1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

GPIT 1740AD Friday Sept 6th 9:00 AM CST (1400 GMT)

Discussion in 'Civ4 - Democracy Game II' started by Methos, Sep 5, 2007.

  1. Methos

    Methos HoF Quattromaster Moderator Hall of Fame Staff

    Joined:
    Jan 1, 2005
    Messages:
    13,100
    Location:
    Missouri
    Previous GPIT: <Link>
    Starting Save: 1740 AD
    DP: Methos (No listed backups)

    This will be an online session.

    Requests:
    • Any changes to instructions should be edited into your originally posted instruction post. When I play I use tabbed browsing for each officials posts, so if you add additional or modified instructions in another post it will get missed.
    • If possible use screenshots for citizen allocation. This makes it a lot easier to understand than text.
    • Unit movement is best described to me using letters (N, E, NE, etc.). Something as simple as Worker #1 N-N-NW begin mine is just great.
    • Worker instructions in the same section.
    • If possible, instructions by turn#.

    Notice: I have a 4.5 month old daughter and I watch her during the day. I plan on having her changed/fed prior to the game, but those of you with, or who have had kids know, that doesn't always mean squat. Therefore there may be times during the session where I have to step away for a bit. I apologize if this is an inconvenience.
     
  2. HUSch

    HUSch Secret-monger

    Joined:
    Nov 23, 2005
    Messages:
    2,440
    Location:
    Germany
    Cities
    Berlin

    change working tile from mine (W) to farming (E) like the picture. the next citizens on irrigate tiles. (city-governor at food and out).

    Build queue: university (now), National Epic

    Munich

    1. give tile NNW to Cumae

    for the settler change farm tile (EEN) to lumber, after settler change Mine (E) to farm (NNE)

    Build queue: troops or observatorium

    Xanadu

    1. take dye from Marseille

    Change work tiles like picture, the next citizens work on mines

    Build queue: university (now), Oxford

    Cologne

    Change forest (SE) to farm (NNE) and the next citizen (in 3-4 turns) on the cottage (SW)

    Build queue: mace (now), troops or missio

    Frankfurt

    Change scientist to rice like picture

    Build queue: Granary (change), galleon (now), 2 workboats the 1. for Clam and the second to Tatar, observatorium or missio

    Tatar

    Change work tiles like picture, when forge is ready and the fishingboat is on the shell work the shell

    Build queue: forge (change), lighthouse (now), granary
     

    Attached Files:

  3. HUSch

    HUSch Secret-monger

    Joined:
    Nov 23, 2005
    Messages:
    2,440
    Location:
    Germany
    Worker
    There are 6 worker in this aimag, 3 Worker in the north (at Frankfurt) and 3 in the south (1 at Cologne, 2 at Munich)

    North
    Worker F1 (on forest hill)
    chopp and mine, then to iron (NE) mine.

    Worker CT3
    lumber, then to forest (Berlin SE) lumber, then to forest (S) lumber and road.

    Worker RS4
    lumber and road, then to iron at Tatar and mine

    South
    Worker CT2
    lumber (now) then to cottage (Cologne NEE) irrigate, then to cottage (Cologne NNW) irrigate

    Worker EA2/RS3
    lumber and road, then one to forest NE the other to forest NW, each there lumber and road.

    The pictures below show it.
     

    Attached Files:

  4. Provolution

    Provolution Sage of Quatronia

    Joined:
    Jul 21, 2004
    Messages:
    10,102
    Location:
    London
    warlords Instructions

    Right now our military is:

    2 archers, 10 longbow;
    4 chariots, 5 keshiks, 13 knights;
    3 warriors, 7 axe, 22 mace, 2 spear, 6 pike, 14 cats, 3 musket;
    2 caravel, 2 galleon.

    Under build:

    2 rifle, 2 mace, 4 galleon.

    Definition: I consider "obsolete units" as promotions with Shock and Cover, and to a small extent Formations.


    UPGRADES

    Upgrade only 3 promotion units first (macemen and axemen to riflemen, but not the units 1-2 XP away from the next promotion, only promote units with combat, city raider, medic - for keshiks also flanker and move)

    GARRISONS:

    22 cities, 22 units

    Only warriors, spearmen and archer units for inland city garrison duty (7)
    Only promoted city garrison longbowmen for coast and border city duties (10)
    Only promoted muskets (3) for coast and border city duties (3)
    The 2 new Riflemen being built promoted to double city garrison and to garrison the cities they stand in.

    STACK COMBAT READINESS

    Even if the stacks are only 75 % or more, as long as all catapults are in, start the war, the reinforcements can tag along as the catapults do their work on the defenses.


    COMBATS

    Naval Combats, put all Galleons in a stack, choose combat promotion for all and attack the Roman Fleet on the West Coast.

    DORTMUND

    Sacrifice obsolete units with only 2 promotions or less first, then score kills
    (67 % odds or more) with highly promoted units with high XP and relevant promotions for future operations (City Raider, Medic, Combat).


    10 Knights sent towards Dortmund

    HAMBURG

    Sacrifice obsolete units with only 2 promotions or less first, then score kills
    (67 % odds or more) with highly promoted units with high XP and relevant promotions for future operations (City Raider, Medic, Combat).


    5 Catapults
    2 Pikes
    5 Keshiks
    2 Knights
    8 Macemen

    ANTIUM

    Sacrifice obsolete units with only 2 promotions or less first, then score kills
    (67 % odds or more) with highly promoted units with high XP and relevant promotions for future operations (City Raider, Medic, Combat).


    5 Catapults
    2 Pikes
    14 Macemen

    ARPINIUM

    Sacrifice obsolete units with only 2 promotions or less first, then score kills with highly promoted units with high XP and relevant promotions for future operations (City Raider, Medic, Combat).

    4 Catapults
    4 Chariots
    7 Axe
    2 Pikes
    1 Knight

    The new Macemen (2) being built are sent here.


    OPTIONAL TARGET: RAVENNA


    Given successful outcomes in DORTMUND and HAMBURG

    Given we can conquer Ravenna within 12 turns (extend the turnchat 2 turns if possible just to get Ravenna).

    Send the following from these cities:

    Undamaged infantry units not required for garrison/pacification work towards Ravenna, plus all catapults (undamaged or not) towards Ravenna.

    Undamaged cavalry units are sent into future Roman Territory (Rome, optionally Ravenna) to attack units on sight and to plunder all their tiles.

    VERY VERY IMPORTANT

    Only future type promotions are wanted, city garrison for defense infantry units (longbowmen), city raiders for attack infantry units (macemen and riflemen). Pikemen should have Formation and Medic Promotions.
    Knights should get Pinch for the Dortmund Catapults and other relevant promotions.
     
  5. dutchfire

    dutchfire Deity Retired Moderator

    Joined:
    Jan 5, 2006
    Messages:
    14,106
    Location:
    -
    Research Chemistry - Steam Power - Steel - Railroad

    Poll

    btw. This is tomorrow right? (No date listed in the thread, just Friday)
     
  6. fed1943

    fed1943 Emperor

    Joined:
    Nov 28, 2005
    Messages:
    1,185
    Location:
    Lisbon
    CITIES:

    NotB: Pop. from NE to ENE. Next pop. to WSW.
    Build queue: as it is.

    NotA: Pop. from specialist eng. to NE. Next pops work tiles of your choice.
    Build queue: worker, observatory, theater, jail.

    EA: Pop. as it is. Can change to plains/river when farmed.
    Build queue: rifleman, theater, jail, confucian temple.

    Ainu: Pop. as it is. Change pop. to cottage/s when done.
    Build queue: university, theater.

    Clam Cove: Pop as it is. Next pop to SSE.
    Build queue: lighthouse, forge.


    WORKERS :

    The two workers in NotA finish lumbermill, then windmill the mines but the
    iron ( WW, S, NE, NNE). The new worker goes to Ainu.

    The two workers in EA road the place, farm the plains and windmill the mine.

    The worker in Ainu stops the farm and cottage,then road the place. The new
    one farms the plains (WSW) then both cottage and road the grass/jungles.

    The workers in Clam Cove build a workshop over the cottage and road it
    (N from their position) then farm and road the plains; then, build a road to
    meet road from EA.


    Good luck!
     
  7. Provolution

    Provolution Sage of Quatronia

    Joined:
    Jul 21, 2004
    Messages:
    10,102
    Location:
    London
    With obsolete, I mean promotions SHOCK, COVER and FORMATION.
     
  8. grant2004

    grant2004 Citizen

    Joined:
    Jul 11, 2004
    Messages:
    1,315
    Location:
    America
    As I've posted in my office thread I'm having some serious technical difficulties and am looking for someone to replace me for the remainer of the term as I won't be able to re-install the game untill mid october, when I go home for a weekend and will have access to the disk.

    As I haven't found a replacement yet I'll only give one instruction to you and leave the rest of the Aimag to your discretion. Build a path of irrigation from Neapolis down to the southern cities, destroy the watermill north-east of the city in order to gain a water supply for the irrigation chain. Also build a lumbermill on the forest south of Neapolis to compensate for the loss in production from that watermill. Here's a picture that may help, follow the dark blue circles not the greenish ones, that plan didn't work out.

     
  9. DaveShack

    DaveShack Inventor Retired Moderator

    Joined:
    Feb 2, 2003
    Messages:
    13,108
    Location:
    Arizona, USA (it's a dry heat)
    Trade: Sell wine to the Incas for 10gpt.

    Tech trades in our favor or within 300 beakers of being equal may be accepted at the DP's discretion if we don't give away a monopoly tech in the deal.

    Deny any demands by other civs.

    If any settlers are built, settle coastal areas with resources starting from the SE going north. The first location is "city 1" from this map.

    Stop if anyone other than Rome declares war on us.

    Upgrade / promote and move troops into position to attack the locations identified by the Warlord. Declare war on Rome and invade when troops are prepared to enter Roman territory.
     
  10. ordinaryguy

    ordinaryguy Back to Civ!

    Joined:
    May 18, 2006
    Messages:
    621
    Location:
    Singapore
    Quoted from the recent post in my office:

    As I have no access to the save, I will have to refer to my last TC's instructions post.

    The previous turnchat's (DaveShack) instructions:

     
  11. xr006

    xr006 Chieftain

    Joined:
    Feb 9, 2007
    Messages:
    70
  12. xr006

    xr006 Chieftain

    Joined:
    Feb 9, 2007
    Messages:
    70
    whoops dp asdfsdfasdfasdf
     
  13. Methos

    Methos HoF Quattromaster Moderator Hall of Fame Staff

    Joined:
    Jan 1, 2005
    Messages:
    13,100
    Location:
    Missouri
  14. Methos

    Methos HoF Quattromaster Moderator Hall of Fame Staff

    Joined:
    Jan 1, 2005
    Messages:
    13,100
    Location:
    Missouri
    Loading the game now.
     
  15. Methos

    Methos HoF Quattromaster Moderator Hall of Fame Staff

    Joined:
    Jan 1, 2005
    Messages:
    13,100
    Location:
    Missouri
    Any chance another DP could take this? Our daughter is very fussy today and I'm unable to play. I think I woke her up a bit early in my attempt to get her ready for my GPIT. Any available DP's?

    BTW, already checked with the wife about tomorrow if she could watch her while I play, but apparently we have plans.
     
  16. dutchfire

    dutchfire Deity Retired Moderator

    Joined:
    Jan 5, 2006
    Messages:
    14,106
    Location:
    -
    Not a DP, but I don't have a soccermatch tomorrow, so if you want, I could play it
     
  17. Provolution

    Provolution Sage of Quatronia

    Joined:
    Jul 21, 2004
    Messages:
    10,102
    Location:
    London
    Please Dutch go ahead.
     
  18. DaveShack

    DaveShack Inventor Retired Moderator

    Joined:
    Feb 2, 2003
    Messages:
    13,108
    Location:
    Arizona, USA (it's a dry heat)
    I can't pick it up right now, have to go to work. Tomorrow morning I'm coaching soccer (football) but I could play tomorrow night. If we allowed a backup DP to play 14 hours later, I could play at 10 tonight.

    In the chat it was suggested that players who declined nominations to DP Pool because they didn't want a dual install should post their interest in the pool thread.

    Historical note:
    In the past, some DPs have gone ahead and played without prepping the kids. It's perfectly OK to take breaks during the session for bottle preparation, diaper changes, and other baby related activities. :D
     
  19. xr006

    xr006 Chieftain

    Joined:
    Feb 9, 2007
    Messages:
    70
    hopefully when it does happen it can be an online session.
     

Share This Page