Pre-turn - Communism is really a painful government, scroll through cities to get a couple of tanks earlier.
The spacerace is progressing well for the AI, we will need heaps of luck to stop it.
Our stack by Edrine is reinforced by a bunch of infantries.
1772AD - Make a cup of coffee while Russia throw bombs to the left and the right.
Ottomans and Babs sign peace.
Massive bombardment at Edrine finally get down the enemies to 1 hp.
Kill 11 TOW's and an infantry, capture 11 arties and 13 workers, many of them are our people. The city have Leo's and Hoovers.
Clear another stack of TOW's sitting on OUR iron

Get a leader and we have a tank-army.
Osman is down to 15 mechs and 37 TOW's and some mixed stuff.
1774AD - It's funny how the russian bombers destroyed barracks here and there and we build reg tanks
Kill 10 turks.
I feel so devious after 2 arties bombard Osman's oil, no more bombers or mechs for him.
Check out Russia, 133 mechs is decent. They have 2 modern armors so far.
1776AD - Russia add another part to their spaceship.
Propaganda and sabotage hits.
Oslo flips to Vikings.
We take Konya from Ottomans, that's the pretty useless town on the east coast. Kill some stuff around and get another leader, who rushes Military Academy in Umma.
We have enough for an immediate steal, take AT from Babs. I want Electronics next.
1778AD - The normal IT with bombers and destroyers all over the place, but we manage to shoot down 2 bombers.
We build Military Academy, but armies will take 13 turns until we get out of warmode. 4 turn carriers in Umma instead.
Plant a town inside turkish borders.
Bombard and take Antalya, size 16.
It takes just about an eternity to sort out policemen and stuff in cities to get tanks quicker.
1780AD - Steal Electronics from Vikings.
Plop down another combat settler near Aydin.
Kill some assorted Babs and turks, get a leader. Another army.
Take Aydin.
Pound Istanbul with the rest of the arties, fail to make a dent really. Investigate the city and they are building a ICBM! They have 3 mechs and 11 TOW's, the city has to go soon, the nuke will be done in 8 turns.
1782AD - Russia land 2 mechs and 2 tanks, kill them.
It looked like Osman moved out a few TOW's from Istanbul. Pound it again, now with all arties we have. It takes everything we have but we capture Istanbul and destroy their spaceship!
1784AD - Fail to steal from Vikings.
Kill some stuff, get a leader and rush Pentagon.
Remember we got Bach's by capturing Istanbul and we can lower luxes to zero.
1786AD - Babs add another part to their spaceship.
I wish someone could talk.
We take Uskudar with Sun Tzu.
1788AD - Combat settler found a town inside Babs bordrs near Nineveh.
Lose a few valuable tanks taking Nineveh.
Another failed attempt of stealing.
1890AD - Osman join Russia against Babylon.
Finally someone wants to talk. Babs get 85gpt for peace and Amphibious Warfare.
Sell them some luxes and junk for 35gpt.
Take Izmit, Osman is OOC.
Since we got wines, lots of specialists can be changed. I couldn't be bothered with one more MM'ing turn and leave that joy to next player

Also current builds can be changed to factories? And other stuff.
We have a combat settler near Bursa.
Our first 2 carriers are in Isin, they should be moved to the east-coast.
Babs and Russia have 6 parts finish, none started.
Sorry for leaving the game as it is, but this was some gruelling turns.
Ottomans should be gone next turn. Don't forget the combat settler.