I'm still learning about specializing cities, so I've been reading with interest various threads on this topic. I'm puzzled by the Great Person farm. Exactly what does this do? and how does building lots of farms achieve this? Thanks.
rafisher said:I'm still learning about specializing cities, so I've been reading with interest various threads on this topic. I'm puzzled by the Great Person farm. Exactly what does this do? and how does building lots of farms achieve this? Thanks.
Farming isn't enough--you farm so as to have surplus food so you can allocate specialists. Each specialist contributes Great Person points towards the total. Food in and of itself does nothing; specialists consume food but do not work tiles, so they don't contribute any. Hence the need for the food surplus.rafisher said:OK, so I just tried a game where I would create a GP farm: I farmed every possible tile in this one city, except for 2 hills and 2 ivory tiles. But I didn't see how this would create a lot of GP. In the course of the game, only 3 GP's were born. Is there something else I'm supposed to be doing?
Thanks.
Originally Posted by Beamup
It keeps track of what sources you've been running for every turn since the last GP popped from that city
Beamup said:As a practical matter, the fact that there's only one National Epic means that you can only have one good GPF. So you're more or less forced into having one and microing to get the GP you want. It's possible to have multiple specialized farms, but generally impractical.
Nestorius said:Of course, how many games are you going to find such a prime spot that isn't your capital or has already been cottaged and is a science city by the time you find it would make a good GP city?
PoweredBySoy said:Okay. That makes sense with what I'm seeing in my current game then. I guess Mercantilism isn't as useful as I thought - as far as GP are concerned. Sure, it gives me a Specialist for GP points... but it's not likely that the city will every produce one. Not with my Farm raising the costs so high.
Nestorius said:Of course, how many games are you going to find such a prime spot that isn't your capital or has already been cottaged and is a science city by the time you find it would make a good GP city?
jayron32 said:Any city site that is good for a GP farm is EQUALLY as good as a commerce center (just cottage everything you would otherwise farm, except the food resources) so just turn any other potential GP farms into cash centers.