preturn: if grahamiam hands something over it is a waste of time to
check around - all is fine! I still waste the time
IT: Culture exp in Therm gives us a 1-tile-distance access to the
German town to the NW (can't see name, Cav in front). Good!
1) troop moves
2) troop moves. Dumb misclick sends full galleon off in wrong
direction, arrgh!
3) Pentagon done. Armies filled with vet Sips. Thinking about attacking
next turn.
4) hold back one more turn: just landed 4 more Sips.
5)
exposed:
Elite Sip -1, vet Cav +
Athens:
Sip Army -4, vet Rifle +
Sip Army -2, vet Rifle +
Sip Army -0, vet Rifle +
Sip Army -2, vet Rifle +
Sip Army -1, vet Rifle +, take&keep Athens
exposed:
7 bombards of Elite Cav and vet Knight near Tlatel, 2 hits each.
vet Sip +, 3HP elite Cav -1, leader

vet Sip -0, 2HP vet Knight +
vet Sip -1, promo, 2HP Elite Cav +, leader +

Salzburg:
vet Sip -0, reg Rifle +
vet Sip retreat, reg Rifle -0
vet Sip -2, promo, reg Rifle +, take&keep Salzburg, sink Galleon
Tlateloco:
Sip Army -0, vet Rifle +
Sip Army -4, vet Rifle +
vet Sip +, reg Rifle -2, promo
Elite Sip -1, 2HP vet Rifle +, take&keep Tlateloco
exposed:
Elite Sip -2, vet Cav +
Tlaxcala:
reg Sip +, vet Rifle -2, promo
vet Sip retrat, vet Rifle -0
Elite Sip -4, vet Rifle +
vet Sip -0, vet Rifle +
vet Sip -3, 3HP Elite Rifle +, take&keep Tlaxcala. 61/66 now
Bremen:
Sip Army -5, vet Rifle +
Sip Army -2, vet Rifle +
Sip Army -1, vet Rifle +, take&keep Bremen. 62/68.
exposed:
vet Sip -3, vet Can +
our lands:
elite Med Inf +, Pike -2
vet Med Inf -1, Pike +
exposed:
*Elite Sip -2, vet Cav +
decide to use a stack of 9 Sips for defence.
IT: defence is horrible: we lose 10 Sips (36 HP) fortified or with
other boni for 4 Cav (12 HP)! Even an ancient Cav kills a defending vet Sip
fortified for no loss AND promotes!
6)
exposed:
Sip Army -1, vet Cav +
Sip Army -1, vet Cav +
Sip Army -1, 4HP vet Cav +
7 bombard take 5 HP off Musket, Crusader, Elite ancient Cav.
Sip Army -2, vet Cav +
Sip Army -3, vet Cav +, promo
Sip Army -0, vet Cav +
Sip Army -5(!), vet Cav +
vet Sip -1, 2HP vet Musket +
vet Sip -2, 2HP vet Cav +
vet Sip +, 3HP Ancient Cav -2(!)
Elite Sip -0, 3HP Elite Cav +
vet Sip -0, 1HP Elite Ancient Cav +
vet Sip -2, vet Crusader +
Tlaxcala is a nice Cav trap with only wounded Sips in it, should draw a
Cav stack into the open again, as last turn (all 4 dead)
rush Barracks in Alesia.
rush Rifle in Goz Arrived.
IT: settler was in reach of Cav - ouch! I lose him.
one vet Cav attacks Alesia and dies.
one Med Inf retreats vet Sip into Gozpel Arrives
transport (Caravel) shows up near Utica, no landing (yet).
transport (Galleon) shows up near Leptis Minor, no landing (yet).
7) 62/69
7 Cav are exposed near Athens, have 2 healthy armies to kill them

exposed:
Sip Army -3, 4x vet Cav +
Sip Army -2, 2x vet Cav, vet Rifle, vet Crusader +
Elite Sip -1, vet Cav +
vet Sip +, vet Cav -0 (!)
vet Sip -2, vet Cav +
7 bombards reduce vet Rifle and Med Inf to 1HP each.
vet Sip -2, 1HP vet Rifle +
vet Sip -0, 1 HP vet Med Inf +
war weariness should go up this turn, add 10% lux.
IT: a sole Knight lands next to Carthage.
8) kill the Knight with Med Inf Army
Tenochtitlan:
Sip Army -1, vet Rifle +
Sip Army -1, vet Rifle +
Elite Sip retreat, vet Rifle +
Elite Sip -2, vet Rifle +
vet Sip +, 2 HP vet Cav -1
vet Sip -0, 1 HP vet Cav +, take&keep Tenochtitlan, 63/71
exposed:
7 bombards reduce 2 exposed Crusaders to 1 and 3 HP.
SOD next to Athens has 3 vet, 1 reg Rifle, 3 Crusaders
Sip Army -11, 3x vet and 1x reg Rifle +
*Elite Sip -2, vet Crusader +
Elite Sip -1, vet Crusader +
vet Sip -0, promo, 1 HP vet Crusader +
Elite Sip -1, leader, 3HP vet Crusader + --> Army
vet Sip -0, vet Crusader +
Sip Army -2, vet Rifle +
Sip Army -1, vet Rifle +
rush a few Libs.
IT:
two cursaders kill exposed vet Sip
2 Rifles land next to Carthage
9) getting a bit tired here...
Sparta:
Sip Army -6, 2x vet Rifle +
Sip Army -3, vet Rifle +, take&keep Sparta
Teotihuacan:
Sip Army -6, 2x vet Rifle +
Sip Army - 8, 2x vet Rifle +, take&keep Teo, 64/75
exposed:
Elite Sip -1, vet Rifle +
vet Sip -2, vet Crusader +
3HP vet Sip +, 2 HP vet Crusader -1
Elite Sip -2, vert Rifle +
landing party:
Med Inf Army -0, vet Rifle and LBM +
rush Lib in Athens
land 4 Sips next to Corinth
IT: lose an empty Galleon, German stack moves back to between Athans
and Sparta instead of puching for empty cities. Dumb!
10) 64/75 through some border expan.
Texcoco:
Sip Army -4, 2x vet Rifle +
vet Sip -0, vet LBM +, take&keep Texcoco, 65/76
exposed:
Sip Army -9, 3x vet Rifle +
vet Sip -1, 1HP vet Crusader +
Sip Army -2, vet Rifle +
Sip Army -3, 2x vet Rifle +
vet Sip -2, promo, vet Med Inf +
after this, the war zone look slike this:
[insert first image here please]
peace deal gives us Bonn and Stuttgart (sneaky, sneaky, this makes it
66/76!)
IT: celebrations: