GozGram 1 - Hammurabi and The Code of Laws (100k)

i agree with microbe, we need to expand. our capitol should be able to get a settler in 10T due to growth and we need the additional city more than anything.
 
Our economy is pitiful. With only two citizens supporting the entire country we don't have much wiggle room. Unfortunately, no one has pottery (not that we could buy it if it was available. :rolleyes: ) Recommend letting our cities grow a bit and only pop settlers out if we're higher than pop 4.
 
PreTurn: research up to 60% to get our economy even more pitfull
IBT: Bismark throws us out of Rosenheim, we land south on some grapes; Babylon curragh-warrior
2510BC: we can now waste 1 more gold - research up to 70%
IBT: Indians start the Oracle
2470BC: we meet the Zulu - they miss ceremonial burial and are up pottery; the wheel, warrior code and iron working and more remarkable: they have 3 archers and a wounded warrior outside Hamburg and are warring the Germans

...and now I have to stop...

Is it allowed for me to lower science so I can trade ceremonial burial + 2gpt + 5 gold for warrior code? I would really like to get it for our uu, but am I just bending the rules or is that already too much? Please clarify - I would not like to die in flames :)

Edit: I could even change it to 3pgt instead of 2gpt + 5, which would in fact be cheaper for us - strange rule :crazyeye:
 
I think that given one of our requirements is to declare war on someone as soon as we get CoL so that we can get a despotic GA, and we'll need WC and a lot of bowmen, I think that would be allowed.

Just a thought - Since we're going for 100K, we may want our cities to be a lot closer than I started building them. Although since we are in land grab mode, more widely spaced at the moment is probably better.
 
grs said:
Edit: I could even change it to 3pgt instead of 2gpt + 5, which would in fact be cheaper for us - strange rule :crazyeye:
i'm fine with lowering the research to buy WC, whether we pay 2gpt +5g (45g) or 3gpt (60g), it's up to you.

don't worry, gents, after CoL, we can research normally again :)
 
WC is essential for us and gpt-deals are ok, we can't fight with warriors :)

And I agree on more cities, I'm never fussed with early temples in 100k games. Just we WILL need to build them sooner than later as I said someplace, so we don't get run over by Indian culture for instance. But expansion first, to even get there.

Bugsy pointed out that we maybe should build tighter and I do it by wide spread and fill in afterwards. I usually end up with lots of pop 6 cities and have a few others growing big for settlers and military. (in the Dutch-cotm I had something like 156 cities most of them one tile apart :))
 
...continued...

trade ceremonial burial, 2gpt and 5 gold to Shaka, we will waste all of it anyways, so I will give at least less to the zulu; switch Babylon and Nineveh to bowmen; research to 40%

IBT: Bismark boots us out and we land further south; the Zulu lose one archer and kill 2 units we cant see and raze Hamburg
2430BC: --
IBT: --
2390BC: Babylon bowman-settler; the Zulu already know writing :(
IBT: --
2350BC: --
IBT: Portugese complete The Colossus and start The Oracle, the Zulu too
2310BC: --
IBT: --
2270BC: we can waste up to 80% now
IBT: Germans start The Oracle; Indians start the Pyramids
2230BC: --
IBT: --
2190BC: we meet the Mongols; they miss alphabet and have masonry, pottery, the wheel, iron working and mysticism; we could trade alphabet + 8gpt for iron working and pottery, but that would leave us broke with +0 gpt and we would not even ba able to do 10% research build a unit or a settler, so we take pottery and the wheel for alphabet + 5gpt; research to 80%
IBT: Nineveh bowman-barracks
2150BC: --

The Mongols are probably south of our eastern warrior. It looks as if we cant claim horses or iron.

gg1-2150bc.jpg
 
We might want to switch Babylon to a barracks and let the city grow a little more before popping the settler. That way all future bowmen will be vets.

I for one do not mind seeing Bismark having his head handed to him this early in the game.

Way to keep up the exploration. :goodjob:

Edit - I missed that we have pottery. A granary would be even better.
 
nice set grs. imho, the settler would serve us best right now but i'll leave that up to the next player :)

Roster: 24hrs got it, 72hrs play it
microbe
SirBugsy
grs <- just played
6thGenTexan <- UP
grahamiam<- on deck
gozpel
 
By the looks of things, Portugal will be our first war to take the gems near Sagres to our east. Madras is connected to two other cities and Sagres is a stretch for Henry.

Decide to go with the barrack in Babylon to let it get bigger.

2110BC-1 Shift Bowmen east.

2070BC-2 Growth requires some of our income to go to Lux. See the hint of red way down south, east of Shaka.

IBT Incas start temble of Zeus.

2030BC-3 Babylon barrack-->Bowman

1990BC-4 Meet Rome who is up Masonry, IW, Myst and HBR like everyone else.

1950BC-5 Science is now bouncing between 10 adn 20%, +1GPT -1GPT

1910BC-6 Babylon Bowman-->granary Science remainging at 10%.

IBT We cannot support everyone so we lose the eastern warrior. We were at break even and nothing completed but a road?

1870BC-7

IBT Mongols start the Pyramids and the Oricle.

1830BC-8

1790BC-9

IBT Purtugal starts the Great Lighthouse after completing The Oracle in Lisbon. Zulu and Germany switch to the Pyramids.

1750BC-10 Niniva grew so we now have 20% science again. Everyone but Germany has writing. Our 3GPT is not enough to buy it. Maybe 5 in two turns will be enough. We have 17 turns of self research to go. Babylon will grow to size four next turn for more $ but it will go to Lux tax. Nineveh will complete the Barrack next turn. Should it pop a settler or some more Bowmen?

The Game
 
i should be able to play and post tonight. anyone else want to weigh in on the bowman vs settler question? i think you know what i want to do :) actually, the additional town will be needed if for nothing mare than additional troop support.

Roster: 24hrs got it, 72hrs play it
microbe
SirBugsy
grs
6thGenTexan <- just played
grahamiam <- UP
gozpel <- on deck
 
grs said:
Please build a settler, I would have done so 10 turns before. We should secure some territory at least.
different strokes for different folks :D that's what i really enjoy about sg's. of course, the benefit of getting the barracks 10 turns ago will be realized when we go get that Portugese town that tex spied. but i agree that Nineveh should do the settler next before the bowman.
 
I sense that this game is getting increasingly more difficult. I'd go with a settler then a granary.
 
The problem is there is not a lot of room to expand. India has founded another city closer to us than Madras. GRS's picture is about all the land we will be able to grab w/o agressive settlement. We got the shaft on start locations. We are crowded in the NW with a lot of open land to the SW.

Hindsight being 20/20, we could have done without the second Curragh. I realized after completing the vet Bowman, he will not be needed for another 20-30 turns. Granary/settler would have been better than my barrack/Bowman.
 
If we start running out of land to the south, there are two spots on the NW coast that would grab a whale each. That would help the economy and also help with support costs.

Edit - Tex - I thought your second curragh was a good choice at the time. In hindsight with the loss of the eastern warrior it may really help us make contacts.
 
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