next two or three turns. Wait to load the fourth unit into the armies until we get them over to the last continent. We probably want to take the Celts next. Were at 39% of the world.
You can safely steal another tech next turn.
Save:
http://www.civfanatics.net/uploads8/Goz5,_1100_AD.SAV