scoutsout
Minstrel Boy
Pre-flight... looks good
IBT- A good sized stack of Zulu troops move SE... Barb warrior moves E. to Mtn.
Turn 1 (2950) Warriors continue scouting (Southern one find's land's end) Settler N-N-NE to hill. Wake the worker and move him to a road.
IBT - Zulu troops move off...Barb warrior SE
Turn 2 (2900) Copan founded, starts training a warrior.
IBT - Barb warriror fortifies...I fear that Zulu stack is coming for us.
Turn 3 (2850) just a little scouting...
IBT -
Turn 4 (2850) Chichen Itza has grown, lux to 10%, worker mines.
IBT -
Turn 5 (2800) worker roads to a new site for a settler (next to river and several BG...looks like a decent unit pump)
IBT -
Turn 6 (2750) I hate to trade off a native worker...but I at least get a two-fer in the trade. WC+CB for a Worker+Masonry+130g+2gpt. Maybe Shaka will build us a nice wonder. I hope that wasn't a
move.
Debating on going for Myst (only 2nd-tier tech available) or Alphabet (Curraughs). Shaka knows Bronze and Wheel, so I hope we can trade for those. Go for Alphabet.
IBT - See a Zulu scout.
Turn 7 (2710) Copan's not happy, lux to 20%, change Copan's queue to JT.
IBT -
Turn 8 (2670) warriors scouting...
IBT -
Turn 9 (2630) Warriors scouting, worker starts a road to a future city site.
IBT - Barb warrior moves back to mountain. Chichen Itza Granary>Warrior
Turn 10 (2590) Eastern scouting warrior finds land's end. Northern warrior keeps going north.
IBT- A good sized stack of Zulu troops move SE... Barb warrior moves E. to Mtn.
Turn 1 (2950) Warriors continue scouting (Southern one find's land's end) Settler N-N-NE to hill. Wake the worker and move him to a road.
IBT - Zulu troops move off...Barb warrior SE
Turn 2 (2900) Copan founded, starts training a warrior.
IBT - Barb warriror fortifies...I fear that Zulu stack is coming for us.
Turn 3 (2850) just a little scouting...
IBT -

Turn 4 (2850) Chichen Itza has grown, lux to 10%, worker mines.
IBT -

Turn 5 (2800) worker roads to a new site for a settler (next to river and several BG...looks like a decent unit pump)
IBT -

Turn 6 (2750) I hate to trade off a native worker...but I at least get a two-fer in the trade. WC+CB for a Worker+Masonry+130g+2gpt. Maybe Shaka will build us a nice wonder. I hope that wasn't a

Debating on going for Myst (only 2nd-tier tech available) or Alphabet (Curraughs). Shaka knows Bronze and Wheel, so I hope we can trade for those. Go for Alphabet.
IBT - See a Zulu scout.
Turn 7 (2710) Copan's not happy, lux to 20%, change Copan's queue to JT.
IBT -

Turn 8 (2670) warriors scouting...
IBT -

Turn 9 (2630) Warriors scouting, worker starts a road to a future city site.
IBT - Barb warrior moves back to mountain. Chichen Itza Granary>Warrior
Turn 10 (2590) Eastern scouting warrior finds land's end. Northern warrior keeps going north.