Pre-turn - FP due in 2t in Kabah, set it to growth without change in the build.
A bunch of worker in the jungle works unprotected, so I move a cav to protect them. I guess grahamiam is still on vacation
Lots of clowns hired? My last statement must be true then
Scroll through cities and find that governors are hired too, don't want that. MM cities and change a few builds, gpt jumps by 30 or so.
660AD - We defend against 3 Byz units. Isandhlwana flips to Zulu
Kill of 6 byz units and pillage their silks. I'll see if the Pony-army can pillage their horses too next turn.
Rush a couple of settlers.
670AD - We lose 2 cavs against lucky Byz cavs.
We build FP, got jumps to 258.
Pillage Theodora's horses.
We retaliate and kill 4 cavs and get a leader, which builds another army.
680AD - Armies kills 3 muskets and a LB in Chalcedon, we raze the city and capture 5 workers and 2 cannons.
Find 4 stray byz units and kill them, hunting for more leaders.
Damn, Egypt learn ToG and entered next age and 2 more civs knows Magnetism now. Byz still don't want to part with Magnetism, except for huge gpt.
Sell Education to Zulu for all their 82g and have enough money for a steal. Cross fingers and do an immediate steal from Egypt. Success and we've got ToG!
If I had missed out, we could always side with Inca and Aztecs against them, we have enough gpt. Inca wouldn't pay a penny for ToG, so this was the time.
Ok, neg peace with Byz. ToG and 21gpt for Magnetism and 15g and peace of course. They get Medicine as their free tech. If I remember correctly, no slaves when we sign peace?
Peace with Aztecs and the people are happy again.
Sell Mag to Persia for PP and 9 gpt, disband slave.
Another joyful round of MM'ing. We better use the peace for infrastructure, so I will build aqueducts, market and banks first, with the occasional temple and court here and there.
Rush 3 more settlers. Swap the cav-build in Chichen to Newtons, due in 13 turns.
So after MM'ing we have 312gpt.
690AD - Byzantines completes Magellans. And Egypt starts Shakes and Newtons.
700AD - Persia completes Smiths, Egypt Shakespeares.
We won't get Newtons, but we can still build Military Academy and Pentagon.
710AD - Byz completes Newtons and I switch to Military Academy in Chichen.
Rubbish, Byz's borders expands one turn before I can plop down my settler, I just hate that!
720AD - I give Zulu Music Theory for 2 slaves.
730AD - Why spending gold on buying techs when you can steal them? Persia learnt Steam IT and traded it with Byz, spend 1100g on immidiate steal from Persia and get away with it again.
Geez, we need a lot more workers. Luckily we have one source of coal. And another one not connected.
740AD - We can build Ironworks in Moontown (or Marshfield) Rush court in Marshfield to see if it can be done.
Byz knows Nationalism.
750AD - Egypt wants us to ally against Byz, no thanks.
Byz destroys Zulu, finally.
We need a gazillion workers.
I didn't rush much stuff, we have 994g and 393gpt to spend. I founded a few town near Byz's borders though, but I didn't care to protect them yet. Next player might want to spend the money, that might help us a bit.
I also forgot to send some reinforcement to our only saltpeter-city

. I was going to send an army there, but I forgot
